PDA

View Full Version : New game modes



CHDT
03-31-2004, 11:38 AM
What we really need in this new sim are new game modes.

We need games WITH objectives, and not only useless dogfights.

Real missions against sinkable aircraft carriers for instance.

Cheers,

CHDT
03-31-2004, 11:38 AM
What we really need in this new sim are new game modes.

We need games WITH objectives, and not only useless dogfights.

Real missions against sinkable aircraft carriers for instance.

Cheers,

Eagle_361st
03-31-2004, 11:45 AM
I couldn't agree more. I would love to see actual carrier force campaigns. The battle for the Phillipines, Rabual and so on and on. The Island hopping, there are so many possibilities it's amazing.

~S!
Eagle
Commanding Officer 361st vFG
www.361stvfg.com (http://www.361stvfg.com)
http://home.comcast.net/~smconlon/wsb/media/245357/site1003.jpg

Haaskalintu
03-31-2004, 12:01 PM
Capture the Island, eh? http://img18.photobucket.com/albums/v54/Tuomari/emoticons/wink2.gif
Destroy all the enemy vehicles and objects on the island then get the needed amount of friendly planes over the field, land there and the island is now captured and for you to use http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Hound_71st
03-31-2004, 12:15 PM
I never post , usually just read, but a mode or something I wouldn't mind seeing is a change in how scores are accumulated, either no existent, many point hunters out there, or make the points for strategic tagets worth more, making ground attack more valuable might get more fliers to fly the different planes and take on the varying aspects of ww2 pilots

LeadSpitter_
03-31-2004, 05:56 PM
its the same engine as fb just folding wings and tailhooks added, high alt will be the same etc.

No new game types etc. This is the last title using the il2fb engine also.

Its so stupid its stand alone and will get boring really fast with 8 flyables and 16 maps.

http://www.geocities.com/leadspittersig/LSIG.txt

heywooood
03-31-2004, 09:52 PM
Hmmm - LS
I really love the skins you have crafted for us untalented scrubbs. I check the IL2 skins
site daily for new ones - but I dont think you are right to bash this thing just yet.
In the interest of brevity I'll stop right here.

BtW - thank-you for those fine skins. they are beautiful. Bongs P38 'specially.

luthier1
03-31-2004, 10:02 PM
Leadspitter,

What did I do to deserve this? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Did I piss you off somehow and didn't realize it? Please accept my apologies if I did, and I sincerely hope you'll stop posting this BS about 8 flyables and 16 maps sometime in the near future.


Back on topic: are you guys are talking about offline or online play?

necrobaron
03-31-2004, 10:10 PM
I'd love to have rescue missions in a PBY and other amphibious/sea planes. It'd be cool to have plane debris and fuselage chunks as placeable objects in the water to represent the crash site of a plane or oil slicks where a ship sank. Dingies and/or pilots and sailors with life-vests could be treated as placeable objects so you have to land "X" meters from them for the PBY to pick them up and have it as a mission goal. After you pick them up,you try to make it back to base. Is this possible? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

"Not all who wander are lost."

Spectre_USA
03-31-2004, 10:12 PM
I'd say both, Luthier.

Myself, more than 80% off-line.

And how have you been? I don't think I've said "Hi" since the ol' FB Beta days...

http://www.blitzpigs.com/images/BP_Spectre_A-10_sig.jpg
CombatSim.com Forums Moderator (http://WWW.CombatSim.com)
BlitzPigs Co-WebMaster/Moderator (http://www.BlitzPigs.com)

luthier1
03-31-2004, 10:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by necrobaron:
I'd love to have rescue missions in a PBY and other amphibious/sea planes. <HR></BLOCKQUOTE>

Well we won't have a flyable PBY in PF, at least I'm not aware of it being finished anytime soon - so I'm not sure how that could work.

It certainly is very easy to create a "floating debris" static object, but I really don't know how we can make it fun for the player since we won't have any flyable seaplanes useful for rescue missions.


Dinghies though, funny you should ask...


Hi Spectre http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Anyway, I'm all ears for new mission types. I think carrier ops will add a huge new dimension, but other than that I can't really think of drastically new gameplay enhacing modes, just maybe some gimmick type things that'd only work once every 20 missions or so.

Pentallion
03-31-2004, 10:28 PM
Hi Luthier, long time no see http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I would like to see a way to carry on online wars where we could launch a flight, do our thing and then next mission would generate with the war continuing on from there with the results included.

