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View Full Version : [Fan test] Apply here to join the preliminary test of the "VETERANS" update (ended)



BB_Graubart
03-11-2016, 02:21 PM
http://static.cdn.ubi.com/0075/forum/2016_03_11_fantest_en_t.pngDear Anno-Fans.

All players who are at least 18 years old can apply once for one of the 12 spots.
Details about the playtest are in the corresponding announcement (http://forums.ubi.com/showthread.php/1406259).


Please help us to keep a good overview to ensure a fair selection:
The feedback section (http://forums.ubi.com/showthread.php/1406291) is the right place if for sharing thoughts or asking questions.


Please post your application here while using the template below.
You are welcome to add addtional screenshots below (optional).








APPLICATION TEMPLATE



My personal 5 Anno facts

I have been playing the Anno series since version/year:
Total playtime of Anno 2205 in hours:
Total employee count in Anno 2205:
Corporation Level:
Uplay or Steam - I play Anno via:


3 things I like about Anno 2205 (please keep it short)

1
2
3


3 things I would improve about Anno 2205 (please keep it short)

1
2
3






http://static.cdn.ubi.com/0075/forum/feedback/feedback_link_en.png (http://forums.ubi.com/showthread.php/1406291)


Good luck to all applicants!
BB_Graubart

Dollodonno
03-11-2016, 04:14 PM
My personal 5 Anno facts
• I have been playing the Anno series since version/year: 1404+venice(and on my Phone) , anno 2070 (deep ocean + every dlc)
• Total playtime of Anno 2205 in hours: 75
• Total employee count in Anno 2205: 9.500.000
• Corporation Level: bronze: 81 and 96 gold: 26 and still playing
• Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205 (please keep it short)
• 1 Sector Projects
• 2 Multi session game play (include the trade)
3 Going to the moon


3 things I would improve about Anno 2205 (please keep it short)
• 1 War Features ( like in my Thread 'take over sectors with war )
• 2 Increase addiction to the gameplay
• 3 The moon, spaceshuttle, war on the moon,

MoonPrince2000
03-11-2016, 06:50 PM
My personal 5 Anno facts:
- I have been playing the Anno series since version/year: Anno 1602, but I gave the series much more attention since Anno 1404 and Anno 2070 with hundreds of hours spent in each;
- Total playtime of Anno 2205 in hours: 1.490.000 and counting;
- Total employee count in Anno 2205: 99h;
- Corporation Level: 121 Intercosmic Megacompany;
- Uplay or Steam - I play Anno via: UPlay.




3 things I like about Anno 2205 (please keep it short):
- 1: Multiple climate regions, going to the Moon and dreaming with the hope that one day we will go towards the Stars with a first stop on Mars;
- 2: Sector Projects, no words to describe how excited I am about;
- 3: The way buildings could be upgraded.


3 things I would improve about Anno 2205 (please keep it short):
- 1: I'd make map packs. Add sponsors and depending on them and difficulty settings players should be sent to one of the several map packs;
- 2: I would bring back ship building and improve trade routes overall, at least like in Anno Online;
- 3: I would bring Mars to the game as an huge expansion pack, with lots of new gameplay elements. You can read more about bellow;

- Bonus: This thread "[Suggestions] Anno 2205, DLC's, Expansions and Anno Games"
http://forums.ubi.com/showthread.php/1337051-Suggestions-Anno-2205-DLC-s-Expansions-and-Anno-Games

Conean
03-11-2016, 07:36 PM
My personal 5 Anno facts:

I have been playing the Anno series since version/year: 2070, from about 2012. Over 100 hours across multiple accounts, etc.
Total playtime of Anno 2205 in hours: ~30 hours, but I've thoroughly enjoyed my time in it so far. Preordered it, and whenever I just need to stop worrying about competitive games or stress in other things, I just focus on fixing my economy for a few hours.
Total employee count in Anno 2205: ~323000 (on my newest save)
Corporation Level: Bronze 57 (on my newest save)
Uplay or Steam: I play Anno via: Steam


3 things I like about Anno 2205 (please keep it short)

1. Modules really change up build plans. In 2070, I found myself looking for the most precise and correct way to plan out my cities, whereas this time I'm definitely experimenting more. It makes it more fun IMO.
2. Wildwater Bay <3 I'm currently in the process of using every other available sector I have access to to basically resource and finance Wildwater Bay, so that it can be filled solely with houses (and mines and ocean sites, since that's just free export). It's a slow process especially with uni back, but I hope to finish it before Orbital comes out.
3. Sessions. I feel like it is executed a lot better than in EA's most recent Sim City, since in 2070 one map in there is essentially one sector (with all of the sector's bonuses and differences). This seems to be a mixed reaction kind of thing amongst the community

4. (Sorry guys). The graphics and soundtrack are both phenomenal in their own rights. I can't think of a better looking top-down game that I've ever played off the top of my head, it's just so gorgeous. Running it on Ultra on my GTX 780, and unless I go into the travelling camera mode, I can usually maintain 50-60fps which is absolutely fine for something that looks this good and doesn't require split-second reaction time or whatever.

