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View Full Version : Faction war is rigged for Vikings.



TheSmogMonster
02-28-2017, 06:56 AM
Seriously.
I noticed in the last 2 rounds, the vikings were getting pushed back on all fronts by ~5%. In the last 10 minutes of the round, they suddenly retook ALL the land in the area.

We all know that faction war is decided by the ebb and flow of asset boosts, and It looked like ubisoft was intentionally turning off samurai boosts early, so that vikings wouldn't get pushed back. Normally your faction gets pushed to its stronghold, and gets enough of a boost to push the other factions into their territory. Samurai had this boost active until the second last round, and then it just stopped.

Why even bother with the faction war when it's all rigged from the start?

Altair_Snake
02-28-2017, 07:00 AM
http://memeshappen.com/media/created/DON39T-BELIEVE-IT-IT39S-RIGGED-meme-63089.jpg

FunnyYaygerBoi
02-28-2017, 07:01 AM
Godamit!
I knew it was the Russian hackers all along!

Braegulfer
02-28-2017, 07:07 AM
Seriously.
I noticed in the last 2 rounds, the vikings were getting pushed back on all fronts by ~5%. In the last 10 minutes of the round, they suddenly retook ALL the land in the area.

We all know that faction war is decided by the ebb and flow of asset boosts, and It looked like ubisoft was intentionally turning off samurai boosts early, so that vikings wouldn't get pushed back. Normally your faction gets pushed to its stronghold, and gets enough of a boost to push the other factions into their territory. Samurai had this boost active until the second last round, and then it just stopped.

Why even bother with the faction war when it's all rigged from the start?

Quite obviously a conspiracy, good eye man. ;)

Egotistic_Ez
02-28-2017, 07:32 AM
The boost is based on how many territories were taken/lost in the previous round. It's just luck that vikings got their boost the turn before then end of the round.

Of course the fact the faction war comes down to luck isn't exactly a great system.

Mothsinger
02-28-2017, 07:42 AM
I don't believe the winner is decided with owned sections at the end of the round, more like who put out the most war assets combined. Samurai got second with 0.50% less, Knights are last with over 1% off. No?

godseamonkey
02-28-2017, 08:23 AM
if the faction war was based on war assets deployed you know who would've won right? vikings

Altair_Snake
02-28-2017, 07:47 PM
I don't believe the winner is decided with owned sections at the end of the round, more like who put out the most war assets combined. Samurai got second with 0.50% less, Knights are last with over 1% off. No?

Knights were second, bruh.

FramboisMan
02-28-2017, 08:18 PM
It's not rigged man, the Samurai just don't have as many active players at that time of day & those who are active aren't enough (with the weighted system) to counter it. Then again who knows. What I DO know is the round should have ended at 6am EST.

From another Post:


Is it just me, or are way less Samurai active in the "last hours" of the faction war? If yes, ****.
How is the Samurai Faction supposed to win one round or something then? How, if only the last turn matters and, what do I know, 60% of all Samurai are sleeping?
The Faction War is overall somewhat..."bad", but that's nothing new.

This is also a concern of mine. Consistently playing between 9PM & 3AM PST, I see that is when we make progress, up until about 6 am. During the actual day, namely the later afternoon, is when Samurai seem to not be there. I know I was just leaving an 11 hour shift at the time of the round closure. Will the rounds always end at around 6PM PST, 9PM EST?

Here's another thing that leaves me curious...The game launched at 12 AM EST & 9PM PST. If you have 6 hour turns & 57 turns then that makes 342 Hours in a round, 14.25 days. If Turn one ended at 6AM EST, then turn 57, the final turn should have ended at 6AM EST. (Removing the 6 hours of playtime from the first turn, the end of turns range is 14 days flat.) Here, look at this table I drew up (isn't copying over from excel, not going to reformat into html, sorry!):


Turns Knights Vikings Samurai Turn ends(EST)
1 17 15 28 6AM
2 24 15 21
3 24 18 18
4 26 24 10
5 25 19 16 6AM
6 15 22 23
7 17 28 15
8 15 34 11
9 14 36 10 6AM
10 19 28 13
11 17 22 21
12 17 29 14
13 18 23 19 6AM
14 15 28 17
15 21 26 13
16 27 17 16
17 20 24 16 6AM
18 17 22 21
19 18 21 21
20 21 15 24
21 18 24 18 6AM
22 12 30 18
23 18 31 11
24 19 24 17
25 23 17 20 6AM
26 15 19 26
27 23 14 23
28 15 17 28
29 17 17 26 6AM
30 16 12 32
31 15 18 27
32 18 25 17
33 22 16 22 6AM
34 14 23 23
35 11 26 23
36 18 27 15
37 20 18 22 6AM
38 12 19 25
39 14 15 31
40 12 21 27
41 14 14 32 6AM
42 7 20 33
43 9 28 23
44 9 35 16
45 12 28 20 6AM
46 18 21 21
47 23 22 15
48 22 16 22
49 23 10 27 6AM
50 24 15 21
51 22 22 16
52 22 29 9
53 23 23 14 6AM
54 15 30 15
55 18 23 19
56 14 27 19
57 21 24 15 6AM???
Total 1015 1266 1135
Avg. 17.80701754 22.21052632 19.9122807

