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MathiasCB
01-23-2017, 07:36 PM
Hello, everyone, and welcome to another installment of yet another Hall of Heroes community guide!

This time we take a basic look at the frightening ways of the Berserker and hopefully, you will learn something new!

The guide before us today has been written by spincess MathiasCB and the oh so handsome and glorious, MisterWillow!

The gifs in this guide were elegantly provided by Draxel who worked hard to make them, we would not be able to do this without him!

Enough introductions, let us get to it!


http://i65.tinypic.com/24vl11y.png

Berserker Basics

Fear and rage are what the Berserker brings to the battlefield. Fear for their enemies and rage for themselves. Wielding dual axes, they remain relentless in their onslaught, and cut down any who stand before them with unbridled brutality.

http://i68.tinypic.com/10ykgmp.jpg

Berserker Strengths

Viking strength is a force to be reckoned with, and the Berserker proves that with their ferocious methods of keeping relentless pressure on opponents. Between their ability to string together an almost endless series of attacks, and their aptitude at evading attacks and immediately countering, plus their raw power and speed, the Berserker has the potential to overwhelm an opponent with a flurry of attacks, rendering them a panic-stricken mess while in combat and a corpse in less time than it takes to finish a horn-full of mead.

The Berserker is unique in that their light and heavy attacks are very similar in speed, especially once you get a chain going, which can often take opponents by surprise, and every attack that lands hits hard. If you find yourself against an opponent that is inept at keeping track of the direction an attack is coming, they’re sure to be dead in a matter of moments.

In addition to their remarkable power, the Berserker also has superb agility. You can enter combat quickly and dance around your opponent, keeping them guessing on when and where you’re going to attack, get a few hits in, and get out of combat if you need to easier than most classes while covering your tracks better than any.


Berserker Weaknesses

Whilst the Berserker sure can pack a punch, can he take one? Yes, one or two would be fine. They are an Assassin after all, which means they possess a below-average health pool. This requires you to always stay on your toes and mitigate taking damage as much as possible, since you do not have all that much health to begin with.

Your Berserker is equipped with two one-handed axes, naturally your attacks will not have much reach. This requires you to stay very close to your enemy at all times when you want to dish out some damage. Even when you are low on health, the only way to win the fight is to get back in there within their reach, risking your own life yet again.


Defense Reflex

A possible weakness that requires special note is their somewhat unique guarding method. Like the other assassins, the Berserker does not have a ‘resting guard’ but rather the ‘defense reflex’, which means that you cannot have your guard resting in the same stance until you decide to switch. After a brief moment of guarding in one of the directions your guard will go back to a neutral stance. It is not something that will have too much of an impact but it is something to get used to




Berserker Moves

Light Attack - The Berserker’s light attacks are rather fast even when comparing to other characters with fast light attacks. Whilst each attack doesn’t pack too much of a punch, they are still very useful for simple things like giving your opponent a quick love-tap to just remind them to not take you lightly.

Heavy Attack - The Berserker’s heavy attack is pretty average, whilst it does quite the bit of damage it is not always a good move on it’s own. You’ll be mostly using it as a finisher or within other chain moves. The top heavy is a bit special, you lift your two axes above your head and you throw a devastating attack that deals a good amount of damage, however, you cannot follow it up with anything.

Bear Mauler (Heavy Chain) - Your heavy chain consist of three heavy attacks in succession. To utilise the full three hit combo you will have to do the first two attacks to either the left or right as a top heavy is always a finisher. One thing to note that while heavy attack chain is pretty slow for all of the characters, this three hit chain has a decent speed. It is still risky to go for the full chain, but if you were to land the full combo, it will reward you with a huge amount of damage.


http://imgur.com/8R6r1Cq.gif

Dance of the Paired Blades (Infinite Chain) -‘The ‘bread and butter’ of the Berserker. In short, this chain is a combination of basic attacks that you can do an infinite amount of times as long as you retain even an ounce of stamina. The infinite chain is more or less the core of the character, and you have multiple other moves which you can use as a starter for the chain. This is also the primary means for triggering your Dauntless passive. You are able to produce this chain by simply alternating between Light attacks and Heavy attacks.


http://imgur.com/PbvW7D7.gif

Infinite Chain Finisher - The finisher is produced by simply throwing a heavy attack in the top stance. It is not very fast but it deals a huge amount of damage. It is a high risk but has a even higher reward if it were to be successful.


http://imgur.com/9rfVOts.gif

Infinite Uniterruptible Chain (Dauntless) - An important element of the infinite chain, and a skill unique to the Berserker is the Dauntless passive. After 4 consecutive attacks you will activate Dauntless, which grants you hyper armour on each hit and reduced stamina per attack. Note that if you stop attacking for a brief moment, get parried, or are otherwise interrupted, Dauntless will end. The passive continues only if you can keep up your chain.


http://imgur.com/qRr8Dqk.gif

Zone Attack - The Berserker’s Zone Attack consists of four consecutive swings on your right hand side, resulting from an extended spin. They don’t deal all that much damage on their own, but if you manage to land a full zone attack, you would be able to chip off a good amount of health. It’s a great move to clear away unwanted minions as it both covers some distance while also able to take out a good number of minions. The first strike is also pretty fast which makes it fairly viable against other players, and can be used in a pinch for crowd control purposes.


http://imgur.com/fRakUJv.gif

Boar Rush (Rushing slash) - This move is quite simple and easy, all you have to do is to sprint and press Heavy attack. There’s not much else to it. It’s a good move against unsuspecting opponents as it is a heavy attack and does a good amount of damage. However, It is not particularly fast so trying to do it on an enemy that’s aware of you will not do you too much good most of the time.


http://imgur.com/AOTVBDI.gif




Berserker Specials

Guard break & Deflect - You might be wondering why something as simple as a guard break is being brought up together with deflect. In fact, they are almost the same thing, with a few key differences.

To start off with, the deflect is a move that is unique to characters in the Assassin class, and is an alternate way to counter an incoming enemy attack. To produce a deflect you have to dash into the enemy’s attack, with about the same timing as that of a parry.


http://imgur.com/XxydkEx.gif

When deflecting with the Berserker, no additional button inputs are necessary. What happens is that you get a free guard break on your enemy---or rather, a free ‘mini guard break’ as it is in fact a weaker version of the usual guard break. You will not get the beautiful and deadly free hits that you could get out of a normal guard break but you can still freely throw people around to your liking. Throw someone into a wall however and you are granted a free heavy hit.


http://imgur.com/4NEROe0.gif

An important thing to note about the Berserker is that if you successfully guard break your enemy and then throw them, you will deal a slight amount of damage.

Head crusher (Jumping split strike) - This is a dashing Heavy attack that produces a decent amount of damage while also covering a large distance. Prior to the actual strike you are also granted hyper armor. To make this move happen, you simply have to dash forward and press to do a Heavy attack and the rest will handle itself.

It’s quite a simple move when one thinks about it, and fairly well telegraphed to boot, but do not worry, you will actually be surprised with how many times it actually goes through!


http://imgur.com/Q4wjwMY.gif

Spin chop - This is one of the moves you will come to get used to very fast as you are going to be using it a lot in a huge range of different situations, whether it be in an aggressive style or a counter-attacking initiative.

Just as it sounds, you spin, then chop. Sounds easy right? All you have to do is to dash to one side and throw a Light attack. Your strike will happen in the same direction you dash, so doing this to the left would mean you are attacking on the left, same for the right side.


http://imgur.com/RdlZ442.gif

Head slicer - Pretty much like the spin chop but you do it forward instead, dash forward and light attack. It has a difference though when comparing to the spin chop. For a brief moment you gain hyper armor just before you strike, which makes this a very viable move when you want to trade damage with someone and then grab the advantage of not flinching at att whilst your opponent in staggered by the damage.


http://imgur.com/7eA89Fu.gif

Chain Starter - The best feature of these moves (demonstrated above) is that you can always follow up with with your infinite chain, just continue with a Heavy attack and you are all set to continue the chain.

Slashing rush - Definitely one of the Berserkers most underrated moves, as with this move you can create a safe distance between you and your enemy, while at the same time punish them if they try to make a move on you. An easy way to explain the move is saying it’s the ‘reverse Zone attack’.


http://i.imgur.com/pECWF4E.gif

It should be noted, though, that this manoeuvre does have some slight differences to the standard zone attack. First off, it consists of three consecutive spins which all deal damage equal to a light attack. Second, In between the first and the second strike your character is granted a brief moment of hyper armor. Third, it takes a surprisingly low amount of stamina to perform. Last but not least, you can follow it up with going straight into your infinite chain. If there is an enemy close enough of course.


http://imgur.com/he5bCIi.gif

To produce this move you simply need to press to heavy and light attack just like the Zone attack but at the same time you need to tell your character to go backwards. As an example, on the controller, left stick down, Light + Heavy.

Cancel Attacks (Dodge cancel) - Something unique to the Berserker is their ability to cancel their basic attacks with a dodge, both Heavy and Light attacks. This means that you have two ways of feinting your attacks, which also gives you another tool to utilise both in aggressive ways and defensive ways.


http://imgur.com/Goh6P7R.gif

To portray an example where this might be especially useful, if you find yourself in a situation where you are throwing an attack that you come to regret, you can simply dash in any direction, which will cancel your attack and instantly create some distance or reposition yourself.

Close Combat - Another unique thing to the berserker is that if you were to miss pretty much any of your attacks you will be able to cancel it with either a dodge or even the zone attack. This includes chains and the head crusher. Consider throwing a fake attack which is supposed to miss, then follow it up with a cancel.




Berserker Defense

http://i63.tinypic.com/2rwxh0m.jpg

With the Berserker’s intense offense, you might be wondering where exactly defense factors in, or even why you’d want to ever be on the defensive while playing them. You shouldn’t be arrogant enough to expect to simply be able to plough your way through every situation simply by throwing attacks, however, and like the other Assassins, the Berserker benefits from several different defensive options---standard block and parry, but also the evasive Spin Chop and punishing Deflect---and they can all be utilised in just about any scenario. There is always a time to save yourself from damage, however brief it might be.

The most obvious instance of when to play less like a being of blind rage and more intelligently, or even cautiously, is when fighting multiple opponents. You can, of course, bide your time with the standard block, parry, wait for an opening, and either briefly retreat or get a hit or two in until either they’re dead or you’re dead, but that’s a bit uninspired and dull for the very embodiment of enthusiasm you are supposed to be controlling. Instead, use your mobility to your advantage and instead of simply blocking an incoming attack, throw the occasional Spin Chop into the mix. This will both avoid damage to yourself and deal damage to your opponent with the added benefit of repositioning yourself to (hopefully) a more beneficial spot in relation to the secondary opponent(s). If you find yourself overwhelmed, you can use your zone attack to create some space, or alternatively, use the Slashing Rush to cover a retreat. Deflect is both a blessing and a curse, however. On the one hand, should you deflect while fighting multiple opponents---and this is true of all Assassins, but is especially egregious in the Berserker’s case because of how long it lasts---you open yourself up to damage from the secondary opponent(s). On the other hand, should you find yourself with favourable positioning, you can use the deflect to guard break one opponent and toss them into another, staggering both, and creating an opening for a free hit.

In a 1v1 situation, your defensive strategy should depend on your opponent. If they are especially good at blocking, it might be a good idea to restrain yourself and wait for an attack to be thrown your direction and retaliate with either a Spin Chob or a Deflect. This is especially true when fighting the Conqueror, who can put a full-stop on your infinite chain no matter if they block a light or a heavy attack.


Berserker Offense

http://i67.tinypic.com/ibi33l.jpg

As so delicately alluded to at the beginning, the real strength of the Berserker lies within his offensive capabilities, and as you probably noticed in the previous section, most of the Berserkers defense has an immediate transition into openings for offensive manoeuvres. Defend and attack in one simultaneous move and then with ferocious strength take control of the fight.

As said before, the Infinite Chain is the ‘bread and butter’ of the Berserker and the primary expression of his frenzied style, but before releasing the beast, make sure you have a decent opening and use the correct tools. Spin Chops are one of the best openers, and from there you can transition directly into an Infinite Chain and start punishing the puny life form who dares stand in your path. You can also bait an opponent into range by beginning your Infinite Chain while slightly out of reach---you’ll be amazed how many will walk right into your series of strikes. You can also make opponents drop their guard by using a Slashing Rush to imitate a retreat, only to jump immediately back into the fray with a Jumping Split Strike.

Guard break them and throw them into a wall, introduce them to your two axes by greeting their face with a top heavy. Always be mindful of your surroundings, as anything around you is a potential tool to utilise in expressing your aggression. Walls, spikes and other traps are all in your favour since you can guarantee a throw with your Deflect.

