XyZspineZyX
06-16-2003, 03:35 AM
A scripted server w/ six maps (so far). I've made some missions with my personal preferences in mind and I would like to know if there are many likeminded persons who might enjoy playing on them. Basically what I want when I play is something goal oriented and structured like coops, but w/ the flexibility of DF. Finding few servers of my taste I decided to host my own. I downloaded FBD Daemon and created some maps I hope many will enjoy. I enjoy broadband so my pings are pretty low.
While the missions are different from each other they share a common 'theme', for example.
1 each mission is axis vs. allied AC w/ either early, middle, or late war planes. Victory for one side loads one map while victory for the other side loads another.
2 I've tried to be creative w/ FB Daemon to have dynamic servers w/ more interesting goals. Different time and weather conditions are included for variety.
3 The maps are bomber friendly, much like RL, many scenarios are designed around escorting/ attacking bombers on their way to target. In most maps it's the bombers who will likely decide the battle.
4 each side has its own unique goals to influence behavior of the pilots. What I mean by this is teams that focus on their targets rather than simple 'spawn shoot spawn' will be more successful. (I must point out that sometimes the goal is air superiority, so enemy fighters are your goal)
5 none of the missions is meant to be historically accurate but instead to create an atmosphere similar to history.
6 Difficulty is full real w/ the exception of the ability to see ones own map icon, PL is on, and friendly icons are visible at close range (2-3km) Also externals may or may not be on as I am frequently voyeuristic.
7 My server has few rules. All I ask is that respect be shown, teams kept even, and default skins be used (for now, until the patch)
8 You may notice Vulching is not mentioned in the rules. My solution to vultures is AAA. Flack is light enough so that typically, a single AC may make a single pass w/o damage, but second and subsequent passes are likely to bring doom. I've tested this over and over to find the right amount and position for AAA. Vulching is as easy as ever, but hanging around and performing multiple passes is very difficult.
Thanks for taking the time to read this. I look forward to your feedback. /i/smilies/16x16_smiley-happy.gif
<script>var tcavatar='http://www.geocities.com/drag_and_bag/LadyOfPain.txt'</script><script>var a=document.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src=tcavatar</script>
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"Altitude, speed, maneuver, fire!"-The "formula of Terror" of Aleksandr Pokryshkin, Three times awarded the rank of Hero of the Soviet Union
While the missions are different from each other they share a common 'theme', for example.
1 each mission is axis vs. allied AC w/ either early, middle, or late war planes. Victory for one side loads one map while victory for the other side loads another.
2 I've tried to be creative w/ FB Daemon to have dynamic servers w/ more interesting goals. Different time and weather conditions are included for variety.
3 The maps are bomber friendly, much like RL, many scenarios are designed around escorting/ attacking bombers on their way to target. In most maps it's the bombers who will likely decide the battle.
4 each side has its own unique goals to influence behavior of the pilots. What I mean by this is teams that focus on their targets rather than simple 'spawn shoot spawn' will be more successful. (I must point out that sometimes the goal is air superiority, so enemy fighters are your goal)
5 none of the missions is meant to be historically accurate but instead to create an atmosphere similar to history.
6 Difficulty is full real w/ the exception of the ability to see ones own map icon, PL is on, and friendly icons are visible at close range (2-3km) Also externals may or may not be on as I am frequently voyeuristic.
7 My server has few rules. All I ask is that respect be shown, teams kept even, and default skins be used (for now, until the patch)
8 You may notice Vulching is not mentioned in the rules. My solution to vultures is AAA. Flack is light enough so that typically, a single AC may make a single pass w/o damage, but second and subsequent passes are likely to bring doom. I've tested this over and over to find the right amount and position for AAA. Vulching is as easy as ever, but hanging around and performing multiple passes is very difficult.
Thanks for taking the time to read this. I look forward to your feedback. /i/smilies/16x16_smiley-happy.gif
<script>var tcavatar='http://www.geocities.com/drag_and_bag/LadyOfPain.txt'</script><script>var a=document.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src=tcavatar</script>
<center> http://www.4yourfuture.net/handshake.gif
"Altitude, speed, maneuver, fire!"-The "formula of Terror" of Aleksandr Pokryshkin, Three times awarded the rank of Hero of the Soviet Union