Some historical online campaigns would be really nice so that we could fight out the sinking of the Lady Lex for example, or attempts to land troops at Port Moresby, but also some random stuff so it wouldn't grow old.

But I think for the pacific war it is really important that those recon planes be flyable. How else can we simulate sighting a carrier one mission so we can launch a strike the next?

Just my 2 cents.

BTW, could you get Oleg to reconsider a WW1 sim please http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.simops.com/249th/sigs/Wildcard.jpg

necrobaron
03-31-2004, 10:31 PM
It's probably not my place to say,but could you talk Gib into lending his PBY for PF?


In any case I just thought the rescue missions would be a welcome change of pace and it was just a thought.

"Not all who wander are lost."

F16_Petter
03-31-2004, 10:37 PM
Me and badbernie have a few ideas, where can we send them??

plz contact me at petter@flygflottilj16.se if you want to hear them.

If you dont know who we are, Badbernie is the programmer of fbdaemon and I have provided badbernie with many ideas for his fbd script.

I wish you good luck with this project and looking forward to see it when it is done!

http://img41.photobucket.com/albums/v127/F16_Petter/sig_petter.jpg

luthier1
03-31-2004, 10:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pentallion:
I would like to see a way to carry on online wars where we could launch a flight, do our thing and then next mission would generate with the war continuing on from there with the results included.<HR></BLOCKQUOTE>

Isn't that already possible in the online campaign engine? I'm not sure I understand.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Some historical online campaigns would be really nice so that we could fight out the sinking of the Lady Lex for example, or attempts to land troops at Port Moresby, but also some random stuff so it wouldn't grow old.<HR></BLOCKQUOTE>

Well considering that online missions are all real time, I don't think too many people would be interested in purely historical Lady Lex missions and such. However it doesn't mean we won't have them.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>But I think for the pacific war it is really important that those recon planes be flyable. How else can we simulate sighting a carrier one mission so we can launch a strike the next?<HR></BLOCKQUOTE>

While I understand where you're coming from, I don't nessecarily agree. I may be wrong, but I think there's a very, very small number of people out there who enjoy flying recon missions. I'm certainly not one of them. Besides, how would we put such missions in a historical context, with the player for example flying a Midway-based PBY in one mission and jumping into a carrier-borne SBD in the next?


F16_Petter (and everybody else):
my email is Luthier@il2center.com

nanuuq
03-31-2004, 11:07 PM
Dear Luthier 1,

You can have a PBY career using a squadron like the famed "Black Cats". This was a squadron with all black PBY's who would go out on anti-shipping missions at night. They had bombs loaded under the wings. They would climb to a certain altitude and glide in over the ship, drop their payload, turn on the engines , then head home. The ship did not even know what had hit them. Just a thought.

Anyways, thank you very much for this sim. I cannot wait.

nanuuq

luthier1
03-31-2004, 11:09 PM
We won't have a flyable PBY in the initial release unfortunately, so we can't have any campaigns with it.

nanuuq
03-31-2004, 11:16 PM
Dear Luthier,

I know that there wont be any flyable PBY's in PF. I was just answering the queston you asked about how you can create a "Career" for the PBY. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

nanuuq

Pentallion
03-31-2004, 11:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by luthier1:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pentallion:
I would like to see a way to carry on online wars where we could launch a flight, do our thing and then next mission would generate with the war continuing on from there with the results included.<HR></BLOCKQUOTE>

Isn't that already possible in the online campaign engine? I'm not sure I understand?
<HR></BLOCKQUOTE>

I guess what I mean is say for instance you have a Japanese carrier operation where transports are taking troops to land near Port Moresby and meanwhile the Enterprise is lurking nearby. First mission flown, neither side is very near the other. Only ops are CAP and recon planes flying about. But if no one can fly a recon plane, how does it spot the enemy carrier and report in?

The campaign would have to accomodate that. A successful recon mission would generate the following mission next time where a strike was sent out to hit the spotted carrier. But by then the carrier will have moved...etc. and of course, even if the enemy is sighted, the next mission you may have to move your carrier closer to be within striking distance. so the mission generator will have to take that into consideration. I don't know if it is currently up to the task of actually recreating carrier battles or not.

