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View Full Version : Interesting discovery about peacekeeper



Gottesprach
02-11-2017, 09:17 PM
So did you know that as an assassin, you cannot block the second hit of a PK light chain if she changes direction? Just did 99 custom matches with a friend as Zerk vs PK, and because of the animation delay changing guard from left-right, or up-left ect...the PK light chain second hit CANNOT be blocked. It is only blockable if she delays her inputs. If the first light hits, the second will as well. I'm not sure if this extends to classes with "normal" blocking as well, but since every class has an animation delay for guard switching, I bet good money it is true.

I believe this is what leads people to find the PK spam too fast. Frankly, because it IS too fast, from a mechanical point of view. Often, if you eat a 1-2 light-light from a PK, by the time you've adjusted your guard, she's started another 1-2 light-light from another side, and again, BOTH hits connect because of defender animation delay.

I believe this to be the source of much of the "PK OP" we hear. Now of course, from a programming standpoint it IS OP, because no other class has guaranteed chains off of a first hit.

Brave_Thunder
02-11-2017, 09:25 PM
Orochi has a second light hit guaranteed if the first hit.He can also do a combo starting from his rushing attack:if it hit the enemy,he can chain two lights,then Gb and throw an heavy in.I don't know if those moves are op,bugs or something.But,even as a Pk main,I'm convinced that you should be able to block/parry any attack,if you have good reaction times.I just hope that they fix hit without nerfing the speed of the pk:she has nothing aside it.

whovie
02-11-2017, 09:38 PM
So did you know that as an assassin, you cannot block the second hit of a PK light chain if she changes direction? Just did 99 custom matches with a friend as Zerk vs PK, and because of the animation delay changing guard from left-right, or up-left ect...the PK light chain second hit CANNOT be blocked. It is only blockable if she delays her inputs. If the first light hits, the second will as well. I'm not sure if this extends to classes with "normal" blocking as well, but since every class has an animation delay for guard switching, I bet good money it is true.

I believe this is what leads people to find the PK spam too fast. Frankly, because it IS too fast, from a mechanical point of view. Often, if you eat a 1-2 light-light from a PK, by the time you've adjusted your guard, she's started another 1-2 light-light from another side, and again, BOTH hits connect because of defender animation delay.

I believe this to be the source of much of the "PK OP" we hear. Now of course, from a programming standpoint it IS OP, because no other class has guaranteed chains off of a first hit.

I noticed that as well in the closed beta, but I was just told I suck so get ready for that.

cTrix
02-12-2017, 03:23 AM
Well, the game indicates in the movelist/videos if a follow-up attack is a guaranteed hit or not. If the Peacekeepers light light combo doesn't have that marker, then this is probably a bug.

You should probably post that in the feedback section.

Sectric Fox
02-12-2017, 03:35 AM
I think this concerns every assassin light chain against every assassin. As Orochi I am unable to block the light chain from the berserker, so he lands 6+ hits every time he lands the first one. I'm able to block the chain just fine as Warden, so I was wondering what was wrong.

TCTF_SWAT
02-12-2017, 03:37 AM
It's false. It's blockabl or whatever. People aren't just ready for it. Since the AI is blocking/countering it both in solo and multiplayer modes.