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MystiqBlackCat
08-15-2004, 05:29 PM
In the DGEN readme file it says you can adjust the difficulty and enemy intensity by adding in certain lines to the config.ini file. If this is the Config.ini file that I have been tweaking for forest and water effects I cant seem to find the set of lines for the DGEN to insert the changes. Does anyone know where the lines are supposed to be inserted?

Thank you in advance for your assistance

MystiqBlackCat
08-15-2004, 05:29 PM
In the DGEN readme file it says you can adjust the difficulty and enemy intensity by adding in certain lines to the config.ini file. If this is the Config.ini file that I have been tweaking for forest and water effects I cant seem to find the set of lines for the DGEN to insert the changes. Does anyone know where the lines are supposed to be inserted?

Thank you in advance for your assistance

mortoma
08-15-2004, 10:49 PM
At the bottom of my post you'll see the last one third or so of my conf.ini as an example. By default, most of the lines are not there and not being ther signifies that all those same DGEN difficulty setting are set on normal or sort of "average". If you want to lower intensities or increase intensities, you have to put in the lines. Needless to say, if you put in any of the lines, setting any of them on normal is a waste, since you can just erase the line to accomplish te same effect. But as you can see, all my difficulty lines are listed at the bottom of Dgen under the DGEN heading. I am not going to further explain the meanings of the various difficulty settings, but someone else is welcome to post in here and explain them further to you. I just don't have the time right now.

Shadows=1
Specular=1
SpecularLight=1
DiffuseLight=1
DynamicalLights=1
MeshDetail=2
VisibilityDistance=2

Sky=2
Forest=1
LandShading=2
LandDetails=1

LandGeom=2
TexLarge=0
TexLandQual=3
TexLandLarge=0

VideoSetupId=15
Water=1

[DGen]
NoBadWeather=1
MissionDistance=50
NoAirfieldHighlight=1
RandomFlights=0
MaxFLAK=5
AirIntensity=Low
GroundIntensity=Low
Maxbomberskill=1
CampaignMissions=Hard
CampaignAI=Hard

MystiqBlackCat
08-16-2004, 11:55 AM
Thank you Mortoma, your help is much appreciated. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

mortoma
08-16-2004, 01:05 PM
Here is a further explaination:


NoBadWeather=1 - Can be set to zero or one, one meaning you never get bad weather, default ( or if the line is not here in conf.ini ) is set to zero to give you occasional bad weather.

MissionDistance=50 - Can be set to from 10 to 200 Kilometers. You can set this and most of the time your missions will be close to the distance preferred, but there is no guarantee, depends on the map and targets available.

NoAirfieldHighlight=1 - Set to one to zero. Zero
meaning you'll have AAA/flak unit at some unused airbases. Set to one means airbases not in use ( inactive, no enemy or friendly flights took off from there ) will not have AAA/flak and not show up on the map as red or blue ( highlighted ) when flying the mission. Default is zero, not having the line in conf.ini is default.

RandomFlights=0 - Can be set to 0 to 5, for minimum, low, average, above average, high and maximum. Random flights are flights not related to your mission, both friendly and enemy are just incidental, you may or may not see these flights, they might not get close enough. Default or not having the line in conf.ini is average (3). Can affect frame rates.

MaxFLAK=5 - Can be set to 0 to 100, default or not having the line in conf.ini is 10. Can affect frame rates. Affects the amount of flak generated from your airfield to target, so can affect frame rates very much.

AirIntensity=Low - Settings are low, medium and high. Default or not having the line in conf.ini is medium. Sets the number of flights, enemy and friendly, that are related to your mission.
On low setting, there will be no random flights and it will overide the "RandomFlights=" setting in that case, ( see above ). Can dramatically affect frame rates.

GroundIntensity=Low - Settings are low, medium or high. On low, you'll only have ground objects
around target or active airfields. Default is medium (or not having the line in conf.ini ) and there will also be extra objects around your flight route, besides target area and active airfields. High gives you extra targets of opportunity to and from your home field. Can dramatically affect frame rates.

Maxbomberskill=1 - Settings are 0, 1, 2 and 3, ( for rookie, average, veteran and ace ) and default or not having this line in conf.ini, the AI bomber gunners will be kind of random or depend on other settings like CampaignAI=. This limits the entire bomber skill ( not just the gunners ) to a lower level if preferred, so you can attack bombers more easily if you limit it to a low setting. It affects only enemy AI for bombers, not friendly. Unfortunately, this does nothing for transport aircraft, such as LI-2, C-47 or JU-52, so be careful around those and don't assume they will be limited like the bombers if you set this to a low setting!!! Sometimes FW-200 Condor can also sometimes be assigned as a transport plane in some maps, so watch it!!!!

CampaignMissions=Hard - Settings are easy, normal or hard. Default or not having the line in conf.ini is normal. This changes the scripts ( ops files, I.E. - ops41-E.dat, where "E", means easy ) files in the Dgen folder used to generate missions. Affects the number of enemy planes encoutered as opposed to the number of friendly planes in your group/s. For example, set on easy, you might have a mission generated which gives you four fighters on your side with four bombers, and two enemy fighters will later show up to intercept your bombers. The very same mission on hard might give you only two fighters on your side, maybe the same number of bombers to escort, but you'll run into four enemy fighters to deal with!! This balances out so it does not affect frame rate much, if at all.

CampaignAI=Hard - Settings are easy, normal or hard. Default or not having the line in conf.ini is normal. Increases enemy and friendly AI by a factor of one. Low increases friendly AI level higher while lowering enemy AI level. High does the opposite. Normal gives you a more even match of AI strength.

