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crazyivan1970
05-27-2004, 10:54 AM
Greetings all.
Per popular request i`m going to describe easy way of settings up dedicated server.

1) Install Server in any directory ex: C:\Server
Server files are here: http://www.3dgamers.com/games/il2sturmovik2/

This one: http://www.3dgamers.com/dlselect/games/il2sturmovik2/server204.exe.html Full 204 server install.

<span class="ev_code_RED">Note: For Pacific Fighters merged installation you will need a complete 2.04 version</span> <span class="ev_code_RED">of Dedicated, then you can patch it to whatever version of Pacific Fighters Merged you`v been given.</span>

For combined AEP+PF dedicated server:

Download and install patches -

303m over 204:

http://www.3dgamers.com/dlselect/games/pacificfighters/server303m_over204.exe.html

Then upgrade it to current version 304m with this patch:

http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v304m.exe.html

Make correction and adjustments in the confs and confc files.

<span class="ev_code_RED">This version is compatible ONLY with 304m Clients!!!</span>


For PF stand alone dedicated server:
Download and install first server v303 -
http://www.3dgamers.com/dlselect/games/pacificfighters/server303.exe.

Then download and install patch 304 -

http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v304.exe.html

<span class="ev_code_RED">This version is compatible ONLY with 304 Clients!!!</span>


2) Find il2server.exe and rename it to il2fb (For future references) After that copy Users folder from AEP installation in Server directory - You will need it for Hyperlobby.

<span class="ev_code_RED">For version 302b/302bm and up Find new exe and rename it to il2fb</span>

3) Copy all your missions that you are planning to host in missions\net\dogfight\1,2,3 or 4 Or Create a new folder - your choice.

4) Right click server.cmd in dedicated server directory and select edit.
It will open as a text Doc. In this line:

mission LOAD net/dogfight/ 1/*insert your map here*

Example: mission LOAD net/dogfight/ dedicated/my_map1.mis

Save server.cmd

Later on i will explain how to include icons settings and all other cool stuff right into initial startup, not home right now, but will add to it. Going by memory hehe.

5) Open up confs.ini file

In the conf.ini file under the net section

speed=8000 (Depending on how many players - from 8k to 10k.
routeChannels=0
serverChannels=15 - How many users you hosting for.
localPort=21000
remotePort=21000
SkinDownload=0 - you want this to be 0, trust me.
serverName=MyServer
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1 - server check against clinet.
checkClientTimeSpeed=1 - client check against server.
checkTimeSpeedDifferense=0.05 Difference in speed between server and client
checkTimeSpeedInterval=5 interval of client checks.

Following setting maybe a matter of personal preferences - meaning how much you can tolerate.
This is mine, works out great.

[MaxLag]
farMaxLagTime=2.0
nearMaxLagTime=1.0
cheaterWarningDelay=2
cheaterWarningNum=2

6) Also, in the main section you can add line difficulty=*number* About this number - here`s the trick:
Open up regular AEP and go to QMB. Setup difficulty as you would want on your server. hit Fly. Mission loads - exit. Go to Users\Doe directory in AEP and open up settings.ini file. Scroll down looking for [difficulty]. You will see two values net and single. Take the number under the single= and put it into server confs.ini file under main section...so it will look like this:

difficulty=*number that you generated*
Save confs.ini and you all done.
***********************************************

Start server by itself and make sure that map loads normally and everything is ok - no errors. Go to your gaming machine and start AEP. Go to Multiplayed and choose to join a server. Type IP address of your dedicated server and click join. Pick around see if you can join all bases ...etc etc.

When that is done, proceed to Hyperlobby. When Hyperlobby starts and connects....disconnect from it, but don`t close it.

Hold down CTRL and SHIFT keys and click connect. Game path selection window will pop up. Enter path to your il2fb.exe : C:\Server\il2fb.exe and click Save.

Join HL again and you good to go. Keep in mind that difficulty settings and ammount of players are not controlled from Hyperlobby, you will have to define all that in the confs.ini file as i described above.

For those who behind hardware firewalls, port21000 has to be authorized for TCP and UPD, otherwise nobody will join. Sometimes you might have to forward traffic to particular IP, but that depence on the router type and network setup. Strictly individual matter http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

<span class="ev_code_RED">Attention to those Who is running Stand alone Pacific Fighter dedicated:</span> Above instructions are applicable for both, Merged and Stand alone, with exception of installation part.
Stand alone Pacific Fighters server, current version 302b Does NOT require preinstalled dedicated 204. It`s a full blown server and ready to go. All you have to do is install dedicated 302b and then install 302b new exe and you are all set.


Hope this helps in any way. This is not even close to complete setup, but at least this will get you start it and you can host. To all hosts, please feel free to add to this thread, your input is greatly appriciated.

Cheers!

crazyivan1970
05-27-2004, 10:54 AM
Greetings all.
Per popular request i`m going to describe easy way of settings up dedicated server.

1) Install Server in any directory ex: C:\Server
Server files are here: http://www.3dgamers.com/games/il2sturmovik2/

This one: http://www.3dgamers.com/dlselect/games/il2sturmovik2/server204.exe.html Full 204 server install.

<span class="ev_code_RED">Note: For Pacific Fighters merged installation you will need a complete 2.04 version</span> <span class="ev_code_RED">of Dedicated, then you can patch it to whatever version of Pacific Fighters Merged you`v been given.</span>

For combined AEP+PF dedicated server:

Download and install patches -

303m over 204:

http://www.3dgamers.com/dlselect/games/pacificfighters/server303m_over204.exe.html

Then upgrade it to current version 304m with this patch:

http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v304m.exe.html

Make correction and adjustments in the confs and confc files.

<span class="ev_code_RED">This version is compatible ONLY with 304m Clients!!!</span>


For PF stand alone dedicated server:
Download and install first server v303 -
http://www.3dgamers.com/dlselect/games/pacificfighters/server303.exe.

Then download and install patch 304 -

http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v304.exe.html

<span class="ev_code_RED">This version is compatible ONLY with 304 Clients!!!</span>


2) Find il2server.exe and rename it to il2fb (For future references) After that copy Users folder from AEP installation in Server directory - You will need it for Hyperlobby.

<span class="ev_code_RED">For version 302b/302bm and up Find new exe and rename it to il2fb</span>

3) Copy all your missions that you are planning to host in missions\net\dogfight\1,2,3 or 4 Or Create a new folder - your choice.

4) Right click server.cmd in dedicated server directory and select edit.
It will open as a text Doc. In this line:

mission LOAD net/dogfight/ 1/*insert your map here*

Example: mission LOAD net/dogfight/ dedicated/my_map1.mis

Save server.cmd

Later on i will explain how to include icons settings and all other cool stuff right into initial startup, not home right now, but will add to it. Going by memory hehe.

5) Open up confs.ini file

In the conf.ini file under the net section

speed=8000 (Depending on how many players - from 8k to 10k.
routeChannels=0
serverChannels=15 - How many users you hosting for.
localPort=21000
remotePort=21000
SkinDownload=0 - you want this to be 0, trust me.
serverName=MyServer
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1 - server check against clinet.
checkClientTimeSpeed=1 - client check against server.
checkTimeSpeedDifferense=0.05 Difference in speed between server and client
checkTimeSpeedInterval=5 interval of client checks.

Following setting maybe a matter of personal preferences - meaning how much you can tolerate.
This is mine, works out great.

[MaxLag]
farMaxLagTime=2.0
nearMaxLagTime=1.0
cheaterWarningDelay=2
cheaterWarningNum=2

6) Also, in the main section you can add line difficulty=*number* About this number - here`s the trick:
Open up regular AEP and go to QMB. Setup difficulty as you would want on your server. hit Fly. Mission loads - exit. Go to Users\Doe directory in AEP and open up settings.ini file. Scroll down looking for [difficulty]. You will see two values net and single. Take the number under the single= and put it into server confs.ini file under main section...so it will look like this:

difficulty=*number that you generated*
Save confs.ini and you all done.
***********************************************

Start server by itself and make sure that map loads normally and everything is ok - no errors. Go to your gaming machine and start AEP. Go to Multiplayed and choose to join a server. Type IP address of your dedicated server and click join. Pick around see if you can join all bases ...etc etc.

When that is done, proceed to Hyperlobby. When Hyperlobby starts and connects....disconnect from it, but don`t close it.

Hold down CTRL and SHIFT keys and click connect. Game path selection window will pop up. Enter path to your il2fb.exe : C:\Server\il2fb.exe and click Save.

Join HL again and you good to go. Keep in mind that difficulty settings and ammount of players are not controlled from Hyperlobby, you will have to define all that in the confs.ini file as i described above.

For those who behind hardware firewalls, port21000 has to be authorized for TCP and UPD, otherwise nobody will join. Sometimes you might have to forward traffic to particular IP, but that depence on the router type and network setup. Strictly individual matter http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

<span class="ev_code_RED">Attention to those Who is running Stand alone Pacific Fighter dedicated:</span> Above instructions are applicable for both, Merged and Stand alone, with exception of installation part.
Stand alone Pacific Fighters server, current version 302b Does NOT require preinstalled dedicated 204. It`s a full blown server and ready to go. All you have to do is install dedicated 302b and then install 302b new exe and you are all set.


Hope this helps in any way. This is not even close to complete setup, but at least this will get you start it and you can host. To all hosts, please feel free to add to this thread, your input is greatly appriciated.

Cheers!

F19_Orheim
05-27-2004, 11:08 AM
Excellent guide Ivan, could you set up a sticky for it? These questions will pop ever so often..


http://216.12.202.106/~f19vs/F19bannerA.jpg
http://216.12.202.106/~f19vs/F19banner.jpg

Zen--
05-27-2004, 11:17 AM
Thanks for the updated info Ivan!

&lt;S!&gt;

-Zen-


And again! &lt;S!&gt;

crazyivan1970
05-27-2004, 11:19 AM
YW Z http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I added it to Important links sticky Orheim http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

JG54_Arnie
05-27-2004, 11:36 AM
So ehm, which server do I already have to install before patching it to 2.01, Dedicated server for 1.22 I suppose? But I cant find a working link for that. I'm looking into hosting a dedicated server for the first time.

crazyivan1970
05-27-2004, 11:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:
So ehm, which server do I already have to install before patching it to 2.01, Dedicated server for 1.22 I suppose? But I cant find a working link for that. I'm looking into hosting a dedicated server for the first time.<HR></BLOCKQUOTE>

http://www.3dgamers.com/games/il2sturmovik2/

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

JG54_Arnie
05-27-2004, 11:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:

http://www.3dgamers.com/games/il2sturmovik2/

V!
Regards,
VFC*Crazyivan aka VFC*HOST
<HR></BLOCKQUOTE>

Thank you kindly, so I suppose I need to install 2.01 over 1.22 over 1.21 over 1.11 open over 1.11 http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

crazyivan1970
05-27-2004, 11:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:

http://www.3dgamers.com/games/il2sturmovik2/

V!
Regards,
VFC*Crazyivan aka VFC*HOST
<HR></BLOCKQUOTE>

Thank you kindly, so I suppose I need to install 2.01 over 1.22 over 1.21 over 1.11 open over 1.11 http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif<HR></BLOCKQUOTE>

There is no special notes on this one mate...so i would start from initial install and work my way up to 2.01

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

C_FA
05-27-2004, 12:11 PM
Crazyivan is there any news on the dedicated server loading into the old UBI FB room problem?

Thanks for any info.

crazyivan1970
05-27-2004, 12:18 PM
C_FA,
Oleg is aware, could be UBI game service issue too. Will keep you posted

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

TheGozr
05-27-2004, 12:23 PM
Great! Thanks a lots http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

-GOZR
http://www.french.themotorhead.com/forgotten-battles/images/IOCompetition.jpg &lt;--Competition Level IL2fb here (http://www.french.themotorhead.com/forgotten-battles/)

C_FA
05-27-2004, 12:35 PM
Rgr. NP

Thanks again Sir.

StudUK
05-27-2004, 01:05 PM
Thanks Crazyivan

Just what I needed http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://homepage.ntlworld.com/steve.riche/Album/Misc/sig.jpg
----------------
WinXP Pro (SP1)
pentium4 3.06ghz
1gb (4x 256 OCZ PC2700)
Aopen AX4R Plus MB
Radeon 9800 Pro (Cat 4.4)
SB Audigy2

TheGozr
05-27-2004, 01:21 PM
Ok the weird thing is that i have one server "PROWAR" loaded in UBI and HL on the same time.

People from UBI can fight people from HL.. same server.

-GOZR
http://www.french.themotorhead.com/forgotten-battles/images/IOCompetition.jpg &lt;--Competition Level IL2fb here (http://www.french.themotorhead.com/forgotten-battles/)

The_Gorey
05-27-2004, 02:46 PM
so it's best to run the DS on a seperate computer?

would it defeat the purpose of running a dedicated server if i play in it from the same machine?

----------------------------------------------
http://www.jg52.com/sigs/gutted.jpg (http://www.jg52.com)



My IL2 movies:
<UL TYPE=SQUARE><LI>Legend (http://www.netwings.org/library/Forgotten_Battles/Videos/index-2.html) (39mb)
<LI>SuperBeast (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SuperBeast.wmv) (30.6mb)
[/list]

Kasdeya
05-27-2004, 02:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGozr:
Ok the weird thing is that i have one server "PROWAR" loaded in UBI and HL on the same time.

People from UBI can fight people from HL.. same server.

-GOZR
http://www.french.themotorhead.com/forgotten-battles/images/IOCompetition.jpg &lt;--http://www.french.themotorhead.com/forgotten-battles/<HR></BLOCKQUOTE>

Thats crazy.
Think of the new competition, lol UBI vs HL, coming to a PC near you!! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

http://img61.photobucket.com/albums/v186/Kasdeya/demonmoving.gif (http://www.361stvfg.com/)
CWoS Forums. More Cheese, Less Whine (http://acompletewasteofspace.com/forum/index.php)

TheGozr
05-27-2004, 03:20 PM
YES LOL..

Running right now

-GOZR
http://www.french.themotorhead.com/forgotten-battles/images/IOCompetition.jpg &lt;--Competition Level IL2fb here (http://www.french.themotorhead.com/forgotten-battles/)

crazyivan1970
05-27-2004, 03:31 PM
Yes Gutted, If you run server on the same machine as AEP it will be a disaster http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif. AEP will be fighting it for CPU resources and that`s where it`s going to be baaad

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

StudUK
05-27-2004, 03:32 PM
Can you tell me if the dedicated server software is limited to user v user dogfights or can one host co-op games Player v AI??

http://homepage.ntlworld.com/steve.riche/Album/Misc/sig.jpg
----------------
WinXP Pro (SP1)
pentium4 3.06ghz
1gb (4x 256 OCZ PC2700)
Aopen AX4R Plus MB
Radeon 9800 Pro (Cat 4.4)
SB Audigy2

crazyivan1970
05-27-2004, 03:34 PM
To Stud:

Unfortunately only user vs user.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

ColdDuck
05-27-2004, 06:55 PM
Would an AMD 1200 with 500 mb RAM be considered sufficient to use as a dedicated server? -I have one sitting in the closet right now. If not, any upgrade suggestions for this machine?

crazyivan1970
05-27-2004, 07:09 PM
You can host like up to 14+host depending on connection

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

The_Gorey
05-27-2004, 08:18 PM
^ how did you determine that?

i've got these parts leftover from my last upgrade.

1ghz AMD Athlon & Asus A7V mobo
512mb PC-133 SDRAM
sounblaster live
geforce4mx

will probably get a case for it, a hardrive, cheap CDROM, and upgrade the RAM to 1gig.

----------------------------------------------
http://www.jg52.com/sigs/gutted.jpg (http://www.jg52.com)



My IL2 movies:
<UL TYPE=SQUARE><LI>Legend (http://www.netwings.org/library/Forgotten_Battles/Videos/index-2.html) (39mb)
<LI>SuperBeast (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SuperBeast.wmv) (30.6mb)
[/list]

crazyivan1970
05-27-2004, 11:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG52_Gutted:
^ how did you determine that?

i've got these parts leftover from my last upgrade.

