PDA

View Full Version : Oleg, FMB desparately needs DE-SPAWN WAYPOINTS!



nearmiss
06-07-2004, 06:01 PM
We desparately need de-spawn waypoints or timeouts in the FMB to get all the extra planes out of the sim when they are no longer needed.

Building missions and crashing groups of bombers into the ground is a real pain. You hear all the bomber pilots crashing and stuff. If you're close enough to see them crashing it is just a poor situation.

Give us DE-SPAWN waypoint or timeouts. Mission builders can DE-SPAWN aircraft all over the place, away from players. You're DE-SPAWNING after landing on aircraft now.

Also, more aircraft can be brought into the mission of different types after the others have DE-SPAWNED, because of favorable FPS rate.

DE-SPAWNING will allow mission builders to maintain higher FPS a make missions much more interesting and playable. They will also free up airbases for landings.

I just finished a mission with 2 flights of 4 BF109s, and 5 flights of JU-88s. THe JU-88s made their bombing runs and flew off to Kerch airbase. The FPS was acceptable throughout the mission, because I made it all ground attacks.
The mission was set at Kerch/Taman area of Kuban. No mountains to run the bombers into, and the landing base was also too close to self-destruct the bombers without player seeing the process.

So, it took forever for the JU-88s to land.

THe fighters had to be kept busy on ground targets, because adding enemy fighters with all the bombers in the air would cripple the FPS. Air combat in addition to the bombers was out of the question for everyone except users with the most powerful computers.

The mission had to be ground attack...

WHen the fighters were done they flew to the Kerch airbase to land, and there were still JU-88s in the pattern.

This kind of play thru is miserable, and no one wants to wade through all those bombers and fighters to land.

Without a DE-SPAWN waypoints or Timeouts mission builders are seriously impaired.

If you can do it without breaking the bank, would you please try to provide DE-SPAWN WAYPOINTS or DE-SPAWN TIMEOUTS.

Hopefully, in the next patch

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

nearmiss
06-07-2004, 06:01 PM
We desparately need de-spawn waypoints or timeouts in the FMB to get all the extra planes out of the sim when they are no longer needed.

Building missions and crashing groups of bombers into the ground is a real pain. You hear all the bomber pilots crashing and stuff. If you're close enough to see them crashing it is just a poor situation.

Give us DE-SPAWN waypoint or timeouts. Mission builders can DE-SPAWN aircraft all over the place, away from players. You're DE-SPAWNING after landing on aircraft now.

Also, more aircraft can be brought into the mission of different types after the others have DE-SPAWNED, because of favorable FPS rate.

DE-SPAWNING will allow mission builders to maintain higher FPS a make missions much more interesting and playable. They will also free up airbases for landings.

I just finished a mission with 2 flights of 4 BF109s, and 5 flights of JU-88s. THe JU-88s made their bombing runs and flew off to Kerch airbase. The FPS was acceptable throughout the mission, because I made it all ground attacks.
The mission was set at Kerch/Taman area of Kuban. No mountains to run the bombers into, and the landing base was also too close to self-destruct the bombers without player seeing the process.

So, it took forever for the JU-88s to land.

THe fighters had to be kept busy on ground targets, because adding enemy fighters with all the bombers in the air would cripple the FPS. Air combat in addition to the bombers was out of the question for everyone except users with the most powerful computers.

The mission had to be ground attack...

WHen the fighters were done they flew to the Kerch airbase to land, and there were still JU-88s in the pattern.

This kind of play thru is miserable, and no one wants to wade through all those bombers and fighters to land.

Without a DE-SPAWN waypoints or Timeouts mission builders are seriously impaired.

If you can do it without breaking the bank, would you please try to provide DE-SPAWN WAYPOINTS or DE-SPAWN TIMEOUTS.

Hopefully, in the next patch

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

nearmiss
06-09-2004, 09:19 AM
What I mean by timeouts...

Just like setting a goal. Aircraft has a timeout. When the time has elapsed the aircraft DE-SPAWNS (disappears). This way you could put up a large number of bomber flights with a timeout and each flight would just DE-SPAWN after the pre-set timeout expires.

The mission builder could make sure the bomb runs were made and the bombers were on their way to never-never land, before they DE-SPAWN. You also wouldn't have all the comms racket from AI pilots crashing, etc.

This might be easier to do in IL2-FB than DE-SPAWN WAYPOINTS, and it would probably work as well. It wouldn't be as sensitive a tool, but still better than what we have now (nothing).

---------------------

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

Gato-Loco
06-09-2004, 11:09 AM
Good idea... this is needed.

