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View Full Version : Crimea41 grid AKx16 single player Campaign?



XyZspineZyX
08-30-2003, 08:57 PM
Still have flak guns in middle of runway after 1.1b have already fixed it but has this been brought up? If not.back up Crimea41Blue.mis in Dgen/ copy and past in new folder xxx. In mission/campaign/De/ than you can open in FMB, move the guns, also added a few more static planes and vehicles, to add some life to the party.

<img src="http://www.world-data-systems.com/aerofiles/albums/userpics/D13-Hamm109 copy.jpg"

XyZspineZyX
08-30-2003, 08:57 PM
Still have flak guns in middle of runway after 1.1b have already fixed it but has this been brought up? If not.back up Crimea41Blue.mis in Dgen/ copy and past in new folder xxx. In mission/campaign/De/ than you can open in FMB, move the guns, also added a few more static planes and vehicles, to add some life to the party.

<img src="http://www.world-data-systems.com/aerofiles/albums/userpics/D13-Hamm109 copy.jpg"

XyZspineZyX
09-01-2003, 01:09 PM
Referred this to Starshoy.

_____________
Ian Boys
=38=Tatarenko
Kapitan - 38. OIAE

XyZspineZyX
09-01-2003, 07:11 PM
Thanks Ionboys for your response, as you can see there's not been much interest in this! Not a mission builder myself, was just looking for a way to move the guns off the runway, but by adding a few static objects to these files and putting them back in Dgen made for a nice change of scenery. There's something else I'd like to bring up, Came across the post at SHQ by Brigstock http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=98;t=002595#000000 I've been able too add third party skins to Dgen single player campaign, but only had it work in Crimea41? I haven't seen much interest in this ether? With so much talent out there maybe you'd have better luck bringing this up? And some day we could have a small program to edit these files from desk top? Thx again

<img src="http://www.world-data-systems.com/aerofiles/albums/userpics/D13-Hamm109 copy.jpg"