1ghz AMD Athlon & Asus A7V mobo
512mb PC-133 SDRAM
sounblaster live
geforce4mx

will probably get a case for it, a hardrive, cheap CDROM, and upgrade the RAM to 1gig.

<HR></BLOCKQUOTE>

I use to HOST on PIII 800 with 512 of SD RAM. Was good for 16+HOST, nice and smooth - anything above was kind of pushing it.

And also i tried AMD 1.2 - i beleve it was Tbird, it was ok, but worse then PIII, 14+host was optimal..

But alot of things will depend on your connection....

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

F19_Orheim
05-28-2004, 01:35 AM
oh me me me then..

1 Ghz 1024 Ram 1 Mb Out

http://216.12.202.106/~f19vs/F19bannerA.jpg
http://216.12.202.106/~f19vs/F19banner.jpg

WTE_DuStA
05-28-2004, 01:37 AM
ok so this is the wierd thing. Even when i have my server in the dmz zone it still times out when connecting. Should i be adding autodetectip=0 into the confs.ini to fix the problem. This is the only thing not working. FBDaemon works a treat, it's just the server keeps picking up the local ip not my external ip

http://members.westnet.com.au/dusta/images/dustasig12b.jpg

JG54_Arnie
05-28-2004, 05:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
6) Also, in the main section you can add line difficulty=*number* About this number - here`s the trick:
Open up regular AEP and go to QMB. Setup difficulty as you would want on your server. hit Fly. Mission loads - exit. Go to Users\Doe directory in AEP and open up settings.ini file. Scroll down looking for [difficulty]. You will see two values net and single. Take the number under the net= and put it into server confs.ini file under main section...so it will look like this:

difficulty=*number that you generated*
Save confs.ini and you all done.
<HR></BLOCKQUOTE>

Ok, thanks for the help Ivan, I got it working as far as I can see. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif But how does HL display the difficulty settings? It never saves my settings after I change them and when I start the game I do this with HL displaying incorrect difficulty settings as its not remembering the settings I tried to save before starting. In game the settings are fine though, but this is kind of misleading the poeple in HL. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

JG27_Bogey
05-28-2004, 09:02 AM
Save settings first so you can check mark difficulty settings again and hit start game.
HL will display them correctly if you launch that way. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

SUPERAEREO
05-28-2004, 10:23 AM
Many thanks, CrazyIvan, you are a star!

S!

"The first time I ever saw a jet, I shot it down."
Chuck Yaeger

crazyivan1970
05-28-2004, 10:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
6) Also, in the main section you can add line difficulty=*number* About this number - here`s the trick:
Open up regular AEP and go to QMB. Setup difficulty as you would want on your server. hit Fly. Mission loads - exit. Go to Users\Doe directory in AEP and open up settings.ini file. Scroll down looking for [difficulty]. You will see two values net and single. Take the number under the net= and put it into server confs.ini file under main section...so it will look like this:

difficulty=*number that you generated*
Save confs.ini and you all done.
<HR></BLOCKQUOTE>

Ok, thanks for the help Ivan, I got it working as far as I can see. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif But how does HL display the difficulty settings? It never saves my settings after I change them and when I start the game I do this with HL displaying incorrect difficulty settings as its not remembering the settings I tried to save before starting. In game the settings are fine though, but this is kind of misleading the poeple in HL. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>

Did you forget to copy users folder from AEP?

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

crazyivan1970
05-28-2004, 10:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_DuStA:
ok so this is the wierd thing. Even when i have my server in the dmz zone it still times out when connecting. Should i be adding autodetectip=0 into the confs.ini to fix the problem. This is the only thing not working. FBDaemon works a treat, it's just the server keeps picking up the local ip not my external ip

http://members.westnet.com.au/dusta/images/dustasig12b.jpg <HR></BLOCKQUOTE>

Times out when you connecting or other? If it`s you, you have to use internal IP And join VIA IP not HL. But there is a way around it - Hunter knows how, i`ll ask.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

GonzoX
05-28-2004, 10:52 AM
Maybe somebody can tell me what Im doing wrong.

Every time I try to run any kind of server I get this message:

IL2 FB dedicated server v2.01
Sound: Native library (build 1.1, target - standard) loaded.
RTS Version 2.1
Core Version 2.0
1&gt;mission LOAD net/dogfight/ 3/1_Islands.mis BEGIN
Loading mission net/dogfight/ 3/1_Islands.mis...
Load bridges
Load static objects
Mission: net/dogfight/ 3/1_Islands.mis is Playing
1&gt;f gc.cmd
&gt;GC
Memory: total(6029312) free(657352)
&gt;GC
Memory: total(5963776) free(608704)
&gt;GC
Memory: total(5963776) free(608144)
&gt;timeout 3600000 f gc.cmd
7&gt;

...what am I doing wrong? Im about to give up. Can somebody throw me a clue? T.I.A.

crazyivan1970
05-28-2004, 10:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GonzoX:
Maybe somebody can tell me what Im doing wrong.

Every time I try to run any kind of server I get this message:

IL2 FB dedicated server v2.01
Sound: Native library (build 1.1, target - standard) loaded.
RTS Version 2.1
Core Version 2.0
1&gt;mission LOAD net/dogfight/ 3/1_Islands.mis BEGIN
Loading mission net/dogfight/ 3/1_Islands.mis...
Load bridges
Load static objects
Mission: net/dogfight/ 3/1_Islands.mis is Playing
1&gt;f gc.cmd
&gt;GC
Memory: total(6029312) free(657352)
&gt;GC
Memory: total(5963776) free(608704)
&gt;GC
Memory: total(5963776) free(608144)
&gt;timeout 3600000 f gc.cmd
7&gt;

...what am I doing wrong? Im about to give up. Can somebody throw me a clue? T.I.A.<HR></BLOCKQUOTE>

You doing nothing wrong mate. You server is running and mission is playing as you see.

Those memory messages are standard console output http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

JG54_Arnie
05-29-2004, 02:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Did you forget to copy users folder from AEP?

V!
Regards,
<HR></BLOCKQUOTE>

I think I copied that folder, cant say for sure as I´m not at the place where my server is now. Will check monday, but I think I´ll have to try Bogey´s suggestion. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Thanks guys.
s/JG54_ded42/43 should be visible in HL anyways, but with a surprise in difficulty settings http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

[This message was edited by JG54_Arnie on Sat May 29 2004 at 04:10 AM.]

WTE_DuStA
05-29-2004, 02:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Times out when you connecting or other? If it`s you, you have to use internal IP And join VIA IP not HL. But there is a way around it - Hunter knows how, i`ll ask.

<HR></BLOCKQUOTE>

yes when i or someone else tries to connect through hyperlobby to the server which is visible through hyperlobby it times out. And when i go to ASE the server comes up with it's local ip

http://members.westnet.com.au/dusta/images/dustasig12b.jpg

KeyserSozeNZ
05-29-2004, 05:54 AM
Is there any plans to enable you to play coop missions on a dedicated server http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif This feature would be really good - not sure how hard ot implement tho.

Cheers.

WTE_DuStA
05-30-2004, 07:13 PM
fixed my problem by specifying the local ip in confs.ini

http://members.westnet.com.au/dusta/images/dustasig12b.jpg

WTE_DuStA
05-30-2004, 07:35 PM
one other problem i am having is hyperlobby is timing out when server is empty. Is there a way around this problem ?

http://members.westnet.com.au/dusta/images/dustasig12b.jpg

crazyivan1970
05-30-2004, 09:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_DuStA:
one other problem i am having is hyperlobby is timing out when server is empty. Is there a way around this problem ?

http://members.westnet.com.au/dusta/images/dustasig12b.jpg <HR></BLOCKQUOTE>

I am not aware of this mate - Hyperlobby tends to go down here and there - so could be just that.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

The_Gorey
05-31-2004, 02:46 PM
im having a problem connecting to my server too.

i just setup a second computer, got a router hooked up etc. but i cant seem to connect to my server.

what ports need to be open on the client and server? and are there any other things i need to setup in the confs.ini file (ie. internal/external ip's).

getting frustrated. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

----------------------------------------------
http://www.jg52.com/sigs/gutted.jpg (http://www.jg52.com)



My IL2 movies:
<UL TYPE=SQUARE><LI>Legend (http://www.netwings.org/library/Forgotten_Battles/Videos/index-2.html) (39mb)
<LI>SuperBeast (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SuperBeast.wmv) (30.6mb)
[/list]

Old_Flyer
06-01-2004, 11:26 AM
I see references to the use of maxping to limit high ping players. I can find no references as to how and where to use it. I have entered maxping=400 in the console and it did not work for me. Is it use in a .ini file somewhere?

Any help would be appreciated.

crazyivan1970
06-01-2004, 11:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG52_Gutted:
im having a problem connecting to my server too.

i just setup a second computer, got a router hooked up etc. but i cant seem to connect to my server.

what ports need to be open on the client and server? and are there any other things i need to setup in the confs.ini file (ie. internal/external ip's).

getting frustrated. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

----------------------------------------------
<HR></BLOCKQUOTE>

Can others connect to your server? If they can, then you just use your internal IP to connect, no need to specify port. If nobody can connect to you, then you either do IP forwarding for 21000 from EXTERNAL TO INTERNAL IP both protocols (UPD and TCP) or setup your dedciated machine as DMZ and point to internal IP there. All depence on your router mate.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

crazyivan1970
06-01-2004, 11:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Old_Flyer:
I see references to the use of maxping to limit high ping players. I can find no references as to how and where to use it. I have entered maxping=400 in the console and it did not work for me. Is it use in a .ini file somewhere?

Any help would be appreciated.<HR></BLOCKQUOTE>

In your server.cmd add line at the end:

maxping 400

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

JG54_Arnie
06-07-2004, 06:58 AM
Ah, this one should be sticky, freakin usefull. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Anyways, thanks for the help on my HL settings not showing up Ivan. It was indeed the user map I didnt copy. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Nice show. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

crazyivan1970
06-07-2004, 08:37 AM
It is sticky mate... link to this thread is in Important linkns sticky http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

JG54_Arnie
06-07-2004, 08:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
It is sticky mate... link to this thread is in Important linkns sticky http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,
<HR></BLOCKQUOTE>

Ah, never mind me. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/53.gif

CaptainGelo
06-08-2004, 01:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Greetings all.
Per popular request i`m going to describe easy way of settings up dedicated server.

1) Install Server in any directory ex: C:\Server and patch it to current version 2.01
Server files are here: http://www.3dgamers.com/games/il2sturmovik2/

2) Find il2server.exe and rename it to il2fb (For future references) After that copy Users folder from AEP installation in Server directory - You will need it for Hyperlobby.

3) Copy all your missions that you are planning to host in missions\net\dogfight\1,2,3 or 4 Or Create a new folder - your choice.

4) Right click server.cmd in dedicated server directory and select edit.
It will open as a text Doc. In this line:

mission LOAD net/dogfight/ 1/*insert your map here*

Example: mission LOAD net/dogfight/ dedicated/my_map1.mis

Save server.cmd

Later on i will explain how to include icons settings and all other cool stuff right into initial startup, not home right now, but will add to it. Going by memory hehe.

5) Open up confs.ini file

In the conf.ini file under the net section

speed=8000 (Depending on how many players - from 8k to 10k.
routeChannels=0
serverChannels=15 - How many users you hosting for.
localPort=21000
remotePort=21000
SkinDownload=0 - you want this to be 0, trust me.
serverName=MyServer
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1 - server check against clinet.
checkClientTimeSpeed=1 - client check against server.
checkTimeSpeedDifferense=0.05 Difference in speed between server and client
checkTimeSpeedInterval=5 interval of client checks.

Following setting maybe a matter of personal preferences - meaning how much you can tolerate.
This is mine, works out great.

[MaxLag]
farMaxLagTime=2.0
nearMaxLagTime=1.0
cheaterWarningDelay=2
cheaterWarningNum=2

6) Also, in the main section you can add line difficulty=*number* About this number - here`s the trick:
Open up regular AEP and go to QMB. Setup difficulty as you would want on your server. hit Fly. Mission loads - exit. Go to Users\Doe directory in AEP and open up settings.ini file. Scroll down looking for [difficulty]. You will see two values net and single. Take the number under the net= and put it into server confs.ini file under main section...so it will look like this:

difficulty=*number that you generated*
Save confs.ini and you all done.
***********************************************

Start server by itself and make sure that map loads normally and everything is ok - no errors. Go to your gaming machine and start AEP. Go to Multiplayed and choose to join a server. Type IP address of your dedicated server and click join. Pick around see if you can join all bases ...etc etc.

When that is done, proceed to Hyperlobby. When Hyperlobby starts and connects....disconnect from it, but don`t close it.

Hold down CTRL and SHIFT keys and click connect. Game path selection window will pop up. Enter path to your il2fb.exe : C:\Server\il2fb.exe and click Save.

Join HL again and you good to go. Keep in mind that difficulty settings and ammount of players are not controlled from Hyperlobby, you will have to define all that in the confs.ini file as i described above.

For those who behind hardware firewalls, port21000 has to be authorized for TCP and UPD, otherwise nobody will join. Sometimes you might have to forward traffic to particular IP, but that depence on the router type and network setup. Strictly individual matter http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif


Hope this helps in any way. This is not even close to complete setup, but at least this will get you start it and you can host. To all hosts, please feel free to add to this thread, your input is greatly appriciated.

Cheers!

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

[This message was edited by crazyivan1970 on Thu May 27 2004 at 10:02 AM.]

[This message was edited by crazyivan1970 on Thu May 27 2004 at 10:45 AM.]<HR></BLOCKQUOTE>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''
http://www.danasoft.com/sig/oleg86.jpg
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''


plane is 2slow, guns are 2weak and DM suck?...Then click here (http://www.hmp16.com/hotstuff/downloads/Justin%20Timberlake%20-%20Cry%20Me%20A%20River.mp3) | Fear british army. (http://216.144.230.195/Videos/Medium_WMP8/British_Attack.wmv)

http://img23.photobucket.com/albums/v68/wolf4ever/Animation3.gif
Bad boys, bad boys, what you gonna do, what you gonna do when they come for you..

JK-1
06-08-2004, 08:35 AM
" BUMP "
I still can't get my DS to work yet with out error's. http://ubbxforums.ubi.com/images/smiley/cry.gif

I will try again and again if need be !!! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Yellonet
06-08-2004, 08:48 AM
Anybody have any good figures on what kind of computer you need to run the Dedicated Server? Same as the regular game? Much more? Less??


- Yellonet

Mattiflaps
06-12-2004, 09:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_DuStA:
fixed my problem by specifying the local ip in confs.ini

http://members.westnet.com.au/dusta/images/dustasig12b.jpg <HR></BLOCKQUOTE>

Hi, I am having the same prob. In which parameter of confs.ini am I meant to specify the local ip address? Could someone please post the exact line so I can see the correct syntax?
Thanks muchly http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Old_Flyer
06-15-2004, 01:54 PM
I just got a dedicated server up and running on HyperLobby. It is not totally set up yet but will run the mission.

Is there any reason to have the IL2 program on the hard drive if it is only used as a dedicated server? Right now the Aces program is located on another drive but I do not fly on this machine.

Always looking to keep the drive space small. I have

CPS_Shimano
06-18-2004, 02:41 PM
Everybody who has posted here has been a great help and I wouldn't be here otherwise. Only one small problem. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Out of all the stock maps that came with the server only the first one can be loaded and played. Maybe one other, but enough don't that it's not worth going through them all. Couldn't get any of mine to work.
Everything loads with errors of numerous types, even the one that works. Some even say they are playing, but can't access them. I'm just going thru my router to my server, haven't tried HL yet.
Does someone have a suggestion?

