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Antalyan
10-09-2016, 04:48 PM
Discover details about my latest released map, The Hunger Games!

PROJECT SUMMARY
Map type: big scenario map for singleplayer or hotseat multiplayer
Players: up to 6
Concept: designed to be a very unique map with various ways to victory
Final Version Release: 07/05/2018
Download: maps4heroes (http://www.maps4heroes.com/forum/opinions.php?map_id=58&game=7)

Map description
This is the improved version of the original The Hunger Games map with completely changed beginning to be much faster.
A unique concept of singleplayer/multiplayer scenario map, working only in SINGLEPLAYER & HOTSEAT due to H7 restrictions.

IMPORTANT INFORMATION
- the map is scripted for 6 players in hotseat
- it is recommended to play with random skilling for more fair game
- you should update the game to the latest version 2.21 for playing

How to set factions (they have no gameplay impact but they code the map function)!!!
- player 1 must be always human and they can choose whatever faction
- humans players in positions 2-6 must NOT CHOOSE HAVEN (haven activates scripts for playable AI)
- AI players in positions 2-6 MUST CHOOSE HAVEN
- if you want to reduce the number of players, just set them as AI + assign them any other faction than Haven, these players will lose anyway when the Hunger Games start

Main differences against version 1.0
- you can play against AI (see above)
- the preparation phase takes only one week, so the game is fast and dynamic (you get to the arena straightaway):
- fixed broken scripts

ABOUT THE MAP (recommended to read before playing)
The map is inspired by famous series written by Suzanne Collins. If you know them, some features might be familiar to you. However, it's not necessary to know the original Hunger Games at all, you can still enjoy a multiplayer map which is great I hope.

Each of 6 players controls two heroes, chosen by a community poll in autumn, and two towns from different factions (representing thus all 12 districts). All players get only ONE WEEK to prepare, to build their armies and to level up their heroes (everything in the underground). During that time, players are strictly forbidden to fight each other. Before the timer expires, they have to move to the island in the middle and teleport to the arena, where the battle will take place. Compared to the original version, this one has much faster beginning, so you get to the arena after several minutes of playing. The whole game can be finished in a while... or in many hours, it's just up to you.

As soon as the timer expires, all barriers are broken and players and heroes can start fighting until only one winner is left. There are no towns in the arena and heroes lose their beginning towns as soon as the timer expires, also their resources are set to 0. Sure there are some neutral armies, resources, artefacts and neutral locations in the arena, but they can be occupied by your enemy...

The map offers various ways to win, many hidden places and mechanics you might discover only after several games, so the replayability should be great. Additionally, the map should be completely different to the rest of multiplayer maps.

HEROES
I decided to use the feedback of the rest of the community and let them/you/ decide which heroes will fight each other in arena according to the rules above.

The survey has been finished and the most excited of you have chosen the following heroes:

Player 1
District 1 - Ella
District 2 - Fredrik

Player 2
District 3 - Darkstorm
District 4 - Reem

Player 3
District 5 - Nur
District 6 - Yrris

Player 4
District 7 - Gem
District 8 - Ludmilla

Player 5
District 9 - Christian
District 10 - Amari

Player 6
District 11 - Ciele
District 12 - Svea

SoilBurn
10-09-2016, 09:02 PM
Hey Antalyan, great idea. As a general recommendation, try to use the campaign-exclusive heroes that are otherwise not available in Skirmish maps. That would make the arena fight feel more exclusive and add some personality to it (Amari vs. Vayaron? Sign me up).

Antalyan
10-23-2016, 06:45 PM
The post has been updated with poll results & some answers to common questions.

Antalyan
11-21-2016, 07:23 PM
Almost one month after my latest response, there is a quick update:
- I researched AI possibilities a bit and as I have predicted, it would be extremely difficult to make this map for players controlled by AI too because AI does not recognize any other win & loss conditions than standart ones. It would be neccessary to script every single action of AI, and even then it would have some unfair advantages against player and it could never be equal to human players (I know it never really is but in classic games it can look like it is at least). So there will always be 6 human players neccessary to play this map. The bright side is it reflects the original THG better and also the feeling from the game should increase while playing against unpredictable opponents.
- Besides default adventure map buildings, also the ones from LTA and even several new ones (for scripts) should appear on the map.
- The rewards for winning the combat against each other were also a discussed topic. I decided for 50 Arcane Archers and 100 Lizardmen for now, sure only later testing shows if it needs to be changed.
-Strategy: Definitely, what I really don't want is to have a map where everything is decided in a few first turns. As in THG, there will be a Cornucopia in the middle of arena with some gold mine (the only one on the map) and dwellings. However, for those who don't want to join the first fights, there should be enough possibilities and sites to visit to have a chance against their "professional" opponents. So consequently with heroes fighting & collecting resources in the main Cornucopia zone, there should be longer-lasting fights for rewards hidden in different map corners. Sometimes you will need to reach certain hero level or visit some altars to obtain them. Generally, my aim is to provide the map with different possible strategies to win - sure only time shows if I succeed or not ;) I also hope the fact you control two heroes, each of them from a different faction, should enable more combinations and strategies too.
Information: Naturally, I guess you could want some more concrete information. At the current time, I can just say I have finished around 90% of scripts and 70% of map painting so I should not be much far from creating a playable version of the map, hopefully till Christmas if no major problems appear. I hope you will help me to test it then :D

Antalyan
12-13-2016, 07:40 PM
December update:
As you might have noticed, I originally planned to release this map even this year. However, as the map painting process is more time demanding than I previously expected, and as I also came up with several new ideas (like how do the feast in the arena), it's obvious now that I won't manage it on time.

So the testing version of this map should be released in very early 2017.

I wish you to enjoy the Christmas time and come back in January to see the (hopefully) finished map!

