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View Full Version : What happened to grabbing missions from Cache?



XyZspineZyX
06-17-2003, 05:05 AM
I was wondering was the format of the mission files stored in the net cache folder change to speed up the efficiency of game load times, and/or operation, or is this a security copywrite thing, so people cannot steal missions you may have written, and claim them to be their own?

I miss being able to grab a mission, and re-run it with other friends, or checking out another mission builder may have solved a problem..

I also would like to be able to verify that the proper mission file was loaded during WARGAMES, by the hosting machine.. (ie NO STACKED GROUND Artillery).

If anyone is aware one the answers to this question, or has a solution, please let me know..

I would be willing to program a file converter, if anyone can clue my in with a bit more information about these cache files.

Thanks to anyone who offers assistance.. Mshine

XyZspineZyX
06-17-2003, 05:05 AM
I was wondering was the format of the mission files stored in the net cache folder change to speed up the efficiency of game load times, and/or operation, or is this a security copywrite thing, so people cannot steal missions you may have written, and claim them to be their own?

I miss being able to grab a mission, and re-run it with other friends, or checking out another mission builder may have solved a problem..

I also would like to be able to verify that the proper mission file was loaded during WARGAMES, by the hosting machine.. (ie NO STACKED GROUND Artillery).

If anyone is aware one the answers to this question, or has a solution, please let me know..

I would be willing to program a file converter, if anyone can clue my in with a bit more information about these cache files.

Thanks to anyone who offers assistance.. Mshine

XyZspineZyX
06-17-2003, 08:55 AM
they ruined it and thats why aholes groups are selling online missions like operation barbarossa.

Learn the mission editor its extremely easy.

http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter


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Tully__
06-17-2003, 08:59 AM
No solution.

I've seen no official announcement of reasons but a few possibilities are:

- There are pay for mission add-ons concerned about free distribution.

- Some of the competitions using persistent frontline conditions (VEF, IOW etc) may be concerned about people gaining unfair intelligence about the opposing forces disposition on the ground by opening missions from cache.

- People who aren't concerned about their missions being re-distributed may be concerned about others claiming authorship.


Regardless of what the reason is, the official position is that the cache for FB will remain encrypted.

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Salut
Tully

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XyZspineZyX
06-17-2003, 09:05 AM
yup a case of being a sell out and ruining it for all damn greedy aholes selling repaints and a few missions for more then half the price of the game this should be stopped!!!!

http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter


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XyZspineZyX
06-18-2003, 03:42 AM
Believe me.. I do NOT need to learn about the Mission Editor. I have written over 100+ missions between IL2 and FB, and have no problem doing this.

History:

CFS1 Mission Design = Nightmare and very tedious
CFS2 Mission Design = Very Good interface but extremely limited for multiplayer, alot of tricking going on.
CFS3 Mission Design = Pre Mission Builder One step back very boring and tedious..

IL2 Mission Design = A dream
FB Mission Design = A Wet Dream (LMAO)

My issue was the fact that if you are to get into a competition against another squad, for whom you do NOT know, how can you verify they are not stacking the cards against you!??????

Do we have to join a service, or an impartial server, in order to play a fairly or realistic balanced game?

If as mission Designer/Host knows people will be able to view and verify a fair mission after a session, this seems to be enough incentive to make it and play fair!

If a unscrupulous mission designer know nobody will be able to check his work, it is no better than flying against unidentifiable aircraft in a MS sim.. A couple extra ships or ground artillery here and there, can make a world of difference, and anyone who has designed IL2/FB missions already knows this.

Don't get me wrong.. this is a minor detail (I guess), but a major concern when it comes to flying against unfamiliar group, and will surely lead to many accusations.

I decryption tool is in order... If someone does not want others to get there missions for free, then don;t go online inviting people into your sessions!

Anyone who would actually PAY for a mission is a fool... that is why mission editors exist.. and friends! I have many FB missions, all designed for online play.. you are welcome to download them... no charge... some suck, some do not.. there is only one way to find out, and it won;t cost you a RED CENT!

I remember a certain addon for CFS2 which was out, and the missions were touted about...I flew them, and they were boring as hell!

If the designer felt it necessary to encript the files, it would have been easy enough to include a tool, in which the designer could issue a key, which would decrypt the file.