CPS_Shimano
06-18-2004, 08:01 PM
Ok, I got this far and was able to join from Hyperlobby.
Could someone tell me what these errors mean and how to fix them.
I'l give you more than a dozen worthy targets in return http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Starting server.
IL2 FB dedicated server v2.01
Sound: Native library (build 1.1, target - standard) loaded.
RTS Version 2.1
Core Version 2.0
ERROR socket: java.net.BindException: Address in use: Cannot bind
1&gt;mission LOAD net/dogfight/ 4/03_DF2a_sum.mis BEGIN
Loading mission net/dogfight/ 4/03_DF2a_sum.mis...
Load bridges
Load static objects
Mission: net/dogfight/ 4/03_DF2a_sum.mis is Playing
1&gt;f settings.cmd
ERROR f: File settings.cmd not found
1&gt;f gc.cmd
&gt;GC
Memory: total(6619136) free(645104)
&gt;GC
Memory: total(6619136) free(659656)
&gt;GC
Memory: total(6619136) free(659240)
&gt;timeout 3600000 f gc.cmd

crazyivan1970
06-19-2004, 05:51 AM
Those are not errors mate.

But it didn`t find your command file for settings http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Did you save it as .cmd? Did you save it in the dedicated server directory?

Also, stuff like difficulty and icons settings you can include in initial startup, meaning in server.cmd, if you host same settings all the time

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

CPS_Shimano
06-19-2004, 08:34 AM
Thanks for taking the time to reply.
I now have difficulty settings in the "confs Configuration Settings" file.
Here's a sneak peek :

[NET]
speed=8000
serverChannels=16
localPort=21000
SkinDownload=0
difficulty=10155263
serverName=CPS_WarRoom
serverDescription=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
socksHost=

[chat]
autoLogDetail=3

[MaxLag]
farMaxLagTime=2.0
nearMaxLagTime=1.0
cheaterWarningDelay=2.0
cheaterWarningNum=3

[Console]
;IP=20000
IPS=
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1
.................................................. ...................
What is the command file for settings? is that the "server Windows NT Command Script" file? If so that is in the server directory.

mission LOAD net/dogfight/ 4/03_DF2a_sum.mis BEGIN
f settings.cmd
f gc.cmd
.................................................. .......................
I can't get any of my missions to load, It tells me it can't find the map. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif I created a folder #5 and put it in the directory w/ the other missions that came in the server. Here's how all my mis. folders start out:

[MAIN]
MAP Normandy/load1.ini
TIME 7.0
CloudType 1
CloudHeight 1200.0
army 1
playerNum 0
Blah,blah, blah .......
.................................................. .........
I assume the map would be Normandy/ load1?
Command Script File looks like:

mission LOAD net/dogfight/ 5/7_Normandy.mis BEGIN
f settings.cmd
f gc.cmd
..................................................
Here's what I get when I try to launch one.

Starting server.
IL2 FB dedicated server v2.01
Sound: Native library (build 1.1, target - standard) loaded.
RTS Version 2.1
Core Version 2.0
1&gt;mission LOAD net/dogfight/ 5/7_Normandy.mis BEGIN
SectFile load failed: I/O error: missions/net/dogfight/ 5/7_Normandy.mis
java.io.FileNotFoundException: I/O error: missions/net/dogfight/ 5/7_Normandy.mis
at com.maddox.rts.SFSInputStream.open(Native Method)
at com.maddox.rts.SFSInputStream.&lt;init&gt;(SFSInputStrea m.java:50)
at com.maddox.rts.SFSReader.&lt;init&gt;(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:137 )
at com.maddox.rts.SectFile.&lt;init&gt;(SectFile.java:104)
at com.maddox.rts.SectFile.&lt;init&gt;(SectFile.java:64)
at com.maddox.il2.game.Mission.load(Mission.java:169)
at com.maddox.il2.game.Mission.load(Mission.java:157)
at com.maddox.il2.game.Mission.load(Mission.java:154)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.il2.game.DServer.beginApp(DServer.java: 127)
at com.maddox.il2.game.Main.exec(Main.java:291)
at com.maddox.il2.game.DServer.main(DServer.java:424)
Loading mission net/dogfight/ 5/7_Normandy.mis...
No MAP in mission file
java.lang.Exception: No MAP in mission file
at com.maddox.il2.game.Mission.loadMain(Mission.java: 382)
at com.maddox.il2.game.Mission._load(Mission.java:272 )
at com.maddox.il2.game.Mission.load(Mission.java:235)
at com.maddox.il2.game.Mission.load(Mission.java:170)
at com.maddox.il2.game.Mission.load(Mission.java:157)
at com.maddox.il2.game.Mission.load(Mission.java:154)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.il2.game.DServer.beginApp(DServer.java: 127)
at com.maddox.il2.game.Main.exec(Main.java:291)
at com.maddox.il2.game.DServer.main(DServer.java:424)
No MAP in mission file
java.lang.Exception: No MAP in mission file
at com.maddox.il2.game.Mission.loadMain(Mission.java: 382)
at com.maddox.il2.game.Mission._load(Mission.java:272 )
at com.maddox.il2.game.Mission.load(Mission.java:235)
at com.maddox.il2.game.Mission.load(Mission.java:170)
at com.maddox.il2.game.Mission.load(Mission.java:157)
at com.maddox.il2.game.Mission.load(Mission.java:154)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.il2.game.DServer.beginApp(DServer.java: 127)
at com.maddox.il2.game.Main.exec(Main.java:291)
at com.maddox.il2.game.DServer.main(DServer.java:424)
ERROR mission: net/dogfight/ 5/7_Normandy.mis NOT loaded [java.lang.Exception: No MAP in mission file ]
1&gt;f settings.cmd
ERROR f: File settings.cmd not found
1&gt;f gc.cmd
&gt;GC
Memory: total(4259840) free(503832)
&gt;GC
Memory: total(4259840) free(503672)
&gt;GC
Memory: total(4259840) free(503400)
&gt;timeout 3600000 f gc.cmd
.................................................. ....................

Quite a mess, huh?
I hope you don't mind helping, I would realy like to get up a server that our squad can all participate in.
I did get up a stock "map" last nite in Hyper though.

Thanks again,
Shim

crazyivan1970
06-19-2004, 12:39 PM
Find me at Hyperlobby tonight, i`ll set you up. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Moxin
06-22-2004, 03:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Find me at Hyperlobby tonight, i`ll set you up. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.
<HR></BLOCKQUOTE>

Ive got the same problems with my server that the map isnt found in the mission file.

Havent changed anything more than the modifications you described in the 1:st post.

Thanx for the help.

Mox

pringlere
06-23-2004, 07:49 PM
Everytime I launch the server it puts the server in the IL2 Forgotten Battles Dogfight room and not the IL2 Forgotten Battles Aces Dogfight room. When I launch the GSlauncher I highlight IL2 Forgotten Battles Aces Dogfight Room so I have no idea why it keeps placing the server in the wrong room. Any help would be great. I read the Easy Setup Guide over and over also.

Rob

crazyivan1970
06-24-2004, 11:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by pringlere:
Everytime I launch the server it puts the server in the IL2 Forgotten Battles Dogfight room and not the IL2 Forgotten Battles Aces Dogfight room. When I launch the GSlauncher I highlight IL2 Forgotten Battles Aces Dogfight Room so I have no idea why it keeps placing the server in the wrong room. Any help would be great. I read the Easy Setup Guide over and over also.

Rob<HR></BLOCKQUOTE>

It`s a known issue with DS 2.01 Mate

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

pringlere
06-24-2004, 04:34 PM
So how do I host a server in ubi.com game lobby? Is there a different program to use? I am new to hosting a server, but I figure I have an extra computer hooked up to a cable modem that is more than capable so why not. Thanks for any help.

Rob

BozoMaddog
06-24-2004, 08:21 PM
It`s a known issue with DS 2.01 Mate

this is not a good enough answer. Give us a date when it's going to be fixed or who we can contact to get a fix. Since you don't host games on UBI why are you speaking for them? You host on hyperLobby and didn't know of the problem. You said you would keep us posted and we are still waiting.

When you contact UBI they give you the run-around.

Can we ever get a straight answer about these fixes?

thank you
Bozomaddog

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by pringlere:
Everytime I launch the server it puts the server in the IL2 Forgotten Battles Dogfight room and not the IL2 Forgotten Battles Aces Dogfight room. When I launch the GSlauncher I highlight IL2 Forgotten Battles Aces Dogfight Room so I have no idea why it keeps placing the server in the wrong room. Any help would be great. I read the Easy Setup Guide over and over also.

Rob<HR></BLOCKQUOTE>

It`s a known issue with DS 2.01 Mate

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.
<HR></BLOCKQUOTE>

Dawg-of-death
06-24-2004, 10:49 PM
Ditto ........Ive had an extra ip for mounths now thinking I was going to run dedicated server. IL2 is a UBI product not a HL product
................when Mate ?



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BozoMaddog:
It`s a known issue with DS 2.01 Mate

this is not a good enough answer. Give us a date when it's going to be fixed or who we can contact to get a fix. Since you don't host games on UBI why are you speaking for them? You host on hyperLobby and didn't know of the problem. You said you would keep us posted and we are still waiting.

When you contact UBI they give you the run-around.

Can we ever get a straight answer about these fixes?

thank you
Bozomaddog

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by pringlere:
Everytime I launch the server it puts the server in the IL2 Forgotten Battles Dogfight room and not the IL2 Forgotten Battles Aces Dogfight room. When I launch the GSlauncher I highlight IL2 Forgotten Battles Aces Dogfight Room so I have no idea why it keeps placing the server in the wrong room. Any help would be great. I read the Easy Setup Guide over and over also.

Rob<HR></BLOCKQUOTE>

It`s a known issue with DS 2.01 Mate

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.
<HR></BLOCKQUOTE><HR></BLOCKQUOTE>

[This message was edited by Dawg-of-death on Tue July 20 2004 at 10:34 PM.]

crazyivan1970
06-25-2004, 04:41 AM
Ahem... um guys, i don`t work for UBI and my guess on the fixes is just as good as yours. But, this issue was reported and i am sure it will be resolved, probably in 2.02 DS patch. I didn`t check if it is yet, no time unfortunately. Maybe happy owners of leaked version can confirm this.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

RAF238thKnight
06-25-2004, 05:50 AM
Hello Ivan,

I need help on to issues:

1. How to set or write in maxping and exactly where it goes(a little more detail tried previous post did not work command not recognized).
2. Can we as a server shut of the hud log so it does not display.

Knight

crazyivan1970
06-25-2004, 07:08 AM
command for maxping is:

maxping &lt;number&gt;

where number is the max of you allow in ms. You can add this to as a last line in server.cmd

As far as hud log goes, you mean console output, i am not sure. You can disable server loggin onto harddrive, which helps a bit with reducing I/O, but i don`t believe you can turn off console writes. Would be really nice if dedicated could be installed as a service.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

RAF238thKnight
06-25-2004, 08:17 AM
Ivan misunderstood request on Hud Log. The one I was refering to was the games hud(blue info text while in flight. Can we use NoHudLog=1 anywhere to stop the use of Hud use on the server.

Knight

BozoMaddog
06-25-2004, 12:39 PM
Hi Ivan,
The leaked patch, 2.02, goes to the same room as 2.01. It's not a fix. Thank you for your reply.

Still looking for someone to contact directly to get some of these issues fixed.

bozomaddog

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Ahem... um guys, i don`t work for UBI and my guess on the fixes is just as good as yours. But, this issue was reported and i am sure it will be resolved, probably in 2.02 DS patch. I didn`t check if it is yet, no time unfortunately. Maybe happy owners of leaked version can confirm this.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.
<HR></BLOCKQUOTE>

crazyivan1970
06-25-2004, 12:44 PM
leaked patch is not most current version, by the way, incorrectly working ubi lobby could be the reason for delay as well.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

RAF238thKnight
06-25-2004, 04:46 PM
Hey Ivan,

Did you catch my last post. I would like to know if the dedicated server can turn off the hud text. would really like to take full real to another level for some pilots by using their guages. and not reading the text.

Knight

crazyivan1970
06-26-2004, 11:40 AM
hey Knight, PT Hunter about that, i think he knows how. I did misunderstood you first time http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

RAF238thKnight
06-26-2004, 02:44 PM
Ivan,

Which Hunter checked contact list for him and did not see a Hunter per say. What is his direct post name and thanks for your help.

Knight

crazyivan1970
06-26-2004, 06:21 PM
Hunter82

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

RAF238thKnight
06-28-2004, 03:34 PM
Well Hunter is giving me dificulty setrtings and nothing on hud text removal. Another question about DS is how to add a password with out using gsl launcher.

Knight

is there text that goes in the config

RAF238thKnight
06-29-2004, 01:19 PM
Can anyone help Im tring to set a password on the dedicated server and Im not having any look does anyone know how to do this.

Knight

74_zemke
07-07-2004, 03:33 PM
Hi !!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Well done ! very good thread about fb server and very usefull ...especially for me ! I've done all what you say and it seems that the mission run on hl . But ( sorry,there is a "but"), something strange happen : sometimes it's possible to connect from hl for pilots and sometimes not ! Port 21000 is open (tcp/udp) in the router =&gt; server pc ( so, i can see my game on hl)but port 21000 is also open from router to 2nd pc (where i play generally). I think there is a prob when i run hl on 2nd pc . if i join a game (not mine) on hl, no prob, but after that, it's not possible to join my server for everybody !!! Do you think it's because i'm using same port (21000 hl)with 2 different hl running on different computers ? may be, there is a mistake, a "mix" between both hl and it put some probs on my fb or hl server. What can i do to solve this prob, i'm a bit...lost. i've seen that it's necessary to copy fb user folder in fb server. I've done that but what for ? i've a different login on hl server so, what is the utility to do that ? and last, to put my server on hl, i've just to click on a dog room and save and start the game. it run the server (i see dos window and mission loading and playing) i hope i'm doing right !
Many thanks for your help ! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Dawg-of-death
07-20-2004, 11:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dawg-of-death:
Ditto ........Ive had an extra ip for mounths now thinking I was going to run dedicated server. IL2 is a UBI product not a HL product
................when Mate ?



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BozoMaddog:
It`s a known issue with DS 2.01 Mate

this is not a good enough answer. Give us a date when it's going to be fixed or who we can contact to get a fix. Since you don't host games on UBI why are you speaking for them? You host on hyperLobby and didn't know of the problem. You said you would keep us posted and we are still waiting.

When you contact UBI they give you the run-around.

Can we ever get a straight answer about these fixes?

thank you
Bozomaddog

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by pringlere:
Everytime I launch the server it puts the server in the IL2 Forgotten Battles Dogfight room and not the IL2 Forgotten Battles Aces Dogfight room. When I launch the GSlauncher I highlight IL2 Forgotten Battles Aces Dogfight Room so I have no idea why it keeps placing the server in the wrong room. Any help would be great. I read the Easy Setup Guide over and over also.

Rob<HR></BLOCKQUOTE>

It`s a known issue with DS 2.01 Mate

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.
<HR></BLOCKQUOTE><HR></BLOCKQUOTE>

[This message was edited by Dawg-of-death on Tue July 20 2004 at 10:34 PM.]<HR></BLOCKQUOTE>


2.04 Dedicated Sever Launches to 1.22 Room.........STILL NOT FIXED

2.04 Non Dedicated server shows as 2.01

Are they Ignorate or dont care? Wow what a Business..........................

S~

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death

VF-10_Snacky
08-09-2004, 06:47 AM
k, I need help.

Got everything installed ok and patched. Followed Ivans instructions to the T, but I can't get my mission to load. Can't get any of the default missions to load either.

I get an error messege which says "No MAP in Mission file" then a few lines of memory totals.

