View Full Version : Pixelated Particles and Alpha Effects

02-15-2017, 11:11 PM
Everything is set to highest setting and I notice that distant particle and alpha effects are quite pixelated or "striped" looking. I even notice this on the Story Mode map when looking at the text on the ground. Is this some sort of bug or just part of the engine?

Update: Setting SSAA on and setting the render scale to 100 eliminated the issue, but I don't like the huge drop to performance so I'm going back. Seriously, what is with the stripey pixelation on distant edges and alpha effects?

02-15-2017, 11:49 PM