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View Full Version : "The Bounce" Updated with new tracks (ntrk)



F19_Ob
05-18-2004, 12:43 PM
I just updated and added a track, since my old ordinary trackfiles (trk) are not compatible with the latest AEP patch.
Direct links:

Bellybounce: (about 250 kb)
http://medlem.spray.se/obthenoob/Bellybounce.ntrk


Bellybounce+secondary attack: (about 260 kb)
http://medlem.spray.se/obthenoob/Bellybounce%20secondary%20attack.ntrk



This is a demonstration of my favorite bouncing method. I jokingly call it "Bellybouncing" since the attack comes from below to assure hits on vital parts on the enemy .It is a variation of the standard BnZ attackBounce.
For those of U that dont fly german fighters and mostly fly on the allied side this is a very serious "heads up". http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif



I made these tracks in quickmissionbuilder to show U how to easily set up a practise flight.
Here I dont start my bouncingrun from superior altitude. I just dive down to get out of sight of the AI and get my speed up, but the principle is the same as online though and u can repeat the practicing more rapidly this way = u dont have to climb to altitude every time.( a bounce doesnt have to be from higher altitude anyway).

This maneuver is fairly difficult to execute, but of all the bounces I think this is the most effective since it is almost impossible to spot the attacker.
U can do it equally well in a bf109 or fw190 or even a p51d but I do it a bit differently with each plane. In the 109 I try to end up at about the same speed as my target to asure as many hits with the only cannon as possible. With the fw190 I start firing from a greater distance because it has more guns and I also go fast and zoom away ( upwards) after the attack.
---------------------------------------------------

I added the second track to show U how the secondary attack can be executed if the first burst doesnt "kill".
This bounce is not exactly like in the first track. The difference is that here I calculate my position and speed better, Climbing up "sideways", wich is a good way to maneuver and conserve speed, and on the final I lead the target in my left+forward window and just let him slide infront of my guns. After the burst I can choose to dive down and away (like in the first track) or make a second attack in the inverted position on my way down, like I do here. After my attack I turn away looking behind. Notice that even if I turned quite hard I exited with 500km/h+. (good to know)
-----------------------------------------------

As always with my tracks, these are only suggestions and show only one of several solutions.

I suggest That u first leave my headmovements enabled so u see what I saw.
U will notice that from cockpit the maneuvers look a bit rough, but if U then watch from the enemys outsideview U see the real fluidity in the attack. Try to spot me from the enemys outsideview and picture yourselves in that P51 cockpit.( yeah ..I thought so)

The main reason for attacking from behind and below is that it is very difficult to spot the attacker against the ground ( its easier aginst the sky) and the defender must maneuver very much to have a chance to spot him. In the dive I also pick up nescessary speed and can dogfight or disengage if i need to. When u come from below U also have a better chance of damaging the engine and not just the tailsection.

I also give an example on how I try to act directly after the attack =look behind + maneuver away and into nearest cloud. I ofcourse didnt look around me in the beginning since the AI was the only fighter, but I suggest U do that online. This should give U good insight in what u can expect from the aces. Hope u find it Useful (I did).

The most difficult part with this maneuver is that U easily overshoot or lag to far behind.
Again plz remember that u can BnZ with variation, this suits my style.

As always, feel free to comment.

[This message was edited by ob_swe on Wed May 19 2004 at 12:39 PM.]

[This message was edited by ob_swe on Wed May 19 2004 at 12:40 PM.]

[This message was edited by ob_swe on Wed May 19 2004 at 12:47 PM.]

F19_Ob
05-18-2004, 12:43 PM
I just updated and added a track, since my old ordinary trackfiles (trk) are not compatible with the latest AEP patch.
Direct links:

Bellybounce: (about 250 kb)
http://medlem.spray.se/obthenoob/Bellybounce.ntrk


Bellybounce+secondary attack: (about 260 kb)
http://medlem.spray.se/obthenoob/Bellybounce%20secondary%20attack.ntrk



This is a demonstration of my favorite bouncing method. I jokingly call it "Bellybouncing" since the attack comes from below to assure hits on vital parts on the enemy .It is a variation of the standard BnZ attackBounce.
For those of U that dont fly german fighters and mostly fly on the allied side this is a very serious "heads up". http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif



I made these tracks in quickmissionbuilder to show U how to easily set up a practise flight.
Here I dont start my bouncingrun from superior altitude. I just dive down to get out of sight of the AI and get my speed up, but the principle is the same as online though and u can repeat the practicing more rapidly this way = u dont have to climb to altitude every time.( a bounce doesnt have to be from higher altitude anyway).

This maneuver is fairly difficult to execute, but of all the bounces I think this is the most effective since it is almost impossible to spot the attacker.
U can do it equally well in a bf109 or fw190 or even a p51d but I do it a bit differently with each plane. In the 109 I try to end up at about the same speed as my target to asure as many hits with the only cannon as possible. With the fw190 I start firing from a greater distance because it has more guns and I also go fast and zoom away ( upwards) after the attack.
---------------------------------------------------

I added the second track to show U how the secondary attack can be executed if the first burst doesnt "kill".
This bounce is not exactly like in the first track. The difference is that here I calculate my position and speed better, Climbing up "sideways", wich is a good way to maneuver and conserve speed, and on the final I lead the target in my left+forward window and just let him slide infront of my guns. After the burst I can choose to dive down and away (like in the first track) or make a second attack in the inverted position on my way down, like I do here. After my attack I turn away looking behind. Notice that even if I turned quite hard I exited with 500km/h+. (good to know)
-----------------------------------------------

As always with my tracks, these are only suggestions and show only one of several solutions.

