View Full Version : This is why the shield was OP in beta..

12-04-2015, 07:41 AM
Fuze/Blitz with shield.. the head popper in beta.





Running out of pistol ammo with Fuze.. no big deal.



12-05-2015, 11:46 AM
They must have changed A LOT then because my blitz does not seem like that at all and my pistol doesn't do that lol. Did they change the hipfire accuracy on them?

12-05-2015, 09:16 PM
Yes, they "nerfed" shields by making hipfire accuracy atrocious.

I would have preferred simply balancing the shields by removing the shield from Fuze and the Recruit classes, as Fuze doesn't need one with his special and weapons, and an entry class shouldn't have one to begin with, then swapping Montagne to Defenders and Doc to Attackers. Doc's special would be in play more frequently on attackers due to map mobility, Montagne is better suited on defense than Blitz, and Doc for Montagne would swap a GIGN for GIGN.

Then each team has zero or one shields, so no one needs to complain about a shield being grossly unbalanced. Even now, fighting against attackers with 3+ shields is highly annoying, especially since so few defenders have a C4 option. Some will say to use flanking, which I do heavily when I fight a shield, but that's sometimes impossible when the 3+ shields are already flanking you and blocking all the exits. Usually a last resort is breaking a window and falling out, hopefully with Doc for a self-resurrect when you crater on impact. Here's an example of what I'm talking about - shield entering with backup behind him, so I leave the building to flank.. with a minor issue along the way:


12-05-2015, 09:58 PM
I was about to say when I play shield I cant hit a damn thing unless I ADS with my pistol which I have to be careful about doing but I play shield as more of a support anyways. I wish they had not nerfed it so hard because between shotguns and C4 and having to aim all the time with pistol and its awful damage I get killed a lot lol. Seems pretty balanced I guess