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ASavageHawk
02-16-2017, 03:46 PM
So with FH there's this one topic that people seem to be tiptoing around, because as soon as you mention if you consistently just get flamed by very angry members of the community, who seem to have nothing better to do than hurl abuse and profanity your way for daring to speak out.

For Honor, overall, is an incredibly fun, well thought-out game. HOWEVER, it suffers from some incredibly dumb, asinine design decisions that simply weren't obvious during any of the pre-play tests.

First off, let's talk about the community's reponse to being forced to play a skill based game.
If you go and have a look you'll find that dominion is the most played game mode, by a country mile, a longshot, a huge margine. Nothing even compares to the numbers you get in dominion, with 1v1 duel being about as populated as the entirety of the battleborn servers.

Why is this the case? Why are people shying away from 1-1 combat when the game is based around it?
Well, it's simple. There's no need to learn.

There's just no need to learn to be good at the game, since you can just guard break, press the button again and throw someone off a ledge or into spikes and win. Or have your 3 buddies follow you around in a roaming gank squad, 1v4'ing the living hell out of everyone you see.
To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

List of Changes
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
-Remove the revive option from Brawl and Deathmatch
-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
-Remove all possible stun locks from the game
-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks

Honestly there are more but these are immediate issues.

If you're a dev reading this, you honestly can't be fine with the way the community has gone in for honor, can you?

Ragnar---
02-16-2017, 03:54 PM
I do agree with a few of those points to be honest.

sog6six6
02-16-2017, 04:06 PM
Good Points. All I want is a better mechanic for fighting multiple opponents.

some options i think would be good include:
- new feat for every character that is something like a crowd area push mechanic. it should refill quicker with the number of enemies in your vicinity. maybe make it so it stuns all opponents allowing you to counter for massive dmg or retreat from the situation.
-highlight attacking non locked on enemies: gold or orange for light attacks, Red for heavy attacks.
-feat giving each faction multiple throwing weapons. say x5 suriken for samurai, x5 darts for knights, and x5 throwing axes for vikings.

ASavageHawk
02-16-2017, 04:22 PM
I don't particularly care what they do so long as they make ganking and ledge abuse a not-at-all-viable strategy in anything but dominion, and so that players have a chance in even 1v4

Devil_Inside85
02-16-2017, 04:28 PM
Well, the whole throw mechanic goes down the drain if they remove the ledge throws. Both Raider and Warlord will have to be adjusted.

Aarpian2
02-16-2017, 04:41 PM
So with FH there's this one topic that people seem to be tiptoing around, because as soon as you mention if you consistently just get flamed by very angry members of the community, who seem to have nothing better to do than hurl abuse and profanity your way for daring to speak out.

For Honor, overall, is an incredibly fun, well thought-out game. HOWEVER, it suffers from some incredibly dumb, asinine design decisions that simply weren't obvious during any of the pre-play tests.

First off, let's talk about the community's reponse to being forced to play a skill based game.
If you go and have a look you'll find that dominion is the most played game mode, by a country mile, a longshot, a huge margine. Nothing even compares to the numbers you get in dominion, with 1v1 duel being about as populated as the entirety of the battleborn servers.

Why is this the case? Why are people shying away from 1-1 combat when the game is based around it?
Well, it's simple. There's no need to learn.

There's just no need to learn to be good at the game, since you can just guard break, press the button again and throw someone off a ledge or into spikes and win. Or have your 3 buddies follow you around in a roaming gank squad, 1v4'ing the living hell out of everyone you see.
To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

List of Changes
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
-Remove the revive option from Brawl and Deathmatch
-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
-Remove all possible stun locks from the game
-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks

Honestly there are more but these are immediate issues.

If you're a dev reading this, you honestly can't be fine with the way the community has gone in for honor, can you?

