View Full Version : SUGGESTION:Uboat Emblems multiplayer viewable

09-14-2004, 01:04 PM

09-14-2004, 01:04 PM

09-14-2004, 07:34 PM

Why not indeed... quite possible & I'd believe it highly probable. We are talking about a ubi product here & so far, they've provided details like this in their products, why not this time too!

IL2FB AEP is a fine example of this.

Personal "Regiments" & other such detail like individual "Skins", numbering & lettering can be seen in multiplayer games with skin downloads switched on... it does need a high capacity server though which is no problem really as it is optional... as things should be if they can be.

Naturally I voted YES http://ubbxforums.ubi.com/images/smiley/sonar.gif

Cheers http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Kapitan Sik
U-55 7th Flotille

"Oberflache das Boot!"

09-14-2004, 09:51 PM
From the SubSim SH3 FAQ
Which things can be changed in the game? (except the mission editor)
Things like textures, skins, emblems can be easily modded. Terrain and locations can also be modded easily by someone more experimented in using 3D commercial tools like 3DSMax. For the units we'll probably deliver some of our tools that can allow proper modifications not only for the 3D but also for the mechanics and damage system properties.


http://img.photobucket.com/albums/v325/hauitsme/KillerTomato-1.jpg http://img.photobucket.com/albums/v325/hauitsme/KillerTomato-2.jpg

09-15-2004, 02:38 AM
Yes the emblems should have an option to be custom or not, according to multiplayer host settings. As it happens in IL2 (with success).


Me-163's HWK 109-509 Rocket Engine

09-15-2004, 06:54 AM
There is a fun free game on the net called Subspace. Its kinda like Asteroids the Atari game but you get flags or deathmatch with them.

The two great features of Subspace that I like is other players can attach to your spacecraft and be turrets. Also you can make an emblem custom and everyone would see your emblem in a multiplayer game.

If they can do it so should we.


Keep on Smiling'