I would like to be able to recreate the Battle of Midway for instance and have to spot the enemy carriers. But there is not way for AI to interact in that fashion so you are left with fighters and bombers flying strike missions without having found the enemy yet or carrying out recon missions.

Spotting the enemy first is the whole war in carrier ops. Any online war will need to address this. Otherwise, all you have is a DF server where both sides try to bomb the others carriers. That's just bombing each others bases. That's not the same thing as the nail biting tension of trying to locate and destroy the enemy before he locates and destroys you.

http://www.simops.com/249th/sigs/Wildcard.jpg

[This message was edited by Pentallion on Wed March 31 2004 at 10:34 PM.]

LeadSpitter_
03-31-2004, 11:29 PM
You did nothing to me luthier and I think your ki84 is one of the looking aircraft inside and out, how ever it has the most unrealistic performance.

Im not bashing you the hellcat and wildcat screens look great but could use better skins, so does gibbs ki43 and i seen a couple screens of the other birds.

im just upset with il2fb its fake flopping fms and how the b17g is weaker then a tb3 condor or pe8.

Now the us .50 cal are almost useless with the shotgun spread like someone took off the recoil dampeners and I dont know if its a graphic driver issue but they disapear a couple feet in front of my plane now.

I wanted a pacific sim with this engine for along time but not one with olegs version of .50 cal which all the us aircraft basically used, I really expected il2fb to be the first sim with different theaters and planesets. eastern fron, western fron, pacific, north africa and italy all in the same game. Letting us users decide on what campaign to play.

Also give me some skin jobs and pay me =) In pretty close to LI. Maybe setup a meeting at the intrepid to meet.

My grandfather was on the carrier uss tarawa in guada canal during wwii and was also in the korean war. He was a good friend of holsey.

http://www.geocities.com/leadspittersig/LSIG.txt

WUAF_Badsight
03-31-2004, 11:47 PM
in other words ...... you like to whine ?

WUAF_Badsight
03-31-2004, 11:49 PM
on topic now ..... i sure hope the Carriers will be sinkable

after a lotta punishment of course http://ubbxforums.ubi.com/images/smiley/11.gif

luthier1
03-31-2004, 11:55 PM
The carriers sure will be, but we just might have one unsinkable ship in PF:
http://www.destroyersonline.com/usndd/dd731/

http://www.il2center.com/PF.jpg

necrobaron
04-01-2004, 12:01 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Is that a plucky little Brewster in your sig? Oh happy day!

"Not all who wander are lost."

IV_JG51_Razor
04-01-2004, 12:17 AM
As long as we're trying to stay on topic http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Luthier, can you tell us if you plan to implement carrier ops in a DF server? And if so, how would it work? Would there be operable barriers modeled? Would the player spawn ahead of the barrier? If so, would there be any way to help ensure that another player doesn't spawn on top of him?

It seems to me that if carriers were made available in DF servers, the player community will have to learn to cooperate a whole lot more than they do now! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Too many questions, and I can't type worth a $hit this is taking all night! LOL!! Thanks for helping to bring IL-2 into the Pacific Luthier.

Razor
IV/JG51 Intelligence Officer

"Good judgement comes from experience, and experience comes from poor judgement"

Cage50
04-01-2004, 12:28 AM
I'd have to disagree about scouting. I wouldn't mind scouting in a VS squadron. Take off from your carrier deck with your wing in an SBD, drop your payload or even head back without dropping a load after you locate the enemy ships/flat top. Navigate your way back to your carrier while evading the enemy fighters that were flying CAP as your rear gunner scores hits and maybe a kill or two. Watching/praying on your fuel situation. Landing back on your carrier with battle damage, providing the enemy isn't mounting an attack on your carrier. Then take off as part of a strike force with fighter cover in your SBD the next mission. Sounds like some great action to me.
Online Virtual Air Groups made up of a VB (bombing squadron), VS (scouting squadron), VT (torpedo squadron), VF (fighting squadron) and of course night VT(N) and VF(N) makes for some awesome Co-Op and dogfight (with objectives) mission potential.

edited note: haha nice touch with the unsinkable destroyer there Luthier...

LEXX_Luthor
04-01-2004, 12:29 AM
How to let AI fighters know they are supposed to orbit carrier to defend it from air attack?

AI defense fighters must know how to follow carrier.

Orbiting USA AI defensive fighters must know how to try intercept when radar spots Japanese over 100km away--

~-~ is PF a Metric or English unit sim?

