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View Full Version : Smoke got ****ty primary gun and the perk



janat08
12-18-2015, 10:32 AM
It doesn't shoot fast, it doesn't shoot well, or much. It has a lot of stuff that you better avoid although it stings. What is it? A guy with 3 smoke grenades and no means to kill. More smoke to let go on offensive throught it, make it more of a gradual thing where being dead center really kills whereas at 10 meters you only lose 10% for the duration, increase duration if it's not aimed at large/spacey spot. Better yet make it adaptive where lethality and duration increases in tight spots, whereas smokiness and area increases in large spots.

Cashm0nae
12-18-2015, 06:11 PM
It doesn't shoot fast, it doesn't shoot well, or much. It has a lot of stuff that you better avoid although it stings. What is it? A guy with 3 smoke grenades and no means to kill. More smoke to let go on offensive throught it, make it more of a gradual thing where being dead center really kills whereas at 10 meters you only lose 10% for the duration, increase duration if it's not aimed at large/spacey spot. Better yet make it adaptive where lethality and duration increases in tight spots, whereas smokiness and area increases in large spots.

user error, smoke is one of the best defenders already.

janat08
12-19-2015, 07:30 AM
Has sub par everything other then thr Mac and number of bombs. Simple solution would be to increase throwing power of bomb; allows you to actually break it in into peoples face and down their throat.

janat08
12-19-2015, 01:06 PM
or decrease peoples movement speed

peves
12-19-2015, 09:18 PM
It doesn't shoot fast, it doesn't shoot well, or much. It has a lot of stuff that you better avoid although it stings. What is it? A guy with 3 smoke grenades and no means to kill. More smoke to let go on offensive throught it, make it more of a gradual thing where being dead center really kills whereas at 10 meters you only lose 10% for the duration, increase duration if it's not aimed at large/spacey spot. Better yet make it adaptive where lethality and duration increases in tight spots, whereas smokiness and area increases in large spots.


The shotguns in this game suck. That is a fact. At really close range they work but they are not a practical gun for any kind of range which makes them almost entirely useless. The solution to this is to switch your primary gun out for the SMG instead. If a weapon doesn't work for you, switch it for something better.

janat08
12-21-2015, 06:13 PM
Both m101 and the German shorty rock. The UK shotty may entirely lose to heavy class with AR even if u get the jump on them.

Cashm0nae
12-22-2015, 03:27 AM
Both m101 and the German shorty rock. The UK shotty may entirely lose to heavy class with AR even if u get the jump on them.

This

Puhnuhkin_hed
12-22-2015, 08:24 AM
Smoke's gas isn't really to kill, it's to block off a breach point. It buys you time to adjust to the situation, get into a new position, etc etc.

That being said it can be lethal if enemies have themselves boxed in or cornered.

janat08
12-23-2015, 08:49 PM
so like more so to the side as apposed to directly in front of, because the first thing you do is get in front of entry point to then escape from line of sight of the entry point. This is also not so much of a swat game where on count of 3 go off breaching charges, nades, flashes, smokes, shields, and shottys and perhaps ARs all down the hole.