View Full Version : Art in FB

08-26-2004, 05:16 PM

08-26-2004, 05:16 PM

08-26-2004, 06:51 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gifWe have some Very Talented people in the IL-2 FAMILY... Seafire for one who dose the Art Work and so Many MORE how put their spiecalties to work for US.
Here is a PC Game that has...
AND BEST OF ALL... One Hec Of A Forum and Following.
All for the Price of IL-2 Sturmovik/Forgotten Battles/Ace!
UNBELIEVEABLE!!!! Maybe we should run the UN!
Why... But becauce we are from Around the Globe! From all Countries, Faiths, People!
What a GAME!!!! http://ubbxforums.ubi.com/images/smiley/11.gif
Excuse me... I'm going a little Overboard ... I guess.


08-26-2004, 07:19 PM
Well - that's a real tough one...

Some are - without a doubt !

But most are not...

It's NOT the tools an artists uses - its the RESULT that counts http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif - if you catch my drift ...

And there's one very important rule in art....
If you are groundbreaking... you'll only be noticed later...

So maybe it's not art... it's gone too quick http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif - well for a part...
Night is better than Day

08-27-2004, 05:10 AM
The best screens in my opinion are the ones altered in multiple ways.
Although the artist haven't painted the ac himself, many alter details in a manner wich requiers some real skill, like making cowlings and other parts "rounder" or to blend in or stand out better, enhancing the feeling of 3-d by enhancing lighting or add new light or shadow on the plane.
Making custom , more realistic propellers, wich only few are starting to get a feeling for.

The big challange is to put an FB plane in a realworld environment = a photo (generally called 'composite'pictures), with one or multiple false objects and make them blend in in a realistic way with the correct lighting and color and shadow values and correct perspective and distance relative to the environment.

The other difficult part is the composition of the objects relative to a background, aswell as to enhance direction, movement and/ or emotions with light, shadow and colors.
Real artist skills are needed for good results
and in my experience, years of earlier studies or contemplating on these matters. It probably wont astonish anyone if I reveal that olli72 have years of studies behind him.

I was once an art-teacher and I see plenty of possibilities with screens, and look forward to watch the ongoing evolution.
It is interesting to see how many make great progress on their screens.

THNX I really enjoy following your efforts

08-27-2004, 06:35 AM
If photography is art, so are screenshots. Skins are definitely art (though not always good art http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif).



Tully's X-45 profile (SST drivers) (http://members.optusnet.com.au/tully_78th/fb.zip)


08-27-2004, 07:11 AM
Hmm, since Tully mentioned photography (which is my field of work, actually), I'll add my 2 cents here...

Photography itself - during its early days in the mid 19th century - was at first rejected by many as an art form. It was considered too easy to make a picture from it and its so lifelike. A painter needs years to practice before he/she could do as well.

But now, I think it's safe to assume that photography has generally accepted as an art. Especially through the works of very talented photographers.

Now about the screenshots, after seeing the works of many who made wonderful screenshots, altered them in one way or another, I do think that this is an art in itself. It's too easy, ofcourse to hit PrtSc button to grab a frame but let's not forget that to process and alter it afterward took some skills and ideas that's not everyone is capable of.

Well, once again, just my 2 cents here.


08-27-2004, 07:17 AM
anything is art if that's what you want to call it. Theoretically, a smashed floppy disk is art


08-27-2004, 07:23 AM
Anyone can hit the PrintScrn key and grab a shot, but it takes talent (particularly with the limited choice of points of view in the game) to get a properly composed screenshot and a balanced result. My sig is an example. I took about 30 screenies to get that one shot that is halfway acceptable as something I'd use as a sig.



Tully's X-45 profile (SST drivers) (http://members.optusnet.com.au/tully_78th/fb.zip)


08-27-2004, 09:01 AM
Some of the stuff I've seen guys/gals here produce is art. Without a question.

Red Russian


08-27-2004, 09:47 AM
I can't say I'm convinced. Maybe because the content is already there and all that is being done is changing its appearance to give a more lifelike/different look. If you got a colour picture and pencilled it in you'd be doing the same process but manually not digitally - does that make it art?

I disagree with one of the above posts. Not everything can be art - it can be creative or destructive expression but that is not the same thing. I don't want to define the word 'art' bcause art is constantly evolving but by the same token I don't think that what we have already should be considered art even though, in my opinion, some of the screenshots and skins are truly remarkable.

Thanks for your thoughts - at least I now won't feel angst when I slide behind a beautifully appointed plane and blow its wings off

08-27-2004, 11:59 AM
I define art as the manifestation of the human experience. However, while we all know love, loss, pain, joy, etc. etc., the context in which we experience them and later relate to them is unique to each of us. That's why a smashed floppy disk could mean something to one person and nothing at all to his friend. And that's why this is an impossible question to answer.

By my definition though, a screenshot that's been edited or captured in such a way that it presents a mood or circumstance that I can access is art. So for me personally, a shot designed simply to display a plane or a new skin is not art because that alone doesn't do anything for me. Show that same shot to a vet who flew the plane and he might think otherwise as the plane would connote various feelings attached to his war experience.

So yeah, I think it's fundamentally subjective.