Please help. I think I'm really close, but can't figure out why the missions wont load.

http://www.x-plane.org/users/531seawolf/f4ucorsr.jpg

VF-10_Snacky
08-09-2004, 07:40 AM
Well I got the map to load and the server is up and running, but when I join the server from my other gameing machine (hooked up on same router) I get all the way past the mission loaded screen but it hangs there and never goes into the base select screen. On the ping bar at the top right corner I get 1 green bar and an intermidant yellow bar like its not letting me go all the way in. Like a time out, but it never says timed out.
I have a linksys router.

http://www.x-plane.org/users/531seawolf/f4ucorsr.jpg

JG54_Arnie
08-09-2004, 07:41 AM
Seems like you got the path to the mission files wrong, did you check and double check it?

---------------------------
JG54ded_42/43 online for your entertainment, come visit us at Hyperlobby! If you like the Eastern Front that is. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Questions, recommendations or compaints: PM (called PT here I believe) me.

VF-10_Snacky
08-09-2004, 08:04 AM
Got the mission to load, but now having a problem connecting to the server. I get as far as the mission being loaded and then it hangs like its timed out, but it never gives a timed out messege. I get a blinking yellow bar at the top right like its a connection issue.
Someone ealier in this thread said they fixed thier problem by specifying thier local IP address in the confs file, but he did not explain where to put the IP or the exact wording to use.
I am on a Linksys router and my gaming PC is run through the DMZ. The dedicated server PC is hooked up to the same router and not DMZ.
Firewall on router has been disabled for all PCs connected to it.
I can see the Dedicated server in the list when I join with my game PC and it transfers and loads the mission fine, just wont go beyond that.

http://www.x-plane.org/users/531seawolf/f4ucorsr.jpg

JG54_Arnie
08-09-2004, 11:51 AM
Hm, I'm not known with the possible problems due to routers, but could it be that the last statement for the dedicated server that starts the mission: "mission BEGIN" is left out?
If this is forgotten the mission loads ok but you never get into the base selection and so on.

Although the connection should be into green I think only red shows a connection thats actually dead.

If its not this I cannot help you any further though, someone else should be able to solve router related problems.

Good luck. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

---------------------------
JG54ded_42/43 online for your entertainment, come visit us at Hyperlobby! If you like the Eastern Front that is. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Questions, recommendations or compaints: PM (called PT here I believe) me.

Slechtvalk
10-24-2004, 09:52 AM
With PF, can you use the old dedicated server app or must we wait for a new released dedicated server program for PF? :EDIT: think I found my own answer, found 2 files on the cd: fb_3do08p.SFS and fb_maps07p.SFS, I think this is all we need right?

Buzz887
11-03-2004, 03:14 PM
Hi, I thank you for explaining the DS stuff, I know its very late in the day to be asking what I am about to ask but hope you dont mind going that extra mile. Basically, I am created my DS server AEP Ver 2.04. I have the following 2 points.
a. After installed the DS server files would I can no longer play AEP game on the computer. I may not always want to run the server therefore surely I should be able to play the game, normally?

b. As I said, DS server is installed and I have tested it via the LAN and it works. However I am very confused about how I load it into H/L. the explanation says join H/L then disconnect and then click ctl and shift etc. then join H/l again. Do I join H/L using "host" computer, Do i need the server "running" before I join H/L. Please advise me if you can

Regards

Oleg_Maddox
12-01-2004, 03:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGozr:
Ok the weird thing is that i have one server "PROWAR" loaded in UBI and HL on the same time.

People from UBI can fight people from HL.. same server.

-GOZR
http://www.french.themotorhead.com/forgotten-battles/images/IOCompetition.jpg &lt;--http://www.french.themotorhead.com/forgotten-battles/ <HR></BLOCKQUOTE>

I'm sorry.... but it is clear that it is impossible by this way.. Its way different programs and works by different way.

UK_Jackal
12-01-2004, 10:23 AM
Hi all, just a heads up really, the dedicated server will be available tonight on Flying-Legends after around 2100 hrs.

time posted 1724.

Kestrel_56th
12-04-2004, 12:21 PM
Mr. CrazyIvan, I have an extra cpu with a client 3.02bm that I'm considering convernting to a dedicated server. Is it as simple as 1-2-3 in downloading the latest server patch and reading your posted instructions? I three separate cpus on my local network (router) and can only connect locally not from HL. Why?

Kestrel

Hunter82
12-04-2004, 01:24 PM
make sure the host machine is assigned to the first IP on the router and open UDP port 21000 for IL2 and TCP 6891 for HL

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kestrel_56th:
Mr. CrazyIvan, I have an extra cpu with a client 3.02bm that I'm considering convernting to a dedicated server. Is it as simple as 1-2-3 in downloading the latest server patch and reading your posted instructions? I three separate cpus on my local network (router) and can only connect locally not from HL. Why?

Kestrel <HR></BLOCKQUOTE>

Doorman1
12-06-2004, 05:14 PM
I thought I was doing well. The server is running and appears to have loaded a map. When I try to connect to it with my game machine I get an error message 'Failed to connect. Reason:' No reason. In the server window it says 'socket channel NOT created &lt;&gt;: 192.168.0.2:21000 (me)The confg file is exactly the same as yours. What have I forgotten?

crazyivan1970
12-06-2004, 11:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Doorman1:
I thought I was doing well. The server is running and appears to have loaded a map. When I try to connect to it with my game machine I get an error message 'Failed to connect. Reason:' No reason. In the server window it says 'socket channel NOT created &lt;&gt;: 192.168.0.2:21000 (me)The confg file is exactly the same as yours. What have I forgotten? <HR></BLOCKQUOTE>


Probably forgot to open ports on your router: 21000 for the game, both protocols and 20000 for console if you planning to use it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Also, with some routers you might have to use internal IP, i couldn`t get around that one.

Doorman1
12-07-2004, 01:16 AM
Thanks for being so quick. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif No, the ports 21000 udp/tcp are open and forwarded to the server pc. I haven't opened 20000 because I don't think there is need as the server sits right next to me. The server shows on the game 'local servers' list, complete with all the right information. I've tried joining via IP as well. No joy. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

crazyivan1970
12-07-2004, 01:23 AM
Which IP? Internal or external? You behind the router i would assume... Can other ppl join your server?

Doorman1
12-07-2004, 03:04 AM
Both internal and exernal. i.e. 192.168.0.3 and 82.34.43.77:21000. A thought. Do I need 2.04 server first. So starting from scratch is:2.04 dedi&gt;server 302bm over204.exe&gt;server 302bm new.exe?

Doorman1
12-07-2004, 04:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Doorman1:
Both internal and exernal. i.e. 192.168.0.3 and 82.34.43.77:21000. A thought. Do I need 2.04 server first. So starting from scratch is:2.04 dedi&gt;server 302bm over204.exe&gt;server 302bm new.exe? <HR></BLOCKQUOTE>
No, it's not that! Something new though. The channel NOT created entry now contains either 192.168.0.3:32969 . A port I dn't recognise anyway.

Doorman1
12-07-2004, 08:51 AM
Panic over! I was starting the server by the GS il2ServerLauncher.exe instead of il2Server.exe
Silly me! http://forums.ubi.com/images/smilies/1072.gif Sorry to have bothered you.

crazyivan1970
12-07-2004, 01:56 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MEGILE
12-08-2004, 05:14 AM
S! Gents.
Can anyone do a quick guide on how to setup remote administration of dedicated servers on Hyperlobby?
A friend has a dedicated server running, and I want to be an admin. TY

I see in the confs.ini there is the line
[console]
IPS=

do I make IPS=myip
and then that gives me control of the server through the console in game?

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MEGILE
12-08-2004, 06:23 AM
Also the search function seems to be acting strange so...

in which file do you specify label ranges? The host wants to display enemy lables at close range. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

zOU5376
12-08-2004, 12:17 PM
hello,

First: thank you for the very helpful guide.

2nd point:
Server launch correctly, friends join and play.

my questions: can I use password protection without using anything else than the il2server.exe (no hyperlobby or else) ?
can I set something somewhere to have time showing in "ms-dos" windows before console messages ?

regards

MEGILE
12-08-2004, 01:43 PM
I think I have it set up correctly..

however I tried to change map through the console in game, and it returned the error "host is already client".

What does this mean?

MEGILE
12-08-2004, 04:09 PM
BUMP

crazyivan1970
12-08-2004, 04:26 PM
When i get home, i`ll send you a proggy that is more user friendly. Very simple and easy to setup. Works stand alone http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Provide your e-mail here, or via PT.

Cheers!

MEGILE
12-08-2004, 04:29 PM
hehe, are you talking to me? http://forums.ubi.com/images/smilies/1072.gif
If so, my email is megile@5thairforce.com

TY!

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Doorman1
12-09-2004, 04:03 AM
I've searched and searched but nowhere can I find a definative list of commands or a 'how to' for FB dedi. It seens a bit daft to have to keep worrying CrazyIvan for every little thing. Like how do you change a map? Where do the maps live? I've tried 'mission LOAD\etc. But get 'No MAP found. So I'm stuck with 'Islands' Sheesh!

crazyivan1970
12-09-2004, 06:23 AM
@Doorman: It is very easy to make mate... Take server.cmd right click and select edit.
Notepad will open. Add first line: MISSION END
Change map name in server.cmd to whatever map you want... lets say my_map1 you can add icons settings to it, maxping command...etc. Then you SAVE it AS my_map1.cmd Do it with all maps that you have... and to start new mission, all you have to do is type at the console, f.e.: &gt;f my_map1.cmd it will stop previous mission and load your new map. All my maps have their own "map name" command file.

Also, if you type : help at the console, it will give you list of available commands.

example:

****

mission END
mission LOAD net/dogfight/ 1/DF1944.mis BEGIN
f gc.cmd

mp_dotrange FRIEND COLOR 0.5 TYPE 0.005 NAME 0.005 ID 3.5 RANGE 0.005
mp_dotrange FOE COLOR 0.005 TYPE 0.005 NAME 0.005 ID 0.005 RANGE 0.005

maxping 500

****

@Megile: e-mail sent http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Cheers!

MEGILE
12-09-2004, 06:36 AM
Ivan you are the man!!!!!!!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanks dude... I'm gonna go fiddle with it.

Doorman1
12-09-2004, 07:45 AM
You see, I would NEVER ina million years figured that out. Some progress has been made but I'm still getting No MAP in mission file
I now have a .cmd file called my_map1 and it contains this:

mission END
mission LOAD Net/dogfight/_1/01 1Net16armySummer1200.mis BEGIN
f gc.cmd
mp_dotrange FRIEND COLOR 0.5 TYPE 0.005 NAME 0.005 ID 3.5 RANGE 0.005
mp_dotrange FOE COLOR 0.005 TYPE 0.005 NAME 0.005 ID 0.005 RANGE 0.005

maxping 500

The map comes from the bog standard fb\Missions\Net\dogfight\_1

Only 6 more hairs left! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JG54_Arnie
12-09-2004, 09:58 AM
Isnt that _1 just normal 1 actually?

If it cant find the map its something with your path to the mission file. Either fix the folder name or the path in your CMD file.

Oh and I think LOADnet/.... should be without space.

crazyivan1970
12-09-2004, 10:07 AM
You are talking to me Arnie? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

JG54_Arnie
12-09-2004, 10:32 AM
Ehh, originally I thought not, but judging by the content of your previous post, ehh maybe.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But in general no, you're supposed to be full of all this knowledge already.. http://forums.ubi.com/images/smilies/53.gif

crazyivan1970
12-09-2004, 10:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:
Ehh, originally I thought not, but judging by the content of your previous post, ehh maybe.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But in general no, you're supposed to be full of all this knowledge already.. http://forums.ubi.com/images/smilies/53.gif <HR></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

mission LOAD Net/dogfight/___1/01 1Net16armySummer1200.mis BEGIN This is correct statement Arnie

mission LOAD is a command and Net/dogfight/ ___1/01 1Net16armySummer1200.mis is the mission path

I believe there are 3 spaces before 1/

crazyivan1970
12-09-2004, 10:56 AM
Megile, did you get it to work?

JG54_Arnie
12-09-2004, 11:00 AM
hmm, could be.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Last time I checked has been a while... (using scripts to run it now and they dont have the spaces, maybe I deleted those from the foldernames also, not sure. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ). But its just something to watch for folks anyways.. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

MEGILE
12-09-2004, 11:02 AM
It does indeed Ivan! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I have just been creating some of those .cmd files specific to missions, which you were talking about before.

A question though, is it possible to set map changes on a timer in the .cmd file? So when no admins are around, the map will change automaticaly after an hour.

ty http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

crazyivan1970
12-09-2004, 11:13 AM
Probably is, Hunter82 said that you can. I never tried it. You can probably set timer within cmd file... set it for whatever hours you want (in seconds) and after that timer repeat the whole thing with mission end, mission load...etc. Then add another timer and another mission...and so on. As i said, i haven`t tried it, because when i hosted dedicated i was changing maps on 12 or 24 hours bases. I don`t particulary like when map changes every 1-2 hours. It`s rather irritating to my taste. I think 12 hour rotation is the best approach. But that just me http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MEGILE
12-09-2004, 11:46 AM
12 hours? hehe thats some long flight sessions.
I'll consider it though http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

JG54_Arnie
12-09-2004, 12:29 PM
There is a way, which is to work with scripts. The script can be located in a folder called scripts (makes sense http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) within the IL2 main folder. There is an example of such a script below this writing which should make clear what the contents of a script are.
When you load the server you can order the game to load the first script and at the end of the script you give the command to load another script which has its own commands again. This is because these scripts run with a time limit at which you can start commands, called timeout in here. its in miliseconds, so you can have a max of 9999999 = 9999 seconds = 166 minutes of playing time = 2 hours and 46 minutes.

This is if you want to use variety ofcourse, totally depends on what you want. but this is a way to automatically rotate missions without imput from outside. You can give any command as you like in here, so you could even autokick a user at a set time or whatever.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
The first script is started by typing: "file scripts/20.il2script" (where 20.il2script is the filename of the script I run first). You can also put this command in server.cmd which is located in the main IL2 folder and can be edited by notepad. You see that this command is also run at the end of every script in order to keep it going and load a new script again.
Everytime a script loads the scripts also sets the timer it follows back to 0.

I didnt make this up myself, got it from this site:
http://scripts.sturmovik.de/html/index_english.html So no credits for me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Any questions?

Script contents:
------------------------------------------------
@timeout 0003000 chat Hello all, thank you for joining EasternHotshots!
@timeout 0008000 chat Finally we are back up and running.
@timeout 0009000 chat We hope you enjoy the server and like to hear your feedback!
@timeout 0013000 chat Enjoy and make sure everybody can have a good time here!
@timeout 0015000 chat So dont be too kill happy and keep watching people around you.
@timeout 5410000 chat Changing mission in 15 minutes!
@timeout 6330000 chat Changing mission in one minute!
@timeout 6390000 chat Changing mission in 10 seconds!
@timeout 6393000 chat A new mission with a realistic planeset for its year coming up.
@timeout 6394000 chat Enjoy!
@timeout 6395000 chat 5...
@timeout 6396000 chat 4...
@timeout 6397000 chat 3...
@timeout 6398000 chat 2...
@timeout 6399000 chat 1...
@timeout 6401000 mission LOADnet/dogfight/1/1941Crimea(rp20player).mis
@timeout 6403000 mission BEGIN
@timeout 6404000 f scripts/20a.il2script
------------------------------------------------

MEGILE
12-09-2004, 12:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> You can give any command as you like in here, so you could even autokick a user at a set time or whatever.. <HR></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/88.gif

Great info Arnie!!!

Doorman1
12-09-2004, 05:46 PM
Sorry to be the n00b round here but, so far I've been able to get maps loaded ONLY from the server.cmd. I've pasted the text from the 'my_maps.cmd' straight into the server.cmd and they load! But not from the made files. Is my command for loading correct:?
mission LOAD my_map1.cmd press enter.
I'm then back at the no MAP scenario

crazyivan1970
12-09-2004, 06:44 PM
At the console type: f my_map1.cmd that is it.

