View Full Version : State of the Game February 9th, 2017

02-09-2017, 07:06 PM
Greetings Agents!

This week’s State of the Game was focused on key takeaways and discussions that came from PTS 4!


Check out the stream VOD below for all the juicy details. For those of you on the move you can listen to it as a podcast (https://soundcloud.com/thedivisiongame/state-of-the-game-09022017)!


There was a maintenance (http://forums.ubi.com/showthread.php/1570828-Maintenance-February-9th-COMPLETE) this morning that performed the usual duties.

Earlier in the week we also had a maintenance on the PTS servers to deploy the final iteration. You can read about the full changes here (http://forums.ubi.com/showthread.php/1569816-Patch-Notes-–-PTS-4-–-February-7th)!

Based on the feedback and data from PTS 4 that the community provided us, we’ve made a few additional changes to Last Stand. Make sure you watch the VOD (https://www.twitch.tv/videos/120826650) or podcast (https://soundcloud.com/thedivisiongame/state-of-the-game-09022017)from the stream to hear it directly from Lead Designer Keith Evans!


The PTS will wrap up Friday, February 10th. As this happens, we want to thank everyone who has taken part in not only the PTS, but also in providing any feedback and suggestions. We’ve had a huge amount of enthusing from the community and your level of involvement and activity over the past few weeks has been absolutely awesome!

We don’t have a release date for Last Stand and Update 1.6 just yet, but if you have any ideas floating around in your head, come on over to the forums (http://forums.ubi.com/forumdisplay.php/498-The-Division) and let us know!



We are aware of the discussions surrounding lag and general latency reports. We understand the frustration and our goal is to provide the best experience of possible in every aspect of the game. This is being looked into and as soon as we have any news to share, we will.


During the PTS we tested a change that blocked you from being able to sprint while reloading. We saw two polarized opinions on the change, however we have decided that now is not the right time for such a big change. Trying it out on the PTS provided us with a huge amount of information and may be something we implement in the future when we have better support for it.

Until next time!

The Division Dev Team