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Slush69
04-21-2004, 09:16 AM
A new sticky thread?

cheers/slush

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Slush69
04-21-2004, 09:16 AM
A new sticky thread?

cheers/slush

http://www.wilcks.dk/crap/Eurotrolls.gif

Dunkelgrun
04-21-2004, 09:21 AM
Not just a thread, a new site and forum like Pacific Fighters has.
Cheers!

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www.nightbomber.com (http://www.nightbomber.com)

Dunkelgrun aka 242Sqn_Cat

Bearcat99
04-21-2004, 09:24 AM
Considering it is almost 2 years away dont you think thats premature? Id settle for the AEP/BoE patches right now....

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Slush69
04-21-2004, 09:26 AM
Hi,

We won't be seeing BoB for a year, but why should it stop us from dreaming about things to come? So I've come up with a personal wish list - mostly for offline play. Feel free to (dis)agree and add your own. Who knows? Someone at Ubi might even be reading over our shoulders?

Anyway, I'm sure graphics, sound and modelling will be absolutely stunning, so most of my wishes are about gameplay. Here you go:

1.
Immersion is important for me. So I'd really like a dynamic world, where every action isn't necessarily scripted. The kind where you pass other plane formations with missions of their own, and where there's real ground action and targets even if you stray from the mission objectives. Obviously it would be pretty hard on the CPU, but it should be possible with some sort of layered detail engine, where individual objects like tanks, planes, ships, infantry etc. don't need their individual calculations unless the player is close enough to spot them.

2.
A dynamic world should store damage from past missions, so you'd be able to spot the bridge, you bombed in your last mission, and you'd be able to see it rebuild or repaired later on.

3.
Work with the atmosphere of the game. It's just chrome, but how about intel reports from other fronts, and news about your own surroundings: "Gentlemen, we've been informed that JG2 has redeployed to Bremen. Be prepared to encounter their Bf-109G's and look out for the aces Heinz and Beauvais. Intel reports that their planes look like this: ..."

4.
Make weather and time dynamic, so you'll be able to lift off in fog conditions around London and engage in dogfights over the sunny coast of France, before crashing down in the rain at some forsaken airfield just past Dover.

That's it really.

cheers/slush

http://www.wilcks.dk/crap/Eurotrolls.gif

Slush69
04-21-2004, 09:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bearcat99:
Considering it is almost 2 years away dont you think thats premature? Id settle for the AEP/BoE patches right now....

<HR></BLOCKQUOTE>

Two years? You mean one, right?
No, I don't think it's premature. Now's the time to actually influence the decision making process.

cheers/slush

http://www.wilcks.dk/crap/Eurotrolls.gif

Zeus-cat
04-21-2004, 09:57 AM
I am hoping we will see buildings, fuel/oil storage tanks, bridges, port facilities, radar and other similar ground objects as legitimate targets in BoB and that they will be worth points in the scoring system.

Flying bombers in FB is fun, but your target choices are so limited unless you create your own missions. Even then you have to "hide" objects that have point values inside other objects to get points for destroying your target. I use the ammo train car and put it inside a building to get points for destroying a specific building. I also use train fuel cars inside the oil storage tanks.

It works, but it is a bit odd. I understand that the IL-2 and FB game engines never intended to have these objects as targets, but I would hope the BoB game engine does as these were the primary targets of the Luftwaffe.

Zeus-cat

DONB3397
04-21-2004, 10:10 AM
Mosquitoes. Beaufighters. Lancasters. Air-sea rescue. Sprawling bomber bases. Pubs. Radar sites. Control centers (with map boards). For starters.

And, at the top, a CPU to handle it all without a stutter.

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There is no 'way' of winning;
There is only Winning!

KaiserB_uk
04-21-2004, 10:20 AM
I want to see - no hear a proper Merlin sound for the first time from a game. Saw a spit fly past on telly last night and the noise just makes the hairs on the back of the neck stand up..... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


"There is no such thing as a humble opinion" - Terry Pratchett

TgD Thunderbolt56
04-21-2004, 10:53 AM
Yes. Deeper, richer sounds. more complex environments and atmosphere, more complex damage models. A few more polys on the models. A more complex yet intuitive FMB. Improved AI (not the gunners though)

All of these things (well, maybe except for the weather) have been some of the things that have vaulted IL2 to the top of the flight-sim heap and _only_ continued improvements in them will keep developers there.



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Snow_Wolf_
04-21-2004, 11:56 AM
I want to see this bird in BoB with night missions against the He-111
Boulton Paul Defiant

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Dunkelgrun
04-21-2004, 12:38 PM
[QUOTE]Originally posted by DONB3397:
Mosquitoes. Beaufighters. Lancasters.
QUOTE]

Errm, not in BoB I hope. In the later evolution of the sim definitely.

Cheers!

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www.nightbomber.com (http://www.nightbomber.com)

Dunkelgrun aka 242Sqn_Cat

LeadSpitter_
04-21-2004, 12:40 PM
a new sound engine that can play real engine sounds gunfire richochets etc.

DIfferent types of clouds and cloud layers

fs2004s dynamic weather

xplanes flight characteristics

pilot heads that move with hat switch mouse and trackir so we can see in tracks if someones using the trackir lindablair beta drivers

airframe overstressing

rearming and refueling on runways and grass fields.

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