I also normally tend to mute the music in games that I play and just listen to my own, but just like in 2070, I found myself unable to stop listening to this soundtrack, even after playing for hours on end (till the memory leak problem kills the game off. Probs need to fix that hahaha). But yeah, love it!

3 things I would improve about Anno 2205 (please keep it short)

1. The biggest thing would probably be the supply and demand bar. Make it so that it's always visible in some capacity, maybe at the top of the screen or something, but as it is right now, I find myself having to constantly toggle it back when say upgrading and building houses.
2. I personally don't like being shoehorned into the combat, since I primarily play Anno as a city builder/ economy game, and having to do the combat missions again after my save restart when I screwed my economy was kinda annoying which leads into my next point.
3. I've read a lot of material warning players to take it slow, and to not expand all the way up to the moon as quickly as the game implies you should. Until I started reading about it, I assumed that it was just my mistake, but as I read more and more warnings about expanding too quickly, I realised that maybe it's an issue with the way the system is designed. And keep in mind this is playing at Bronze (which I find relaxing). I can't imagine what it'd be like to start playing at Gold.

Totally_Snappy
03-11-2016, 08:15 PM
My personal 5 Anno facts:
1 I have been playing the Anno series since version/year: 2011 - The final months of Anno 1404, into 2070.
2 Total playtime of Anno 2205 in hours: (Brnz/Silv/Gold) 71/49/43 (163 hours)
3 Total employee count in Anno 2205: (Brnz/Silv/Gold) 1.9mil/1.9mil/1.7mil (5.5mil)
4 Corporation Level: (Brnz/Silv/Gold) 137/140/130
5 Uplay or Steam - I play Anno via: (2205 - UPlay (Lv24)) (2070 - Steam (Lv22))


3 things I like about Anno 2205
1 Multi map integration and dependencies
2 Expansion of "factions" idea from 1404/2070 through diverging biomes, each with specific gameplay modifiers (e.g. heat - arctic, shields - lunar, marsh - tundra).
3 Expansion modules for efficiency boosts, energy reduction and workforce reduction.


3 things I would improve about Anno 2205
1 Conflict zone overhaul. Allow players to build and customise their own navies and sent them to attack generated Orbital Watch bases. The more damage dealt to combined enemy assets = higher resource payout.
2 Additional difficulty options and customisations. Further restrict use of the world market with goods delays, tax increases and other factors to make each trade route a big investment!
3 Community challenges. Since 2070, Anno has pushed community voted councils and game effects. Why not give us a community goal to produce a monument? Let us export goods towards its completion and upon doing so, give us rare resources in return, as an alternative to conflict zones.

FrankSpritz
03-11-2016, 08:23 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year:I've been playing Anno since Anno 2070
Total playtime of Anno 2205 in hours: About 80-90 Hours
Total employee count in Anno 2205: About 225.000 and growing
Corporation Level: 47 Silver
Uplay or Steam - I play Anno via: Uplay (Got the Collector edition <3)



3 things I like about Anno 2205 (please keep it short)

1. Various Climate sectors
2. Modules
3. The Futuristic Setting



3 things I would improve about Anno 2205 (please keep it short)

1. Sandbox Mode with Random map generator
2. Mars
3. Improve War Gameplay, now is too static and repetitive

Furassh
03-11-2016, 08:25 PM
My personal 5 Anno facts


I have been playing the Anno series since version/year: 1701+Sunken Dragon, 1404, 2070 + all DLC and deep ocean expansion, 2205 + Tundra
Total playtime of Anno 2205 in hours: 147
Total employee count in Anno 2205: 800 000
Corporation Level: 70 and 54 on Gold
Uplay or Steam - I play Anno via: Uplay



3 things I like about Anno 2205 (please keep it short)


1 Multisession game with sector projects in every sector
2 Moon, Arctic and Tundra sectors
3 References to ANNO 2070 (like investors talking about Global Trust, Arc sector Project, Trenchcoat ship)



3 things I would improve about Anno 2205 (please keep it short)


1 War zone on Moon cos' Drake is protecting Moon but attack us only on earth what makes no sense
2 Upgrades for buildings like infodrome, stadion etc. making it more efficient
3 Flow of workforce between sectors of the same region

GodLucifer6666
03-11-2016, 08:28 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: anno 1602/15 years ago
Total playtime of Anno 2205 in hours: 30 hours
Total employee count in Anno 2205: 800.000
Corporation Level: 90
Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205 (please keep it short)
1 modules (with these modules that gives boost to each factory is good, and saving energy or employee)
2 missions projects
3 world market


3 things I would improve about Anno 2205 (please keep it short)
1 technologies (like in anno 2070 where you creating an item in laboratories,but in 2205 there should be socket for each factory to give some boost)
2 war teater (there should be soldier kind and air support or better boats with fully upgradgable and socktable warships, or turn based with bigger scale war)
3 like in previous series that you go to out with your ship and bring some items, but it should be discovering new various maps or climate in space

Pel.meno
03-11-2016, 08:48 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year: Anno 1404 (year 2009)
Total playtime of Anno 2205 in hours: 100h
Total employee count in Anno 2205: 2M
Corporation Level: 142
Uplay or Steam - I play Anno via: Steam



