HoC_Erebos.tv
04-08-2017, 06:49 PM
Hello to everyone that reads ;) this its not very often I decide to post something.
Anyways my suggestion to Revenge is sort of change it back to the way that it was but make this change. Make the revenge scale off of how many enemies are within "X" Proximity. If it is a 1v1 leave it at half as it is now but if it becomes a 1v2, 1v3, scale it a bit higher and if it is a full blown 1v4 beef it back up to where it was originally. This would encourage more honorable fighting as well that power surge that feels empty now.
Do NOT take this the wrong way I agreed that Revenged needed something done but I feel like this would be a better alternative considering Revenge was created for Gank situations to give a PLAYER a chance to fend off multiple attackers and maybe get a couple down before being slain.
Perhaps it wasn't Revenge that needed to be Nerfed but possibly a different matchmaking formula that based you on Overall K/D, Or Choose a Character to Queue Up as and have the Matchmaking be Based 1st on Gear, 2nd on Rep, 3rd ALL. I mean pretty much most people know what it is they are going to choose when they join the match its not like we can see opponent choices with gear scores so we can counter pick or possibly play another class to level if the enemy team is all Rep 2<
My opinion is that this Patch feels more geared to people that do not like Gear Scores either because they prefer to have a 4v4 game mode with no gear scores and no buffs or because the Matchmaking as it is currently is just finding people to fill the slots rather than match them up to an opponent that has put equally or close to equally as much time on a class. Imagine if the Revenge Scaled as I suggested and you choose your class to play then matchmaking attempted to pair you up Gear Score/Rep/ALL and maybe had a lobby of all Rep 2 or less and lobbies that would scale Rep 3 and up.
Anyways my suggestion to Revenge is sort of change it back to the way that it was but make this change. Make the revenge scale off of how many enemies are within "X" Proximity. If it is a 1v1 leave it at half as it is now but if it becomes a 1v2, 1v3, scale it a bit higher and if it is a full blown 1v4 beef it back up to where it was originally. This would encourage more honorable fighting as well that power surge that feels empty now.
Do NOT take this the wrong way I agreed that Revenged needed something done but I feel like this would be a better alternative considering Revenge was created for Gank situations to give a PLAYER a chance to fend off multiple attackers and maybe get a couple down before being slain.
Perhaps it wasn't Revenge that needed to be Nerfed but possibly a different matchmaking formula that based you on Overall K/D, Or Choose a Character to Queue Up as and have the Matchmaking be Based 1st on Gear, 2nd on Rep, 3rd ALL. I mean pretty much most people know what it is they are going to choose when they join the match its not like we can see opponent choices with gear scores so we can counter pick or possibly play another class to level if the enemy team is all Rep 2<
My opinion is that this Patch feels more geared to people that do not like Gear Scores either because they prefer to have a 4v4 game mode with no gear scores and no buffs or because the Matchmaking as it is currently is just finding people to fill the slots rather than match them up to an opponent that has put equally or close to equally as much time on a class. Imagine if the Revenge Scaled as I suggested and you choose your class to play then matchmaking attempted to pair you up Gear Score/Rep/ALL and maybe had a lobby of all Rep 2 or less and lobbies that would scale Rep 3 and up.