XyZspineZyX
06-18-2003, 03:52 AM
AFSG_Mshine wrote:
- Believe me.. I do NOT need to learn about the
- Mission Editor. I have written over 100+ missions
- between IL2 and FB, and have no problem doing this.
-
- History:
-
- CFS1 Mission Design = Nightmare and very tedious
- CFS2 Mission Design = Very Good interface but
- extremely limited for multiplayer, alot of tricking
- going on.
- CFS3 Mission Design = Pre Mission Builder One step
- back very boring and tedious..
-
- IL2 Mission Design = A dream
- FB Mission Design = A Wet Dream (LMAO)
-
- My issue was the fact that if you are to get into a
- competition against another squad, for whom you do
- NOT know, how can you verify they are not stacking
- the cards against you!??????
-
- Do we have to join a service, or an impartial
- server, in order to play a fairly or realistic
- balanced game?
-
- If as mission Designer/Host knows people will be
- able to view and verify a fair mission after a
- session, this seems to be enough incentive to make
- it and play fair!
-
- If a unscrupulous mission designer know nobody will
- be able to check his work, it is no better than
- flying against unidentifiable aircraft in a MS sim..
- A couple extra ships or ground artillery here and
- there, can make a world of difference, and anyone
- who has designed IL2/FB missions already knows this.
-
- Don't get me wrong.. this is a minor detail (I
- guess), but a major concern when it comes to flying
- against unfamiliar group, and will surely lead to
- many accusations.
-
- I decryption tool is in order... If someone does not
- want others to get there missions for free, then
- don;t go online inviting people into your sessions!
-
- Anyone who would actually PAY for a mission is a
- fool... that is why mission editors exist.. and
- friends! I have many FB missions, all designed for
- online play.. you are welcome to download them... no
- charge... some suck, some do not.. there is only one
- way to find out, and it won;t cost you a RED CENT!
-
- I remember a certain addon for CFS2 which was out,
- and the missions were touted about...I flew them,
- and they were boring as hell!
-
- If the designer felt it necessary to encript the
- files, it would have been easy enough to include a
- tool, in which the designer could issue a key, which
- would decrypt the file.
-
-


Wow, take a deep breath. Chill. It's not that bad. You must be one of those guys who likes the Eagles.

All you have to do is have the other squad email it to you and then you host it. When it's time for your mission, you email it to them.

The only problem I have with encryption is...well, two problems...one is the stuff does have to be emailed and two, since I can't use it, why is it taking space on my HD???




***I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing***

XyZspineZyX
06-18-2003, 04:01 AM
with it encrypted ... it seems to me that missions can be designed stacked ... it dont bother me if someone else has my missions ... i know who made them ... ive enhanced a lot of missions from IL2 myself ... the encryption is dumb

AFSG_Mshine wrote: ""you are welcome to download them""

oh oh ohhhh yes plz ... im a mission hog ... i love em .. really get into playing other ppls & seeing what they set in store for you & how they try to get you killed ...

XyZspineZyX
06-18-2003, 04:18 AM
Yes I tend to go on and on.. sorry guys..

It's just sometimes I do not understand the reasoning, and a good solid explaination would be nice.

Emailing missions is a pain in the A$$... and sir, the mission a challenging squad sends you, doesn't mean it is the same mission that you ran or will run..when it come time to do battle.

If you have logged any time into any of the CFS online games, you will know that some will do ANYTHING to win, and be seen as a winner, which is why I loved IL2 and FB in the first place..

We all know what kind of planes we are up against..

I guess maybe I am making a mountain out of a molehill, because it seems most might be more concerned with grabbing a mission, rather than using it to verify fair play.

Don't get me wrong.. I know that many times during the
war the sides may have been stacked towards one side or another, but there has to be some limit in this game, as one "German Gunship" is enough to shoot a whole flight out of the air... imagine an armada! Ouch!

XyZspineZyX
06-18-2003, 04:30 AM
If you don't run the mission THEY send you it makes you the fraud, not them. And if they don't run the mission you send them and you don't realize it, that makes you pretty dumb.

Now there could be other and better ways to deal with the problem you're having, and we're both all ears. But this is one solution. I agree, emailing is a pain, but it's not as bad as another trim slider thread.

***I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing***