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View Full Version : Whats now with FW200 Flyable?



BBB_PzGrenni
01-22-2004, 08:22 AM
Oleg,can you explain if there is ANY chance to add the Cockpit for the FW200? Or anyone else?

If it's not possible,maybe later or why never/not?

Thnx for any response!

BBB_PzGrenni
01-22-2004, 08:22 AM
Oleg,can you explain if there is ANY chance to add the Cockpit for the FW200? Or anyone else?

If it's not possible,maybe later or why never/not?

Thnx for any response!

necrobaron
01-22-2004, 08:41 AM
Well,Kami did the internal for the Fw-200(cockpit and gunner stations),but inexplicably said later that the Fw-200 will never be flyable. He has yet to offer an explanation....http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

VW-IceFire
01-22-2004, 02:16 PM
He was very cryptic about the whole affair. Goodness knows why...but oh well.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg

LeadSpitter_
01-23-2004, 03:42 PM
as far as I know it didnt pass olegs quality, i think the condor pit was the same quality as the mig3u p51 p40 p47 which are not high quality like the me262 109 190 and some of the new dev planes like the tempest bf110 with lots of alpha cuts.

Its time dogfighting flight sims do not have any AI only nonflyable for the user, or at least make a way to fly them with the nocockpitview rather then all of us flying them from externals only.

A.K.Davis
01-23-2004, 04:15 PM
I suspect it was rather a lack of internal references. Other than the forward cockpit view (which seemed well done) all I ever saw were a few shots of the gunner stations which were very lacking in detail. I don't remember ever seeing the view back from the cockpit, for example. Since the interior of the Fw-200 was largely open, it would take pretty detailed references to recreate.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
as far as I know it didnt pass olegs quality, i think the condor pit was the same quality as the mig3u p51 p40 p47 which are not high quality like the me262 109 190 and some of the new dev planes like the tempest bf110 with lots of alpha cuts.<HR></BLOCKQUOTE>

Ha!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Its time dogfighting flight sims do not have any AI only nonflyable for the user, or at least make a way to fly them with the nocockpitview rather then all of us flying them from externals only.<HR></BLOCKQUOTE>

On one hand you criticize others' hard work on cockpits, then you turn around and say that cockpits aren't even important, that Oleg should just make things flyable with arcade views.

The thing that makes Il-2 great is that nothing is done half-***. Personally, I deeply respect Oleg for sticking to the philosophy "if you can't do things right, don't do them at all."

--AKD

http://www.flyingpug.com/pugline2.jpg

necrobaron
01-23-2004, 07:14 PM
I dunno,to me the screenies I saw of the interior looked very impressive. I wonder if perhaps the poly count was too high.... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

LeadSpitter_
01-25-2004, 05:44 PM
akd oleg said he will not make ais with the nocockpit view gunsite, because we arent suppost to fly them.

But the fact is alot of servers have them and people are flying them in externals so whats the point of not having a internal no pit view for them. The host can always not allow them in his server.

Of course cockpits are important, and who the hell am I criticizing? Im defending thier hard work and think it belongs in there game, the planes with no pits should have a nocockpit view with gunsite until they are modeled so they can be flown in servers with externals off, but since you dont fly those settings akd you wouldnt have realized that.


:quote:

The thing that makes Il-2 great is that nothing is done half-***. Personally, I deeply respect Oleg for sticking to the philosophy "if you can't do things right, don't do them at all."

--AKD

Hmm fms changing drastically from patch to patch, many attemps at sound improvement, glitches muchs tears in cockpits performace at high alt.

In my eyes this sim is only half done and hope improvement continues which 1c seems to be doing slowly buy surely.

Seeing all your 190 whine posts im suprised you can say somthing like that

http://www.geocities.com/leadspittersig/LSIG.txt
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JHAT__
01-25-2004, 06:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
as far as I know it didnt pass olegs quality, i think the condor pit was the same quality as the mig3u p51 p40 p47 which are not high quality like the me262 109 190 and some of the new dev planes like the tempest bf110 with lots of alpha cuts.
<HR></BLOCKQUOTE>

So you are saying the cockpits of the P47, p51 and P40 aren t good/ Why don t you try to make one yourself? I wonder who made the textures for the P47 and didn t get any credits for his work.. it might have been because it looked so crappy...

JHAT

[This message was edited by JHAT__ on Sun January 25 2004 at 05:41 PM.]

p1ngu666
01-25-2004, 06:49 PM
the p47? wasnt that done by a french guy.
i wouldnt mind a bad looking cockpit for the fw200

JHAT__
01-25-2004, 07:19 PM
French guy? hehehe No, the whole P47 (all of them) were made by two brazilians, me and WPedr„0.. I ddi the textures and never got any credits for my work...

p1ngu666
01-26-2004, 08:32 AM
oh..
that sucks :\
well, i like em http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

LEXX_Luthor
01-26-2004, 12:12 PM
Found it....

---> http://www.netwings.org/dcforum/DCForumID43/671.html



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ZG77_Nagual
01-26-2004, 12:30 PM
Some of us remember who did the P47 - and greatly appreciate it. I do not see the quality argument. The p47s had a HUGE cockpit - with lots of room in it - this is why not much appears in the standard forward gunsight view. The 190s and 262 had very nicely laid out ergonomic cockpits - I think what you are seeing is just the difference in design - I'm sure there are some variations in overall quality but this is the second time I've seen the modelers of the '47 insulted - it's ridiculous - they did a superb job - so obviously so that I feel stupid even defending it.

VW-IceFire
01-26-2004, 12:57 PM
I think the P-40, P-47, and P-51 all have nicely detailed cockpits. The Stuka and maybe the MiG are the only two cockpits that I consider to be sort of low detail. The rest are good to excellent. Those two aside, none really stick out.

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LEXX_Luthor
01-26-2004, 01:19 PM
The MiG~3 cockpits are Perfect. Maybe because I am not FB Modder or paint schemer I don't scientifically Analyze the cockpit Art, and most of my FB time is in the FMB.

Leadspitter, Stop Whining and start skinning I-16 and SB2, they need you.

And I-16s need the "ntinos look" too. Can anybody visualize an SB2 with "ntinos" skin? Sexy.



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Captain_Avatar
01-26-2004, 03:51 PM
Some one tell me why I can't fly an R-10 or a JU-52 from the cockpit?

Personally I would love to fly all the aircraft in the game. It would be a shame if we couldn't fly a plane because the interiors like cockpits and gunner stations aren't modeled to a high standard. How about a generic cockpit panel for all the planes until a detailed one can be created? That sure would give the game some long replay value.

xanty
01-27-2004, 07:34 AM
I say no to "steriles pannnels" for any AI aircraft. Besides not having a well done FM (limited to simple AI), you can do that with EAW...FB should be a little more forward thinking.

I am sure the R-10 had a simple cockpit, easy enough for less experienced people.

I do suspect the FW200 problem comes from a different department. I did consider it of equal quality to my He-111 (But I can't check the fidelity, no refferences for it)

p1ngu666
01-27-2004, 08:48 AM
any pictures ofit?

LEXX_Luthor
01-27-2004, 11:13 AM
Captain_Avatar:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>How about a generic cockpit panel for all the planes until a detailed one can be created?<HR></BLOCKQUOTE>
Sloppy. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif Good cockpits can be made for all aircraft. I agree with the Need for flyable Ju~52, but I wouldn't want it without the Quality of our current FB cockpits. I got spoiled. Oleg will probably Demand all paratrooper positions be modded. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

btw, just realized the IL2 Field Mod has no gunner position modded for the gunner.

IL-2 Field Mod is not flyable.



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