View Full Version : State of the Game April 27th, 2017

04-27-2017, 05:32 PM
Greetings Agents!

In last week’s State of the Game (https://tomclancy-thedivision.ubisoft.com/game/en-GB/news/detail.aspx?c=tcm:154-289182-16&ct=tcm:154-76770-32) we discussed the plans for the new PTS. This week we're focused on what's happened since then and some of the changes we've made with PTS 2.

Check out the full State of the Game VOD below to get all the information or if you are on the move you can listen to it as a podcast (https://soundcloud.com/thedivisiongame/state-of-the-game-27042017)

Twitch VOD: https://www.twitch.tv/videos/138431352


During the maintenance (http://forums.ubi.com/showthread.php/1644973-Maintenance-April-27th-2017-COMPLETE) today we performed the usual duties.

There was also a maintenance (http://forums.ubi.com/showthread.php/1644976-PTS-Maintenance-April-27th-COMPLETE) on the PTS servers today to deploy PTS 2. Read the list of changes here! (http://forums.ubi.com/showthread.php/1646206-PTS-2-April-27th)

We’ve received a lot of great feedback during the PTS so far and want to thank everyone who has taken part. Keep it coming!


Registration for ETF Charlie is open! (http://forums.ubi.com/showthread.php/1646364-Elite-Task-Force-Charlie!) This time it will take place over 4 days between May 23rd-26th at Reflections in Newcastle, United Kingdom. Remember that you need a valid passport in order to travel and take part!


Seeker Mine

Since the start of the PTS, we’ve been keeping a very close eye on the Seeker Mine feedback. There was a mistake in the initial patch notes that described a reduction in initial burst damage, however the plan was to first see how the removal of stagger plays out. In addition, we’ve also made it so the fire effect has been made a real status effect now, so it can be cleansed with a medkit. With that in mind, we are happy with how it’s played out so far and want to approach changes to the skill cautiously through small increments. As always, we will closely monitor feedback and make adjustments if necessary.

Until next time!

The Division Dev Team