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Gastgrinder
05-25-2017, 11:46 AM
Maybe I am the only one who has this opinion.

What is so wrong with the rock paper scissors principle?

rock beats scissors (block beats attack)
scissors beat paper (attack beats gb)
paper beats rock (gb beats block)

The one that makes the mistake gets hurt.
That would also work quite well if it would not give the cc spams.
Each class should have chain attacks when they are on the offensive.
The offensive can be interrupted by parry or if the attacker has no more stamina.
Gb after parry should not be possible, parry should be there for the offensive to get.
Dodge should cost stamina and gbc should throw the opponent to ground.
Heavy attacks should give some damage so that nobody can block endless, only parry protects against the damage.
Each class should have non-blocking attacks at the end of a chain attack, which can only be parried.
Without stamina, gb's can not be countered
Then the game would be tactical skill-based, as it was announced by ubi.

Whenever I fight against spamclasses, the game fun also immediately drops to zero.
It's boring and there's not much you can do, except dodge.
In almost every fight I'm more busy to dodge, as the times a flowing fighting arises.

Probably was imagination of this game a different, and my hopes too big
Then I wish all the people who fun to spam/gank everything good.
And say goodbye after over 400 hours of play, with the joyful thoughts that I at least get a character on prestige 30.

OokiireteHoshii
05-25-2017, 01:37 PM
It's ROCK paper scissors, do it right boi.

OokiireteHoshii
05-25-2017, 02:00 PM
It's ROCK paper scissors, do it right boi.