View Full Version : Few suggestions...

03-19-2016, 06:50 PM
First thing: Thank you for bringing beta to consoles!
I was playing it for few hours and I think that there are some aspects that could've use an improvement, such as...

- Rear camera on down right stick, not down d-pad (or both)

- Informations about our vs. world/region record at the race-ending screen

- Few more countdown languages would be great!

- Maybe some dirt effects on the cars after driving through the mud etc.?

Otherwise... this game is gold!

03-20-2016, 10:40 AM
I use the digital buttons for throttle and brake, so only right stick down for back view would be bad for me :(

03-20-2016, 10:53 AM
Firstly this is a fantastic game I couldn't wait for it to be released so this Beta was a great surprise.
I have been playing the older PC games which simply got better and crazier over time.
I am making this list of pros and cons to give you feedback to help refine and tighten up the fun factor.

- Fun factor high
- Easy to get into simple controls
- Fast smooth frame rate
- Ultra Fast restarts
- Tracks have a thumbnails
- Great design very colourful reminds me of Daytona USA and other Sega games
- Nice countdown in different languages keeps it fresh every time, small touch but it adds up
- Automatic camera from outside to inside when looping this could be a con for some make it an option
- Great price that everyone should be able to pick up and have fun

- Control on most cars feels digital, adjustment to the sensitivity needs to take place as the speed increases
make the rate of turn decrease, when the cars slows down increase the turn rate.
A 4 tier sensitivity could be implemented say up to 100kph you can turn maximum sharply above 100-200kph
it turns less sharply, less and less for 200-300 and 300-400+kph respectively, there should be a smooth transition
from one tier to the next.
- Freezing issue when crossing the finish line in multi lap race (yes I have read the reply about installing it to the internal drive)
this still needs to be fixed I will never get gold when the screen freezes every time.
- The Following tracks are problematic with numerous debris on the edge of the track that
are too easy to snag on etc


Canyon Grand Drift Track #2, #3, #4, #5
These are some of the best experiences I have found fast and smooth exactly what I was looking for, getting into
the correct lane anticipating the turn and knowing when to corner and when to drift, knowing to keep to the right after
the finish line on Track #5 so you don't fly over the boost.
Excellent work I think using this car most other tracks would suddenly make them more fun.

Down and Dirty Valley #15 Track
No fun the debris on the side of the track and the handling of the vehicle combination make it difficult to keep the car
straight with the soft road and debris causing you to crash.

Roller coaster Lagoon White Series #23 Track
Coming out to the tunnel the sand part gets bumpy and you can easily bounce into the blocks left and right
I do not know how I managed to get gold more luck than anything.

Roller coaster Lagoon White Series #24 Track
This track has a zero fun factor relying more on luck than skill, I have no idea how you are suppose to complete
the track on silver let alone at gold, it turns into a pinball simulator you hit so many things on the edge of
the road that initiate you to bounce around. Bounce bounce tree, bounce bounce rock, bounce bounce water
you never get into the zone.

Roller coaster Lagoon White Series #25 Track
This is brutal I am not even able to get silver the combination of the track and the controls make this too difficult
just to complete.

International Stadium White Series Track #33 Track
Not sure if the turning engine off challenge is good or not yet, the columns in the middle of the road are simply not
good for this stage they were ok.

International Stadium White Series Track #34 Track
Fun factor ZERO! COLUMNS in the middle of the road this is seriously cheap, think about it F1 regulations would never
allow this, I can see nothing but frustration by placing nonsensical obstacles on the track.

International Stadium White Series Track #35 Track
The Russian dolls on the track are almost as cheap as the columns but do offer a little challenge.
They could be a benefit if you hit these inflatable dolls they could bounce you onto the track the right way.


Canyon Grand Drift CAR
This is very close to the fun I was expecting a little refinement with the speed as mentioned above and this could be
fantastic, well done.

Down And Dirty Valley CAR
This is so twitchy it is as though there are only two options straight or turning sharp, it is so difficult to keep the car
straight on dirt or tarmac the car doesn't drift too well.

Roller coaster Lagoon White Series CAR
This car is better than the Down And Dirty Valley but both seem to control as though they are digital not analogue
I need to tap left, left, left then right, right, right to carefully adjust the direction with either cars on those sandy tracks.
Track #25 is brutal I can not even get silver.

International Stadium White Series CAR
Very positive this is like a F1 or Audi R8 it handles like it's on rails
On dirt this handles very well the type of handling I was expecting on the Down and Dirty Valley #15,
Roller coaster Lagoon White Series #24, #25 tracks.
There is no drifting for this car at all I was expecting this to be the ultimate drift machine to top the Canyon CAR
as it would have so much more power.
Are these cars suited for dirt tracks?

