PDA

View Full Version : Can someone explain exactly how the AEP Dynamic Campaign works???



Charlie901
05-17-2004, 02:12 PM
Do your mission actions (success/failures) effect the movement of the front line?
If so, can this change the outcome of a campaign/battle or the entire war?

Does the destruction of enemy units effect overall supply or unit quantities? Or if you fail a mission what are the potential consequences?

If I have "No instant success" checked in "Difficulty" and complete the mission objectives scoring a couple of kills, when I quit the mission before landing what are the consequences?

Do your wingmen/roster pilots gain experience as the campaign progresses?

I've started the Stalingrad Fighter Pilot Campaign as a German flying the F4 and so far we have been heavily outnumbering the Russians. Is it supposed to be this way at the start of the campaign to make it historically accurate or do I have my enemy flights setting to low in the campaign? If so will the Russians start to outnumber us as the campaign progresses?

(whew) That's all for now, Thanks!

Charlie901
05-17-2004, 02:12 PM
Do your mission actions (success/failures) effect the movement of the front line?
If so, can this change the outcome of a campaign/battle or the entire war?

Does the destruction of enemy units effect overall supply or unit quantities? Or if you fail a mission what are the potential consequences?

If I have "No instant success" checked in "Difficulty" and complete the mission objectives scoring a couple of kills, when I quit the mission before landing what are the consequences?

Do your wingmen/roster pilots gain experience as the campaign progresses?

I've started the Stalingrad Fighter Pilot Campaign as a German flying the F4 and so far we have been heavily outnumbering the Russians. Is it supposed to be this way at the start of the campaign to make it historically accurate or do I have my enemy flights setting to low in the campaign? If so will the Russians start to outnumber us as the campaign progresses?

(whew) That's all for now, Thanks!

Charlie901
05-17-2004, 06:49 PM
Does anyone have even the faintest idea?

Zeus-cat
05-17-2004, 09:33 PM
I'll take a shot at your questions. Not sure on all of the answers though.

1A) Do your mission actions (success/failures) effect the movement of the front line?

I don't think so. In the host choice on-line campaigns it does, but I don't think it does anywhere else. The logic for that is, one pilot can hardly make a difference to alter the course of a major battle.

1B) If so, can this change the outcome of a campaign/battle or the entire war?

I am almost certain this is no based on what I have read. The exception being the on-line campaigns. You can fly these off-line by yourself BTW. You will find them in the Multiplay menu. Keep in mind that you can't use time compression in an on-line campaign.

On a side note, the BOE P-47 Ardennes campaign is good as the Ardennes map is so small (40km x 60km) that you are probably within 20 miles of your target at takeoff.

2) Does the destruction of enemy units effect overall supply or unit quantities? Or if you fail a mission what are the potential consequences?

Destruction of ground targets does effect the game. The ground targets take a certain amount of time to regenerate after being destroyed. Therefore, if you destroy AAA at an airfield, you can return to that airfield a day or two later and the AAA will still be missing. It will eventually respawn. Failing a mission has no consequences as far as I know.

3) If I have "No instant success" checked in "Difficulty" and complete the mission objectives scoring a couple of kills, when I quit the mission before landing what are the consequences?

The only consequence is not getting points for landing. In addition, you cheat yourself out of some of the fun in the game IMO if you skip the landings. I get quite tense making an approach knowing a screwed up landing could cost me a bunch of points.

4) Do your wingmen/roster pilots gain experience as the campaign progresses?

Yes. Most of them won't survive long though.

5) I've started the Stalingrad Fighter Pilot Campaign as a German flying the F4 and so far we have been heavily outnumbering the Russians. Is it supposed to be this way at the start of the campaign to make it historically accurate or do I have my enemy flights setting to low in the campaign? If so will the Russians start to outnumber us as the campaign progresses?

Don't have a clue.

Zeus-cat

JG50_Blazin
05-17-2004, 09:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Charlie901:
Do your mission actions (success/failures) effect the movement of the front line?
If so, can this change the outcome of a campaign/battle or the entire war? <HR></BLOCKQUOTE>

Believe so but only a small amount if I remember right. I think the war still ends the same, your just a single pilot, not a general.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Does the destruction of enemy units effect overall supply or unit quantities? Or if you fail a mission what are the potential consequences?<HR></BLOCKQUOTE>

Here I think if you do something like destroy a bunch of Migs then there will be few to no Migs left in the air after some time and they'll change to another fighter type. But attacking supply convoys and things, dont think it has much effect other than mission success or not.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If I have "No instant success" checked in "Difficulty" and complete the mission objectives scoring a couple of kills, when I quit the mission before landing what are the consequences?<HR></BLOCKQUOTE>

This is actually the way I like it, this is so if you fail the mission the war still goes on. Otherwise you must have mission complete show up to continue on and I've had that message take forever to appear on the screen. Dont know if there are any consequences beyond if you completed the objectives or not.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Do your wingmen/roster pilots gain experience as the campaign progresses?<HR></BLOCKQUOTE>

Long as they stay alive they get better

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I've started the Stalingrad Fighter Pilot Campaign as a German flying the F4 and so far we have been heavily outnumbering the Russians. Is it supposed to be this way at the start of the campaign to make it historically accurate or do I have my enemy flights setting to low in the campaign? If so will the Russians start to outnumber us as the campaign progresses?