I suggest That u first leave my headmovements enabled so u see what I saw.
U will notice that from cockpit the maneuvers look a bit rough, but if U then watch from the enemys outsideview U see the real fluidity in the attack. Try to spot me from the enemys outsideview and picture yourselves in that P51 cockpit.( yeah ..I thought so)

The main reason for attacking from behind and below is that it is very difficult to spot the attacker against the ground ( its easier aginst the sky) and the defender must maneuver very much to have a chance to spot him. In the dive I also pick up nescessary speed and can dogfight or disengage if i need to. When u come from below U also have a better chance of damaging the engine and not just the tailsection.

I also give an example on how I try to act directly after the attack =look behind + maneuver away and into nearest cloud. I ofcourse didnt look around me in the beginning since the AI was the only fighter, but I suggest U do that online. This should give U good insight in what u can expect from the aces. Hope u find it Useful (I did).

The most difficult part with this maneuver is that U easily overshoot or lag to far behind.
Again plz remember that u can BnZ with variation, this suits my style.

As always, feel free to comment.

[This message was edited by ob_swe on Wed May 19 2004 at 12:39 PM.]

[This message was edited by ob_swe on Wed May 19 2004 at 12:40 PM.]

[This message was edited by ob_swe on Wed May 19 2004 at 12:47 PM.]

F19_Ob
05-19-2004, 04:15 AM
Hope some of u watched the track too...108 viewings that quick........I never would have thought that http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif thnx

T_O_A_D
05-19-2004, 06:16 AM
Very insightful for me got all three and just viewed them. TY

Have you checked your Private Topics recently? (http://forums.ubi.com/eve/forums?a=ugtpc&s=400102)
My TrackIR fix, Read the whole thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=49310655&m=15310285&p=1)
131st_Toad's Squad link (http://www.geocities.com/vfw_131st/)
http://home.mchsi.com/~131st_vfw/T_O_A_D.jpg

Heavy_Weather
05-19-2004, 06:18 AM
yuk, quicktime http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.

lindyman
05-19-2004, 06:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Heavy_Weather:
yuk, quicktime http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif
<HR></BLOCKQUOTE>

??? It's a track.
_
/Bjorn.

F19_Ob
05-19-2004, 06:35 AM
Yes.... I only post tracks and one of them is zipped and only 9kb.

In this last post there was some problem with the linking (dont know why) so I gave an additional link to the indexpage so U can download it from there if U should experience any problems.......I just tested it and the links work.
For this post its "the bellybounce.zip" and the other two are discussed and explained in my two earlier posts...and u can download them from there too + the explanation of the track.

[This message was edited by ob_swe on Wed May 19 2004 at 05:48 AM.]

Heavy_Weather
05-19-2004, 07:16 AM
its made for quicktime, dont have quicktime here http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.

NegativeGee
05-19-2004, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Heavy_Weather:
its made for quicktime, dont have quicktime here http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.


<HR></BLOCKQUOTE>

Unzip the file (the bellybounce, TRK 63 KB) and copy into the records folder of your FB folder. Then run FB, go to play track and find "the bellybounce" on the track list and play.

Volia!

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall

http://www.invoman.com/images/tali_with_hands.jpg

Look Noobie, we already told you, we don't have the Patch!

F19_Ob
05-19-2004, 07:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Heavy_Weather:
its made for quicktime, dont have quicktime here http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.


<HR></BLOCKQUOTE>


No mate! the files are not for quicktime or any other videoviewer. They are Trackfiles for il2 forgottenbattles(AEP) and can only be viewed in the game..

If u dont know about track files I can tell u that u have them already in the game. So u can easily make your own tracks to watch or send them to your friends to watch. Its not like an ordinary movie and u can watch the planes from different views.

You only have to put the trackfiles files in your "recordings"folder in your il2 folder. Then u start il2 and go to "Play track" and there u see all the tracks listed. And when u dont want the tracks anymore u can just delete them.

If U still cant get it to work...U can post me a private topic and we'll try to sort it out.

[This message was edited by ob_swe on Wed May 19 2004 at 06:53 AM.]

TgD Thunderbolt56
05-19-2004, 08:09 AM
ob_swe, check your PT's. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif



http://home.earthlink.net/~aclzkim1/sitebuildercontent/sitebuilderpictures/il2sig2.jpg

F19_Ob
05-19-2004, 08:41 AM
Thunderbolt56, check yours http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Heavy_Weather
05-19-2004, 09:50 AM
ahh ok thx, sorry for the lameness http://ubbxforums.ubi.com/images/smiley/51.gif

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.

F19_Ob
05-19-2004, 11:39 AM
NP mate.

F19_Ob
05-19-2004, 01:38 PM
This post is now updated after latest AEP patch. I also added a new track with an example on secondary attack after the bounce.


Look at the beginning of the post.