View Full Version : Servers - Connectivity

02-19-2017, 06:14 PM
So just about 1 minute ago I did my last round of elimination when the host from the losing team decided to leave the game. Thus, the whole session collapsed, no reward granted, didnt count towards orders.

In all seriousness, this has to change. this is THE most frustrating part of this game and the idea that saving money justifies the means not providing servers is ********.
@Ubi, you ****ed up your shooter fanbase by not banning the hackers rigorously. Now you **** us even more by putting us in some weird state of dependency from some random dude whos internet connection or temper makes him shut down the session. This is ****ed up **** and needs to go.

02-19-2017, 06:25 PM

Enought said

02-19-2017, 06:44 PM
so apparantly, when someone falls into a hole then someone leaves, the server is rewinded and the person is alive. letting the clients think that there is something wrong and disconnecting altogether. someone confirm? :D

Rewind happens ALL THE TIME it doesn't matter if its a pitfall or not. Here is one of my clips below from open beta. Notice how confused I seem after the rewind? Lockon was disabled for like 5 seconds