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Taylortony
03-23-2004, 11:43 AM
When you now fly through cloud the aircraft actually dissapears bar a slight reflection of the canopy, unlike before when the back end would remain in view ( Externally )

We all know the prop now windmills correctly etc, not only that but it appears to vary as the engine is coming up on the cylinder compressions... but if you wanna see a cool little thing they have done, fly the spit at a bit of height and shut down the engine, when you restart it, the torque rotates the aircraft in the opposite direction to the prop rotation as it cranks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif cool touch..

Taylortony
03-23-2004, 11:43 AM
When you now fly through cloud the aircraft actually dissapears bar a slight reflection of the canopy, unlike before when the back end would remain in view ( Externally )

We all know the prop now windmills correctly etc, not only that but it appears to vary as the engine is coming up on the cylinder compressions... but if you wanna see a cool little thing they have done, fly the spit at a bit of height and shut down the engine, when you restart it, the torque rotates the aircraft in the opposite direction to the prop rotation as it cranks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif cool touch..

adlabs6
03-23-2004, 11:51 AM
I hadn't noticed that, but I remember clearly that the tailplane or the wingtip would "stick out" of the cloud in previous versions.

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SeaFireLIV
03-23-2004, 11:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Taylortony:
We all know the prop now windmills correctly etc, not only that but it appears to vary as the engine is coming up on the cylinder compressions... but if you wanna see a cool little thing they have done, fly the spit at a bit of height and shut down the engine, when you restart it, the torque rotates the aircraft in the opposite direction to the prop rotation as it cranks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif cool touch..<HR></BLOCKQUOTE>

A lot of these options I haven`t noticed (but that`s cos there`s so much to this sim). I have noticed the variance in the prop as the engine powers up- a great touch of realism I think.

pik_as
03-23-2004, 02:39 PM
One thing I don't get. You can throttle back in the Spit, actually other airplanes as well, and the damn engine keeps screaming away. What the....? It's like the prop controls the engine. So the windmilling forces are stronger than the compression? Well, it is only a Merlin after all......

El Turo
03-23-2004, 02:50 PM
Your "prop pitch" is actually attempting to control what is more accurately described as your RPM in most Allied kites.

So, if you keep your "prop pitch" set at 100%, you'll see high RPMs being generated.

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adlabs6
03-23-2004, 03:15 PM
Yes, and as far as I can tell, the sound effects aren't really separate for the engine power and prop speed. Even at idle, you get the same sound as when at full throttle, because the sound effect is tied to the RPM it seems, not the engine cylinders banging away.

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