Should have titled it the pink elephant in the room, since half the things you're saying are nonsense

People who are good at duels will typically dominate in dominion because they can destroy any players who don't ******** them
Getting thrown off ledges and spikes is perfectly preventable and a good feature for a game mode that routinely features 1vMany situations
4v1ing in Dominion will usually lose you the game
Berserker is one of the weaker characters, not sure why you're moaning about him
Guard breaks DO hit characters during dodges (and in fact cannot be countered if they do), and the reaction window is already gigantic

Leon026
02-16-2017, 06:04 PM
Could use map variants for 1v1: "Arena" (no environmental), and "Hazard" (environmental) - up to the players to stick around and vote.

Braegulfer
02-16-2017, 06:05 PM
Dude, berserkers can't chain light attacks. You're whining about something you have no idea about. Zerkers own noobs (I know I play zerker) and after that they have some serious problems that will, most probably lead to a buff, or positive changes at some point int time, so get your hanky ready.

S0U1F1Y
02-16-2017, 06:06 PM
Berserker cannot chain lights....

Sipius
02-16-2017, 06:10 PM
I think he meant conq.

Braegulfer
02-16-2017, 06:11 PM
I think he meant conq.


I believe he thinks the berserker infinite chain is all lights.

Immortal_Zeal
02-16-2017, 06:17 PM
It's a game of gimmicks and niche tactics.

No skill at all. Even in 1v1, my last few opponents just try to charge you off the edge.

SirCorrino
02-16-2017, 06:24 PM
List of Changes
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
-Remove the revive option from Brawl and Deathmatch
-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
-Remove all possible stun locks from the game
-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks

Honestly there are more but these are immediate issues.

If you're a dev reading this, you honestly can't be fine with the way the community has gone in for honor, can you?

- Lol no
- ditto
- interesting, but no
- reasonable
- lol no
- no
- just remove invulnerability frames from dodges, if you dodge into a wall you didn't dodge at all.

Delectable_Sin
02-16-2017, 06:36 PM
Yeah, this generation of gamers is different than past generations, and it's ruining gaming. Games of the past strived to require skill, but games now days are dumbed down to the point of absurdity, because (factually speaking) millennials are lazy and don't want anything to be skill based. You have an entire generation of kids that were given participation trophies, told they're special snowflakes, and are actually begging for socialism... it's absolutely insane.

Past generations wanted nothing more than the opportunity to stand out among their peers, this generation just wants everything to be easy. They don't care about competition in the least. It's the craziest thing I've ever seen. Millennials also have the least amount of sex of any generation... Anything catered to this crap generation is going to be a reflection of how lazy, complacent, and unwilling to compete, they truly are as a whole.

However, duel is pretty popular. I play duel more than anything else, and it's usually at medium activity.

Crab-Rangoon
02-16-2017, 06:39 PM
they should just title the game Ledge of Honor. Every match someone getting thrown off its ridiculous the amount of hazards in the map. Why the **** is there a ledge at EVERY fighting point. Either take them away or make it more difficult to 1 shot someone FFS.

Brave_Thunder
02-16-2017, 07:56 PM
Yeah,it's sad to see duels pretty much always at low activity while gank fest domini is the most played...As long as I can find players tho, this isn't a issue.I just want 1 thing:duel being real duels.With sword,Axes,spears and daggers not simply "oh i gb you?Gg I win".Remove those ledges,and kids won't have their crutch anymore.

ShawnDeath
02-16-2017, 08:09 PM
Game doesn't need more tools to help you in a 1 v 4 situation. 1 v 4 should be a near impossible obstacle to deal with. Defend and run till you have backup. If you were in an alley being robbed by 4 people would you "stand your ground"?

ShawnDeath
02-16-2017, 08:13 PM
Also if you're so worried about getting throw off a ledge, take control of the situation and fight where YOU are comfortable. There is no game mechanic requiring you to get down in a guard stance and fight next to that bottomless pit lol

KylarZe
02-16-2017, 08:19 PM
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks

This is already a thing

Illyrian_King
02-16-2017, 08:24 PM
First off, let's talk about the community's reponse to being forced to play a skill based game.
If you go and have a look you'll find that dominion is the most played game mode, by a country mile, a longshot, a huge margine. Nothing even compares to the numbers you get in dominion, with 1v1 duel being about as populated as the entirety of the battleborn servers.