Will AI torpedo planes attack only from the right side of ships like in FB?

In FB, even just a few ship AA kill the CPU and framerates.

For offwhine play, I can see Extreme game killing problems here without making complete new AI engine, which is why for me PF/FB together make a land based Pacific sim or Chinese sim from 1937 to 1944--which is what I am most into anyway.



__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Aztek_Eagle
04-01-2004, 12:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
You did nothing to me luthier and I think your ki84 is one of the looking aircraft inside and out, how ever it has the most unrealistic performance.

Im not bashing you the hellcat and wildcat screens look great but could use better skins, so does gibbs ki43 and i seen a couple screens of the other birds.

im just upset with il2fb its fake flopping fms and how the b17g is weaker then a tb3 condor or pe8.

Now the us .50 cal are almost useless with the shotgun spread like someone took off the recoil dampeners and I dont know if its a graphic driver issue but they disapear a couple feet in front of my plane now.

I wanted a pacific sim with this engine for along time but not one with olegs version of .50 cal which all the us aircraft basically used, I really expected il2fb to be the first sim with different theaters and planesets. eastern fron, western fron, pacific, north africa and italy all in the same game. Letting us users decide on what campaign to play.

Also give me some skin jobs and pay me =) In pretty close to LI. Maybe setup a meeting at the intrepid to meet.

My grandfather was on the carrier uss tarawa in guada canal during wwii and was also in the korean war. He was a good friend of holsey.

http://www.geocities.com/leadspittersig/LSIG.txt
<HR></BLOCKQUOTE>

sorry for saying this but i think ur post is full of... ho never mind...

u think the .50 calibers will torn apart a fw190 the same way they torn apart the zeros? or other not armored japanese planes, well realy some were armored but it didnt seem to help them any way, tray an erly zeke vs p40, and use ur crappy 50 calibers, and see how the planes comes into pieces, if u cant do it, u need to practice, because i can...

CHDT
04-01-2004, 12:45 AM
"Back on topic: are you guys are talking about offline or online play?"


I'll mail you a few ideas, as it's so hard here to keep one subject for one topic http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Btw, the Hellcat and the Wildcat look great http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cheers,

F16_Petter
04-01-2004, 05:46 AM
CHDT, more ppl like you are needed!
Lets give them some good ideas and hopefully they will listen to us!
http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

BTW, hope we will meet again on our server. When it is updated with the updated dedicated server. 30+ AEP missions awaits you!
(Missions made by FC_Shaefer)

petter_gul

http://img41.photobucket.com/albums/v127/F16_Petter/sig_petter.jpg

CHDT
04-01-2004, 05:53 AM
Hi Petter, it's always a pleasure to play on your server and I'm glad you'll be back online soon with these new missions http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

F16_Petter
04-03-2004, 11:19 PM
Id like to see a more "resource" based dogfight server. As of now, it is impossible unless you have a script, like FBDaemon. Luthier, would you at least consider making the following changes? And if not, at least for us 3rd party to be able to include it to scripts as a controller for existing commands, such as mapload:

Ammo:
a value of the total ammount of bullets and bombs remaining on a ship or airfield.

Fuel:
Number of gallons/ltrs of fuel in storage.

Planes:
Number of planes, in different plane categories or planetypes. In store.

Pilots:
Number of crew available.

Resupply:
Destroying enemy factories, fueldumps etc etc, may affect these above values aswell. These could be set from certain triggers that could be placed in FMB.

Also there would be fun if there was "damage area affect triggers". Here is my idea:
A scalable circle that could be added into the fmb scenery that can be placed, moved and resized. It would count hits from rockets and bombs and maybe aswell bullets. It would be a triggerfunction to send different commands further, ie:

[IF] 250kg bomb [OR] 10 rockets [DESTROY] x [object], send x [score], do this do this etc...

In that way, you could set certain areas to be destroyed that are not normal addable objects, such as fuel depots at airbases, or just plane buildings that exist in cities, like factories. It would be visible in FMB but invisible ingame.

http://img41.photobucket.com/albums/v127/F16_Petter/sig_petter.jpg

F16_Petter
04-04-2004, 10:30 PM
http://ubbxforums.ubi.com/images/smiley/53.gif B U M P http://ubbxforums.ubi.com/images/smiley/53.gif

http://img41.photobucket.com/albums/v127/F16_Petter/sig_petter.jpg