View Full Version : Two Shotting Heavies, It Shouldn't Happen

03-30-2017, 04:20 AM
Simply put, no character should have so much attack damage that they can two shot the most abundant health pools in the game. The entire Assassin class seems to be able to reliably take out an entire health pool of every heavy while outside of Revenge. While I'm sure this is due to some feat of theirs, it makes the game completely unbalanced. When the class that is able to throw out lights faster than people can blink can also destroy someone with two hits, it becomes a problem that makes skill null and invalid.

03-30-2017, 04:22 AM
Earlier I had 1 bubble left. Got revenge vs an un-revenged peacekeeper. She killed me with one hit. So both the full revenge shield and my bar of health.