View Full Version : Dudes and Horses

04-24-2004, 11:39 PM
Any particular reason why we don't see infantry, cavalry, and horse-drawn wagons in the game? I've heard rumors such things were on the Eastern Front http://ubbxforums.ubi.com/images/smiley/10.gif

04-24-2004, 11:39 PM
Any particular reason why we don't see infantry, cavalry, and horse-drawn wagons in the game? I've heard rumors such things were on the Eastern Front http://ubbxforums.ubi.com/images/smiley/10.gif

04-25-2004, 12:16 AM
The only time you will see people is when you straf a column of vehicles.

As for not including infantry, I would assume it would eat away at both computing power and developers time. Both of which I would rather have else where working on the AI, flight models, etc etc.

04-25-2004, 12:19 AM
This question is asked frequently -

I think the answer is that those are difficult to program when you are primarily running a flight simulator..
setting vehicle and ship waypoints and modeling their movements is much easier and less taxing on the average PC than modeling horses and humans and handleing all of that..

The reason you get any humans at all (little guys running from straffed columns and diving to the dirt) is that it was a relatively simple one step. The Flight models, the planes themselves, the buildings, the maps and all the rest are all resource hogs.

Think about what moving horses would actually look like in this sim.. probably detract from the sim rather than add to it.

04-25-2004, 12:22 AM
It really is a huge drain on resources. I think you'll see this stuff with BoB. I hope so as long as I can afford a powerful enough PC.


04-25-2004, 12:26 AM
CAUSE If we put those in there people are going start complaining about the gore and blood effect of shoot up ammos by heavy mg and cannon or mg rounds is not .... good (such as Oleg i thought Horses has longer tail or Oleg how come there is no Black horses etc etc etc that why there is not hores or other stuff like that)

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04-25-2004, 12:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I thought horses has longer tail <HR></BLOCKQUOTE>

LOL Its funny because its true! Someone would complain about that. http://ubbxforums.ubi.com/images/smiley/11.gif

04-25-2004, 02:43 AM
A couple of reasons:

- Processing/memory resources required
- Game ratings. Wholesale animal slaughter bumps the 11+ to 15+

I'm not sure which was the developer's priority though...



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04-25-2004, 02:50 AM
Yeah, in a perfect world with PC's that ran like mainframes, we'd have all that. Still, I grew up on a wheat and cattle operating and would quite often spend days on end on horseback. The experience was enough to make me think fondly of the idea of using those Uber German guns on those hairy bags of dumb and dangerous! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif Like the guy said in the movie "Support Your Local Sheriff"...

"A man would have to be numb at both ends to ride a horse when some other form of transportation was available!" http://ubbxforums.ubi.com/images/smiley/34.gif

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04-25-2004, 07:10 AM
Reason #1: many small objects would overload the processing power of modern PCs and graphics cards.

Reason #2: ***** Euro lawyers

04-25-2004, 09:11 AM
Bit of Trivia here that I think does not apply here as most times troops would be difficult to see.........

In RedBaron "2", a WWI flight sim you'd occassionally fly over the front, no mans land and the trenches....Looking down out of one of the trenches you'd suddenly see a few dots either gray or green very slowly moving from the trench toward NML. QUickly, 10-15 dots would turn to what seemed like hundreds if not thousands all up and down the trenches...

In some cases suddenly from the other side the same thing would happen, as though two armies of ants racing to the middle joined also by larger dots. WHen you'd fly low, you would see very distinct men and the larger dots old tanks and vehicles....and you could pick them all off by strafing and bombing....best yet....they'd still be there bloody if you flew over later.

EVentually the two armies would meet...the remnants slowly pulling back to their old trenches..........Very advanced stuff for an old flight sim......

p.s....This was running on very very fast 133mhz processors and 32 mb of ram....go figure.


04-25-2004, 10:44 AM
I have a hard time buying the gore argument. Fact is, people already die in the game, the gore is just noticeably absent. You could do the same for animals and people surely. Just have them in one of two positions: alive and well (standing) and DEAD (lying on ground).

As for CPU load, other games have implemented infantry before-admittedly probably not in a fashion that does justice to them, but they're there. Jane's WW2 Fighters, for instance, had infantry groups where all the guys ran together (and died together) as one object.

04-25-2004, 10:49 AM
Judging by development updates I think we are going to get infantry in the Pacific Fighters.

04-25-2004, 01:06 PM
I don't see why we can't have wagons though. I see alot of airfield pictures and the aircraft are serviced by wagons.

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