3 things I like about Anno 2205 (please keep it short)

1. Multi-sectoral gameplay (climate zones, different production chains)
2. Sector Prolects
3. Visual design



3 things I would improve about Anno 2205 (please keep it short)

1. More alternative production chains and mineral sources (like Vitamin drinkks and cobalt (or water) in Tundra sector)
2. Corporation projects (like Sectoral projects, but they will be developed and builded by corporation itself, without any help from NPC and constructed like monuments in previous Anno games)
3. More content - production chains, goods, buildings, sectors and other

Nanmab13
03-11-2016, 08:48 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year: Anno 1404
Total playtime of Anno 2205 in hours: I think 65h
Total employee count in Anno 2205: 1 188 190
Corporation Level: 108
Uplay or Steam - I play Anno via: Uplay



3 things I like about Anno 2205 (please keep it short)

1 Build huge and beautifull city
2 Transfer energy
3 Different kinds of civilisation



3 things I would improve about Anno 2205 (please keep it short)

1 More kinds of civilisation or more civilisation's level
2 More decoration for the city
3 Build great city under the sea like in Anno 2070 but with a great level, if you can imagine the kind of Atlantis city (Stargate)

GentlemanDoc
03-11-2016, 09:40 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: 1404
Total playtime of Anno 2205 in hours: 70
Total employee count in Anno 2205: 850 000
Corporation Level: (2 corporations 1- 75 2-45)
Uplay or Steam - I play Anno via: Steam




3 things I like about Anno 2205 (please keep it short)
1 Diversity in region
2 Music
3 Main story




3 things I would improve about Anno 2205 (please keep it short)
1 Generated maps
2 Difficulty level and restrictions (tundra helped in that sense)
3 Multiplayer form of interaction

beast92x
03-11-2016, 09:42 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year:Anno 1701, Anno 2070 full dlc and expantion, Anno 2205 + season pass
Total playtime of Anno 2205 in hours: + 50
Total employee count in Anno 2205: 297 520
Corporation Level: 54
Uplay or Steam - I play Anno via: uPlay



3 things I like about Anno 2205 (please keep it short)

1: The characterization of all maps
2: The futuristic buildings
3: The good variety of factions



3 things I would improve about Anno 2205 (please keep it short)

1: More map with other hight civilization level factions, with their "monument" (level 4 or highter why not :) )
2: Some zones with "old school war" (like 2070 or other anno games) where you can build and fight other Corporation
3: World is big and if u add my 2nd step a good multiplayer will be great

4: And yes step 4th and it is for Italian community please add Italian localization like Anno 2070

ES_Chrizz
03-11-2016, 10:10 PM
Playing Anno since 1602 when my grandpa gave it to me with christmas in 1998
Anno is the only city builder I play and will play, and i love it.
Played over 2700+ hours of Anno games and maybe over 800+ hours Anno 1404 Multiplayer and +/- 700 hours Anno 2070 with a friend.
Corperation Level = 50
Anno 2205 Play Hours: 46 Hours
employee count = 230,128
I own every Anno game as a Hard Copy CE, But 2070 and 2205 via Uplay since its new.


1 Graphics
2 Multiple continents like lunar, artic, temp and now tundra
3 day / night time including weather.



1 Economics and Power management lacks a lot of advanced options. (anno 1404 + venice including 2070 was just how we liked it).
2 I'am not a fan of those missions to get "rare" items. I like it more from the older anno games especially like 1404.
3 No multiplayer is for me a big dislike. I really enjoyed multiplayer in 1404 and 2070 (but 1404 the most).

YuyaAyanami
03-11-2016, 10:21 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: Anno 2070 (Full DLC) back in year 2012 or 2011
Total playtime of Anno 2205 in hours: 70 Hours
Total employee count in Anno 2205: 1,500,000 and counting
Corporation Level: Gold Expert lvl120 and rising
Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205 (please keep it short)
1 Modules
2 Energy Transfer
3 The futuristic buildings


3 things I would improve about Anno 2205 (please keep it short)
1 War/battles within Sectors
2 Much harder gameplay, management, and cause and effect.
3 Still having Ram leak

laloes
03-12-2016, 05:21 AM
He estado jugando la serie Anno desde la versión /1404 + venecia año:2012 despues anno 2070 y todo su contenido oceano profundo y ahora 2205 con todo su contenido al momento
tiempo de juego total de Anno 2205 en horas: 154 y contando
Recuento total empleado en Anno 2205: 454,415 y contando
Nivel Corporation:67 vencedor Mundial
Uplay o vapor - Juego Anno a través de: steam 2205 anno 2070 uplay

3 cosas que me gustan de Anno 2205
1.-graficos y lugares
2.-sus cadenas de produccion e optimizacion, proyectos de sector
3.-su motor de juego

3 cosas que podrían mejorar sobre Anno 2205
1.-mas decoracion para la ciudades
2.-la naave de mando en vez de un velero algo mas futurista,el edificio de logistica algo mas grande como un centro de distribucion,que podamos ver despegar el trasbordador de vez en cuando
3.-que tenga la opcion de descargar contenido adicional ya se de compra o desbloqueable por logros

jgroot
03-12-2016, 10:25 AM
My personal 5 Anno facts

I have been playing the Anno series since version 1404
Total playtime of Anno 2205 in hours: APPR. 950
Total employee count in Anno 2205: over 1 million
Corporation Level: 21
Uplay or Steam - I play Anno via: uplay