Why is this the case? Why are people shying away from 1-1 combat when the game is based around it?
Well, it's simple. There's no need to learn.

There's just no need to learn to be good at the game, since you can just guard break, press the button again and throw someone off a ledge or into spikes and win. Or have your 3 buddies follow you around in a roaming gank squad, 1v4'ing the living hell out of everyone you see.
To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

Total nonsense wtf?!
I prefere Dominion too and saying that you don't need skill is completely trash. Like you don't ever face enemies there 1vs1 all the time :confused:
I often faced really hard 1vs1 battles, but of course not all the time and it's sweet to me the way it is, to run over the field and capture zones, then a duell, then slash some minions, then a duell, then a 2vs1, etc
I just don't want boring duells all the time ;b
I want some variation of tasks!
What has this to do with dumbness or a lack in skill?

Just to remember: Dominion was the VERY FIRST game mode presented at the E3 in 2015!
That means it was the game concept, which Ubi wanted to plant in our minds and not duell or brawl or whatever!
Battles with soldiers and a battlefield was the basic idea which included 1vs1, but 1vs1 wasn't the basic idea of the game ... it was just a part and not the MAIN part

I like duells too, but not the thing I want to play for hours ... this game is not Tekken so what are you talking?!

Just shortly about environmental kills: They are part of the game. It is part of the skill to navigate your hero away from ledges or spikes and still kicking aces! Of course it makes me also angry to be kicked of a cliff, but I leave the fault on myself why I didn't see that coming instead of flaming around how skillless my opponnent is.

Stankyfoot
02-16-2017, 08:39 PM
So with FH there's this one topic that people seem to be tiptoing around, because as soon as you mention if you consistently just get flamed by very angry members of the community, who seem to have nothing better to do than hurl abuse and profanity your way for daring to speak out.

For Honor, overall, is an incredibly fun, well thought-out game. HOWEVER, it suffers from some incredibly dumb, asinine design decisions that simply weren't obvious during any of the pre-play tests.

First off, let's talk about the community's reponse to being forced to play a skill based game.
If you go and have a look you'll find that dominion is the most played game mode, by a country mile, a longshot, a huge margine. Nothing even compares to the numbers you get in dominion, with 1v1 duel being about as populated as the entirety of the battleborn servers.

Why is this the case? Why are people shying away from 1-1 combat when the game is based around it?
Well, it's simple. There's no need to learn.

There's just no need to learn to be good at the game, since you can just guard break, press the button again and throw someone off a ledge or into spikes and win. Or have your 3 buddies follow you around in a roaming gank squad, 1v4'ing the living hell out of everyone you see.
To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

List of Changes
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
-Remove the revive option from Brawl and Deathmatch
-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
-Remove all possible stun locks from the game
-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks

Honestly there are more but these are immediate issues.

If you're a dev reading this, you honestly can't be fine with the way the community has gone in for honor, can you?

If your opponents are running around in a gank squad they're only hurting themselves; the issue right now is that people don't know how to play Dominion properly. Boosting zones and clearing mobs is a far quicker way of building points than getting kills. If your opponents are in a gank squad it means that they'll always be at least two free zones. They'll get their 5 points for a kill but your team will get at least twice as many.

FramboisMan
02-16-2017, 09:00 PM
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
Environmental Awareness combined with knowledge of hero capabilities is merely a facet of an individual's skill


-Remove the revive option from Brawl and Deathmatch
Brawl, meeeehhh....Deathmatch for sure.


-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
You are getting both; uninterruptible, more damage & temporary stationary stamina. Ultimately it will be your actions that determine how the buff is used. No gear or buff will replace defensive reflexes.


-Remove all possible stun locks from the game
Negative Ghostwriter. Stuns are part of the Rock/paper/scissor paradigm. There is gear to reduce it if that's how you chose to armor yourself. Now diminishing returns...


-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
Learn to block & parry those side dodge attacks, I'm still trying; it's easier for some heroes over others.


-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
Read above. Might as well take out orochi's while you're at it.