[This message was edited by mortoma on Mon August 16 2004 at 01:31 PM.]

horseback
08-16-2004, 01:28 PM
Interesting and useful thread...

Is there any means of lowering the default speed of the mission flights? I'm heartily sick and tired of trying to get my poor little Emil or LaGG up to 390+ kph and arriving at the target area late and on the verge of overheat.

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

mortoma
08-16-2004, 02:21 PM
No, not really. Starshoy, the guy who created Dgen, sets the default cruise speed and it's hardcoded into Dgen.exe file. He can change it only by decompiling the program, change the speed and recompiling it again. I got him to slow the speed of the Spit V by whining a little over at SimHq. Also talked him into possibly reducing the cruise speed of the Me-262 some. But in the case of Laggs and Emils, I can easily keep up in those two so I think you are doing something wrong and should change your flying style and it may not be necessary to get Starshoy to change the speeds. Maybe, for example, you are trying to hard to climb and not keeping your nose down and therefore your speed up. Keep the planes in front of you that you are trying to catch in the upper part of your windscreen, almost out of view. Don't point your nose at them to follow them, you'll lose too much speed. A lot of people think you have to point your nose at climbing AI in order to follow them. I don't recommend this practice. You'll still climb but your speed will be higher if you keep them in the upper part of your view. Most of the time in the two planes you mentioned, I don't even need to use full thottle. I can fly a mission in any plane you like and send you a track file to show not only that it can be done, but how to do it. Name your plane. In most, if not all of the planes you can keep up with the AI lately, in this last patch.

WUAF_LtC_Mantis
08-24-2004, 01:34 AM
How do we acctually access the DGen and the Readme for it?

(i can see the DGen folder and the DGen file in the main fodler of FB)

WUAF_LtC_Mantis
08-26-2004, 01:55 AM
Bump?

Extreme_One
08-26-2004, 04:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_LtC_Mantis:
How do we acctually access the DGen and the Readme for it?

(i can see the DGen folder and the DGen file in the main fodler of FB)<HR></BLOCKQUOTE>

DGen is used by FB when you fly a dynamic campaign.
You don't actually need access to the executable.

The readme file for DGen is in the DGen folder (also as updates occurred they were mentioned in the various readmes accompanying the relevant pacthes)

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''

http://server5.uploadit.org/files/simplysimon-Ex_1_sig.jpg

Submit your files to the IL2 website (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=788102065)
il2submissions@ubisoft.co.uk

BM357_TinMan
08-26-2004, 05:17 AM
Nice Explaination mortoma!

I was wondering if there was a similar explanation out there in cyberland for the rest of the config lines?

Some lines I don't even know what they are, and others, like water and such, I'm not sure what the range is (i.e., 1, 2, 3 etc.)

Thank you,

BM357_TinMan
xo BM357 VFG
www.bm357.com (http://www.bm357.com)

Nanuk66
08-26-2004, 05:58 AM
How do you carry on to the next segment of a campaign carrying over the stats from your first segment?

For example, i started a Brit campaign and after finishing the 1st (Battle of France) missons when it came to go back to blighty for the BOB DGEN editor kept saying that id finished that segment and it seemed to me the only way to carry on with BOB was to click it again and start it with no kills recorded or missions completed!

i havent had time really to look that far into it and im sure im doin something wrong!
Any help would be appreciated.

-----------------------------
English lesson 101:
The word is 'Lose' not 'Loose'. e.g.
That IL2 is gonna lose the fight against that 109.
That IL2's wing looks loose, its gonna fall off.
If i dive too vertically i will lose my wing. k thx.
------------------------------

oddglob
08-26-2004, 07:04 AM
Can someone clarify a couple of those DGen parameters please?

Firstly, the NoBadWeather. I notice in the above example the string is NoBadWeather=1, but my DGen readme file states the =1 is not required. The readme indicates the string is simply NoBadWeather.

The reason I ask is that I still encounter "poor" weather in my DGen campaigns with the above line included in my conf.ini file. Does NoBadWeather just mean no thunderstorms / rain / snow, etc, because I am still getting poor visibility - something I'm not keen on being fairly new to the sim.

WUAF_LtC_Mantis
08-27-2004, 02:22 AM
Whats the difference between Dgen and Ngen?

mortoma
08-27-2004, 08:44 PM
Dgen is the main mission generator for careers since Forgotten Battles came out. Ngen is something you only get with Battle over Europe add-on and is for generating western campains. Very similar to Dgen but there are a few key differences. Starshoy had to make it different than Dgen because the airwar in the west was more strategic and higher altitude, while the eastern front was more tactical and lower altitude. There may be more differences but I'm not qualified to say much more than this. You'd have to get a hold of Starshoy and ask him.

rudidlo
07-28-2005, 08:04 AM
In Readme file (coming with Pacific Fighters) here is a short info about tweaking campaign to be more/less historical. Works this setting on older(FB, AEP) maps?

XyZspineZyX
07-28-2005, 11:44 AM
Mortoma
Please clarrify you stated that NGEN creates western campaigns for FB. Is this the case or is NGEN used for multiplayer co op campaign generation. Can somebody please clarrify this for me. I currently run PF+AEP+FB 4.01, &IF ngen does produce off line single player campaigns how do you get it to work, ie how do you get it to replace dgen? I have often wondered why we got so many western front aircraft in the AEP expansion but couldnt really use them in the single player default campaigns.