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Oilburner_TAW
07-18-2004, 05:24 PM
Ok, I've been flying in either greatergreen or warclouds (can't remember which one) but one of these does not show your plane on the nav map. The map I got lost on was green fields everywhere..nothing I could pick out to find my way home. On top of that, it was foggy! How do you pro's navigate? BTW..got my first victory!! that makes me 1 and ~60 or so lol.

Oilburner_TAW
07-18-2004, 05:24 PM
Ok, I've been flying in either greatergreen or warclouds (can't remember which one) but one of these does not show your plane on the nav map. The map I got lost on was green fields everywhere..nothing I could pick out to find my way home. On top of that, it was foggy! How do you pro's navigate? BTW..got my first victory!! that makes me 1 and ~60 or so lol.

Alexander_Seil
07-18-2004, 07:03 PM
Hmm, green fields? With my resolution, color depth and detail level, I doubt I'd be able to tell Berlin from Leningrad unless I crashed into the Brandenburg Gate http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif That map navigation thingie is the only "unrealistic" option I have on...besides, it's only unrealistic for one-person aircraft. I'm sure that the guy sitting in the TB-3 map room doing nothing could tell us directions while we pilot the damn thing, couldn't he? Not like he's busy or anything http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

JV44_Wubke
07-18-2004, 07:19 PM
http://www.jagdverband44.com/Navigation.html

This is from our website
hope it helps

www.jagdverband44.com (http://www.jagdverband44.com)

http://www.jagdverband44.com/JV44Banner400x75.jpg

Owlsphone
07-18-2004, 10:06 PM
What you have to do is figure out where you want to go after takeoff. If you look at the map you can get a good idea of the heading you must take to get to the location you want to go to.
Just remember:
North = 0
Northeast = 45
East = 90
Southeast = 135
South = 180
Southwest = 225
West = 270
Northwest = 315

If you are lost, try to find landmarks such as lakes rivers, roads, towns, or coastlines. Some things on the map are totally unique such as oddly shaped land running along the coast or a the shape of a lake. I'll usually fly over something that I think is a unique area for the area and consult my map as to what my location might be.

Hope that helps.

http://img78.photobucket.com/albums/v251/Owlsphone/Sig.jpg
Vertically challenged since 1984.

Zayets
07-19-2004, 02:05 AM
maybe the original poster reffered to the flat empty green maps from the map set. If GG used these to build mission I can understand him since there's no way that you'd orientate on the map.There's no landmarks,thus you must keep in mind direction you flew and time.Beside,if you do it right on these maps , you'll be a navigation ace in PF since there you'd be alone.With the ocean,of course http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Zayets out

http://server5.uploadit.org/files/Zayets-sigIAR.jpg

Zayets
07-19-2004, 02:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JV44_Wubke:
http://www.jagdverband44.com/Navigation.html

This is from our website
hope it helps

http://www.jagdverband44.com

http://www.jagdverband44.com/JV44Banner400x75.jpg <HR></BLOCKQUOTE>

Your site does not render correct in Mozilla Firefox, Opera and Netscape. Are you using CSS IE scripting? Bad choice.

Zayets out

http://server5.uploadit.org/files/Zayets-sigIAR.jpg

Arms1
07-19-2004, 02:36 AM
find a road, rail line, river or any other landmark you can follow immediately after take off, then look for things that stand out on the map such as forks in the river or road, large forests etc. eg(just think when you look down is there any other place on this map where there is a small village with a rr track running north and a large forest to the west?) sometimes the process of elimination can be a valuable tool, be aware of ANY adjustments to the heading you wish to follow, a few minutes on the wrong heading can take you way off course. things always stand out more from altitude and its easy to get lost on the deck, so spend a few mins and study the map for landmarks before you take off and with a little practise it wont take you long to figure out where you are
good luck and let us know how you make out

http://img78.photobucket.com/albums/v258/idcflashman/flashsig2.jpg

F16_Neo
07-19-2004, 04:39 AM
I find it handy to have maps printed out, makes it easier to look around looking for landmarks.
I've put mine in plastic covers and draw waypoints with a thin whiteboard-marker; easy to wipe when mission is over.
GF wonders why I need a pack of maps to play a silly game though. http://ubbxforums.ubi.com/images/smiley/53.gif
Oh here are the maps btw:
http://www.flygflottilj16.se/maps.htm

http://img36.photobucket.com/albums/v109/F16_Neo/Sigs%20Avatars/sig_v2.jpg

jensenpark
07-19-2004, 05:44 AM
Last night on GG there were too wierd maps...
both totally flat, green things.
It was for a fantasy fight between the armies of GG and other servers - involving 109z, etc.
For some reason these maps had absolutely no features except runways (and an odd row of pillboxes going on forever).

So don't worry, normally on GG you'll see lots of identifiable rivers, etc to help guide you.

http://www.corsair-web.com/thistler/rtfoxint.jpg
Buzz Beurling flying his last sortie over Malta, Oct.24, 1942

-dying non-stop online as silverdart

ZG77_Lignite
07-19-2004, 10:02 AM
Also (apparently not in this case) it is possible to fly off the edge of the map, in which case it can get difficult find landmarks. Your only recourse (litterally) is to turn around and fly a reciprocal heading (opposite compass heading) until you return to 'habitable' lands.

TD_Klondike
07-19-2004, 10:11 AM
If you're navigating by looking for landmarks on the ground, like lakes, rivers, roads and towns, it's called pilotage. In order to do that, you pretty much need to reference the map every few seconds to be accurate about it. Something that may help is to identify towns and lakes that are mostly on your route, and fly towards them, then check your map again. With practice, pilotage becomes easier.

If you're flying over open water, or that flat green expanse that you described, you'll probably want to decide what heading you're going to fly on, and try your best to maintain it. This is called dead reckoning (which should really also involve wind correction and groundspeed, but it's not that kind of sim). I have not figured out how to do that effectively in this program. I'm guessing maps would be a good idea; I never thought about printing them out. That way, you could actually pull out a protractor, lay it on the map, and figure out what heading you need to fly.

Congratulations on experimenting with those servers. When I first started flying online, it was hard to ween myself off the easier settings, but once you do, you discover a completely different (and in my opinion, more rewarding) game.

geetarman
07-19-2004, 11:36 AM
Talk about hard - the P-38 compass still does not work and is pinned on 270 the whole time!

To navigate, I have to use landmarks!! I know when I'm getting close to the battle area when I see tracers. The worst part is dogfighting across the sky and then trying to figure out how to get home.

gates123
07-19-2004, 11:41 AM
geeterman the p-38's compass works fine. You looking at the waypoint indicator. Use the two white lines in the compass that have an arrow tip at the end, that points you in the right heading.

http://www.fightingcolors.com/custompagestuff/b17visibility72.jpg
Did anyone see that or was it just me?