3 things I like about Anno 2205 (please keep it short)

1 Graphics
2 different areas
3 projects



3 things I would improve about Anno 2205 (please keep it short)

1 more story in game like 2070
2 financial difficulty higher ( to easy when you reach maximum and to easy to reach maximum)
3 more differences in factories per area

omaesaitei56
03-12-2016, 10:32 AM
"Veteran" Tester Application

My personal 5 Anno facts

• I have been playing the Anno series since version/year: Started with Anno 2070 in 2012, all DLC and expansion with 1320 hours total, played some 1404 after that and then 2205 even tried the game on the phone
• Total playtime of Anno 2205 in hours: 157 hours
• Total employee count in Anno 2205: 1,150,000
• Corporation Level: 104 Gold/ 24 Bronze
• Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205 (please keep it short)

• 1 Graphics are amazing and with the futuristic setting and the day night cycle it is even better
• 2 Sector projects across all zones in different environments and references to the previous game Anno 2070
• 3 New things added like being able to pick up and move buildings and the new module system


3 things I would improve about Anno 2205 (please keep it short)

• 1 More building variety: house designs/ decorations/ alternate buildings to supply needs like a Casino for entertainment or a Airport for transportation etc./ upgradable buildings like the Infodrome for example to a taller version, a monument tower to soar above all those investor buildings and monuments in general.
• 2 Some kind of Sandbox mode similar to what Anno 2070 had with random maps and a buildable fleet you can use to fight other corporations settlements or pirates/ orbital watch, so the game can have some replayability.
• 3 Fix vehicles from driving, sailing, and flying though each other and clipping buildings so much...this might just be a pet peeve of mine but it drives me nuts how often this happens also if you look at a certain angle you can see that the sky cars don't even have a bottom to them, I really want all the vehicles to feel and look solid and not just do their own things like flying though another shuttle like a ghost.

I have many more thoughts and Ideas but since only 3 were asked for I'll leave it at that, thank you.

ReEpEReT
03-12-2016, 12:04 PM
My personal 5 Anno facts
• I have been playing the Anno series since version/year: Hard to remember because I played since 1602. So Around 1999
• Total playtime of Anno 2205 in hours: 30 (I been without computer since desember until 2 weeks ago :( )
• Total employee count in Anno 2205: 350.000
• Corporation Level: 63
• Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205 (please keep it short)
-Diversity of scenarios and diferents mechanics for each one.
-Trade routes between diferents sectors makes chains a bit more complex.
- Graphics and Music ( I always loved music from anno series ). ( I miss greensleves anyway ).


3 things I would improve about Anno 2205 (please keep it short)
- The war system is a bit ... repetitive.
- Maybe a big mission between sectors.
- More decorative stuff.

Orelon
03-12-2016, 01:10 PM
My personal 5 Anno facts
• I have been playing the Anno series since Anno 2070/2013:
• Total playtime of Anno 2205 in hours: 79
• Total employee count in Anno 2205: 425000
• Corporation Level: 65
• Uplay or Steam - I play Anno via: Steam


3 things I like about Anno 2205
• 1 Smart map production tracking allowing easy production management accross the different cities of the corporation.
• 2 Specific developement scenarii for each area bringing more life to town management.
• 3 The moon brings us the energy the sun couldn't.


3 things I would improve about Anno 2205
• 1 Increase Iridium stock threw corportion leveling, you need to use it a lot more than the other 3 special ressources and it's often a waste. Maybe just basically multiply the stock by 3.
• 2 Bring war to the moon. War maps tends to be very repetitive. A few moon battles would renew the interest of this part of the game.
• 3 City remapping :
Improve city building anticipation by giving us access to blueprint of buildings you can't build yet, but marking the ground with the necessary space for further construction.
Allow transformation of squares of 4 small houses into 1 big for a fee to prevent the tremendous impact it has on the number of employees and the whole economy system when you destroy houses.
Allow production building reallocation together with their mods for a fee.

globus5000
03-12-2016, 02:32 PM
I have been playing the Anno series since version/year: Anno 1404
Total playtime of Anno 2205 in hours: I think 75h
Total employee count in Anno 2205 ca.850.000
• Corporation Level: ca.80-90
• Uplay I play Anno via: Uplay

3 things I like about Anno 2205 (please keep it short)

1 Build huge and beautifull city
2 Transfer energy
3 Different kinds of civilisation

3 things I would improve about Anno 2205 (please keep it short)

1 Multiplayer
2 moon more profite
3 More content - production chains, goods, buildings, sectors and other

AngelusVanhest
03-12-2016, 03:00 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year:Anno 1404 Venice
Total playtime of Anno 2205 in hours:319
Total employee count in Anno 2205: I recently removed my best game because most of the hours I am modding and testing, searching for a challenge in this amazing game.
Corporation Level:I think over 50
Uplay or Steam - I play Anno via:Steam