Whatever you do with your Berserker---whether it be to retreat, reposition, defend or attack---you will always be able to dish out some damage thanks to all the different offensive capabilities that the character has. And while it’s important to be somewhat cautious and collected in doling out punishment, since you’re not able to take too many hits, you can definitely turn the tide of a battle with options of counterattacking and end fights decisively through sheer ferocity.




Thanks for reading our guide and we hope to see you on the battlefield warriors! If you have further questions or would simply like to discuss further, you can join the Hall of Heroes discord by clicking the shield below.


http://i68.tinypic.com/14tlaop.png (https://discord.gg/vzqMAyf)

And be sure to check out the other guides by the HoH and other community members below.

Guide to the Warden (http://forums.ubi.com/showthread.php/1487785-Hall-of-Heroes-Warden-Guide-Forums) + Advanced mechanics (http://forums.ubi.com/showthread.php/1526129-Hall-of-Heroes-Advanced-mechanics-The-Warden)

Guide to the Kensei (http://forums.ubi.com/showthread.php/1491253-Hall-of-Heroes-Kensei-Guide-Forums)

Guide to the Orochi (http://forums.ubi.com/showthread.php/1509277-Hall-of-Heroes-Orochi-Guide-Forums)

Guide to the Raider (http://forums.ubi.com/showthread.php/1499952-Hall-of-Heroes-Raider-Guide)

Guide to the Warlord (http://forums.ubi.com/showthread.php/1546959-Hall-of-Heroes-Warlord-Guide)

Guide to Feints (http://forums.ubi.com/showthread.php/1504115-Hall-of-Heroes-s-Guide-to-Feints-Forums)

Guide to Dominion (http://forums.ubi.com/showthread.php/1526800-Hall-of-Heroes-Guide-to-Dominion)

Guide to Faction War (http://forums.ubi.com/showthread.php/1534055-Hall-of-Heroes-Guide-to-Faction-War?)

Also, check out our buddies over at the FHL with their berserker guide (http://forums.ubi.com/showthread.php/1515392-For-Honor-Legends-Berserker-Guide)

Here is a another community guide by the community member MercuryX2 based on the Conqueror (http://forums.ubi.com/showthread.php/1516042-Very-Basic-Conqueror-Tips)

And another Conqueror Guide (http://forums.ubi.com/showthread.php/1533679-El-Conquistador!) by ZenBear

MisterWillow
01-23-2017, 07:41 PM
Freakin' FINALLY Mathias! What took you so long!? ;)

Fatal-Feit
01-23-2017, 07:48 PM
Freakin' FINALLY Mathias! What took you so long!? ;)

The wait was clearly worth it. :D

Dez_troi_aR
01-23-2017, 07:57 PM
Nice. This will help me to understand what i just killed, during the beta !

MathiasCB
01-23-2017, 08:47 PM
Freakin' FINALLY Mathias! What took you so long!? ;)

Uh... Quite a few too many breaks for fika and surströmming I persume..? :rolleyes:

P.S You're also part of this, what took YOU so long?!

PAN_1972
01-24-2017, 07:39 AM
Great guide, thx for this Mathias! ��

evil_platypus
01-24-2017, 07:53 AM
Nice guide, thanks! I'm curious how you think the Berserker and particularly the infinite chain will hold up as people improve and get better at blocking. I would think the ability to feint light and heavy attacks with dash will help with the first hit, but will you be able to get the infinite chain going against more skilled players?

Razor__Fox
01-24-2017, 11:59 AM
Blocked perhaps but its very hard to parry a berserker in full flight. if you get a heavy blocked the combo continues, if its a light you get stopped which isnt the end of the world, you just reset and begin your attack again when you get a chance. A good berserker is like getting attacked by a woodchipper.

MathiasCB
01-24-2017, 02:42 PM
Nice guide, thanks! I'm curious how you think the Berserker and particularly the infinite chain will hold up as people improve and get better at blocking. I would think the ability to feint light and heavy attacks with dash will help with the first hit, but will you be able to get the infinite chain going against more skilled players?

Just as Razor elegantly explained, parrying the infinite combo is one of the harder things to do, blocking is definitely more likely. However, since you're asking about players who've imrpoved a bit. Infinite chain is just as much of a risk as it is rewarding. Personally, I've started to utilise infinite chain less and less. Aiming more towards a mindgame rather. More feints and more tricks.