Doorman1
12-10-2004, 02:03 AM
LOL, 'f'. How do you find out this stuff? Or did you write the program? I've now got this loading thing sussed. Thanks for your forebearance http://forums.ubi.com/images/smilies/11.gif On to the next thing. I want my server to be passworded but although I select 'password' in HL And on the odd occassion it states that it's p/wed no-one is asked for a passie. Glad I came?

zOU5376
12-10-2004, 02:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by zOU5376:
hello,

First: thank you for the very helpful guide.

2nd point:
Server launch correctly, friends join and play.

my questions: can I use password protection without using anything else than the il2server.exe (no hyperlobby or else) ?
can I set something somewhere to have time showing in "ms-dos" windows before console messages ?

regards <HR></BLOCKQUOTE>

up !

thank you http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crazyivan1970
12-10-2004, 02:41 PM
Hi, to be honest with you i have never investigated password protection, simply because there was no need for it... maybe someone else knows how to do that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Deep25th
12-11-2004, 12:03 PM
Hey Ivan, you sent Megile a remote admin program. I was wondering if you could proive me with the same courtesy, or atleast somewhere to get it? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I appreciate it, thanks!

Email: DEEPFA@Hotmail.com

Prof.Wizard
12-11-2004, 12:12 PM
I'm going to build a dedicated server box once the new nano-ITX boards from VIA come out with the Eden-N nanoBGA processors.

Do you think 1GHz and 1GB DDR400 memory will be enough for &lt;16 players? I'm not interested for more than sixteen players but I want up to that number to have fun and not a laggy experience.

SEC8DocHolliday
12-11-2004, 02:34 PM
Ok I have a dedicated box running a server, however, I still cant specify what IP for the game to use. I have put the ip under the localhost command, but it still grabs the first IP in my block of ips assigned to my server. Any ideas. Also is there a command the can go in the confs.ini so the all seeing eye or game spy will pick the server up. Thx Doc

MEGILE
12-11-2004, 03:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Ok the weird thing is that i have one server "PROWAR" loaded in UBI and HL on the same time.

People from UBI can fight people from HL.. same server. <HR></BLOCKQUOTE>

How did you set this up?

falcon_6272032
12-11-2004, 06:12 PM
what is 302b @302bm

Prof.Wizard
12-12-2004, 04:50 PM
I'm going to build a dedicated server box once the new nano-ITX boards from VIA come out with the Eden-N nanoBGA processors.

Do you think 1GHz and 1GB DDR400 memory will be enough for &lt;16 players? I'm not interested for more than sixteen players but I want up to that number to have fun and not a laggy experience.

^bump^

Doorman1
12-13-2004, 01:47 AM
mp_dotrange FRIEND COLOR 0.5 TYPE 0.005 NAME 0.005 ID 3.5 RANGE 0.005
mp_dotrange FOE COLOR 0.005 TYPE 0.005 NAME 0.005 ID 0.005 RANGE 0.005

Can someone explain the various aspects of these commands. i.e. Range, do I increase the number before the decimal point and by how much?
Colour, which colours are available and what number represent them. TYPE and ID like wise.
To ask again, where can I get a definitve list of commands such as these? Then I won't bug you so much. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Cheers.

crazyivan1970
12-13-2004, 02:12 AM
@Doorman1

For example:

mp_dotrange FRIEND DOT 15 COLOR 3.5 TYPE 0.005 NAME 0.5 ID 3.5 RANGE 1.0

FRIEND - Friendly icon

DOT - Distance when dot of friendly plane will be visible (15km)
COLOR - Distance when icon will be colored (3.5km in this case)
TYPE - Distance when aircraft type will show (5 meters in this case)
NAME - Distance when players name will be shown (500m in this case)
ID - Users ID distance (3.5km)
RANGE - range to the plane (meters) will be visible (1km in this case)

If you go to FMB and select Home base, under color selection you will see all colors available... but to display that particular color, your airbase has to be the same one... for example... if you select color for airbase as Orange... Friendly icons will be orange.

Before decimal point kilometers...after meters http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

@Prof.Wizard: You will be fine hosting even for 20 ppl with this hardware... Not sure if your connection will allow, since i don`t know what you have http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Doorman1
12-13-2004, 07:59 AM
Er...FMB?

Thanks for that, makes a lot of sense now.

crazyivan1970
12-13-2004, 11:18 AM
FMB = Full Mission Builder in the game Menu http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

gasp_ger
12-13-2004, 11:41 AM
Hi Mates!
And many thanks for your helpful Posts http://forums.ubi.com/images/smilies/11.gif
Server 3.02bm is up and running, loads the mission and is available via Hyperlobby with a ping of 50-70.
...but... http://forums.ubi.com/images/smilies/cry.gif
Nobody can connect, everyone gets the "$"%-Timeout.
The server is behind a Firewall, TCP & UDP21000 forwarded to his IP, everything "should" be fine.
I can access webpages on this server, so the internal Firewall-Settings should be ok.
--&gt; Does this mean, that my config is the wrong part?

You´re doing a great job Ivan! http://forums.ubi.com/images/smilies/11.gif

crazyivan1970
12-13-2004, 12:52 PM
For some routers IP forwarding does not work correctly, not sure why. When i use to host dedicated i encountered same problem and only way i could get around it is to enable DMZ and forward all traffic to the server, basically opened all ports in and out, leaving server only behind software firewall.

Try to DMZ it, see if that works.

MadDog786
01-03-2005, 10:16 AM
hi
i am new to IL2 i downloaded your dedicated server. and it works fine, but when i try to join it i get a version conflict. is there an update to run version 3.03?
thnx in advance for any assistence you can render.

MadDog786

crazyivan1970
01-03-2005, 11:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MadDog786:
hi
i am new to IL2 i downloaded your dedicated server. and it works fine, but when i try to join it i get a version conflict. is there an update to run version 3.03?
thnx in advance for any assistence you can render.

MadDog786 <HR></BLOCKQUOTE>


Hi, all game updates available here: http://www.3dgamers.com/games/pacificfighters/downloads/

If you not sure which one to get, let us know. I simply don`t know what kind of install you have(stand alone or merged) and what version you run.

MadDog786
01-03-2005, 11:53 AM
i am using merged FB+AEP+PF current version 303.
dedicated server is version 302, so i assume i need dedicated server version 303. i will check the link you gave when i get home from work tonight.

thnx
MadDog786

MadDog786
01-03-2005, 11:55 AM
ok i think i found it... when i was at the link you provided a few days ago it was server 302. now server 303 is there. that should do the trick.

Thnx again
MadDog786

MadDog786
01-04-2005, 09:51 AM
that was the file i was missing, all working properly now.

thanx for your help Ivan

MadDog786

Clooney_11FG
01-06-2005, 06:25 AM
You guys can call me a noob if you want, but I cant get past the IL2-Server Launcher screen. I'm launching from hyperlobby and then the server window pops up asking for IP address, port, username, password. what the heck do i put in there to luanch from hyperlobby instead of that "routers1 ubisoft" thing. I must have totally overlooked something here.

Clooney_11FG
01-06-2005, 06:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Clooney_11FG:
You guys can call me a noob if you want, but I cant get past the IL2-Server Launcher screen. I'm launching from hyperlobby and then the server window pops up asking for IP address, port, username, password. what the heck do i put in there to launch from hyperlobby instead of that "routers1 ubisoft" thing. I must have totally overlooked something here. <HR></BLOCKQUOTE>

TheGozr
01-06-2005, 11:37 AM
I don't think you want to IL2-Server Launcher

It shouldn't be the server launcher this is for UBI

Clooney_11FG
01-06-2005, 05:21 PM
Thanks, got it up now. Now all I have to do is figuring the change map thingie. Thanks Ivan for a great post and thanks TheGozr for opening my eyes to the right one, lol!!

Jafo86
01-09-2005, 11:08 PM
Great info..thanks..

Joe-90
01-12-2005, 05:08 PM
Any help appreciated here, apologies for the long post but I hope to provide the necessary data:

All I wanted to do was run a small dogfight with victory conditions http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

So, is there an esy way to do this - e.g. you only have 10 pilots each, or you must destroy/defend ground target.

Looks like the only way to go is a dedicated server with FBDaemon.

Can I ask a few questions:

1. Can the server and game run on the same machine (couldn't get this to work myself). I am not concerned with great performance as my intention is only for 6-8 players in small scripted dogfights challenges amoungst friends.

2. If not, can I run the server on my second PC which is connected via a crossover cable to my main PC which has the ADSL modem connection and runs Internet Connection Sharing (ICS) on XP i.e. no router!

I read HERE (http://support.microsoft.com/default.aspx?scid=kb;en-us;Q308127) that you can set up port forwarding in ICS, but I could not get it to work.

This is what I tried:
Start up HL on second PC
Host a game as EAF602_Joe90_DS
Dedicated Server starts up
Connect to server from main PC as direct connect and name EAF602_Joe90
Ask a volunteer to connect from HL
They got 'Connection Timout' when firewall is on
They got 'Connection Disabled' when firewall is off

Here are my settings:

http://myweb.tiscali.co.uk/rboyd/images/ICSportforwarding.jpg

Joe-90
01-14-2005, 03:57 PM
Its OK, I figerd my mistake. It should be UDP not TCP on the port forwarding.

All working on HL now, which I am surprised because I was sure I would need a router http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crazyivan1970
01-17-2005, 01:05 AM
For newcomers:

This file: \lib\fonts\LucidaSansRegular.ttf that is corrupted in dedicated server 204 and could be replaced with identical from the game installation. Simply copy it from IL2 Forgotten battles installation and drop it in corresponding folder in your dedicated server install.

Cheers!

Jafo86
01-22-2005, 01:26 PM
I know this is a noob question, but which dedicated server file (for AEP)do I install first if starting from scratch...the 1.1 and patch it all the way up..or do I do I start with the ded srv 2.0 and patch it up...

I have a really hot box (twin xeon 3.0 with 2 gig ram) on an OC12 backbone...but all of this is new to me....so some help appreciated. I want to run AEP 2.04 version...

gasp_ger
01-28-2005, 05:54 AM
You have to start with 1.1 and then patch it to 2.04. Nice box for hosting a server http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But i´ve got a problem too, perhaps anyone can help me with this...

Everytime a client tries to connect to my server, the server gives the following error:

socket channel NOT created (): 100.0.0.1:50156 (the port differs)

This IP is the Internal Gateway-IP of the server, i don´t know what this should mean...can´t he establish the connection through my firewall? I forwarded everything http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

I´ll add my config files, perhaps someone can help with this prob...

conf.ini
----------
[NET]
speed=10000
remotePort=21000
localPort=21000
remoteHost=
localHost="my-external-static-IP"
[game]
Intro=0

confc.ini
----------
[il2_console]
title=IL2-CONSOLE

[NET]
localHost=100.0.0.10
[Console]
IP=20000
HISTORY=128
HISTORYCMD=128
LOG=1
LOGTIME=0
LOGFILE=logc.lst
LOGKEEP=0

confs.ini
-----------
[NET]
speed=8000
serverChannels=16
localPort=21000
SkinDownload=0
difficulty=12582911
serverName=Freakins*Airshow
serverDescription=Dedicated Server for PF3.04m
checkServerTimeSpeed=1
checkClientTimeSpeed=0
socksHost=
[chat]
autoLogDetail=3
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=10.0
cheaterWarningNum=3
[Console]
;IP=20000
IPS=100.0.0.10
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1

Thanks for every support!
Gasp

Troll2k
01-28-2005, 12:27 PM
Try removing the ";" in front of the ip=20000 in the console section of the confs.ini file.

gasp_ger
01-28-2005, 02:20 PM
Hi Troll2K,

and thanks for your reply!
I deleted the ";", but the problem is still there...following a threat in the Hyperlobby Forums from OMK_Knight, i added this line in my server.cmd:
socket udp CREATE LOCALHOST 100.0.0.10 LOCALPORT 21000 CHANNELS 15 SPEED 1500

But the Problem stays http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Can i try anything else? It would be so great to host a server for my clan. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

The edited config-files:

conf.ini
-----
[NET]
speed=10000
localHost="external-static-ip"
remoteHost=
localPort=21000
remotePort=21000
[game]
Intro=0

confc.ini
-----
[IL2_console]
title=IL2-CONSOLE
[NET]
localHost=100.0.0.10
[Console]
IP=20000
HISTORY=128
HISTORYCMD=128
LOG=1
LOGTIME=0
LOGFILE=logc.lst
LOGKEEP=0

confs.ini
-----
[NET]
speed=8000
serverChannels=16
localPort=21000
SkinDownload=0
difficulty=10419455
serverName=Freakins*Airshow
serverDescription=Dedicated Server for PF3.04m
checkServerTimeSpeed=1
checkClientTimeSpeed=0
socksHost=
[chat]
autoLogDetail=3
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=10.0
cheaterWarningNum=3
[Console]
IP=20000
IPS=100.0.0.10
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1

server.cmd
-----
difficulty SeparateEStart 1
difficulty EngineOverheat 1
difficulty CockpitAlwaysOn 0
difficulty ComplexManagement 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 0
difficulty NoOutsideViews 0
difficulty NoIcons 1
difficulty NoPadlock 0
difficulty TakeoffLanding 1
difficulty Vulnerability 1
mission LOAD net/dogfight/ 3/1_Islands.mis BEGIN
mp_dotrange FOE COLOR 0.01 DOT 20 RANGE 0.01 TYPE 0.01 ID 0.2 NAME 0.01
mp_dotrange FRIENDLY COLOR 0.7 DOT 20 RANGE 0.01 TYPE 0.5 ID 0.4 NAME 0.01
socket udp CREATE LOCALHOST 100.0.0.10 LOCALPORT 21000 CHANNELS 15 SPEED 1500
f gc.cmd

Troll2k
01-29-2005, 12:49 AM
Sounds like you are not forwarding udp 21000 to the internal ip of your server correctly.

gasp_ger
01-29-2005, 06:14 AM
Forwarding is: every external IP on UDP 21000 to UDP 21000 on 100.0.0.10
I´m using a Fortigate 60 from Fortinet.. I´ll try to log the traffic with ethereal, perhaps i can see anything...
The Firewalls Log didn´t show any blocked packages...and no accepted packages on 21000...strange

Manos1
01-29-2005, 12:10 PM
Somebody was asking about password protection

I found something in my old notes (from dedicated server 1.0)

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
In the console type "server PWD (xxx)"

Then it is p/w protected.

To remove type "server PWD"

And it goes away. <HR></BLOCKQUOTE>

Can somebody test it?
I never tried it (last time I set up a dedicated server was October 2003....)

Correction! I tested it, it works http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
You just need to enter "server PWD xxx" (without quotes)

enjoy!

~S~

PS. Crazy, you sent some user friendly admin SW to some people...could you put me also in your distribution list? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif manos.manos AT laposte.net

Manos1
01-29-2005, 12:54 PM
Since I was going through my old notes from 2003, I think noboby mentioned until noe the possiobility to change the settings from one mission to the next.

This is an extract of one of TX-Zens postings those days

Any mission running must be stopped before putting any of these commands.
So your server.cmb should look like this
-----------------------------------------------------------
MISSION END
difficulty SeparateEStart 0
difficulty ComplexEManagement 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 0
difficulty NoInstantSuccess 1
difficulty TakeoffLanding 1
difficulty WindTurulence 1
difficulty FlutterEffect 1
difficutly StallsSpins 1
difficulty BlackoutsRedouts 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty RealisticLandings 1
difficulty CockpitAlwaysOn 1
difficulty NoOutsideViews 0
difficutly Headshake 1
difficulty NoIcons 0
difficulty RealisticGunnery 1
difficulty LimitedAmmo 1
difficulty LimitedFuel 1
difficulty Vunerablity 1
difficulty NoPadlock 0
difficulty Clouds 1
mp_dotrange DOT 15 TYPE 4 COLOR 2.5 RANGE 0.8 NAME 0.5 ID 0.3
mission LOAD net/server/berlin.mis BEGIN
f gc.cmd
-----------------------------------------------------------
It's obvious that 1 activates, 0 desactivates the corresponding function.