3 things I like about Anno 2205 (please keep it short)
1 the fantastic aura of futurism envelops me and catch me.
2 I'm in love with the soundtrack.
3 The buildings design are simply amazing


3 things I would improve about Anno 2205 (please keep it short)
1 More events maps, unique types of ships,not a more powerfull version of the same one.
2 More interactions between sectors and production chains, more attractive sector proyects, Im always in wallbruck/akia/novikov
3 More home models and decorations, this game is beautiful, why not exploit it?

earth901
03-12-2016, 03:41 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year:- since anno 2070 also played anno 1404
Total playtime of Anno 2205 in hours: I have actually do not look @ time I keep playing
Total employee count in Anno 2205: above 1,138,091+ and counting
Corporation Level: 21
Uplay or Steam - I play Anno via: UPLAY

3 things I like about Anno 2205 (please keep it short)
• 1 game play, map size
• 2 graphics
• 3 resource management

3 things I would improve about Anno 2205 (please keep it short)
• 1 transferring workers from one island to other to meet worker shortage
• 2 sector projects with cut scene for more attraction to projects
• 3 trading with other company like in old ANNO series. & improving battle sector with some innovation not the repetitive battle.

TornaSerrallon
03-12-2016, 04:57 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year: anno 1602 (1998) and i have bought ALL the games, and even played anno online
Total playtime of Anno 2205 in hours: don't know might be one-hundred
Total employee count in Anno 2205: 708891
Corporation Level: 84
Uplay or Steam - I play Anno via: uplay



3 things I like about Anno 2205 (please keep it short)

1 the futuristic setting
2 that the speed of the game is better than in anno 1404 and you don't have to wait eons for a guy with a cart to deliver stuff
3 going to the moon (and hopefully above)



3 things I would improve about Anno 2205 (please keep it short)

1 i miss manufacturing stuff as in anno 2070
2 i would add a higher level to temperate regions (like level 5 of civilization)
3 more varied combat, perhaps a player submarine too, and perhaps attacking a city or base of the enemy in a mission

nowayy
03-12-2016, 08:32 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year: anno 1503 (2003) (and all following titles and dlc)
Total playtime of Anno 2205 in hours: 75 hours
Total employee count in Anno 2205: ~3 million
Corporation Level: 25, 40, 109, 117 (all gold)
Uplay or Steam - I play Anno via: Uplay



3 things I like about Anno 2205 (please keep it short)

1 Climate zones: nice addition to gameplay
2 Modules: customization of both look and utility
3 The setting: there are so many possibilities now. Mars, outer-space, ...



3 things I would improve about Anno 2205 (please keep it short)

1 Trade routes: more management like older anno games would be great
2 Random generated maps: replayability would increase greatly with this, because right now you always do kind of the same thing while in a new game. They look like copies because you are playing on the same maps all of the time.
3 The warehouse system: In 1503 (and the other anno games) you have to 'guess' your production (unless you use apps or internet data), this gave a nice extra because now it is I need x amount of that so I need y amount of buildings, done. The thrill of 'do I produce enough' is one of the amazing things that kept you going in other games.

Antizombies_boy
03-12-2016, 08:48 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year: Anno 1404 Venice
Total playtime of Anno 2205 in hours: 64 hours
Total employee count in Anno 2205: 222601
Corporation Level:47
Uplay or Steam - I play Anno via: Steam



3 things I like about Anno 2205 (please keep it short)

1 The visual effects and the nocturnal views of the cities
2 The international trading
3 The interactions and dependence of the sectors one each other



3 things I would improve about Anno 2205 (please keep it short)

1 A better comerce, with more interactions with the differents coorporations. An history better showed about the earth and what happends since anno 2070, could help to fall in love more about this coorporated future.
2 A big rework about naval battles, with more maps and differents missions. Now, in expert mode, the battles arent enough easy for make a rush, but at the same time battles arent enough complicate to be fun. Really sad to do, and relationed with this, you just have to go battles for the iridium, because you can easy keep a lot of the rest of rare resources. I would like battles with aircrafts and rovers, in tundra and the moon, becaus there's no sense, with the Orbital Watch, and there arent battles in the moon.
3 I think that now, the production chains are simple and easy. Comparate with other titles of anno, like 1404. More differents resources and crossed production chains could change the experience of the game in a good way. I want to say too that i would like turn on and off the modules addeds in a factory for example, and not turn off or on all the building,

Thanks u for this oportunity

TheokGrundor
03-13-2016, 03:54 AM
My personal 5 Anno facts
I have been playing the Anno series since version/year:
Bought Anno 2070 Pack in Winter Sale 2012

Total playtime of Anno 2205 in hours:
67.6 Hours of Anno 2205
358 Hours of Anno 2070

Total employee count in Anno 2205:
1,263,009

Corporation Level:
112 on Hard

Uplay or Steam - I play Anno via:
I use Steam but it runs Uplay anyway

3 things I like about Anno 2205
1: Simplified Production System
Its the future so it makes sense to know exactly how much of everything there is.
2: Varied Environments with different needs
3: Upgrade system for buildings
Reduces industrial spam even though some of the larger ones are harder to zone.


