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03-21-2004, 01:02 AM
I'm doing a campaign flying IL-2 on Leningrad front, and I was wondering about a few things, primarily concerning the AI.

1. I found flying in formation to be a very hard task to accomplish. The AI planes never stick to the given path or altitude, and initally I had trouble staying at the same speed as them. And then i discovered that they all fly with their landing flaps down? Why are they doing that?

2. Flying in formation brings me to the second question. Since it's hard to keep up with them, I always seem to be the isolated one who gets the brunt of the fighter attacks. But when I request help, the flight will actually drop their bombs before engaging, which is kinda inconvenient if you're on a bombing run. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif In other words, I'm often left alone to fend for myself. Even when the entire formation is attacked they rely on rear gunners and don't attempt to maneuver at all. The additional problem is that I can't control my rear gunner in the '42 field mod. version, and he's not really helping (just yelling at me...). However, when we do all engage, the 109s drop like flies (I have 5 air kills in 4 missions and I'm a rookie). I can take on two 109s alone, but not four or more. So, my question is: what's the best way to defend against fighters in IL-2? If I stay in formation, we're sitting ducks, if I ask for help, we lose the bombs. What to do?

3. I've been asked to attack the same airport for the second time in a row, and to "do significant damage to it". In the previous run, all stationery aircraft and buildings were destroyed (not all AAA though). So, I'm wondering, do those orders mean that we should in fact bomb the runway, or just destroy objects? In other words, does the damage to the runway and parking lots count, or is it just things on and around it?

4. Why does the flight leader keep on shouting at me to remain on course even though we're head over heels in an engagement and flying all over the place? Does it matter anyway if I'm a disobedient soldier (I've read somewhere that I can get courtmartialed in the campaigns)?

Other than that, I'm having a blast. Things happen at much slower speeds, and the firepower Il-2 packs is great. Much more to my liking than flying a fighter.

Thanks for the replies.

Cheers,

03-21-2004, 01:02 AM
I'm doing a campaign flying IL-2 on Leningrad front, and I was wondering about a few things, primarily concerning the AI.

1. I found flying in formation to be a very hard task to accomplish. The AI planes never stick to the given path or altitude, and initally I had trouble staying at the same speed as them. And then i discovered that they all fly with their landing flaps down? Why are they doing that?

2. Flying in formation brings me to the second question. Since it's hard to keep up with them, I always seem to be the isolated one who gets the brunt of the fighter attacks. But when I request help, the flight will actually drop their bombs before engaging, which is kinda inconvenient if you're on a bombing run. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif In other words, I'm often left alone to fend for myself. Even when the entire formation is attacked they rely on rear gunners and don't attempt to maneuver at all. The additional problem is that I can't control my rear gunner in the '42 field mod. version, and he's not really helping (just yelling at me...). However, when we do all engage, the 109s drop like flies (I have 5 air kills in 4 missions and I'm a rookie). I can take on two 109s alone, but not four or more. So, my question is: what's the best way to defend against fighters in IL-2? If I stay in formation, we're sitting ducks, if I ask for help, we lose the bombs. What to do?

3. I've been asked to attack the same airport for the second time in a row, and to "do significant damage to it". In the previous run, all stationery aircraft and buildings were destroyed (not all AAA though). So, I'm wondering, do those orders mean that we should in fact bomb the runway, or just destroy objects? In other words, does the damage to the runway and parking lots count, or is it just things on and around it?

4. Why does the flight leader keep on shouting at me to remain on course even though we're head over heels in an engagement and flying all over the place? Does it matter anyway if I'm a disobedient soldier (I've read somewhere that I can get courtmartialed in the campaigns)?

Other than that, I'm having a blast. Things happen at much slower speeds, and the firepower Il-2 packs is great. Much more to my liking than flying a fighter.

Thanks for the replies.

Cheers,

03-21-2004, 02:56 PM
Just one bump, maybe somebody will be so kind to answer.

SeaFireLIV
03-21-2004, 03:28 PM
I NEVER fly bombers, I`m a fighter. But I`ll try and help...

1. Try taking off as soon as the plane in front takes off. Keep at max speed. Soon you`ll catch up, just be patient. As for the flaps, ignore it. I only use combat flaps if I`m going too fast and need to slow down.
Hint: Adjust your throttle settings to a HIGH sensitivity, this way, flying in formation is easier because you can adjust faster.

2. As I said i`m not a bomber. ll I can say is TRY to stay in formation, your grouop`s fire should protect you... in theory.. Of course, you really need fighter escort! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif This was true in real life also. Alternatively call TOWER for assistance and any other fighter flights will turn to help (do early, even before you see fighters, to give fighters time to reach you).

3. You need to destroy all OBJECTS. Forget bombing the runway.

4. The flight leader`s an idiot! I`ve had this while desperately fighting. Ignore him or edit the speech files so he can`t talk (As i`ve done)! Oleg will fix this one day.

Courtmartials are only supposed to happen if you shoot don`t friendly planes too often. But I`ve never been courtmartialled, even in the early days when I acidentally shot down 3 planes (first time trying with no icons)!

But even so there`s much that makes this is a GREAT sim.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/Spitfeur2.jpg
Achtung! IT`S HERE!

03-21-2004, 03:48 PM
Thanks for the tips (and the inspired post http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif ).

