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raaaid
06-07-2004, 10:06 AM
when you turn it exchanging altitude for turn you use take off flaps

when you are slow and at sea level you turn without flaps to the limit of stall or if you have your foe at your six then you put take off flaps and make scissors to make him pass you

in cfs2 at sea level you had to put it at 250 and keep turning at that speed without flaps your foe if inexperienced even in a zero would go under 200 and you would get it in three or four turns

in european air war at sea level the slower your speed while turning the more you turn

now my question is how do i turn the g6 at sea level EAW style or cfs2 style?

the answer to me seems EAW style but without flaps

any suggestions?

raaaid
06-07-2004, 10:06 AM
when you turn it exchanging altitude for turn you use take off flaps

when you are slow and at sea level you turn without flaps to the limit of stall or if you have your foe at your six then you put take off flaps and make scissors to make him pass you

in cfs2 at sea level you had to put it at 250 and keep turning at that speed without flaps your foe if inexperienced even in a zero would go under 200 and you would get it in three or four turns

in european air war at sea level the slower your speed while turning the more you turn

now my question is how do i turn the g6 at sea level EAW style or cfs2 style?

the answer to me seems EAW style but without flaps

any suggestions?

crazyivan1970
06-07-2004, 10:09 AM
Using any kinds of flaps in 109 is a bad idea, the only time i use flaps (combat ones) is in K4 to get her out of high speed dive. All 109`s turn nicely at low speed, i don`t think there is a need for flaps at all.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

El Turo
06-07-2004, 10:18 AM
I think that when you close on a smoking, wounded bandit for the final kill the game should shout a big, booming:

FINISH HIM!

That would roxxor.

Callsign "Turo" in IL2:FB & WWIIOL
______________________
This place
was once
a place
of worship
I thought,
reloading my rifle.

~V.

carguy_
06-07-2004, 10:23 AM
MAN,how thos ppl from cfs piss me off!

http://carguy.w.interia.pl/tracki/sig23d.jpg

jenikovtaw
06-07-2004, 10:23 AM
So you are at sea level in a G6 being followed by a more maneuverable opponent. What do you do? You lose all your energy using flaps, so he can go up and down and back onto you? Yes...good idea.

http://www.theartofwarfare.net/ftp/graphics/sigs/EXT-jenikovtaw.jpg

HART_dreyer
06-07-2004, 11:03 AM
109 appears to turn best at a speed of about 280-340 with combat flaps. Generally never deploy flaps below 260. I've never ever used take-off flaps or landing flaps in combat. That sounds silly.

Regards,
dreyer
the dreyer vs. Hartmann game! (http://www.dreyermachine.com/il2/)

Bluedog72
06-08-2004, 07:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by raaaid:
now my question is how do i turn the g6 at sea level EAW style or cfs2 style?


any suggestions?<HR></BLOCKQUOTE>


Quite simply......you don't.
The Gustav Six is far from it's best when turning at low speed on the deck.
If you find yourself low, slow and in front of an enemy's guns, you screwed up a few minutes back, and only pure luck is going to save your sorry butt from that point on.

F19_Ob
06-09-2004, 03:22 AM
Horizontal turns low can be done in 109's, but short time and U have to see when its not favorable anymore.
A better choice when caught low and slow is verticals,yoyo'ing and scissoring and preferably with vertical movements aswell. This way its possible to even overtake a better turning plane...but u must be able to fly to the absolute limit.(my opinion)

Like in all planes altitude is the best thing, but sometimes u have orders and objectives to follow or end up slow trying to save a friendly.
Any 109 slow is really on the defensive...but its ofcourse fun to be able to learn to handle those sitiations too......so keep turning for a while to learn the planes limits.

cheers mates

F19_Olli72
06-09-2004, 07:42 AM
Isnt it time to put the 'only boom 'n zoom' myth to rest? Theres enough sources that show 109s were used in turnfights too. Ky√¬∂sti Karhila is only one example, so what if it was 2 Mustangs or Yaks? He still outturned them, with gunpods(!) http://ubbxforums.ubi.com/images/smiley/93.gif

http://img1.photobucket.com/albums/v40/Olli72/Forgotten%20Battles/cloudtut/sig2.jpg (http://www.screenshotart.com)

Cajun76
06-09-2004, 07:49 AM
Please, whatever you do, keep her as low and slow as possible. My P-47 will never match those kinds of manuevers, screaming down on yer six @ 600-700kph, spitting lead from all 8 guns.... http://ubbxforums.ubi.com/images/smiley/59.gif

Good hunting,
Cajun76

http://img12.photobucket.com/albums/v30/Cajun76/p47nh.jpg
What if there were no hypothetical questions?

Flt-Lt-Styles
06-09-2004, 08:09 AM
You could try the old vector roll. I'm not convinced this works that well in any Il-2 game but give it a go.
Roll the 109 (or 190 - v high roll rate, so quite good) in the opposite direction to the direction you want to go, when the 'plane comes round, pull quite hard on the stick in the direction you wanted to go. You should be able to pull the stick further back than usual.