(whew) That's all for now, Thanks!<HR></BLOCKQUOTE>

It doesnt take long and you'll soon be wishing those extra germans were still around. Thing I like to do in missions is just protect my buddies. I fly around and swat russians off the backs of germans anytime I can, keep your pilots alive and they will do better but it takes a long time and it can be hard. Once the russians get better planes you better watch your own six, forget about the AI friends LOL

That's my personal summary, may be wrong on some points but it's what I've experienced. I've gone as far as 1943, once you switch to the 109G6 it's very difficult to survive. Be wishing for a fw190 or the old G2 back.

Charlie901
05-17-2004, 11:12 PM
Thanks for the replies guys http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Although.........., why does the Campaign say "Dynamic" in this game if the above are true? Can your actions really effect future events other than decreasing certain enemy A/C levels.
AND
Is completeing the "Hidden Objective" which I usually get at the end of a mission just mean I've successfully landed?

Sorry for all the questions, but this FB/AEP Campaign is such a mystery to me at this point.

Resident_Jock
05-17-2004, 11:43 PM
Just because you can't personally change history doesn't mean the campaign isn't dynamic. Your actions in the air still affect enemy activity, as has been mentioned.

http://thecasualty.homestead.com/files/resident_siggy.jpg

salthill
05-18-2004, 10:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zeus-cat:
I'll take a shot at your questions. Not sure on all of the answers though.

1A) Do your mission actions (success/failures) effect the movement of the front line?

I don't think so. In the host choice on-line campaigns it does, but I don't think it does anywhere else. The logic for that is, one pilot can hardly make a difference to alter the course of a major battle.

1B) If so, can this change the outcome of a campaign/battle or the entire war?

I am almost certain this is no based on what I have read. The exception being the on-line campaigns. You can fly these off-line by yourself BTW. You will find them in the Multiplay menu. Keep in mind that you can't use time compression in an on-line campaign.

On a side note, the BOE P-47 Ardennes campaign is good as the Ardennes map is so small (40km x 60km) that you are probably within 20 miles of your target at takeoff.

2) Does the destruction of enemy units effect overall supply or unit quantities? Or if you fail a mission what are the potential consequences?

Destruction of ground targets does effect the game. The ground targets take a certain amount of time to regenerate after being destroyed. Therefore, if you destroy AAA at an airfield, you can return to that airfield a day or two later and the AAA will still be missing. It will eventually respawn. Failing a mission has no consequences as far as I know.

3) If I have "No instant success" checked in "Difficulty" and complete the mission objectives scoring a couple of kills, when I quit the mission before landing what are the consequences?

The only consequence is not getting points for landing. In addition, you cheat yourself out of some of the fun in the game IMO if you skip the landings. I get quite tense making an approach knowing a screwed up landing could cost me a bunch of points.

4) Do your wingmen/roster pilots gain experience as the campaign progresses?

Yes. Most of them won't survive long though.

5) I've started the Stalingrad Fighter Pilot Campaign as a German flying the F4 and so far we have been heavily outnumbering the Russians. Is it supposed to be this way at the start of the campaign to make it historically accurate or do I have my enemy flights setting to low in the campaign? If so will the Russians start to outnumber us as the campaign progresses?

Don't have a clue.

Zeus-cat<HR></BLOCKQUOTE>

hey Zeus-cat
if trying to play on-line campaigns offline will the player be the only plane in the mission or will there be AI planes?? like in Coops?
cheers

Zeus-cat
05-18-2004, 10:54 AM
salthill,

When you start each mission the host has the option of setting the size of each flight for each side. There are usually three flights to set; escort, strike and patrol. Not sure what the options are (I'm at work so doing this from memory), but I think you can set most flights from as few as 2 planes to as many as 8 per flight. Each side can be set up seperatley, so you could have 2 German planes patrolling an area and have 6 Russian bombers come in with 4 escorts.

Any planes not flown by people are flown by AI.

Zeus-cat

Chuck_Older
05-18-2004, 11:03 AM
Charlie:

Here's the problem with "dynamic" http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

You have made up your mind what 'dynamic' should mean. The canpaign IS dynamic, in the way that it keeps track of your progress and your virtual squad mate's progress. Depending on where you fly, you will get to fly different aircraft as the campaigns progress.