3 things I would improve about Anno 2205
1: More interaction with other corporations
I understand why there isn't multiplayer but I would enjoy having the other corporations play a bigger role in game play.
2: More interactive fleet mechanics
As you level up you unlock new ships/upgrades one by one. Would rather decide my own fleet composition, limited by command point gained by leveling.
Have upgrades for ships available for purchase at any time but resources. (Both rare and trade goods)
3: Wonders and monuments. Corporate HQ was a huge letdown, even with its new city benefits. Could at least let it be 2070 style where fully upgraded fills all needs in sector.
It would also be nice to build superstructures for things like higher storage capacity, raising residence promotion ratios, cheaper trade routes between sectors and/or earth and moon etc.

Tev163
03-13-2016, 07:24 AM
My personal 5 Anno facts:
I have been playing the Anno series since version/year: Starting playing at the release of 1404.
Total playtime of Anno 2205 in hours: 223 hours.
Total employee count in Anno 2205: Cumulative total at over 3,000,000.
Corporation Level: Largest at 139 (expert).
Uplay or Steam - I play Anno via: Usually Steam, however I've used both.

3 things I like about Anno 2205 (please keep it short):

1. The aesthetics of temperate sector residences.
2. The module system.
3. The player corporation concept.

3 things I would improve about Anno 2205 (please keep it short):

1. Further interaction with AI corporations.
2. The introduction of new and/or increased variety of npc assignments in all sectors.
3. The addition of more ornamental buildings for all sectors (particularly those with less stringent placement requirements).

djgueromixx
03-13-2016, 07:13 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: 1404/June 23, 2009
Total playtime of Anno 2205 in hours: A LOT!
Total employee count in Anno 2205: 3.5 MILL
Corporation Level: GREED!
Uplay or Steam - I play Anno via:Steam the Best!


3 things I like about Anno 2205 (please keep it short)
1-Graphics
2-Different Territories like: Moon, Tundra, Ice, etc.
3-Power Share between Territories


3 things I would improve about Anno 2205 (please keep it short)
1- Adding Multiplayer
2- Adding War Mode OFF [ON] between players
3- Adding more difficulty to the game like 2070: Fire, Hospitals, More territory when we can build more buildings, Adding MARS as an expansion, Drones, Steam workshop will bring more players and more sales $$$ I will be so disappointed after all this work on 2205 for it to be shutdown. Listen to the customers and We will have ANNO 2685!

KdKDarkDelusion
03-14-2016, 03:51 AM
First of all you guys created a wonderful title in terms of graphic an LoD and i was very excited to play after i preordered the game. But lets be honest you gave away potential in terms game depth, difficult level and real challenges for Anno-experienced players, one of the reasons i stopped playing (Tundra <4h). I am really looking forward to this upgrade that will hopefully address those issues. Wether i will be choosen or not, continue working with the community and it would be nice if you consider realizing some of the ideas we guys give you.


My personal 5 Anno facts

I have been playing the Anno series since version/year: 1602
Total playtime of Anno 2205 in hours: 72
Total employee count in Anno 2205: 1.047.533
Corporation Level: 102 (Expert)
Uplay or Steam - I play Anno via: Steam


3 things I like about Anno 2205

1 sector-system
2 graphics and level of detail
3 modern, realistic future setting

3 things I would improve about Anno 2205

1 difficult level in general (it's way to easy on highest level)
2 interface (options for advanced and deeper informations, trade route filter etc.)
3 lategame challenges / hard-to-reach goals (not repetitive stuff)

nhavers5
03-14-2016, 04:26 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: Anno:2070 year 2012
Total playtime of Anno 2205 in hours: 127 hrs
Total employee count in Anno 2205: Gold: 3,650,000
Corporation Level: 190
Uplay or Steam - I play Anno via: Steam


3 things I like about Anno 2205 (please keep it short)
1: Graphics it looks amazing
2: Multi-sector Game play
3: Move function


3 things I would improve about Anno 2205 (please keep it short)
1: End Game items so it doesn't just feel like your trying to fill up as much space in each sector as possible
2: Easier ways of generating the rare resources so you don't just have to grind out the combat missions.
3: Credits feel worthless, I'm nearly always at the cap with nothing to spend them on. In 2070 you could always use your money in diplomacy or building ships. It is very hard to spend credits in 2205

truckstoppers
03-14-2016, 05:10 PM
I have been playing the Anno series since version/year: ANNO 2070
Total playtime of Anno 2205 in hours: 2205 96h gold edition , 2070 complete edition 391h
Total employee count in Anno 2205: 289709
Corporation Level: 55 customers favorite
Uplay or Steam - I play Anno via: both



3 things I like about Anno 2205
moon civilization upcoming orbit DLC
moon base shields
increased user costomtion



3 things I would improve about Anno 2205
more structures for resources, population etc
building underwater no a massive scale
build bridges or tunnels like in 2070

lnomsim
03-14-2016, 05:15 PM
My personal 5 Anno facts

I have been playing the Anno series since version/year: Anno 2070 since its release
Total playtime of Anno 2205 in hours: 69hrs
Total employee count in Anno 2205: approximatively 500k (150k in silver difficulty, 365k in gold difficulty)
Corporation Level: 40 in silver, 60 in gold
Uplay or Steam - I play Anno via: uplay