After a spin chop, even against better players it's not too hard to land another heavy, the light after the heavy also sometimes land because it's pretty darn fast. After that light, facing a better player will definitely be able to parry your next heavy, instead of letting that lasy heavy rip, consider feinting it. Then, throw a heavy in the opposite direction, but then dash out of that one straight into a spin chop. I'll portray an example for you.

Enemy throws attack on your left > Spin chop right side > Follow up with heavy left > Light attack right > Heavy left > Feint it > Heavy right > Feint with dash to left > Spin chop > If stamina allows, repeat.

This is a very effective ''custom combo'' as I'd like to call it. Just get used to the feints as the zerk has amazing feint potential.

To give you a good visual example of how nice the Feint game can be, I'll throw in a video of the community livestream, where one of the devs does a great job when feinting heavy attacks into simple light attacks.

https://youtu.be/mHFDzxapJ8I?t=1h35m50s
As it turns out it wouldn't start at the correct time for some reason, i'm throwing in a link instead.

Aarpian
01-24-2017, 02:59 PM
Wait, you can do a dash attack with the same dash you use to feint?
Holy crap that's ridonkulous

evil_platypus
01-24-2017, 06:04 PM
Thanks for the replies Razor and Mathias! The Berserker is one of three characters I'm wanting to split time between after the last test, good to know there's still plenty you can do with him, even at higher levels of play.

Altair_Snake
01-25-2017, 03:35 PM
Thanks for the guide. Any comments on the change to the deflect mechanics? Is it easier or harder, now?

MathiasCB
01-25-2017, 03:51 PM
Thanks for the guide. Any comments on the change to the deflect mechanics? Is it easier or harder, now?

The deflects now is harder to perform as you put youself in a much greater risk than before, timing is also a little bit rougher.
It goes for pretty much all of the assassins right now that the deflect is underwhelming. In most of the cases now, you're better off parrying.

What they did to deflects was to simply make them harder to perform but not really change what happens when you deflect. What made deflects so strong was how easy they were to pull off, the actions after wasn't all that rewarding. However, the zerk probably has the strongest deflect right now because it can be situationally useful. Depending on if you have a wall close or not. Also, if you're fighting multiple opponents at once, being able to skip some time by deflecting right into a mini GB could prove to be beneficial instead of parrying into a GB, simply because deflect takes less time to perform as a whole.

So, whilst the deflect got trickier to use, it does not match up to a parry. One should still practice deflecting as it could be useful at times, especially for the berserker. Also good to feel comfortable with it so that in the future if deflects were to get buffed, you've already got it down.

As it is right now. Parry > Deflect.

Cynath.
01-26-2017, 04:12 AM
great guide.

fem zerkers are the worst though.

MisterWillow
01-26-2017, 05:44 AM
fem zerkers are the worst though.

https://media.giphy.com/media/6M25kO8ulQA24/giphy.gif

MathiasCB
01-26-2017, 02:02 PM
great guide.

fem zerkers are the worst though.

https://68.media.tumblr.com/63b52cf73baec12a9d2eb20533c92e3f/tumblr_mp5wzfJnjH1su7sauo1_500.gif

Xiellify
01-27-2017, 04:57 AM
Thanks for the guide, I'm still trying the Berserker in brawl mode and it's a hella fun. Much cooler if I can actually execute a smart combo and not just me pressing all the buttons hoping to hit haha. XD

H0lyDuck
01-29-2017, 10:24 PM
tell me how to make a trick? and cancel ability?

QuixOptic
01-30-2017, 06:05 AM
I learned a few things there and have literally only played Serker for 20+ hours. One thing I'd add is that while with most other characters block and parry are your best friends, but with a berserker learning to dodge and time dodges will let you chip off health from really skilled players.

I don't find the deflect hard to grab and really if you are dodging/rolling out of any combos you have quick ways to close the distance again without risking that much. Quick lunge after a roll out into a spin chop, guard break, to a heavy, dodge out is hard to counter. You don't have to sit in and try to do a massive amount damage which is damn near impossible against anyone besides another assassian if they are any good.

Deuzerre_OS
02-01-2017, 12:10 AM
Defense Reflex

A possible weakness that requires special note is their somewhat unique guarding method. Like the other assassins, the Berserker does not have a ‘resting guard’ but rather the ‘defense reflex’, which means that you cannot have your guard resting in the same stance until you decide to switch. After a brief moment of guarding in one of the directions your guard will go back to a neutral stance. It is not something that will have too much of an impact but it is something to get used to

Does that mean that if I see a berzerker/assassin in a defensive stance, I can relatively safely attack him on this side since he'll ahve to change his defensive stance and get back to that stance to counter the attack?