The events in the war as a whole are scripted to an extent, however, if you shoot down an enemy ace, for example, he's gone if he's captured or killed.

The campaign is not 'dynamic' in the way that you could end the war in 1943.

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash

ForkTailedDevil
05-18-2004, 12:27 PM
Well I started a campaign when I first purchased the game even before I had a joystick and knew what I was doing. Since I don't have a lot of time I have been playing it through. I started flying the southern front for the Luftwaffe.

It is now nearing the end of Stalingrad I think I am flying a G-2 or G-4. Anyway since I started with unlimited ammo turned on and no way to turn it off in the middle I kept going. Anyway I have like 250 kills now. Gotta love shooting down like 7 or a 8 bombers in a mission.

Anyway I was also curious about the "dynamic" campaign. I have shot down over 50 of those I-16's yet here it is early '43 and I am still shooting them down everytime I go up. I figured that they would have upgraded by now.

"You can teach monkey's to fly better than that"

JtD
05-18-2004, 03:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Do your mission actions (success/failures) effect the movement of the front line?<HR></BLOCKQUOTE>

Yes, it does. You can't take Leningrad, but Shisselsburg, Peterhof or Kronstadt. Or defend it, if you fly Allied. In my German Jabo Campaign we even took Stalingrad.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If so, can this change the outcome of a campaign/battle or the entire war?<HR></BLOCKQUOTE>

No. Like I said, we took Stalingrad, but three missions later the new campagin Soviet counterattack started and it completely ignored the outcome of the other chapter.
Maybe you can delay or accelerate the outcome in the battle for Berlin.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Does the destruction of enemy units effect overall supply or unit quantities? Or if you fail a mission what are the potential consequences?<HR></BLOCKQUOTE>

If you shoot down a lot of planes the skill level of pilots will drop. The unit size is not affected. If you fail a mission the frontline might not advance as quickly as it could have, but that doesn't really matter.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If I have "No instant success" checked in "Difficulty" and complete the mission objectives scoring a couple of kills, when I quit the mission before landing what are the consequences?<HR></BLOCKQUOTE>

Don't know, because I have instant success enabled. Howeverm if you completed the objectives and are allowed to proceed, there are no bad consequences.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Do your wingmen/roster pilots gain experience as the campaign progresses?<HR></BLOCKQUOTE>

Yes.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I've started the Stalingrad Fighter Pilot Campaign as a German flying the F4 and so far we have been heavily outnumbering the Russians. Is it supposed to be this way at the start of the campaign to make it historically accurate or do I have my enemy flights setting to low in the campaign? If so will the Russians start to outnumber us as the campaign progresses?<HR></BLOCKQUOTE>

Total numbers are completely random. I have been flying with 2 against 25 and vice versa. Normally it's about balanced.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>why does the Campaign say "Dynamic" in this game if the above are true?<HR></BLOCKQUOTE>

Because the next mission depends on what you did. You won't win the war, but if you took out some tanks they won't be there in the next mission.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Is completeing the "Hidden Objective" which I usually get at the end of a mission just mean I've successfully landed?<HR></BLOCKQUOTE>

I think so, yes. If you havn't completed mission objectives so far, this will also trigger a successfu mission and you can continue.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>It is now nearing the end of Stalingrad I think I am flying a G-2 or G-4. Anyway since I started with unlimited ammo turned on and no way to turn it off in the middle I kept going. Anyway I have like 250 kills now. Gotta love shooting down like 7 or a 8 bombers in a mission.<HR></BLOCKQUOTE>

Show-off mode: I am flying with limited ammo on and have 400+ kills by now. Record is 13 in one mission. G-2 and gondolas do the job. Just get close. ;-)

I too wonder if they'll ever run out of I-16's.

ForkTailedDevil
05-18-2004, 06:36 PM
Ok show off on a random generator with limited ammo I have shot down 14 DB-3's with a G-4 with gunpods. With unlimited I shot down 12 IL-2's 4 I-16's and 3 P-40's in my campaign on a single mission. Not really proud of it tough my no one else in my flight shot anything down.

"You can teach monkey's to fly better than that"

JtD
05-19-2004, 04:13 AM
There is no G-4 in the game. We have F-4, G-2, G-6, G-14 and K-4, but no G-4. ;-)

Anyway, 14/19 planes isn't too bad. I doubt I ever did this.

When I fly G-2, my wingman won't score either. I just send them home on takeoff. But hey, we didn't have any losses since about 25 missions.
The mission I am most proud of was in FB 1.22, where I shot down 10 planes with a F-4 using only about 130 rounds of 20mm. When I touched down on the runway, my engine quit because I had no fuel left. That was just a perfect mission.

ForkTailedDevil
05-19-2004, 11:33 AM
It is probably a G-2, I haven't had a chance to play on my campaign in about a week or so.

"You can teach monkey's to fly better than that"