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View Full Version : Snow Texture - Can it improve?



Fruitarian
06-22-2016, 11:11 PM
http://i.imgur.com/sEewJYM.jpghttp://i.imgur.com/VwPlccq.jpg

So these are 4 year old images from a last-gen game, but I just picked them out because I read some players on Reddit complaining about snow texture in Steep. I think what you have is beautiful, but also as I mentioned in the Feedback thread, your snow might be lacking surface texture variety, and these powder wakes which make the snow feel physical and as if you are displacing it as you carve. Of course, your game has amazing real-time deformation cutting trenches as we travel.. so all you could really do as a cherry on top would be to layer on crunchier textures for a wake and give the snow more textural variation on top of the specular highlights you have already?

Steep In-Game Alpha:

http://i.imgur.com/ooFQhG4.pnghttp://i.imgur.com/Fz1oKAX.jpg

xZRadiationZx
06-23-2016, 12:00 AM
http://i.imgur.com/sEewJYM.jpghttp://i.imgur.com/VwPlccq.jpg

So these are 4 year old images from a last-gen game, but I just picked them out because I read some players on Reddit complaining about snow texture in Steep. I think what you have is beautiful, but also as I mentioned in the Feedback thread, your snow might be lacking surface texture variety, and these powder wakes which make the snow feel physical and as if you are displacing it as you carve. Of course, your game has amazing real-time deformation cutting trenches as we travel.. so all you could really do as a cherry on top would be to layer on crunchier textures for a wake and give the snow more textural variation on top of the specular highlights you have already?

Steep In-Game Alpha:

http://i.imgur.com/ooFQhG4.pnghttp://i.imgur.com/Fz1oKAX.jpg

Personaly I love the snow texture and how it is powder so you can carve a path almost, it just looks awesome and looks satisfing!

Fruitarian
06-23-2016, 09:49 AM
Personaly I love the snow texture and how it is powder so you can carve a path almost, it just looks awesome and looks satisfing!

It has a beautiful soft, untouched, freshly dusted quality to it - but maybe it depends on the particular conditions. I do hear the people though, that are commenting on it looking too 'flat' a lot of the time..

TJ_Wylde
06-23-2016, 12:07 PM
Ok let me say it like this. Can it improve. Yes. And it can improve a LOT. Can our machines handle it in real time (even the newest 3k build pc). Hells to the no. It would fry your system in seconds. If it even lasts that long. Every time i make something i have to downscale it a lot for real time rendering. Just the way it is. And all those particle and displacement effect are no joke either.

In all honesty i think they are doing an amazing job for the limitations they have to work in. Considering the size and everything that's actively going on in the world. Which all has to be rendered in real time as you go. I think it looks probably as good as it gets. For now at least.

I also think it's a huge jump forward in improvement compared to those screenshots from 4 years ago. Idk which game(s) that is but tbh it's not really much more then a flat textures, bump maps and some effects thrown into it. Now of course it's all not this simple but it makes easy explaining.

Well that's just my 2c :D.

Edit: just want to add that the team in Annecy did a really great job recreating the feeling of boarding in pow

Fruitarian
06-23-2016, 12:57 PM
I do agree, the engine capabilities they've demonstrated are impressive. But where I think the older images are better (it's SSX I think) is in the granularity. You're right these are of course decals, but clever though the tech in Steep is, I think it leaves out this crumbling and pilling element of snow. Their powder deforms a bit TOO uniformly for my taste. And with little particle effects making you feel like the plough you are :)

TJ_Wylde
06-23-2016, 03:00 PM
ITheir powder deforms a bit TOO uniformly for my taste. And with little particle effects making you feel like the plough you are :)

Yeah i actually agree with this point. But the only reason why i don't talk about that yet is only because all we've seen is (pre) alpha footage. Now if it was actual beta where we should have about 99% of the game to test. Or well at least when it comes to the engine/mechanical part of it. Now if it's still missing then i'll add it to it :D. Same reason why you don't see me in the feedback section yet. In my mind it's like. "feedback to what?". Wait till we get our hands on it because (pre)alpha footage tells us nothing more then the general direction it's going :).

Anyway. Let's hope that we'll see a bit more effect on the snow when we get to test the beta :D

TrialsFusioniot
06-23-2016, 04:25 PM
I also think the snow texture needs more complexity. Normal maps and specular maps should not overtax the GPU in such a way that the nice deformation would have to be sacrificed.
But it is only early stage. Lets see. Also some of the cliff faces only had blurry low res textures. Those must have been placeholders as well the way they stood out.

Fruitarian
06-23-2016, 05:20 PM
Is it me or do people really know their SHIPS around here? :rolleyes: Talented and knowledgeable community - great input guys!

TJ - Yeah I know. But my take on it is this - Developers thrive on feedback and responses however speculative. It's at least good to have people talking on here! Also development is a lot slower than gamers would like it, and even small functional changes can be tough to implement - so the sooner the feedback the more likely solutions can be sought. Between Live Phases and preparing the post-launch - December will come around REALLY fast.

So don't keep it in your head! If it was only trailers then maybe show restraint, but we have hours and hours of hands-on captures from E3 - and while gameplay feel cannot be judged - systems and art and graphical choices can - and it seems you know your stuff, so join in :D

Trials - Seems a mixed bag right now. Sometimes the ice textures looked superb close up (like the start of the Masterclass), and others the rocks looked bitmapped and fluffy. Yes the deformation is too big a win not to put first, but I'd like to see them layer on some other effects to give it all more substance.