VW-IceFire
06-09-2004, 06:57 PM
I like this idea too...it'd be the exact reverse of a timed entering of aircraft into the gamespace. I imagine the engine can unload aircraft from memory or at the very least just remove their presence from the gamefield.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

Snuffy_Hadden
06-09-2004, 07:46 PM
I'll bumb this ... especially since I like to build massive B-17 missions.

nearmiss
08-08-2004, 12:10 PM
Looking at the upcoming PF and dealing the same old FMB is definitely "discouraging".

Oleg, just provide a way to "De-Spawn" aircraft within a mission. I'll even take a down and dirty de-spawn. Heck, it's practically impossible to crash any AI aircraft without elaborate workarounds. Putting a couple of squadrons of bombers into the sea can even be difficult.

If you send a group of bombers to targets and they do their deed often it would be a big aid to the FPS to just make them fly past the target a short distance and "disappear" from the mission. This way the mission builder could re-introduce other aircraft that would add to the mission and still the FPS would fine.

http://ubbxforums.ubi.com/images/smiley/10.gif Just give us a simple way to get rid of un-needed aircraft within missions..."PRESTO"

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

LEXX_Luthor
08-08-2004, 07:04 PM
I would love to see a "pancake" waypoint, where the AI just turns off engine and glides down to ground--with landing gear lowered. I could use this for my small "primitive" frontline airfields I make, set AI to 50m altitude Above (flat) Ground at the Pancake Waypoint and they will just land straight-in. Right now the AI can land only at the big Peacetime International FB Airports after practicing landing patterns for 30+ minutes (depending on number of aircraft landing). http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

nearmiss
08-08-2004, 07:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
I would love to see a "pancake" waypoint, where the AI just turns off engine and glides down to ground--with landing gear lowered. I could use this for my small "primitive" frontline airfields I make, set AI to 50m altitude Above (flat) Ground at the Pancake Waypoint and they will just land straight-in. Right now the AI can land __only__ at the big Peacetime International FB Airports after practicing landing patterns for 30+ minutes (depending on number of aircraft landing). http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish _"Gladiator"_ listed as _J8A_ _...in Aces Expansion Pack_

_"You will still have FB , you will lose _nothing_"_ ~WUAF_Badsight
_"I had actually pre ordered CFS3 and I couldnt wait..."_ ~Bearcat99
_"Gladiator and Falco, elegant weapons of a more civilized age"_ ~ElAurens
:
_"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore_!_"_ ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/images/smiley/10.gif You know Lexx, Oleg could probably do something about this one easily, if there was a way to get his ear on this.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

Tater-SW-
08-08-2004, 08:35 PM
If this were to be done, turn off the auto-despawning that is in there now. Then mission builders have a choice to despawn planes as you suggest, but at the same time we wouldn;t get this nonsense where you land to fighd you entire squadron disappeared. I used to love checking out the conditions of my wingmen after a mission (you can also use it to create some nice ground targets now that there are no 0/0 waypoints possible anymore).

nearmiss
08-08-2004, 08:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tater-SW-:
If this were to be done, turn off the auto-despawning that is in there now. Then mission builders have a choice to despawn planes as you suggest, but at the same time we wouldn;t get this nonsense where you land to fighd you entire squadron disappeared. I used to love checking out the conditions of my wingmen after a mission (you can also use it to create some nice ground targets now that there are no 0/0 waypoints possible anymore).<HR></BLOCKQUOTE>

I remember that, but I also remember how many times my AI aircraft crashed into their stopped wingmates on the ground as they were taxiing to a stopping point. It seemed that over 4 planes and issues developed as the AI all wanted the same real estate occuppied by the previously stopped wingmates.

I also seem to remember how many times an AI would belly land right on the runway and the rest of the flight would just keep landing and crash sequentially into the preceding aircraft that wasn't clear of the runway.

I prefer the way things are now, considering the issues I mentioned.

We're not in disagreement, I'm just adding a little trivial stuff that seems to creep into just about every update.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

Tater-SW-
08-08-2004, 08:47 PM
Yeah, of course they could fix the crashing instead http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Either way, I'd like to see a toggle for it, it used to be ON, now it's OFF, let us control it in the FMB (or mission text file). With tweaking I used to be able to get a lot of planes on the ground in a mission.

tater

nearmiss
08-23-2004, 07:51 PM
My gosh, think about it. If we had a way to de-spawn aircraft in missions efficiently and quietly.

Mission Builders could create air traffic congestion around airbases like really existed with flights going in and out, crossing over and under, etc. The mission builder could just de-spawn the aircraft as they moved out of the player's action area.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)