View Full Version : Mysterious sound in AC1 explained

07-01-2016, 03:51 AM
I guess the Eagle vision of Altair also traced wavesounds (like Shay??) unlike the other AC games where the protag would only see through stuff.


07-01-2016, 09:33 PM
Ooh, very interesting. Nine years later and I'm still learning new things about this game. :cool:

07-02-2016, 04:16 AM
Yeah that's right! This is also works in those Informant/mini-assassination investigations, as you get closer to the targets the sound becomes louder, but is muffled when you're farther. Useful when playing w/o hud.

In ACU I think they only used that sound effect when you're close to those assassin co-op npcs.

07-02-2016, 09:21 AM
Oh, that's pretty cool :) Even in my HUD-less AC1 playthroughs I didn't notice that.

07-02-2016, 04:31 PM
Wow! You do learn something new everyday, even from a game so many years old! Nice find :)