3 things I like about Anno 2205 (please keep it short)

1-Maps size and level of detail
2-Dynamic day and night cycle
3-Graphics



3 things I would improve about Anno 2205 (please keep it short)

1-More diversity in buildings type (both industrial, residential and eye candy), more models, not only colors
2-More levels of population for moon, arctic and tundra, only two is very limited
3-More maps, both for playable sectors and war missions

MarcosCRG
03-14-2016, 05:52 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: 1404
Total playtime of Anno 2205 in hours: 192
Total employee count in Anno 2205: 1.346.574
Corporation Level: 115 (intercosmic megacorp) Gold
Uplay or Steam - I play Anno via: Steam


3 things I like about Anno 2205 (please keep it short)
1 Diversity and graphics in regions
2 Simple trade
3 Main story, sector projects


3 things I would improve about Anno 2205 (please keep it short)
1 Random maps
2 More interactions with the differents coorporations
3 Multiplayer

Thunorr
03-14-2016, 06:18 PM
My personal 5 Anno facts
• I have been playing the Anno series since version/year: I have played every version of the Anno Series.
• Total playtime of Anno 2205 in hours: 291
• Total employee count in Anno 2205: 100,000+
• Corporation Level: 60+
• Uplay or Steam - I play Anno via: Steam

jjc0512
03-14-2016, 08:53 PM
My personal 5 Anno facts
• I have been playing the Anno series since version/year: since 2070 deep ocean
• Total playtime of Anno 2205 in hours: 370+ in 2070, 86 in 2205 and 3 in 1404 (dawn of discovery)
• Total employee count in Anno 2205: roughly 10,000
• Corporation Level: 8 (restarted 3 times)
• Uplay or Steam - I play Anno via: Uplay through Steam client


3 things I like about Anno 2205 (please keep it short)
• 1 Loved 2070
• 2 I'm loving 2205 so far needs some tweaking :)
• 3 I like the back story from 2070 to 2205


3 things I would improve about Anno 2205 (please keep it short)
• 1 the module system
• 2 the ability to add more mining sites and costal sites
• 3 to expand the lands more

mtownshend1
03-15-2016, 09:49 PM
My personal 5 Anno facts:
• I have been playing Anno 2070 Gold with SP Since Release (Pre-purchase) 1038hrs, Anno 2205 Since Release (Pre-purchase) with SP for 750hrs
• Total playtime of Anno 2205 in hours: 370+ in 2070, 86 in 2205 and 3 in 1404 (dawn of discovery)
• Total employee count in Anno 2205: roughly 360,000 on my most developed game and over 200,000 on my 2 other corporations total
• Corporation Level: 64, 54 and 10 on each corporation
• Uplay or Steam - I play Anno via: Uplay through Steam client


3 things I like about Anno 2205:
• 1 The improved sector building (more realistic). I think that the number of mining and coastal sites is fine, it gets you to occupy more islands, which is necessary to complete some missions
• 2 Availability of more sectors which are all different and interdependent creating more depth vs earlier versions (I've played all versions of Anno created extensively)
• 3 The way that the most time consuming aspects of production chains has been reduced dramatically, but with the interdependence on the worlds, production chains are focused more of distribution, which I find to be much more fun than having to memorize the optimal setup of each chain in 2070. I used to say 2070 was 10/10, but if that's the case this is a 20/20, great job.


3 things I would improve about Anno 2205:
• 1 Increase supply of each production module on the Moon and the other "late game" modules elsewhere (or reduce demand)
• 2 Underwater maps (missions) like we had from the Deep Ocean DLC pack integrated into most islands, Deep Ocean was one of the best DLC packs in 2070
• 3 Daily/Weekly Missions and maybe competitions too. Also, linking of ios app does not give the rewards/achievements, however, resources are transferred every time I start after using the app. From what I've read this is an issue with many users.

Viking_Gold
03-16-2016, 06:28 AM
y personal 5 Anno facts

I have been playing the Anno series since version/year:
Total playtime of Anno 2205 in hours:77 but anno 2070 770 hours and not forgot 1000 hours of more early adopter anno 1602, i can not rember it had mutliplayer or internet connection, may be it was too expensive internet connection 28k modem:confused::rolleyes:
also not forget anno online; closed beta tester; played many many hours :http://forum.en.anno-online.com/members/423752-ArcusKogamiyata
http://forum.test.anno-online.com/members/418771-RedSwingArcus (more actieve feedback community member there), different uplay account becaused i used that for settlers online too, Steam uplay automaticly maked an other account with my all my games linked so i never corrected to my real life email account.
Total employee count in Anno 2205: 220031
Corporation Level:47 Peanutmonkeys
Uplay or Steam - I play Anno via: steam, bought seasonpass directly by uplay.




