View Full Version : The Perfect Balance (fix)

04-25-2017, 05:27 AM
Everyone is always complaining and calling for nerfs and buffs. "this character is OP" or "this character is too weak".

Why not make ALL stats identicle? All assassins will have the same stats, all the heavy classes will have the same stats, etc, etc.

This game is destined to fail with the amount of classes in the game running separate stats, and not to mention the upcoming introduction of new classes. Just put every class on an even playing field and leave everything else cosmetic. Only then will this game be a true skill based game where no class has an advantage over another.

04-25-2017, 02:36 PM
Balance!? This game never~ EVER~~~ has balance~

I don't trust Ubisoft "will" or "can" balance the game~~~

04-25-2017, 02:47 PM
So basically remove all other classes except for example warden? Warden vs warden all game every game. Idiots...

04-26-2017, 01:53 AM
So basically remove all other classes except for example warden? Warden vs warden all game every game. Idiots...

Until the final answer is "Yes".

Only facing the same class is the balance~
If facing the different classes there only is tricks, you know the trick you are the winners~~

1. Lawbringer ~> This heroes never scare the opponent "Revenge", and he got high defense if opponent do "Revenge"... Lawbringer's job only to do is catch the opponent throw to back > attack > throw to back > attack > "continue".....

2. Valkyrie ~> this hero only to do is hits opponent using turtle shell > make opponent fell down > light attack > turtle shell > "continue"...

3. Berserker ~> This guy more crazy and only the way is you go luck the you will escape his light attack combo. because this heroes is never tired since he using light attack combo~

and more...

04-26-2017, 02:15 AM
Brushing the whiney guy aside :rolleyes:, there's no such thing as perfect balance in whatever kind of game. Even in chess, statistically white has a slight advantage over black.

So, the goal of balance is not to setup everything in the same manner, but to maintain tolerable levels of difference between classes which may be reasonably be overcome with individual skill differences between average players. In that aspect, aside from the 4 classes people pickout to be OP, the general balance is actually good.

Besides, inherent difference in class balance only becomes a factor at higher levels of competition. When very skilled players go into combat, they have almost perfect control input, very stable judgement, a solid tactic, and enough practice and experience to pull that tactic off. It is because there are almost no unforeseen or spontaneous variables forming when skilled players fight, that the inherent existing differences between classes often become the determinor in who ultimately wins.

For most of us average players, difference in class balance is just one of the many, many different variables in the fight that effects the overall outcome. We make mistakes and wrong judgements all the time -- and every single one of those is a variable powerful enough to overcome class difference.

So in that sense, FH's balance is generally fine, aside for the 4 classes pickout to be OP. Besides, the devs do there homework and constantly patch up problems.

04-27-2017, 03:23 PM
The Game is for people that like to try, not for those who expect handouts, just by your comment I can tell you're not very good, practice.

04-27-2017, 03:27 PM
The Game is for people that like to try, not receive handouts, just by your comment I can tell that you're not very good, just practice.