PDA

View Full Version : Parry into guardbreak



Baine1
02-10-2017, 09:07 PM
Is it restricted to certain classes? My PK hardly ever can grab someone right after parry, most of the time they are pushed back too far. Or has it to do with proper timing?

ThePollie
02-10-2017, 09:19 PM
Warden has a lot of the same issue. A lot of the parries seem to give the enemy a pass with retaliation by catapulting them a mile out of range.

default91
02-12-2017, 01:55 PM
You need to guard break in the very first frames after you parry. If you guard break just as you finish your parry animation, your character will dash forward and guard break. You don't have to press any direction with the movement keys. The game just assists you with a dash guard break because you parried. If you miss the frame window, you will just guard break the air in front of you with no dash forward, and you'll get punished.

Practice the timing in practice mode vs level 1 bot and you'll see the huge dash forward that automatically happens after you parry then guard break. All classes will do this, but not all classes can benefit as much from a guard break.

It's worth noting that attacks parried from very long range can't be reached with the dashing guard break. The best example of this is the Nobushi who pokes from so far away, that a parry won't get you a guard break. Other classes can poke at you from the tip of their long range attack and avoid the guard break, but this isn't that common. Typically you can guard break almost any class after parrying their attack, and this is almost always the most punishing followup to a parry. Whether or not this is the best way to implement rewarding a parry is another story, but this is direction that Ubisoft is currently running with the game.

Shinimas
02-12-2017, 02:27 PM
You need to guard break in the very first frames after you parry. If you guard break just as you finish your parry animation, your character will dash forward and guard break. You don't have to press any direction with the movement keys. The game just assists you with a dash guard break because you parried. If you miss the frame window, you will just guard break the air in front of you with no dash forward, and you'll get punished.

Practice the timing in practice mode vs level 1 bot and you'll see the huge dash forward that automatically happens after you parry then guard break. All classes will do this, but not all classes can benefit as much from a guard break.

It's worth noting that attacks parried from very long range can't be reached with the dashing guard break. The best example of this is the Nobushi who pokes from so far away, that a parry won't get you a guard break. Other classes can poke at you from the tip of their long range attack and avoid the guard break, but this isn't that common. Typically you can guard break almost any class after parrying their attack, and this is almost always the most punishing followup to a parry. Whether or not this is the best way to implement rewarding a parry is another story, but this is direction that Ubisoft is currently running with the game.

This. Nowever, it's not even about the range with certain classes, it seems to be hardcoded. You can be right in Nobushi's face, parry her but your character won't advance for a guard break and just swing in place. The same is true for Kensei's heavy attacks, while if you parry his lights you are guaranteed to GB him.

Butler96
02-13-2017, 07:24 AM
Whether or not this is the best way to implement rewarding a parry is another story, but this is direction that Ubisoft is currently running with the game.

This. So much. Parrying is just too good atm, being a Kensei it is the only way I can secure kills against anyone who equals me in skill. Parry into guardbreak/guardbreak throw, into heavy. Thats how you win a fight easy.

DBLxxShotz
02-13-2017, 10:17 AM
Leave parries alone. I like that this game is defense first and thats the way it should be. You think in real sword battles guys were just swinging away? Thats what this game will turn into if parries are dumbed down.