-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks
Try to feint the GB & hit him with a light attack just at the end of his dodge; after the small frame window of dodge invulnerability, you are vulnerable at the end of a dodge. It's a small window of a dodge they are invulnerable, just remember that.

Pingu-mlg
02-16-2017, 09:23 PM
To compound this issue, light attack spam is alarmingly effective, especially on console, considering that server latency will sometimes simply cause your blocks to just not register, at all.

List of Changes
-Remove environmentals altogether from duel and brawl - they have absolutely no reason to be in game modes that are meant to be based on 1v1 skill
-Remove the revive option from Brawl and Deathmatch
-Change revenge to be either be a fully agressive or fully defensive buff and allow the player to choose between the two
-Remove all possible stun locks from the game
-Remove the chain potential from berserker's light attacks, capping it at 2 hits or even 3
-remove the chain potential from Peacekeeper's combination attacks, capping at 2 hits before a refresh
-Allow guard breaks to hit characters during dodges, but increase the reaction window for guard breaks


Get out.
-Obviously you're salty. Environmental kills, while lame is a part of the game. If you positioned badly, you suffer the consequences.
-Revive is a mechanic that you can use as well against your opponents, or are you too high on your horse with your "code of honor"?
-Revenge is there for the players that have to suffer through countless of attacks but manage to survive through them, also to fight 2v1's. It's really only there to delay your death if not to overcome the challenge. The whole defense/attack thing is useless since a good player can negate all the bonuses from Revenge.
-All fighter games have stun locks, I'm guessing you have a hard time against those kind of people?
-"removing chain potential on assassins" are you dense? All hero's have chaining combo's, some more abusive than others. The chain from berserker and PK are the least of your worries.
-guard breaks CAN hit people mid-dodge.

What you seek, isn't here. Get out

Brave_Thunder
02-16-2017, 09:37 PM
Learn to counter GB. Learn to use quick strikes in good moment. Learn how to play.

So basically learn to have always the guard break ready?How boring is that. Gb is a part of the game,just like blocking,parryng and deflect is.If you fail one of this,you get punished with a loss of health.If you fail to counter Gb, with those maps?You're dead.The risk/reward is way too high for a simple move like a Gb.So no,this isn't a git gud issue.Mistakes have to be punished,but not with instant death.This is simply bad map/interaction design.

Delectable_Sin
02-16-2017, 09:44 PM
Also they are most healthy generation when it comes to mental health. Also you are cleary not healthy in that area.
This game imitates WAR. And WAR was NEVER honourable. It was focused on surviving and that meant ganking, using dirty moves like pushing off ledges and everything you can imagine(FRIENDLY FIRE AS WELL!!). So as the game imitates the war i will play as in war. Your teammate was weak, and now I have come for your ***. Your positioning was poor, your reflex dull and to the hole you go. Deal with it.



Learn to counter GB. Learn to use quick strikes in good moment. Learn how to play.

No, millennials get prescribed more meds for mental health than any other generation at their age. http://www.voxmagazine.com/news/features/a-generation-on-edge-a-look-at-millennials-and-mental/article_533c1384-fe5b-5321-84ae-8070ec158f17.html

rcwd
02-16-2017, 10:00 PM
when he says dodging he means rolling, rolls counter gb, dashing does not.

Delectable_Sin
02-16-2017, 10:15 PM
If your opponents are running around in a gank squad they're only hurting themselves; the issue right now is that people don't know how to play Dominion properly. Boosting zones and clearing mobs is a far quicker way of building points than getting kills. If your opponents are in a gank squad it means that they'll always be at least two free zones. They'll get their 5 points for a kill but your team will get at least twice as many.

Absolutely correct. If they roam in a gank squad, your team should be focused on always capping capture zones, and you'll win easily.


You do realize that generations are also based on geography?:P Here they are most healthy ones. They know what they want, they won't do anything more than it is required to get that and are not afraid to say no. Pure mental health. Our Y's and X's are crying when they see them in work :D

Um, millennials are the least mentally healthy for their age, of all time. I posted a source proving so. Just because you sit around posting BS doesn't make it true.