The original post has also been updated with some info & the first arena screenshot!

Antalyan
01-06-2017, 08:09 PM
Hello Heroes,
The time has finally come and the map can be released!

After months of working with buggy (but mighty) MMH7 editor, I have finally finished my work and now its up to you to test my effort!

The map has been uploaded to maps4heroes.com and hommdb.com.
As these websites have their own way of verifying the recorded maps, the exact time of availability of the map is unknown but I expect it to by in the following hours, or days at latest.

Check also the updated map information above!

As always, any feedback you can provide me is interesing for me, although some ideas simply cannot be realised of course.
Also if you have any questions, do not hesitate to ask me :)

Enjoy!

DenisTheGreat
01-06-2017, 08:29 PM
Congratulations Antalyan with the release of the map!!!

I am very exited and will certainly try it !!!

DenisTheGreat
01-08-2017, 10:57 PM
Hello Heroes,
The time has finally come and the map can be released!

After months of working with buggy (but mighty) MMH7 editor, I have finally finished my work and now its up to you to test my effort!

The map has been uploaded to maps4heroes.com and hommdb.com.
As these websites have their own way of verifying the recorded maps, the exact time of availability of the map is unknown but I expect it to by in the following hours, or days at latest.

Check also the updated map information above!

As always, any feedback you can provide me is interesing for me, although some ideas simply cannot be realised of course.
Also if you have any questions, do not hesitate to ask me :)

Enjoy!

Hi, Antalyan,
is the map already available for download on the mentioned sites ? I quickly took a look but did not find it.
To make things easier - maybe you could just put a link to the map here?

Antalyan
01-09-2017, 04:58 PM
Hi, Antalyan,
is the map already available for download on the mentioned sites ? I quickly took a look but did not find it.
To make things easier - maybe you could just put a link to the map here?
Yes, it's already on maps4heroes.com.
I updated the link :)

Just one more thing I forgot to mention before comes to my mind: if somebody breaks the rules and attacks you, replay the combat manually and you will see what's gonna happen :)

DenisTheGreat
01-10-2017, 01:05 PM
Hi Antalyan,
I tried to test the map but seems that it is not possible to do it in single.
And more - seems you must have all 6 players in order to start it.
It is very difficult now to get 6 players ready for testing a map in mp.

Is it possible to close some players and test it with less players ?

Antalyan
01-10-2017, 06:05 PM
Hi Antalyan,
I tried to test the map but seems that it is not possible to do it in single.
And more - seems you must have all 6 players in order to start it.
It is very difficult now to get 6 players ready for testing a map in mp.

Is it possible to close some players and test it with less players ?
Hi again,

The only possible way to get rid of this restriction I know about is to run the map in the hotseat mod (as you can control as many players you like there, you can also lose with some of them and thus get rid of them by attacking any guarded town.)

I was looking for various ways to make the map available with AI players too but I haven't found any as AI must always follow the basic conditions for winning which is not possible on this map. Also the game is not able (as far as I know) to recognize if the player has been chosen to be controled by human or by computer, that's why scripting AI moves is not possible either.

But closing the players - that sounds interesting enough. Maybe I could integrate the possibility to choose AI on the launching screen, and then all players controlled by AI would automatically lose. The only problem is still how to determine the heroes controlled by AI - I would not really like to accidentally integrate random human-losing script. But I will check my fresh idea you inspired me to :cool:

DenisTheGreat
01-10-2017, 07:31 PM
If at least 2 players join - then the map can start.
We tested 1 week for 3 players.
I will pm you for our first impressions.

Antalyan
02-04-2017, 05:26 PM
The version 2.0 is in progress:
- much faster preparation phase (you will be able to prepare your army within several minutes - one game week, perfect for players with less time, also much decreases the % chance of desync issues)
- a possibility to play against AI too (to be available for any amount (1-6) of human players)

To be released soon!

DenisTheGreat
02-21-2017, 08:14 AM
Hi, Antalyan,
Any news about that?
You always may count on me if you need some testing.

Antalyan
02-22-2017, 08:07 PM
Hi Denis,

I have sent you a PM about this :)

Btw. interesting new avatar

DenisTheGreat
02-23-2017, 11:29 AM
Btw. interesting new avatar

It is a mourning sign (http://i9.pixs.ru/storage/4/3/4/Izyasharik_5034450_25233434.jpg) devoted to a good player who decided to leave Heroes 7 game. I hope he will come back.

DenisTheGreat
04-21-2017, 07:26 PM
Antalyan
thank you for your time and efforts.
I think the map has really a great potential.
It was a pleasure to test it with you.
:cool:

DenisTheGreat
05-02-2017, 03:14 PM
Hi Antalyan,
any new ideas after our map testing ?
I really think this is a very interesting project and hope we can all enjoy it :cool:

Antalyan
05-02-2017, 04:49 PM
Hi Antalyan,
any new ideas after our map testing ?
I really think this is a very interesting project and hope we can all enjoy it :cool:
Hi,
Unfortunately I have no good news. I haven't found any working option for MP scripts. I have only heard about one person with similar problem to the one I am dealing with but she hasn't found the solution either.

Antalyan
05-09-2018, 05:05 PM
Important Announcement
After hundreds of hours spent working on this map, I finally found out H7 does not support Multiplayer scenario maps. Scripts simply do not work for other players.

That's why I decided to no longer continue working on this map, I've also moved to further H7 projects (such as UCP (http://www.moddb.com/mods/unoffical-community-mod-ucp) or WPU (http://wpu.worldofheroes.cz/indexEN.html).

However, I improved the map, so it can be now played both in HOTSEAT MULTIPLAYER and SINGLEPLAYER. Plus the beginning is really fast now, see the original post above.

Enjoy The Hunger Games!