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Alternatively call TOWER for assistance and any other fighter flights will turn to help <HR></BLOCKQUOTE>

How exactly do I do that? When I press 7 ("anybody help") my flight responds, and by doing so drops the bombs before starting the maneuver, and this is where the problem lies. I realize that staying in formation would be best if flying He-111, but Sturmoviks are in fact good at dealing with early fighters on their own, so staying in formation is a bit controversial.

Oh, and one more question in general. I'm trying to fly by relying on the instruments as much as I can, and I'm learning to fly with CEM as well. I have an instrument that shows the coolant temperature, and the one showing engine oil temperature - which one of these is in fact showing me when my engine will overheat (that is, which one is more important to keep track of temperature-wise)?

Cheers,

SeaFireLIV
03-21-2004, 03:57 PM
Speech menu &gt; 8. Ground Control &gt; 1. Request Assistance. Easy!

I could tell you the dials in the LA5, or some other fighters, but I simply don`t know the bombers. Sorry.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/Spitfeur2.jpg
Achtung! IT`S HERE!

03-21-2004, 04:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
Speech menu &gt; 8. Ground Control &gt; 1. Request Assistance. Easy!

I could tell you the dials in the LA5, or some other fighters, but I simply don`t know the bombers. Sorry.<HR></BLOCKQUOTE>

Ah, I see. I missed that option in the comms. Thanks!

I think that the instruments are instruments, for the most part. So, is it the coolant temperature or the oil temperature that matters?

SeaFireLIV
03-21-2004, 04:09 PM
Well I hate to give wrong info, but I pay attention to the oil temperature. Hey look what i found!
http://img12.photobucket.com/albums/v31/SeaFireLIV/IL2-AllCockpit.jpg

Copy it fast, cos I can`t keep it up long.

03-21-2004, 04:58 PM
Copied. Thanks!

Yes, the two gauges on the lower left, coolant & oil temp., are the ones I was refering to.

Thank you once again.

Cheers,

tagTaken2
03-21-2004, 05:22 PM
Regarding the courts-martial for disobedience... I came home in a bad mood a while ago, set up a new campaign for an La-7 (invulnerable, unrealistic shooting, unlimited ammo) and destroyed every red icon on the map. Drove straight through 6 other planes on take off http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif. Strafed my airport, shot at the pilots in chutes... and then did it all over again! Was merely told that it wasn't one of my better days http://ubbxforums.ubi.com/images/smiley/blink.gif
I don't think it's possible to get court martialed.

(for that matter, I have, in a real campaign, shot down my squad leader for stealing a kill from me... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif)

Zeus-cat
03-21-2004, 05:55 PM
hrvojej,

1. I found flying in formation to be a very hard task to accomplish. The AI planes never stick to the given path or altitude, and initally I had trouble staying at the same speed as them. And then i discovered that they all fly with their landing flaps down? Why are they doing that?

When taking off, do not start to climb until you get to 270kph or higher. Then climb slowly. You should be able to catch up quickly with your flight. As far as them not sticking to waypoints, they can "see" targets you can't possibly spot. Keep alert when you get close to the target area or they will leave you behind.

2. Flying in formation brings me to the second question. Since it's hard to keep up with them, I always seem to be the isolated one who gets the brunt of the fighter attacks. But when I request help, the flight will actually drop their bombs before engaging, which is kinda inconvenient if you're on a bombing run. In other words, I'm often left alone to fend for myself. Even when the entire formation is attacked they rely on rear gunners and don't attempt to maneuver at all. The additional problem is that I can't control my rear gunner in the '42 field mod. version, and he's not really helping (just yelling at me...). However, when we do all engage, the 109s drop like flies (I have 5 air kills in 4 missions and I'm a rookie). I can take on two 109s alone, but not four or more. So, my question is: what's the best way to defend against fighters in IL-2? If I stay in formation, we're sitting ducks, if I ask for help, we lose the bombs. What to do?

You seem to have learned the key to survival in an IL-2. Defend yourself. The IL-2s will not break formation when attacked. They often die because of this.

3. I've been asked to attack the same airport for the second time in a row, and to "do significant damage to it". In the previous run, all stationery aircraft and buildings were destroyed (not all AAA though). So, I'm wondering, do those orders mean that we should in fact bomb the runway, or just destroy objects? In other words, does the damage to the runway and parking lots count, or is it just things on and around it?

I would take out any target that is worth points. Aircraft, vehicles and AAA. Buildings and storage tanks are not worth any points and so I'm sure the game doesn't consider them targets.

4. Why does the flight leader keep on shouting at me to remain on course even though we're head over heels in an engagement and flying all over the place? Does it matter anyway if I'm a disobedient soldier (I've read somewhere that I can get courtmartialed in the campaigns)?

I learned to ALWAYS ignore that idiot in charge. I never got in trouble. Defend yourself and your mates in your flight. Be a Klingon and shoot down your flight leader and get promoted faster! LOL.

Other than that, I'm having a blast. Things happen at much slower speeds, and the firepower Il-2 packs is great. Much more to my liking than flying a fighter.

The IL-2 is technically a fighter-bomber. The series 1 and 2 (no rear gunner) can hold their own against early 109s. The IL-2s with the rear gunners are light bombers IMO. You are no match for enemy fighters in this plane. It is great fun to fly.

Zeus-cat

Lav69
03-21-2004, 06:16 PM
I have found that if you use the dynamic campaign generator and not the default campaigns the AI is alot better. They hold formations, altitudes, and stick to flight plan.

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