I have found most of the commands in the list in the old readme.txt file. Probably there are more commands now available after ACE and Pacific so, if anybody has some more, pls post.



~S~

rekster86
01-30-2005, 10:40 AM
My clan is new to running IL2/PF and are going to setup a server for us to play on. One question I have that I have not seen asked, is does the dedicated server require the game CD outside of the install?

crazyivan1970
01-30-2005, 01:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by rekster86:
My clan is new to running IL2/PF and are going to setup a server for us to play on. One question I have that I have not seen asked, is does the dedicated server require the game CD outside of the install? <HR></BLOCKQUOTE>

No it does not require CD

Troll2k
01-30-2005, 03:22 PM
Gasp,did you assign the internal ip # or did your router?Maybe 100.0.0.10 is not in the range of your router dhcp.

For some reason it looks like the dedicated software is trying to create a socket on the gate way(100.0.0.1,router) and not the incoming ip

gasp_ger
01-31-2005, 12:15 AM
Hi Troll2K,

i assigned the Server IP manually, dhcp is disabled in the router/firewall.
It´s strange, that the server tries to open the socket on the gateway IP, shouldn´t he try to open port 21000 anyway and not this 50969? Don´t know where this comes from. I´m logging the traffic with ethereal at the moment and post it later...crazy thing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

crazyivan1970
01-31-2005, 12:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Manos1:
PS. Crazy, you sent some user friendly admin SW to some people...could you put me also in your distribution list? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif manos.manos AT laposte.net <HR></BLOCKQUOTE>

Didn`t i sent it to you? I thought i did

gasp_ger
01-31-2005, 01:33 AM
Hi,
ok, i logged the traffic while the connection is build up, here are the packets for Port 21000 UDP and a picture of the system:

http://www.derboesewolf.com/img/il2/dedi/Dedi_Sys.jpg

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Connection attempt serverside:

No. Time Source Destination Protocol Info
1 0.000000 100.0.0.10 100.0.0.1 UDP Source port: 21000 Destination port: 28979

Frame 1 (54 bytes on wire, 54 bytes captured)
Ethernet II, Src: 00:0b:cd:70:42:c9, Dst: 00:09:0f:0a:a2:39
Internet Protocol, Src Addr: 100.0.0.10 (100.0.0.10), Dst Addr: 100.0.0.1 (100.0.0.1)
User Datagram Protocol, Src Port: 21000 (21000), Dst Port: 28979 (28979)
Data (12 bytes)

0000 00 00 ba 4f 40 22 49 8a 7f f0 00 1e ...O@"I.....

No. Time Source Destination Protocol Info
2 0.019656 100.0.0.1 100.0.0.10 UDP Source port: 28979 Destination port: 21000

Frame 2 (60 bytes on wire, 60 bytes captured)
Ethernet II, Src: 00:09:0f:0a:a2:39, Dst: 00:0b:cd:70:42:c9
Internet Protocol, Src Addr: 100.0.0.1 (100.0.0.1), Dst Addr: 100.0.0.10 (100.0.0.10)
User Datagram Protocol, Src Port: 28979 (28979), Dst Port: 21000 (21000)
Data (12 bytes)

0000 00 1f 51 06 40 1f e0 08 7f d6 00 21 ..Q.@......! <HR></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Connection attempt clientside:

No. Time Source Destination Protocol Info
64 56.838900 10.0.0.10
"EXTERNAL-IP" UDP Source port: 21000 Destination port: 21000

Frame 64 (59 bytes on wire, 59 bytes captured)
Ethernet II, Src: 00:0c:6e:eb:78:42, Dst: 00:09:5b:1e:29:f5
Internet Protocol, Src Addr: 10.0.0.10 (10.0.0.10), Dst Addr: "EXTERNAL-IP" ("EXTERNAL-IP")
User Datagram Protocol, Src Port: 21000 (21000), Dst Port: 21000 (21000)
Data (17 bytes)

0000 00 23 59 e8 40 04 42 58 00 06 00 08 00 01 02 00 .#Y.@.BX........
0010 01 .

No. Time Source Destination Protocol Info
65 56.857549 "EXTERNAL-IP" 10.0.0.10 UDP Source port: 21000 Destination port: 21000

Frame 65 (67 bytes on wire, 67 bytes captured)
Ethernet II, Src: 00:09:5b:1e:29:f5, Dst: 00:0c:6e:eb:78:42
Internet Protocol, Src Addr: "EXTERNAL-IP" ("EXTERNAL-IP"), Dst Addr: 10.0.0.10 (10.0.0.10)
User Datagram Protocol, Src Port: 21000 (21000), Dst Port: 21000 (21000)
Data (25 bytes)

0000 00 00 13 f6 c0 09 1f bf 00 b9 40 01 00 01 00 09 ..........@.....
0010 ae 51 25 74 ee 07 02 97 c8 .Q%t.....
<HR></BLOCKQUOTE>


The communication between Client/Firewall and Firewall/Server seems to be ok, but how can i test the communication Client/Firewall/Server?
Is there a tracert for ports?

These packets may explain, why this socket-error occurs:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>socket channel NOT created (): 100.0.0.1:55696 <HR></BLOCKQUOTE>

The communication is between the Firewall (100.0.0.1) and the Server (100.0.0.10), so the server tries to open the socket on his gateways IP (100.0.0.1).
But why with Port 55696?

That the packets between server and firewall run over UDP 28979 and 21000 , should be ok?

Strange http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Manos1
01-31-2005, 02:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Didn`t i sent it to you? I thought i did <HR></BLOCKQUOTE>

No not (yet) to me http://forums.ubi.com/images/smilies/cry.gif

gasp_ger
01-31-2005, 12:55 PM
Ok, i found one error, by default NAT is activated for incoming connections...that´s wrong.

Now the message after trying to connect is correct, my IP, my Port.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>socket channel NOT created (): 84.44.129.194:21000 <HR></BLOCKQUOTE>

Ethereal shows the correct packets on the client and on the serverside. Port 21000 is accessible, the server answers the clients packages...but i can´t figure out, where the last error is...
Any idea left?

Troll2k
01-31-2005, 02:23 PM
I am not at all familiar with your firewall(or router).but should not the internet be connected to the gateway first?

Nero111
02-04-2005, 07:46 AM
Howdy folks, is it possible to password protect a game that using the dedicated server, if so, where / how?

LittleMadZ
02-17-2005, 02:04 PM
Simply put

server PWD thepassword

in the rcu file.

Bye

I/JG53LittleMad

S77th-Stone
02-18-2005, 08:54 AM
Hi all, I was wondering if I could get some help with this issue. I've tried installing the dedicated server v204 exe a couple of times with no success. It gets almost to the end and then I get an unexpected termination of install error.
The last time I saw this error "CRC failed in lib\fonts\LucindaSandsRegular.ttf" and it tells me to try to download again to fix this.
Ive downloaded it a few times from here http://ftp.ubi.com/us/games/pacific_fighters/dedicated_servers/ and also from 3Dgamers with the same results....
I have to confess that I know very little about this kind of stuff or computers in general for that matter. Any help would be greatly appreciated....
If it matters, I have the merged versions of the game, FB+AEP+PF. Also, I have no other version of the dedicated server intalled. Do I need an earlier version? I think someone told me that I didnt, that it was OK to start with v204(410MB)
Thanks in advance for any response
edit: I just saw CrazyIvans post that the file LucIndaSands etc is corrupt and that I need to replace it with something else.
See previous about no knowledge of this stuff http://forums.ubi.com/images/smilies/35.gif How do I do that? If I cant install it first?
Also saw a post about starting with v1.1. Im gonna try that.

S77th-Stone
02-18-2005, 10:48 AM
Disregard previous post, I suprised myself and figured out how to do it. I now have v204, then patched to 303m then to 304m...Now I have to see if I can figure out how to get it running...
Wish me luck.

Many thanks to Ivan for this post...
If we ever meet, I owe ya a Vodka

S77th-Stone
02-19-2005, 09:57 AM
Well, I gave myself more credit than I deserve... I cant get darn thing to work. I think what is holding me back is that I cant get a mission to load. I kkep getting some error about No Map in mission file?
This is all I have in Server.cmd "mission LOAD Net/dogfight/dedicated/04_DF2a_sum.mis BEGIN
f gc.cmd Is this correct or should there be more?

LittleMadZ
02-20-2005, 07:25 AM
m8 belive me, you are doing some mistake. The command is right, the problem MUST be elswhere.

Are u sure that all the installation process is right? did u experience some sort of problem or error during installation?

do a brief check and try again, perhaps moving the mix files in the default folder. I'm playing around the dedicated server since 04/2004 and i have never experienced some particular problem, if iexclude my own mistakes of course ;-).

Goog luck and keep us updated.

Bye

I/JG53LittleMad

S77th-Stone
02-20-2005, 10:09 AM
OK i am able to get it running but only w/ Island maps. I can connect thru IP but not thru HL... Im getting there

TS_Learjet
02-25-2005, 08:38 AM
do you know how to configure server so a console command by admin can change difficulty settings while game is running- such as outside (views-no outside views) or (padlock-no padlock view)----

Or so every other map loaded changes settings automaticaly ?

Thank you in advance

TS_Learjet

IVJG51_Dart
02-27-2005, 09:31 AM
This Topic really should be a sticky.

VF-51-Dart
07-28-2005, 05:52 PM
This really should be a sticky.

ZF_xdream
09-21-2005, 01:39 AM
Thanks a lot for this easy guide. Much appreciated!

I have already set up my dedi server and all is working fine. No problem with my server & hyperlobby & router & 2 PCs configuration.

But a single question is left: After launching the server via commandline or hyperlobby i want to close the DOS-Box where the server is running in. But if i do so, the server is shutting down. Also i want to close the hyperlobby window. But same effect here. I close hyperlobby and then the dosbox will close too and server shuts down. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Any ideas / suggestions how to close this two windows without server shutdown?

Thanks a lot for every answer!

ZF_xdream
09-23-2005, 04:48 AM
*punt* - This one really should be STICKY!!!

Still no ideas for my post above?


Additionally i want to add some important notes ...

I have downloaded the 2.04 (410MB) Server from ubi.ftp - and some files are corrupt. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif For all who are looking for a 4.01m server (full version), you find a working version here: http://www.gennadich.com/en/files/109/index.html

And another important question is circling in my brain: I need to know how much traffic is produced by the dedicated server (merged version)? How much bandwith/player is needed in up- and downstream? Anybody knows?

Thanks so far, hope to get some answers ...

rnzoli
09-23-2005, 06:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZF_xdream:
Still no ideas for my post above?
</div></BLOCKQUOTE>

Regretfully, no. Perhaps minimize the window, instead of closing it?


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZF_xdream:
Additionally i want to add some important notes ...

I have downloaded the 2.04 (410MB) Server from ubi.ftp - and some files are corrupt. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif For all who are looking for a 4.01m server (full version), you find a working version here: http://www.gennadich.com/en/files/109/index.html
</div></BLOCKQUOTE>
Uhh.... that's ugly. I also got that file corrupted a few months ago, and couldn't use it. I had to re-install every update thing from v.1.11 version.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZF_xdream:
And another important question is circling in my brain: I need to know how much traffic is produced by the dedicated server (merged version)? How much bandwith/player is needed in up- and downstream? Anybody knows?

Thanks so far, hope to get some answers ... </div></BLOCKQUOTE>

The bottleneck for the server is uplink traffic (from the host computer to Internet). Downlink traffic is when the players send information, what their plane does. The server spreads this information out separately to every other player, this is why uplink trafic is so much higher and important, and increases almost exponentially with the number of people joining. (Downlink traffic grows only linearly with the number of players.)

The bandwidth of each player is determined by the player setting. If he sets his type of connection to ADSL, he will take a larger bandwidth on the server. This can cause huge problems with lag, because players with fat broadband connections can eat up the uplink bandwidth capacity of the server in no time. You can see that happening when suddenly everyone's ping increases to abnormal values, and random "Cheating has been detected" messages start to appear from the server.

What I read: Hyperlobby gets around this by instructing the client to 14.4 kbit/s setting. So everyone joining via Hyperlobby should take the least amount of bandwidth possible for smooth play. But with direct IP joining, this may not work. I worked around the problem in such way, that my server controller immediately throttles back everyone's bandwidth to 28.8 kbit/s. This provides a lag-free gameplay for 7 players using built-in IL2 radio for my 128 kbit/s uplink connection.

To monitor the bandwidth, I use the built-in MS Performance Control application, which is charting a nice graph of actual network load. If the uplink grap is rather smooth (horizontal), everything is fine. When it starts to osciallate (up, down, up...), or falls back considerably at times, that's a sign of network overload, and warping and lag.

ZF_xdream
09-23-2005, 12:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I worked around the problem in such way, that my server controller immediately throttles back everyone's bandwidth to 28.8 kbit/s. This provides a lag-free gameplay for 7 players using built-in IL2 radio for my 128 kbit/s uplink connection. </div></BLOCKQUOTE>
How did you realize your workaround? And what speed have you set in your confs.ini?

Here is my confs.ini ... perhaps you can post yours too?!?

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">[NET]
speed=4000
routeChannels=0
serverChannels=16
localPort=21002
remotePort=21002
SkinDownload=0
serverName=by.xdream
serverDescription=xdreams Homebase
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=5
difficulty=12580863

[chat]
autoLogDetail=3

[MaxLag]
farMaxLagTime=10
nearMaxLagTime=3
cheaterWarningDelay=10
cheaterWarningNum=3

[Console]
IP=20000
IPS=
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1
[game]
eventlog=eventlog.lst
eventlogkeep=1
TypeClouds=0 </div></BLOCKQUOTE>

You visit the link i posted above? Also check out the "IL2 Server Commander". It's a very nice and usefull tool ... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I will open a new thread with this imho important informations about the 4.01m server download + utilities.

rnzoli
09-23-2005, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZF_xdream:

How did you realize your workaround? And what speed have you set in your confs.ini?

You visit the link i posted above? Also check out the "IL2 Server Commander". It's a very nice and usefull tool ... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
</div></BLOCKQUOTE>

My workaround was that I wrote a similar tool like the IL2 Server Commander and FBDaemon (but much smaller in function). If you will make your server accessible only via HL, no need to worry about this much, just start up with a reasonable number of slots, and expand it gradually.

My confs.ini (this is for v1.22 right now, not 4.01 yet):

[NET]
speed=18000
serverChannels=6
localPort=21000
SkinDownload=0
:
:
[Console]
IP=20000
IPS=84.0.178.78
#IPS=127.0.0.1
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1

My problem is that I host the server currently on UBI.com, and the UBI.com client do not limit the bandwidth of clients in the same way as HL client does.

ZF_xdream
09-23-2005, 02:30 PM
I heard a rumour that setting serverRate=3000 in hlpro.ini is best way to get as less lags/warps as possible in game. Dunno if this counts for a dedicated server too. I will try these settings now:

confs.ini
speed=18000 (as you have set)

hlpro.ini
ClientRate=3000
serverRate=3000

You think this works? Or must i set serverRate=18000 in hlpro.ini eq. set speed=3000 in confs.ini? Im a bit confused now!

And how can i force clients connecting via HL to my server to use a ClientRate=3000?

If you have any suggestions left please answer - thanks much appreciated!!!

rnzoli
09-23-2005, 03:00 PM
What uplink speed do you have on your internet connection?

The confs.ini "speed" and hlrpro.ini should be set according to that IMO. 18000 is ~128 kbit/s for me. However, I don't host (yet) via HyperLobby, so I am not 100% sure. Must experiement with it.

The HL software does the limitation automatically, on everybody's computer - as far as understood from its FAQ. You don't need to worry about that.