(Side quip: Even if we went by average territories the Vikings still won, but we came in 2nd, GG)


SO explain why the round ended at 6PM PST (9PM EST).

The solution I ask for with round closures is rotate ending times to give everyone the opportunity to have a round close within their routine gameplay windows. This is if you are keeping round victories based off the final turn (which is really lackluster by the way.) If Ubi is trying to mirror the feel of a match, where after all the hits, dodges, block and parries it's the last hit that matters, then wouldn't a sound counter argument be that the last hit isn't always at the same time?

Another option is to make victories based on average territories held throughout the round. That fits everyone's schedules.

II may just have to
http://i258.photobucket.com/albums/hh253/jimifunguzz/deal-with-it-meme-animated.gif
And if so that's fine; just lost the motivation to grind, that's for sure.


I don't believe the winner is decided with owned sections at the end of the round, more like who put out the most war assets combined. Samurai got second with 0.50% less, Knights are last with over 1% off. No?

It is based off who owns the most Territories at the end of the last turn of the round....kinda really stupid & demoralizing.

Gray360UK
02-28-2017, 08:21 PM
http://i.dailymail.co.uk/i/pix/2015/12/29/17/2FABA0FC00000578-3377831-image-a-14_1451409762473.jpg

DJ_Masterson
02-28-2017, 08:26 PM
It is based off who owns the most Territories at the end of the last turn of the round....kinda really stupid & demoralizing.

When I realized that I kinda gave up even bothering with the faction war. I do NOT play during the times when the round is closing.

Ultimately I think the faction war should not be decided by assets or territories owned at end of round...

But rather the winner should be decided King-of-the-Hill style. Who held the majority the longest? This way it doesn't favor "Which team has the majority playerbase on right at this instant.".

FramboisMan
02-28-2017, 08:29 PM
http://i.dailymail.co.uk/i/pix/2015/12/29/17/2FABA0FC00000578-3377831-image-a-14_1451409762473.jpg

I'm not pitching hysteria, just asking to explain where we got 6PM PST 9PM EST. Do the math & tell me when the round should end.

My mindset right now is finding out if the rounds will always end at the same time.

Gray360UK
02-28-2017, 08:39 PM
I kid you not, this is not photoshopped, I just logged in and saw this on my screen:

https://i.imgsafe.org/5d174bda09.png

I think the servers hadn't connected yet and updated, it refreshed as soon as I pressed Multiplayer and it went back to normal ...
But yeah ...
Viking season win already decided?
[Insert theories here]

Coccyx420
02-28-2017, 08:40 PM
Isn't it 7hr rotations? not 6hrs?

Changing the end time?

FramboisMan
02-28-2017, 08:52 PM
Isn't it 7hr rotations? not 6hrs?

Changing the end time?

Let's see...I'm actually going to compare to a calendar:

For Honor Released on 2/13/17 9PM PST / 2/14/17 at midnight EST.
Round One Ended 2/27/17 at 6PM PST / 9PM EST

Sticking with one time zone to be consistent (EST) - 13 Full 24 hour days & one 21 hour day (2/27/17 midnight - 9PM) = 333 hours.

333/7 = 47.571428571428571428571428571429 turns per round ; 7 hours doesn't cut it.

333/6 = 55.5 turns ; almost there, but something is off. at 336 hours it would fit perfectly, but wait..


OK, so it looks like we're missing 3 hours, but then again something is way off.... My original calculations were based off 14 24-hour days plus 6 hours (342 hours) , but the Faction War page (currently unavailable) shows 57 turns. That is what I did my original math off of; 57 6-hour turns adding up to 342 hours. How the f@ck did this pan out with 57 turns in 333 hours? If they were 6 hour turns, the round would have lasted 14.25 days, but only 13.875 days were in round 1.

13.875 * 24 = 333, which when divided by 57 turns comes out to turns being 5.8421052631578947368421052631579 hours long.