MathiasCB
02-02-2017, 02:29 PM
Does that mean that if I see a berzerker/assassin in a defensive stance, I can relatively safely attack him on this side since he'll ahve to change his defensive stance and get back to that stance to counter the attack?

Hm... You're not wrong, not at all. That should work just fine, but to be able to pull off the timing for you would be really hard, but not impossible.
It's not very hard for an assassin to enter the stance again. Rather than changing stance completely they can just apply the same stance again. For people who hold their guard in the same stance for too long and is an assassin, definitely punishable.

Short answer would be: Yes, it's possible. However, probably hard to pull off and you're at a greater risk of getting parried.

MathiasCB
02-07-2017, 04:00 PM
Hi there everyone who's reading!


I'd just like to let everyone know that the guide has been updated since a few things has changed. Better names has been granted to most of the moves and it would be a shame if they weren't corrected. Some things has been added and changed. I will provde a little changelog for those who does not feel like reading up on everything again. Feel free to do it thought! ;)




Updated Names
Heavy Chain has been changed to Bear Mauler
Rushing Slash has been changed to Boar Rush
Infinite chain has been changed to Dance of the Paired Blades (For simplicity, in the guide it will still be referred to as Infinite chain)
Dauntless has been changed to Infinite Uninterruptible Chain (For simplicity, in the guide it will still be referred to as Dauntless)
Jumping split strike has been changed to Head Crusher
Dodge cancel has been changed to its original name, Cancel Attacks

Updated segments
Heavy Attack - The Berserker’s heavy attack is pretty average, whilst it does quite the bit of damage it is not always a good move on it’s own. You’ll be mostly using it as a finisher or within other chain moves. The top heavy is a bit special, you lift your two axes above your head and you throw a devastating attack that deals a good amount of damage, however, you cannot follow it up with anything.

Added segments
Head slicer - Pretty much like the spin chop but you do it forward instead, dash forward and light attack. It has a difference though when comparing to the spin chop. For a brief moment you gain hyper armor just before you strike, which makes this a very viable move when you want to trade damage with someone and then grab the advantage of not flinching at att whilst your opponent in staggered by the damage.
Infinite Chain Finisher - The finisher is produced by simply throwing a heavy attack in the top stance. It is not very fast but it deals a huge amount of damage. It is a high risk but has a even higher reward if it were to be successful.
Close Combat - Another unique thing to the berserker is that if you were to miss pretty much any of your attacks you will be able to cancel it with either a dodge or even the zone attack. This includes chains and the head crusher. Consider throwing a fake attack which is supposed to miss, then follow it up with a cancel.


Added Name
Being able to follow up spin chops and head slicer with infinite chain was granted a name. It is now called Chain Starter





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Braegulfer
02-09-2017, 12:49 AM
Amazing guide mate, thanks so much for taking the time to compile and post this.

sk1pjack
02-10-2017, 11:59 AM
What is the best follow-up after a guard break/grab? If I'm close to a wall I can always follow-up with a heavy attack but what if there is no wall close? what is the best thing to do?

Velkamit
02-11-2017, 05:25 PM
sk1pjack if they are low stamina you want to punch them.

If they are a good player use a light attack, if they are a bit worse use a heavy.

MathiasCB
02-12-2017, 01:43 PM
Amazing guide mate, thanks so much for taking the time to compile and post this.

Thank you! We're all super happy to hear this ! Glad you enjoyed it! :D


What is the best follow-up after a guard break/grab? If I'm close to a wall I can always follow-up with a heavy attack but what if there is no wall close? what is the best thing to do?

Side heavy! After a GB you are guaranteed a side heavy as the berserker!

Consider doing the following: GB > Left heavy > Right heavy feint > GB > Left heavy > Right heavy feint > Left light attack

I rarely use walls right now even if I can, too many are falling for this ''custom combo''. Be wary of other assassins who might do a dash attack, which will take priotiy over your second GB.
Try to start this through a parry.

EDIT: Added example.

https://clips.twitch.tv/mathiascb/ExpensiveEagleDatSheffy

JepsenDK
02-15-2017, 04:40 AM
What is the best thing to do after deflecting an opponent when not near a wall or ledge?

