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owlwatcher
04-21-2004, 07:09 AM
Was wondering if it could be upgraded.
It would be nice if assignments be given.
CAP with alitude
Attack with
Targets of oppatunity
Assigned targets

Seach with maintain contact

It would add alot to the game. Instead of having to work out the details which as of this moment suck. Nothing worse is seeing bombs fall into the ocean cause that is where they were designed to fall.
There is no what if in the game play .

I know I can have X attack Y.
But what if X is not there when you get there. Seems instead of bombing the ocean let them attack z.

owlwatcher
04-21-2004, 07:09 AM
Was wondering if it could be upgraded.
It would be nice if assignments be given.
CAP with alitude
Attack with
Targets of oppatunity
Assigned targets

Seach with maintain contact

It would add alot to the game. Instead of having to work out the details which as of this moment suck. Nothing worse is seeing bombs fall into the ocean cause that is where they were designed to fall.
There is no what if in the game play .

I know I can have X attack Y.
But what if X is not there when you get there. Seems instead of bombing the ocean let them attack z.

TgD Thunderbolt56
04-21-2004, 08:38 AM
FMB could certainly be improved upon, but mostly with different maps (which it looks like we're getting...woot!) and some more defined parameters for certain things like spawn-limiting etc,...

I've just recently started using the FMB (with considerable patience and help from some squadmates Dirk and Vlad http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ) and find the best of both worlds there. It is quite flexible in many ways and I'm thankful for that, but inflexible in others (I won't attempt to detail them here).

If 1:C will simply tweak and continue with what they've started in this version of the FMB, I'm sure we won't be dissappointed

TB



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Zayets
04-21-2004, 08:47 AM
Give us triggers!!!
And let us chain missions based on the outcome of a previous mission. Exactly as in CFS2. Nothing more,nothing less. Or at least give us output signals to the system when you press "apply" button (at the end of a mission) to build our dynamic campaign generator as a service (no need to Alt+Tab IL2). That was my wish. Could you do it?
Of course, I can go further http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif : ability to play a campaign with multiple maps , not only one. Or maybe random events in a mission,or more...

Zayets out
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