I figured out how to set up the lobby and having different playlists is good.
You should be able to manage these playlist edit, delete, copy (then edit variations of the copy)
I started a match with a friend but after the race it replayed the same track instead of moving onto
the next track I hope I was doing something wrong and that this is not normal.
I have no idea how you can efficiently tell 100 people to quit so you can start the next track.
There should be options to vote to replay track, previous track, next track or skip next track

- Will the cars be tied to the tracks or will we be able to freely choose any car and track?
- Will there be handicaps for private multiplayer online or splitscreen to even out the skills
and keep the race close.
A simple method could be to have a 1-10 advantage that could be given to a less capable player
deducting 1-10 seconds (suggested time needs to be fine tuned) from their time at the end of the race.

I am just looking to get into that high fun factor zone such as on the Canyon tracks,
placing cheap columns and bouncy castle obstacles in the way ruin the fun.

All in all I think you guys have done a great job and I can not wait to play this with my
friends at a party split screen.
I hope you apply some of my comments to truly make this a must have hit.

Thank you for your time I hope I have been constructive and detailed enough to help you.

Gamertag xSWx Roberthx

03-20-2016, 06:14 PM
@ Slipstream, have to agree that the steering feels digital. Needs a sensitivity slider at the very least. It's far too twitchy.

03-20-2016, 11:50 PM
@ Slipstream, have to agree that the steering feels digital. Needs a sensitivity slider at the very least. It's far too twitchy.

I dissagree with this. The sensitivity is just right. That digital feel you're talking about, its the Arcade feel. This is the feel that sold me this game, I have it preordered.

03-21-2016, 02:10 AM
While I do agree with most of your points @Slipstream.Rob, some of the negative points you mentioned about the tracks seem to be based on nothing but frustration.
About #015, the debris (rocks, bumps) especially around the water pools are meant to give you a first insight into what awaits you on the later Valley tracks. Apart from being a multilap track, which sure multiplies the difficulty factor, you should still see it as an opportunity to practice before getting thrown into the harder tracks in the Green or Blue series.
By reading your rant about #023 and #024, I can see you are having some issues controlling the Lagoon car on the beach parts. Since you have less grip and the car has rear wheel drive, you have to be really careful about when and how much you steer in order to get through the corners. Be very gentle with the analog stick and avoid making those sudden movements and corrections while turning. That way you'll easily end up losing control over your car because you won't be able to straighten out your car anymore. It is best to stay calm and avoid stressing out especially when you're ahead of the medal ghosts. If needed, even let off the acceleration for a bit while cornering. On #023 for example, the short beach part actually works out just fine if you angle up your car perfectly before reaching the bumpy beach part. If you find a straight line, you don't need to steer on the beach part anymore which makes it considerably easy to get through.
Considering #033 and #034, you're probably in the wrong game if you think pillars in the center of the track are "nasty", "unrealistic", or "not meeting F1 regulations". Especially in the Stadium environment, you will have to deal with sudden obstacles such as pillars, holes, gaps or bumps on the track. You should see the first track as some sort of tutorial on how to handle those obstacles (aka how to judge them correctly, which trajectory you should take, etc). By the way, the Stadium car does actually drift even though the drift physics work differently than in the other three environments. Instead of just tapping the brake to initiate a drift, you have to actually hold the brake while turning to drift. That however, only works after reaching a certain speed and after doing an actual steering movement. Braking before steering won't make your Stadium car drift. And yes, the Stadium cars are very suitable for Dirt tracks, else there wouldn't be any Dirt tracks at all :rolleyes:
To answer some of your questions, every car is bound to its environment - meaning you cannot drive the Canyon car in the Lagoon environment for example. You can customize/paint your car though.
Handicaps in forms of rubber band physics have never been a thing in TrackMania, and won't be a thing in Turbo either. If you're slower than your opponents or friends, well - try harder! :)

03-21-2016, 01:12 PM
hi there!

i only have one question:
why does the time only count at 0,00?
espacially in trackmania it would be great if the time is counts at 0,000!
sometimes its really close :)

excuse my english ;)


03-21-2016, 02:07 PM
Please make button assignments adjustable or make pressing the dpad down button to use the mirror optional. I had found that i accidently pushed it a few times unwillingly making me crash the car due to it. If i could disable the rear view mirror with dpad down i would not have had this problem.

Also good idea to let us be able to use the dpad for steering it's really needed, at least in my opion, to do the delicate steering to sheer of some (mili)seconds of times. If would have been only analog sticks, it would have been a lot harder for me.

On pc with previous trackmania versions i also played with a playstation pad attached to my pc and i also used then dpad then,