How is this all relevant: With the turns lasting 6 hours, the round would have ended at 6AM EST today & the Samurai would have had an opportunity to come back (as they operate at night in North America.)


As for the victory being determined by the outcome of one turn, that really sucks in the scope of when players play. Sorry guys, you all know it. Besides average territories or assets, there is the king of the hill victory condition. According to this post (https://www.reddit.com/r/forhonor/comments/5tsq3t/the_samurais_were_robbed_visual_of_the_faction/) containing more collected information, we won in that respect. One quip from the thread:

This graph really represents the problem with the Faction War - there's no point to tactically deploying your War Assets because the faction that is most prominent at the hour is what will gain the most territory regardless. It's a popularity contest, and it doesn't matter how organised a faction is, the most active faction will always win.


Out of all of this what is done is done; this isn't the Oscars. I would just like to hear clarification from blue on round ending times and the turn lengths of round 1 and rounds to come.

Sieger300
02-28-2017, 08:56 PM
why are you so salty? vikings basically dominated through out the whole round.
even then,those bonuses is just silly. Vikings had more territories before the last turn. Samurai just didnt do enough to push back us to the second place.

p.s. when knights won in open beta there was so much threads about bonus war assets and it wouldnt be fair for vikings to reclaim that.
yea well knights took those lands they had with bonuses,so ?

FramboisMan
02-28-2017, 09:08 PM
why are you so salty? vikings basically dominated through out the whole round.
even then,those bonuses is just silly. Vikings had more territories before the last turn. Samurai just didnt do enough to push back us to the second place.

p.s. when knights won in open beta there was so much threads about bonus war assets and it wouldnt be fair for vikings to reclaim that.
yea well knights took those lands they had with bonuses,so ?


I'm not debating the victor (not salty on that but am put down the victor is based on 1 turn at the end of the round), but I'm wanting to know what the f@ck is up with the turn times & whether or not the round will end at the same time each time. Read through my last 2 posts here.

Cyriccube
02-28-2017, 09:12 PM
why are you so salty? vikings basically dominated through out the whole round.
even then,those bonuses is just silly. Vikings had more territories before the last turn. Samurai just didnt do enough to push back us to the second place.

p.s. when knights won in open beta there was so much threads about bonus war assets and it wouldnt be fair for vikings to reclaim that.
yea well knights took those lands they had with bonuses,so ?

Yeah cause its fair that the player base of vikings and Samurai are substantially inflated in comparisson to knights. #FAIRNESS.

Lord-Arion
02-28-2017, 09:12 PM
One thing we can discern from the round 1 vikings win is that they have a 75% winrate now and had the last round of open beta been counted I think we may have seen a 100% winrate. I dont know what factors are involved here but something needs to be looked at in the balancing. Whether it is asset gain by vikings being to high, or sams and knights being too low I dont know but something is off for one faction to have basically a flawless success rate.

With vikings taking round one it makes me wonder if knights winning open beta was in fact a hand out from the devs that cheated vikings for the purpose of drawing people to other factions knowing that vikings always winning would create a bandwagon effect that makes it all moot due to sheer overwhelming numbers. I dont know if anyone noticed but viking active hours were much wider than in the beta. It was seldom that they werent being highly active on the board. The vikings also seemed to benefit often from asset bonuses despite being in the lead when it was being given which allowed them to take such commanding leads.

I would have preferred a knights or samurai win to debunk my concerns but vikings snagging another one simply raises red flags (I can see the irony in the statement).

I cant imagine the hopelessness of it all for the samurai who havent won once, and from the knights side we believe we can pull off a win, but only if the cards fall perfectly. The faction war seems to heavily favor vikings in some department or another such as asset gains or times of round endings. I think the faction war needs to be looked at before both Knights and Samurai throw in the towel. If vikings take the next two they win the season with a 3-0 set and the remaining two rounds either get skipped or they become soley for posterity.

The problem there though is how do we reel in the vikings without making them feel like they are being punished for being successful?

TripSin.
02-28-2017, 09:37 PM
I'm just jumping on the Viking's bandwagon. If everyone does it then everyone wins. It's funny because when I did I got both the 3 crates for being a viking and the 1 crate from abandoning samurai and ended up with 4 free crates total.

sgtpickles
02-28-2017, 10:00 PM
I'm just jumping on the Viking's bandwagon. If everyone does it then everyone wins. It's funny because when I did I got both the 3 crates for being a viking and the 1 crate from abandoning samurai and ended up with 4 free crates total.

Going to go with bull on this one. I swapped to Viking because all my friends had picked Viking but I had started as Knights. I swapped like day one or two. No rewards for the round.