ZF_xdream
09-23-2005, 03:10 PM
Hope HL really do so. And yes, i have 128k upstream too. Thats why i choosed to use same setting (18000). I will follow your tip and experiement with the settings.

Thanks so far and bye for now comrade.

BR_Sarge
12-18-2005, 11:27 PM
The install guide was very helpful Ivan...now pleas tell me: How do I install more maps, and how do I get them to cycle every 30 minutes? http://forums.ubi.com/images/smilies/11.gif

VF-51-Dart
12-29-2005, 06:01 PM
Come on guys, this really should be a sticky post.

AFJ_Locust
02-13-2006, 08:30 AM
Bump At Ivan or anyone who knows

I want to Install a fresh DED.EXE server

I need to know exzactaly what files I need to DL & what order to install them Please.

O0SH
02-23-2006, 08:51 PM
OK this is what I have so far:

1. Download and install the dedicated server software V2.04 from here:

http://files.filefront.com/server204.../fileinfo.html

2. Download and install the following server patches in order:

3.03m:

http://www.3dgamers.com/dlselect/gam...er204.exe.html

3.04m:

http://www.3dgamers.com/dlselect/gam...v304m.exe.html

4.01m:

http://www.3dgamers.com/dlselect/gam...r401m.exe.html

4.02m:

http://www.3dgamers.com/dlselect/gam...v402m.exe.html

4.03m:

http://www.3dgamers.com/dlselect/gam...r403m.exe.html

4.04m:

http://www.3dgamers.com/dlselect/gam...r404m.exe.html

Is that right so far guys?

ZF_xdream
02-24-2006, 01:55 AM
Mhh ... not sure.

http://www.gennadich.com/en/files/109/index.html

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Enjoy ...

AFJ_Locust
02-24-2006, 10:58 AM
Does anyone at ubi know how frustrating this is !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

We need some current instructions please !!!!

JG54_Arnie
02-24-2006, 12:00 PM
callmeoosh's order is correct. Only the links are broken, due to the link directed to is the same as the short version posted there. But at the listed sites those files can be fetched.
the filefront one has the big file to start of with. Its the latest complete version for the dedicated.

3Dgamers has all the patches necessary to get from 2.04 to the latest version.

Jumoschwanz
02-24-2006, 12:48 PM
Best thread on the forum....

O0SH
02-24-2006, 08:31 PM
Here are the updated links:

1. Download and install the dedicated server software V2.04 from here:

http://files.filefront.com/server204.../fileinfo.html

2. Download and install the following server patches in order:

3.03m: http://www.3dgamers.com/dlselect/games/pacificfighters/...03m_over204.exe.html (http://www.3dgamers.com/dlselect/games/pacificfighters/server303m_over204.exe.html)

3.04m: http://www.3dgamers.com/dlselect/games/pacificfighters/...erver_v304m.exe.html (http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v304m.exe.html)

4.01m: http://www.3dgamers.com/dlselect/games/pacificfighters/server401m.exe.html

4.02m: http://www.3dgamers.com/dlselect/games/pacificfighters/...erver_v402m.exe.html (http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v402m.exe.html)

4.03m: http://www.3dgamers.com/dlselect/games/pacificfighters/server403m.exe.html

4.04m: http://www.3dgamers.com/dlselect/games/pacificfighters/server404m.exe.html

Hope they work this time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JG54_Arnie
02-25-2006, 03:35 AM
You know you can edit posts? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Almost there man, all but the first one seem ok. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ZF_xdream
02-25-2006, 07:44 AM
Why so complicated guys?


D/L the "IL2 'FB+AEP+PF' 4.01m Dedicated server" - Full Install

4.01m_full: http://www.gennadich.com/download.php?loc=http://www.ge...Server_401m_full.exe (http://www.gennadich.com/download.php?loc=http://www.gennadich.com/all/files/il2server/IL2_FB_Dedicated_Server_401m_full.exe)

Then patch only with ...

4.02m: http://www.3dgamers.com/dlselect/games/pacificfighters/...erver_v402m.exe.html (http://www.3dgamers.com/dlselect/games/pacificfighters/pf_dedicated_server_v402m.exe.html)

4.03m: http://www.3dgamers.com/dlselect/games/pacificfighters/server403m.exe.html

4.04m: http://www.3dgamers.com/dlselect/games/pacificfighters/server404m.exe.html

And you got it ...

JG54_Arnie
02-25-2006, 07:56 AM
Hmm, cause we didnt know of the existance of the 4.01m full? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanks for that! http://forums.ubi.com/images/smilies/25.gif Its easy to lose track with all those downloads everywhere. http://forums.ubi.com/images/smilies/354.gif

ZF_xdream
02-25-2006, 08:20 AM
Your welcome! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

O0SH
02-26-2006, 04:19 AM
Now all I need is:

1. A link to a totally realistic config file with all of the difficulty switched on and the cockpit view locked.

2. A link to where I can download all of the dedicated server multiplayer missions

3. To find out how to select which mission to play without having to have remote access to the server and/or making the server automatically cycle through all the missions on it.

Is anybody able to help me out with those ones?

faelas
03-10-2006, 06:44 PM
The link for 4.01m Full is no longer working.

Anyone got a good link?


PS
Looks like 3DGamers is down too now... or maybe it's just me.

Schithawk
03-23-2006, 03:03 AM
k i give up . dont know squat about servers but what i've wrangled out of the forums.
heres where im at.
server starts fine
loads map
i connect with my gaming machine through ip
connection successful
mission loading
100%
mission loaded

and i sit here and ponder the ways of the world and why the game wiont start

i connect to hyperlobby i disconnect and search for exe's and rejoin with ded server
server and map load
i join through hl connection succesful mission loading
mission loaded
dum da dum da dum and i twiddle my thumbs
if i launch 4.02 on my server machine and host through hl, i can join as can everyone else.
would sincerely appreciate any advice or ideas you might have fellas \
thanks in advance
~Haggard~

poisn_
03-24-2006, 11:30 PM
I tried my luck at this, but I keep getting a "timeout 3600000" just after trying to launch the server :S

tomtom98
04-13-2006, 05:32 PM
Ok I get everything working, even join through my other computer that I game with and mission says "mission loaded" but then it sticks there, never even shows the maps, does anyone know what I did wrong, and also I was looking for a basic script to run lets say 7 maps rotation every 90 minutes, anybody want to share one?

tomtom98
04-13-2006, 10:35 PM
ok nevermine last post, I got the server running however I can not get hyperlobby to correct the setting it is actually using, I did the things that ivan said to do and got the number but still shows wrong in hyperlobby, what am I doing wrong?

cutmemick
05-31-2006, 12:56 PM
Hiya all,

I have read thru this thread and it's very interesting. However nobody has stated what kind of computer requirement is needed to be able to host at least 16-24 clients.

In terms of internet speed. What kind of upload speed is needed for at least 16 clients? Thank you for the help.

Carla

hamselv2
05-31-2006, 02:28 PM
http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=26310365&m=4441012062

cutmemick
05-31-2006, 04:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by hamselv2:
http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=26310365&m=4441012062 </div></BLOCKQUOTE>

Thank you so much hamselv2. That's very helpful.

cutmemick
05-31-2006, 09:15 PM
Hi again all,

Is there a way to start a dedicated server through hyperlobby?

When I start a server from hyperlobby it launches PF like normally would in a 1 player game.

Thanks. Carla

rnzoli
06-01-2006, 08:17 AM
there is technical support for HL on the web site, but this is from the top of my head: yes

copy the file il2server_new.exe to il2fb.exe, select this il2fb.exe for HL (disconnect, hold down contrl+shift and click connect with mouse to bring up the selection)

then take a lauch slot in the DF game slots, save game information, then launch it - and there it goes, the dedi server starts up, and HL players see it on the left side of the server list

Dark96thCAF
06-06-2006, 06:40 PM
Hello All,

Ok.. I have the Ded Server working with 2.01 Server commander. Tested the 4.05m server by getting into the game via my external ip. I am now banging my head on the wall. I do have the users folder in the ded svr directory. HL is saving my settings now, but "Start The Game" won't highlight. Help .. what could be the issue.

Forgot to put this in. Running on Win2003server. I had issues with HL. Uninstalled. Ran VB Runtime from HL site. Reinstalled HL without issue. Still no "Start The Game". Just keeps going back to the settings screen.

im_5150
07-09-2006, 12:35 PM
I need some help.

I have read the posts and I have spent hours trying to get this dedicated server up. Can someone assist me with this. I am going bald from pull out my hair

Thanks

Mark

Targ
07-16-2006, 10:06 PM
bump

rnzoli
07-17-2006, 09:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by im_5150:
I need some help.

I have read the posts and I have spent hours trying to get this dedicated server up. Can someone assist me with this. I am going bald from pull out my hair

Thanks

Mark </div></BLOCKQUOTE>

Well, a good start would be to describe what's your setup, what seems to be your problem, what have you done so far to solve it etc.

As this is a community forum, don't expect someone to committ to helping you through till you have it working. But you can safely assume that if you provide a good problem description, people with some competence in this area will drop by and give you a few recommendations that you may try.

benCZ1981
07-24-2006, 12:54 AM
Hi all,

Could someone please tell me whether it is possible to run dedicated server of PF version 4.04 on one PC and connect to the server from the same PC?

After several days of configuration I made server running and buddy could connect there (through AllseeingEye).
But when I try to connect (I entered local IP to AllSeeingEye and I can see server stats there). But when I try to connect, game starts but then it stops on message "Connecting to server. Please wait" This message stays there untill I quit. I simply cannot get into game. When I take a look in server log I can only see something like "Timeout overflow: ticketlen 163".

Did anyone experience following problem? What am I doing wrong? Is it even possible to run dedicated server and client of the same machine?

Thanks for any comment. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

rnzoli
07-24-2006, 01:31 AM
I think the readme files explicitly forbid this setup (server & client) on same machine, but I believe it was for performance reasons.

If you are able to start up the full game on the same PC, maybe that's not a big problem, what you may experience is a conflict of IP addressess, enter 'socket udp' on the dedicated server console to see on which address it is listening, normally it listens on 1 address, that can be your Internet address. If you want it to listen on the local IP address, you have to configure the dedicated server that way. (I am doing this also when connecting from my dedicated server from another PC, but via the LAN on my desk, while others come through the internet).

benCZ1981
07-24-2006, 02:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
I think the readme files explicitly forbid this setup (server & client) on same machine, but I believe it was for performance reasons.

If you are able to start up the full game on the same PC, maybe that's not a big problem, what you may experience is a conflict of IP addressess, enter 'socket udp' on the dedicated server console to see on which address it is listening, normally it listens on 1 address, that can be your Internet address. If you want it to listen on the local IP address, you have to configure the dedicated server that way. (I am doing this also when connecting from my dedicated server from another PC, but via the LAN on my desk, while others come through the internet). </div></BLOCKQUOTE>

Rnzoli, thx for prompt reply. I cannot execute 'socket udp' command now as I am at work http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But yesterday I was checking with "netstat -na" for IPs listening on port 21000. And result was that it is listening on my local IP, not external. And I am forwarding traffic from external IP to internal one (through NAT settings).
I hope it is not recommended to run server&client on the same PC because of performance reasons. I believe my configuration is strong enough for runing both ded. server and client. I really don't have other machine just for runing server on.

Any other ideas? Somebody help, plese.

rnzoli
07-24-2006, 02:18 AM
well, it seems your dedicated server should listen to your local address as well, but the real confirmation is to see a message on the dedicated console saying something about "channel NOT created" about 30-60 seconds after you tried connecting to it locally. This message also displays the client's IP address as seen by the server.

By the way, check this as well. You have 1 machine. How many IP addresses it has? If only one, do you differenciate between the port number used by the dedicated server and the full game? Check the message logs for your full game (through it's own console) and look for anything containing 'bind'. Unless you use 2 IP addresses, or use 1 IP address but different ports, the full game (started later) may not be able to bind itself to &lt;your IP&gt;:21000 port. Besides that obscure error message in the console, the game appears working fine, except that it cannot communicate over the network at all, having no port. Check the 'socket udp' on the full game console too, if there is nothing listed, that's the problem, possible to solve by configuring your game's port to 21001 in the conf.ini file.

benCZ1981
07-24-2006, 02:35 AM
Rnzoli, thank you for your valuable hints. I will test all this tomorrow in the evening and then I will let you know the result (hopefully success http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ).

EDIT: 1 more information. Buddy who connected yesterday to my server told me that he has been able to select base but when he wanted to select aircraft his PC hanged up and he had to reset it. Do you think this could be caused by my server config? I did not see any suspicious message in server log.

And one more question: how to open game console?

benCZ1981
07-25-2006, 04:09 PM
It is working http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I can now run server and client on one machine. Everything I had to do is chang localport in conf.ini file of game (like this ... localPort=21001).

rnzoli
07-26-2006, 02:46 AM
good to hear http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

should you need it another time, the game console can be opened from the chat window, typing a &gt; (greater than) sign first,then the command you want to give on the console

regarding the freeze of the PC of your friend, I don't think it is related, normally if you are connected, selecting an aircraft is a local job on the PC, there is no need for major data transfer from your server to his PC, that's the advantage of allowing only the same versions of the game to connect http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

benCZ1981
08-14-2006, 03:31 PM
Hallo everybody. A friend today tried to connect to my dedicated server but channel could not be created and server console logged following message:

"channel NOT created (Only TREE network structure is supported): xxx.xxx.xxx.xxx:21000"

Those xxx's are friend's IP address.

Ather friends can connect there without any problem. Any idea how to solve this?

Thanks for any relevant response.

rnzoli
08-15-2006, 12:01 AM
hi, how did you exactly start your dedicated server?

benCZ1981
08-15-2006, 12:16 AM
I started it in a most simpliest way ... by running il2server.exe file.

The strange thing is that one friend could connect during this session and enother experienced problem described above.

rnzoli
08-15-2006, 10:07 AM
i have experienced this only when launching it with UBI's GSLauncher, it was completely weird, since I could join the game via UBI.com, but not with direct IP, I always got the same message when trying direct IP. No idea how to fix it, sorry http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

StenCZ
09-20-2006, 02:43 AM
Hi folks, I'm new here, read everything... Just "simple" question - whats about server4.05m patch? I found links to 4.05 game patch (paid) but no info how to upgrade server to 4.05m

Thanks
Btw. very good topic!

Edit: finally I found it, so it is here:
Server hosts your Dedicated server version 405m: http://files.games.1c.ru/perl_harbor/files/patches/server405m.exe

dbillo
09-24-2006, 09:23 AM
I'm running the DS and FBD2 behind a router. I'm running the server on port 21001, and I've set up port forwarding for that.

I can connect to the server using another computer on the LAN, using the LAN IP address, but I can't connect from a remote machine over the Internet, using the Internet address.

What the general procedure for this setup behind a router? Is there a step I may have missed?

JoaoMuas
09-30-2006, 12:36 PM
Hello.

I've just setup a LAN connection for IL-2/PF, and installed PF dedicated server on the host machine; the LAN client joins in and can actualy fly, but after some minutes is kicked out with a timeout communication lost.

Any ideas?

Thanks in advance.

KG26_Alpha
10-31-2006, 07:20 AM
Mods can you tidy this mess up please ?

I kinda mean all the dead links and latest info avaliable for settting up a dedicated server under v4.05m.

Theres no information easily avaliable apparently.

At File front the server v2.04m is corrupted.

At 3d Gamers its missing completely: http://3dgxfer2r.3dgamers.com/%5E1511205067/3dgamers/ga...movik2/server204.exe (http://3dgxfer2r.3dgamers.com/%5E1511205067/3dgamers/games/il2sturmovik2/server204.exe)

The rest Ive looked around and found but the main v2.04m server I cant find at all.


Ok after some URL jiggery pokery at UBI, I found it in the root directory.

KG26_Alpha
11-01-2006, 05:41 AM
Getting crc corruptions on installation.