3 things I like about Anno 2205 (please keep it short)

1 beatifull landscape
2 fighting is optional
3 astroid miner intergration so you do not need a lot fighting for minerals (i am a member/user of Testflight IOS as Rink.hockeyapp.net) so IOS beta testing IOS application could also tested ;advantage :o:D



3 things I would improve about Anno 2205 (please keep it short)

1 demand a high end machine, i5 laptop, is almost outdated
2 as wroten by others forum, supply chain is to simple compare with anno 2070
3 mis the diverstiy from anno 2070 really. only sigh a zone, fill with houses etc. wait moving in

For more personal information and real life info

Yours sincerly
Viking_gold or ArcusKogamiyata/Redswingarcus also known as:
https://nl.gravatar.com/mry007

pickolau
03-16-2016, 07:01 AM
My personal 5 Anno facts
I have been playing the Anno series since version/year: Anno 1405
Total playtime of Anno 2205 in hours:12 so far
Total employee count in Anno 2205:68500
Corporation Level: 26
Uplay or Steam - I play Anno via: Uplay via Steam


3 things I like about Anno 2205 (please keep it short)

1 Up gradable buildings with moduals :D
2 able to play a few different areas at once :D
3 detail in the landscapes looks awesome! :D




3 things I would improve about Anno 2205 (please keep it short)

1 having a variety of different looking building especially residents in their areas, they all the same...boring :(
2 slightly harder in game missions, instead of click here to go here, and yay mission complete .....:(
3 some more different environments, like under water, or another planet?

Armi555
03-16-2016, 06:16 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: Anno 2070 in 2012
Total playtime of Anno 2205 in hours: 21 hours
Total employee count in Anno 2205: 310.000
Corporation Level: 53
Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205
1 - Detailed graphics, buildings, everything
2 - Module expansions
3 - Having a huge network of trading, maps


3 things I would improve about Anno 2205
1 - More city management besides trade routes and more ornaments to cities, all region
2 - If I click on a building I want to build, all of that type of building becomes yellow, but on the map it is not highlighted, it would be so much help if it would be highlighted on the map too
3 - Obviously let us rename the animals on the farms :) :rolleyes:

cherlo2
03-16-2016, 06:55 PM
My personal 5 Anno facts
• I have been playing the Anno series since version/year:Anno 1701/2006
• Total playtime of Anno 2205 in hours:250
• Total employee count in Anno 2205:2 games over 1 million. biggest is 1.16M
• Corporation Level:107
• Uplay or Steam - I play Anno via: Steam


3 things I like about Anno 2205 (please keep it short)
• 1 Main storyline missions were very fun plus the region project missions
• 2 Fun to play a new variation of the supply chain trading series
• 3 Achievements not as daunting as previous versions


3 things I would improve about Anno 2205 (please keep it short)
• 1) More achievements to extend replay
• 2) More automatic ways to collect rare materials
• 3) faster startup time and map load time.

sauluxville
03-16-2016, 07:58 PM
My personal 5 Anno facts
I have been playing the Anno series since version/year: since Anno 1602
Total playtime of Anno 2205 in hours: 240
Total employee count in Anno 2205: over 1M
Corporation Level: 100
Uplay or Steam - I play Anno via: Uplay


3 things I like about Anno 2205 (please keep it short)
1. The option to move buildings. I was rather sceptical at the announcement, turned out to be the best new feature imho.
2. Nice looks of the nature.
3. Oh well, just to fill in - Modules


3 things I would improve about Anno 2205 (please keep it short)
1. Ships. Docks and navy to build from scratch by the player, warships would be like 1404/2070 monuments and more. Upgradable/improvable via researchable and player built modules and components. Several options to develop them, with sensible trade-offs to consider. Repareable off battle map for resources and time, if lost on the battle map - lost for good. Who said life was easy?
2.Complete overhaul of the crisis sectors to accommodate #1. Could even be turned into turn-based tactical maps Panzer General style, only on water. Intervention frequency and toughness based on difficulty level, failure to act or retreat results in goods in shipment loss (percentage). Entire sectors could be cut off completely. In other words - give Drake some teeth. He's a harmless clown now. But victories must be rewarding as well.
3. NPCs and quests. Give some purpose for NPCs, some diplomacy options. Make them play dirty tricks (or do good turns) and not only against the player - against each other as well. Some real competition is needed, they could scheme and turn to the player for help against each other, remember your choices, choose to be vengeful or forgiving. And quests should be timed and reworked. Is it really fun to kick an impotent man lying face down (aka Virgil Drake)?

BB_Graubart
03-17-2016, 10:46 AM
Hi, dear Anno-Fans!


The appplication phase is over, how do we proceed?



Summary: A summary of all applications (INT + DE) is in progress right now.

Selection: The 12 test candidates will be chosen during the next 2-3 hours.

Contacting: Approx. this afternoon, we will send E-Mails to the 12 "chosen ones".
Please check your e-mail inbox today to ensure that the tests can start tomorrow as intended!

Status update: Status updates will be posted on the forums, right after we sent all 12 e-mails.



To all of you who won't be able to join this particular test: More events like this are planned. Several Community members stated they would like to have more tester spots. Together with the experiences of this first preliminary fan test, your wish for more spots will be discussued internally. The team wants to provide you with a good gaming (and testing) experience. Your Community-Team will keep you updated about next steps and future tests, once the facts and learnings are set to stone.


Have a nice day!
BB_Graubart for the entire team