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View Full Version : Assimilating from ww2ol to IL2 help



bmw1966
03-19-2004, 10:48 AM
Ok I play ww2ol but would like to try IL2 and have purchased the Gold pack. How step is the learning curve for this game in terms of navigating all the controls? Flying is easy but comming from one set of flight controls to these controls should take how long to get used to it?

bmw1966
03-19-2004, 10:48 AM
Ok I play ww2ol but would like to try IL2 and have purchased the Gold pack. How step is the learning curve for this game in terms of navigating all the controls? Flying is easy but comming from one set of flight controls to these controls should take how long to get used to it?

Blubble
03-19-2004, 10:55 AM
Double Post.

Mods, please delete.

Blubble
03-19-2004, 10:55 AM
It shouldn't take long if you practice. I have only been playing for about two weeks and can already handle myself quite well in a plane. I am not too great at landings yet, but I am getting there.

The advice in the manual about practicing gunnery on friendly, then enemy bombers, etc. is very handy.

Good Luck.

HarryVoyager
03-19-2004, 11:22 AM
And save your tracks, and review them. Use them to get a much better feel for how far you really are from an enemy aircraft, relative to how big it appears on your windscreen, and you can review them in slow time to see pretty much exactly where your rounds are going.

Also, you can go into the config.ini file, and change the setting "Arcade=0" to "Arcade=1" to get the debug view of all projectile hits. While I don't personally like flying with Arcade=1 on, it is wonderful for reviewing tracks with. It only works for the .trk's though .ntrk's can't show the impact points, unless Arcade was on when the tracks were being taken.

And yet anotehr tip about tracks, you can save a .trk after any offline flight, but .ntrk's require that you activate the recorder for them. The difference between them is that .trk's record the player inputs and AI responces, if the FM changes, they don't work right anymore. .ntrk's on the other hand, record absolute locations and directions, so they are, more or less immune to flight model changes.

So, if you want to record a mission for quick review, use a .trk, but if you want to record a mission for posterity, use a .ntrk. On a side note, you can record .ntrk's off of .trk's in the track viewer, so don't feel bound to .ntrk record every offline flight you think might turn out to be interesting; you can simply fly the mission, and if it turns out to be one you want to remember, just opt to save the .trk after the mission, load it up in the Player, and record the .ntrk off of that.

I kind of wish that they had had .ntrks when I was starting out. As it was, I lost the track I had of my first fighter kill. When comapired to what I can do now, it was a pathetic flight, but it was my very first kill, and I wanted to hold onto it.

Harry Voyager

Mentatassasin
03-19-2004, 11:39 AM
Bmw, once you have sorted out your control setup, it shouldn't be too hard to make the transition. If you're gonna fly the 109 again, you will find the same BnZ tactics useful that you did in WW2ol. Even though the 109s are much nicer to fly in IL2, I still use the same tactics in both games. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I use IL2FB to practice for WW2ol, and find it very useful. I know it has made me a better pilot in WW2ol, although I still have much to learn...

Just wish WW2ol could be more like IL2 when it comes to the planes lol.

Bearcat99
03-19-2004, 12:07 PM
The learning curve is steep... I'm still on it.. but I have not had this much fun since i was a boy, when fun was pretty easy.

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