MathiasCB
02-19-2017, 03:22 PM
What is the best thing to do after deflecting an opponent when not near a wall or ledge?

Light attack! You'll be guaranteed one light. If you know that your opponent is weak towards guardbreaks, follow up the light with a heavy feint into a GB and enjoy another free hit, this time a side heavy. ;)

MrKnoxious
02-20-2017, 03:30 AM
So does anyone play this hero at a highish level of play? There's some great tips in this thread and ofc the original post but I still feel like its staggeringly difficult to play this class as effectively as say, a Kensei.

edit: if anyone has good vids of someone playing this guy at a high level i'd love a link. Truetalent played a very short stint of zerk but stopped quite quickly and the only combat's he recorded were vs another zerker...

Jarnhand
02-20-2017, 10:19 AM
The fundamental flaw with the Berserker class is that its class defining feature is useless outside of playing vs people new to the game, so the whole concept of the class is broken. Playing vs anyone above a new player, and the class feature will never ever come into play, again; plain broken class!
Who would ever play this class if it clearly stated on the class selection that this class special class feature will almost never ever trigger?..

Jarnhand
02-20-2017, 10:23 AM
So does anyone play this hero at a highish level of play? There's some great tips in this thread and ofc the original post but I still feel like its staggeringly difficult to play this class as effectively as say, a Kensei.

edit: if anyone has good vids of someone playing this guy at a high level i'd love a link. Truetalent played a very short stint of zerk but stopped quite quickly and the only combat's he recorded were vs another zerker...

It has been clearly stated by high skilled players this class is low tier (only extremely subjective players would deny this), not even remotely viable vs good players, and over all is trash tier. It will get slightly better with the upcomming change to their light attack, but the class concept will still be broken due to how easily attack chains are interrupted in this game.

Oh and btw Truetalet is a really good player, and he gave up both the Berserker and the Raider very fast!

MathiasCB
02-20-2017, 02:56 PM
So does anyone play this hero at a highish level of play? There's some great tips in this thread and ofc the original post but I still feel like its staggeringly difficult to play this class as effectively as say, a Kensei.

edit: if anyone has good vids of someone playing this guy at a high level i'd love a link. Truetalent played a very short stint of zerk but stopped quite quickly and the only combat's he recorded were vs another zerker...

The zerk has never really been one of the popular characters, which sadly makes it a little bit more rare to find zerks that really stand out. Why the character is perceived as less fitting for higher levels of play is probably because of the kit that it has, which is a very basic kit. What people tend to miss out on is that with a little ceartivity the kit it has can be made much more fitting for plays at a higher level. A very basic example would be mixing up with feints, still very basic, yes, but especially profitable for a zerk.

What also could be explained with how you can be creative is simply by starting doing double feints, once again, very basic. However, double feinting is still not commonly used. One reason to why it isn't is because of how much stamina it takes just to land one hit. This is why I've always recommended people to go for a stamina build on their gear as a berserker. Screw damage, screw defense, stamina first. This kind of applies for all the assassins as their feints come out rather quick, having that extra stamina to allow one extra feint will make all the difference.

To provide another example when it comes to feints and the berserker, tag up with a friend in a custom duel with no damage and start experimenting a lot with the zerk feints and get a good grip on each and every animation after each and every feint. Ask yourself a few questions and then find the answers. Which feint would you use to best follow up with a guard break? Which light comes out faster? How can I start mixing up my gameplay with the Slashing rush? How can I trick my opponent the easiest way with the Close Combat passive?

Every time anyone would miss and attack, it's the perfect time to retaliate, right? Not against the zerk thanks to 'close combat'. Most players go for a guard break if you completely wiff a heavy attack in front of them. Even in higher tier of play. Use this to your advantage. Throw out a heavy in front of them intetionally missing it, to only dash out into a spin chop or a zone attack.

I know that everything I have said right now might come out as basic stuff. Yes, it is basic but it's up to each and every zerk to use their imagination and creativity to allow the basic kit that the zerk has to compete with the 'higher tier'


As for someone who has footage of good zerk plays, I've highlighted this dude so many times now and I'll keep doing it because he's a great guy and a great zerk.
Go check out Rukio's twitch channel (https://www.twitch.tv/ruikio). Lot's of zerk. Good zerk.