View Full Version : An actual problem with the warlord nerf.

04-08-2017, 09:44 AM
Now with the new headbutt nerf it is possible to dodge whilst backed into a corner. Meaning while there is 0 distance between you and the warlord. if he headbutts you and you dodge back and there is a wall directly behind you the headbutt will still miss despite the animation connecting to the enemy. ALSO his shield charge radius is so small ive found that a warlord can use it and connect with an enemy but not activate the pushing animation. This is a huge issue with warlords balancing. I understand the headbutt was way too low risk high reward but now its high risk no reward. Especially since it does no damage and can ONLY be done in combination now unless the enemy is stupid. ONE MORE ISSUE is warlords stamina in duel modes. You do a combo or two and hes exhausted. Any other character can just sit there and spam vortex moves like nobodys business and thats simply unfair. All vortex moves should take alot of stamina for ALL characters.

04-08-2017, 07:46 PM
This is nothing new, generally speaking. My LB's Long Arm can be avoided by someone who literally cannot move out of the corner they're in, just by dodging/rolling in place.