Anyone got a good v 204 download at all ?<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v119/alpha1/2minstomidnightcopy.jpg

www.kg26.com (http://www.kg26.com)

aefshadow
11-02-2006, 10:49 PM
l have a server up of pf merg and it is working fully but wondering how to set up admins for people across the net, and also how to setup coop maps on a server.

dbillo
11-03-2006, 06:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KG26_Alpha:
Getting crc corruptions on installation.
Anyone got a good v 204 download at all ? </div></BLOCKQUOTE>
Alpha, I had same problem. The fix I employed was to copy the corrupt files from an install of FB+AEP 2.04. In my case, it was the map files (fb_maps##.SFS), and filesserver.SFS (for which I used files.SFS renamed) So far, it is running without problem, except I get a few messages of "house without collision" when some maps load, but this appears not to be a problem, or even necessarily related. If you intend to continue patching the server, then any errors may end up corrected by the patching. Give it a try.

Oh, and thanks for getting this thread out of limbo! The way it was set up before, new posts did not bump it into view on the forum....working good now!

rudidlo
12-03-2006, 11:39 AM
I installed Dedicated server with default setting, but when I start DS and IL2FB , try to connect to 127.0.0.1 , nothing happens (only connecting dialog shows).

Please help me set IL2 DS.<div class="ev_tpc_signature">

Computer users divide into two groups. Users from the first group lost their data already.
Rudidlo

rudidlo
12-04-2006, 01:17 AM
KG26_Alpha and dbillo, you can find correct file at http://www.3dgamers.com/dlselect/games/il2sturmovik2/server204.exe.html<div class="ev_tpc_signature">

Computer users divide into two groups. Users from the first group lost their data already.
Rudidlo

dbillo
12-04-2006, 08:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rudidlo:
I installed Dedicated server with default setting, but when I start DS and IL2FB , try to connect to 127.0.0.1 , nothing happens (only connecting dialog shows).

Please help me set IL2 DS. </div></BLOCKQUOTE>

I'm not sure the loopback IP will actually work...it never did for me. If you have a LAN IP, use that, or if you are connected to Internet, use your Internet IP address. If you're behind a router, you will have to use your LAN IP address.

Are you running the DS and IL2FB on same machine?

Oh, and thanks for server d/l link.

rudidlo
12-04-2006, 11:06 AM
Yes, I tried local addres 127.0.1 and local external ip address on ethernet interface. No difference.<div class="ev_tpc_signature">

Computer users divide into two groups. Users from the first group lost their data already.
Rudidlo

dbillo
12-04-2006, 01:35 PM
Please post the contents of your confs.ini file, and also the [NET] section of your conf.ini file.

For example, here are mine:

confs.ini (of dedicated server)
[NET]
speed=3000
serverChannels=6
localPort=21000
SkinDownload=0
difficulty=1217791
serverName=Bulau
serverDescription=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
localHost=192.168.0.2 &lt;--my LAN address
socksHost=

[chat]
autoLogDetail=3

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=10.0
cheaterWarningNum=30

[Console]
IP=2000
IPS=192.168.0.2 &lt;---my LAN address (for fbdaemon)
LOG=1
LOGTIME=1
LOGFILE=logs.lst
HISTORY=128
HISTORYCMD=128
LOGKEEP=1

net section of conf.ini (from my game folder)
[NET]
speed=3000
routeChannels=0
serverChannels=3
localPort=21000
remotePort=21000
SkinDownload=0
serverName=Bulau
serverDescription=
remoteHost=192.168.0.2 &lt;-- my LAN address
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifference=0.15
checkTimeSpeedInterval=8

Now, if you are behind a router, you will probably have to use your local LAN address as I have to do. Don't use the 127.0.0.1 loopback address.

If you don't use a router, then you can use your Internet IP address in all of those same places in the confs.ini and in the conf.ini, but if you have a local network, then the LAN adress should work.

After you start the DS, type this right into the window and then hit &lt;enter&gt;:

socket udp

This will return the address of the socket that the server is listening on. This will be the address that it will accept connections. (there can be more than one, but default is one)

egn_buzzard_uk
01-04-2007, 04:13 AM
quite confused, I wish to setup a ds for IL2 '46 wich version do I need to start patching? I have the 4.06, 4.07 and 4.071?

Thanks

Gosling616
01-10-2007, 07:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
there is technical support for HL on the web site, but this is from the top of my head: yes

copy the file il2server_new.exe to il2fb.exe, select this il2fb.exe for HL (disconnect, hold down contrl+shift and click connect with mouse to bring up the selection)

then take a lauch slot in the DF game slots, save game information, then launch it - and there it goes, the dedi server starts up, and HL players see it on the left side of the server list </div></BLOCKQUOTE>

rnzoli
You really seem to have a grip of this dedicated server stuff. I have run servers in the past to a limited effect. The problems were mainly the server slowing down due to log build up I think, not that sure. This caused new joiners to be timed out before they were established in the game.

Anyway, what I wanted to say was - Has anyone finally overcome the automatic restart of a DS in HL. What I mean is that to restart a DS after a server crash (using a service like FireDaemon) needs the mouse to click on a spare dogfight slot. Obviously FireDaemon can't do this and I have to actually do this myself (Radmin to the Data Centre Server, notice it has rebooted, restart HL and login, select a DF slot and start the server again!!!). Clearly I can't be on the server all the time just waiting for a problem, so can a DS be restarted (on HL) automatically yet? Long question and I fully expect the short answer!!!!!

Thanks for any help...

Gos

MooseNoodles
01-12-2007, 05:31 AM
Hope this helps in any way. This is not even close to complete setup, but at least this will get you start it and you can host. To all hosts, please feel free to add to this thread, your input is greatly appriciated.

Cheers!

This message has been edited. Last edited by: crazyivan1970, Fri December 22 2006 21:46

------------------------------------------------

No it dont help anyone who has just bought 1946, no mention of servers with that, or the4 fact if 1946 "is" a hybrid of merged install updates, hence relating to server setup, is what ? stand alone for 1946 or merged..

cheers

elmooseo cheesed off with such amount of files you need to think about for a server..

xxx no offence heheh :P<div class="ev_tpc_signature">

http://tinypic.com/1tokuu

rnzoli
01-12-2007, 06:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Has anyone finally overcome the automatic restart of a DS in HL. What I mean is that to restart a DS after a server crash (using a service like FireDaemon) needs the mouse to click on a spare dogfight slot. Obviously FireDaemon can't do this and I have to actually do this myself (Radmin to the Data Centre Server, notice it has rebooted, restart HL and login, select a DF slot and start the server again!!!). Clearly I can't be on the server all the time just waiting for a problem, so can a DS be restarted (on HL) automatically yet? </div></BLOCKQUOTE>
I have looked into this possibility earlier, but the HL client did not have a command line interface at that time, it's not possible to 'hack it' either, and clicking randomly at a slot may not work, if the slot is occupied. You might try to look into the HL forums for similar questions however, Jiri made serveral new developments recently, perhaps this can be solved nowadays.

Anyhow, the root cause of the problem is a server restart. This is quite unusual, the dedicated server sofwatre can do crazy things, true, but have never failed on me. So server crash should be a very rare thing if everything is set up properly on good hardware - sufficient memory, stable connection etc. You can disable IL2 logging, you can even run periodic GC commands in the server's console window for garbage collection (memory cleanup), and for power outages, you might install small scripts to check, whether IL2 is up and running, sending you an e-mail or some other message, when it's down.<div class="ev_tpc_signature">

A "world's first": fully automatic, dedicated COOP server controller. Features and available servers here (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html).
http://web.t-online.hu/rnzoli/IL2DSC/the_full_difficulty_COOP_server.JPG (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html)

rnzoli
01-12-2007, 06:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">relating to server setup, is what ? stand alone for 1946 or merged.. </div></BLOCKQUOTE>Merged.

The 'merge' refer to the 2 separable game development paths, Forgotten Battles + Ace Expansion Pack (FB + AEP), and Pacific Fighters (PF). PF could be run stand-alone, without FB+AEP. When installed on top of FB+AEP, that was the 'merged' installation.

1946 DVD contains FB+AEP+PF for backward compatibility reasons, therefore is considered as 'merged' installation.

Don't know if this 100% answeris your question, but hope so http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

A "world's first": fully automatic, dedicated COOP server controller. Features and available servers here (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html).
http://web.t-online.hu/rnzoli/IL2DSC/the_full_difficulty_COOP_server.JPG (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html)

dbillo
01-12-2007, 06:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gosling616:
...I have run servers in the past to a limited effect. The problems were mainly the server slowing down due to log build up I think, not that sure... </div></BLOCKQUOTE>
I was wondering about this myself...the log file gets pretty massive after a few months. Mine is well over 100 megabytes.

Lately I've noticed that FBDaemon seems sluggish, and occasionally a target kill in one mission will spill over into the subsequent mission. I also notice that the log only gets updated when the server is shut down, so where does all that **** get stored in the meantime? RAM?

dbillo
01-12-2007, 06:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by egn_buzzard_uk:
quite confused, I wish to setup a ds for IL2 '46 wich version do I need to start patching? I have the 4.06, 4.07 and 4.071?

Thanks </div></BLOCKQUOTE>
For the DS, you need every patch, as there is no single download for 4.07, unlike buying the game.

The starting point for a DS is 2.04, then you start applying patches from there:
3.03
3.04
4.01
4.02
4.03
4.04
4.05
4.06
4.07
and now...4.071

What, if any, dedicated server do you have installed and running at the moment? That's where you need to start patching.

MooseNoodles
01-13-2007, 06:41 AM
Running dedicated server, im on router netgear dg-834gt thing.. the machine hosting the server I put the local ip ,, 192.168.0.2 in the confs.ini was it ? got it running etc..

Connected to test with main game machine with ip of the local said machine (192.168.0.2) and it connectd says successfull.

I click ok and see the % go up while it loads in the map i chose for test.. simple folder number 4/first dogfight map..

Anyhow it gets to 100% then goes and says map loaded.. or whatever it says.. and then sits there doing nothing..

It does not go no further.. Any ideas? obviously its connecting to grab the files etc but im at a loss why it wont go past it when its finished loading up..

I scanned the forum here for similiar problem but not seeing it hmm..

Thanks in advance.

m.

p.s here is the server window details.. look ok to me..

Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
IL2 FB dedicated server v4.071m
1&gt;mission LOAD net/dogfight/ 4/01_DF_mount.mis
Loading mission net/dogfight/ 4/01_DF_mount.mis...
Load bridges
Load static objects
Mission: net/dogfight/ 4/01_DF_mount.mis is Loaded
1&gt;f gc.cmd
&gt;GC
Memory: total(14942208) free(878272)
&gt;GC
Memory: total(14942208) free(891104)
&gt;GC
Memory: total(14942208) free(890688)
&gt;timeout 3600000 f gc.cmd
7&gt;socket channel '1' start creating: 192.168.0.4:21000
Chat: --- Noodles joins the game.
socket channel '1', ip 192.168.0.4:21000, Noodles , is complete create

socket udp
192.168.0.2:21000 1(3) 8000 bytes/sec
1: &lt;- 192.168.0.4:21000 8000 bytes/sec<div class="ev_tpc_signature">

http://tinypic.com/1tokuu

MooseNoodles
01-13-2007, 12:24 PM
ok sorted, it was a command that isnt listed anywhere as far as i can see called "BEGIN" put after the map choice in the server.cmd file..

Now to sort out ports, seem to have it all open for 2000,21000 udp and tcp, i cant connect through HL onto my server that way but can with join rrom ingame with local ip.. server has local ip's setup and then all forwarded to the ports...

Keep trying i guess, other than that maybe the netgear dg-834GT router is not good..

M.<div class="ev_tpc_signature">

http://tinypic.com/1tokuu

yogy
01-14-2007, 04:24 AM
If I understand it right, to set up a new dedi, I need to start with 2.04-dedi and then ptch it up step by step. So far, so good.

Problem:
I cannot DL 2.04:
- 3D-gamer is always busy and I don't wanna subscribe
- Ubi-ftp-version is corrupt, athough it has 410MB as well.

Where else can I DL 2.04-dedi?<div class="ev_tpc_signature">

yogy, Flieger in der EJGr.Ost
http://www.jagdgruppe-ost.de/

nosferato1st
01-16-2007, 08:15 PM
Anyway, what I wanted to say was - Has anyone finally overcome the automatic restart of a DS in HL. What I mean is that to restart a DS after a server crash (using a service like FireDaemon) needs the mouse to click on a spare dogfight slot. Obviously FireDaemon can't do this and I have to actually do this myself (Radmin to the Data Centre Server, notice it has rebooted, restart HL and login, select a DF slot and start the server again!!!). Clearly I can't be on the server all the time just waiting for a problem, so can a DS be restarted (on HL) automatically yet? Long question and I fully expect the short answer!!!!!

Thanks for any help...

Gos

i use a dummy il2fb.exe .. in my case its actually solitaire
have to manually put it in HL and launch it .. then HL launches solitaire
i then use a batch file to launch the DS
means time outs for players trying to connect when the DF isn't up .. but thats a minor problem http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

dbillo
01-17-2007, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
...you can even run periodic GC commands in the server's console window for garbage collection (memory cleanup)... </div></BLOCKQUOTE>
Ah, so that's what "GC" stands for! I could never figure out what that file is doing. By default, it is timed to run every ten hours. How does it work, exactly?

dbillo
01-17-2007, 07:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by yogy:
I cannot DL 2.04:
- Ubi-ftp-version is corrupt, athough it has 410MB as well. </div></BLOCKQUOTE>

I used the ubi ftp version, made a note of the corrupt files, (all map files, and filesserver.sfs) and copied them all from a working FB+AEP 2.04 install. I used files.sfs and just renamed it to filesserver.sfs. It seems to be working fine, and likely some of those files will get updated in subsequent patches anyhow.

rnzoli
01-17-2007, 08:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dbillo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
...you can even run periodic GC commands in the server's console window for garbage collection (memory cleanup)... </div></BLOCKQUOTE>
Ah, so that's what "GC" stands for! I could never figure out what that file is doing. By default, it is timed to run every ten hours. How does it work, exactly? </div></BLOCKQUOTE>
Don't know the details, only Oleg knows how it works in reality http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I know for certain however, that some important control (not the graphics) parts of IL-2 are based on Java, and Java has a very sophisticated garbage collection system to clean up unused memory, delete unused objects etc. I think GC command tells the system to do a check and clean-up at that time. Java also does automatic clean up when it runs out of memory, but that may be too much work at once, so it is a good practice to do it periodically, which keeps the clean-up jobs relatively small, and reduces interference with game play.<div class="ev_tpc_signature">

A "world's first": fully automatic, dedicated COOP server controller. Features and available servers here (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html).
http://web.t-online.hu/rnzoli/IL2DSC/the_full_difficulty_COOP_server.JPG (http://web.t-online.hu/rnzoli/IL2DSC/intro-coop.html)

JerryFodder
03-28-2007, 09:57 AM
Hi Guys, this is a large thread and I haven't read through it so apologies if this is already asked.

I'm looking at hosting a server for 334th on Hyperlobby however i'm having trouble finding out what the data transfer is for an average 30+ player server that is running 24x7x365. Bandwidth shouldn't be a problem because a 10meg pipe is ample (I THINK!!!!) however i've no idea how much data is sent to and from the server in a given month. Does anyone have any idea on this? I've heard of "1500gig" but I don't know if that giabytes or bits - big difference!

Much appreciated if you know the answer. Thanks, Osprey

Codger1949
04-20-2007, 07:59 AM
Wow, after wading through 13 pages of posts dating back to 2004 with umpteen dead links to corrupted server files I am completely confused, disoriented and convinced that to set up a dedicated server one must be a dedicated masochist. I was hoping that there'd be a simple, concise, one-stop shopping guide to this otherwise daunting procedure. Some folks got the perseverance obviously because HL is full of servers. Oh well... http://forums.ubi.com/images/smilies/touche.gif