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XyZspineZyX
09-10-2003, 12:23 AM
how do you do this?

I can never quite get it right and would love to know, always seem to stall and crash as I increase angle of attack.

thanks fellas.

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XyZspineZyX
09-10-2003, 12:23 AM
how do you do this?

I can never quite get it right and would love to know, always seem to stall and crash as I increase angle of attack.

thanks fellas.

http://www.endlager.net/fis/pix/banners/fis_banner_07.gif


She turned me into a newt, but I got better.

XyZspineZyX
09-10-2003, 12:24 AM
More speed.

XyZspineZyX
09-10-2003, 01:06 AM
just flare very low and hold off

dont try and pull nose up .. simply try not to land and teh nose will naturally come up as you loose airspeed

an ideal 3 pointer you do stall .. about an inch off the ground

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XyZspineZyX
09-10-2003, 01:10 AM
I find that you don't really need to flare in FB. I manage to time things nicely so that you're rate of descent brings you in very nicely. Its not always three point but its usually very close with the tail touching just moments after the main gear.

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XyZspineZyX
09-10-2003, 04:43 AM
you don't "flair" a real plane either, its just harder in a sim to get and idea where the ground is. You don't desend and pull up at the last second to produce a 3-point landing...I remember thinking this once.

anyway, it just takes patience and practice.

XyZspineZyX
09-10-2003, 05:28 AM
You don't flare if you're landing on a carrier . . . other than that. . sure ya do.

To do it in the sim requires the same thing as real life, a conventional flare that results in your arresting the descent rate just above the ground (ideally a few inches) and then attempting to maintain altitude. Induced drag will increase, you will decelerate to the minimum speed, and your tail will be in the 3 pt (or perhaps lower) attitude.


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Message Edited on 09/09/0308:29PM by TX-EcoDragon

XyZspineZyX
09-10-2003, 05:46 AM
fordtrimotor wrote:
- You don't desend and pull up at the last second to
- produce a 3-point landing...I remember thinking this
- once.

Yes /i/smilies/16x16_smiley-happy.gif The flare should be smooth and gradual. "Square flares" are a mistake.

XyZspineZyX
09-10-2003, 04:05 PM
Flaring into a three point attitude and hitting the ground right at the aiming spot due to inertia works as well - although it ain't pretty to watch, comfortable to be in or likely to do the airframe much good if your timing is less than perfect! /i/smilies/16x16_smiley-very-happy.gif

Cheers,
Fred

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(Quote brought back by popular demand - RBJ missed it so much he mailed me about it)

XyZspineZyX
09-10-2003, 05:20 PM
Don't know if it can be done in FB.

I've tried a lot and found I can get close, but no perfect three pointers in a FW. (From what I've read, RL FW pilots were instructed to do three point landings and takeoffs because of the weight distribution.)

To get an approximation of a three point landing, you have to be slower than a normal landing in order to get the plane to settle down. In a FW, I'll cross the threshold very low at around 180kph with full flaps and gear down. (Throttle should be 0 to 20%.) Float just above the ground (2-3 meters guesstimate) until your speed drops to about 160 and pull back on the stick gently. At that speed, you won't rise or continue to float, but you will nose up and sink (kind of a controlled mush). Too high and you'll damage your gear or bounce, so keep it very low.

I've done tracks and I don't seem to get the tail wheel down at the same instant as the main wheels, but it's close.