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Jim_Marshall
01-25-2004, 04:14 PM
I bought IL2 (original edition, not FB) about 6 months ago. While I had fun with the quick mission builder on the fighter missions, I struggled to unserstand the bomber missions and some of the more complex fighter missions. I've picked it up again and am experiencing similar problems.

The actual flight/gunnery model is excellent (I'm reasonably experienced with flight sims in general), but I often find myself in the air wondering what I'm supposed to achieve in a mission.

Consequently, I would appreciate advice on:
* how you interpret the mission briefings - how do you know what the objectives are from the fairly vague briefings and the map icons?
* how you interpret the icons on the map, especially the bombing ones? (I've flown to the yellow bomb icons and found nothing to bomb?)
* how you know when a mission has been successfully completed?

Any help (or recommended websites - most of the ones I've found concentrate on the flight model or on details of specific planes/skins) will be much appreciated.

Jim_Marshall
01-25-2004, 04:14 PM
I bought IL2 (original edition, not FB) about 6 months ago. While I had fun with the quick mission builder on the fighter missions, I struggled to unserstand the bomber missions and some of the more complex fighter missions. I've picked it up again and am experiencing similar problems.

The actual flight/gunnery model is excellent (I'm reasonably experienced with flight sims in general), but I often find myself in the air wondering what I'm supposed to achieve in a mission.

Consequently, I would appreciate advice on:
* how you interpret the mission briefings - how do you know what the objectives are from the fairly vague briefings and the map icons?
* how you interpret the icons on the map, especially the bombing ones? (I've flown to the yellow bomb icons and found nothing to bomb?)
* how you know when a mission has been successfully completed?

Any help (or recommended websites - most of the ones I've found concentrate on the flight model or on details of specific planes/skins) will be much appreciated.

Jim_Marshall
01-25-2004, 04:19 PM
PS one question I forgot to include in my original post - are the missions in FB easier to understand?

Thanks again

Chuck_Older
01-25-2004, 04:38 PM
They are pretty much similar to the missions in Il*2.

I've never flown a bomber canpaign, I'm still too happy zipping about in a fighter. But I have flown many frustrating fighter-bomber missions. I finally got a ground kill without getting shot up the other day http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

The bomb icon is pretty vague, you're right. Usually that means to me "your target is...somewhere around here...you go find it"

Usually you get a failed or succesful mission message. the 'mission succes' message only comes on when you land, I think, and then only when you complete the mission.

Sometimes the best thing to do is fly a mission and scew up on purpose. Then in the de-breifing, check the map and look at the icons. A tool tip should come up explaining things on the map.

Have you explored the Il*2 disc for more info? Haven't played Il*2 for a while, but maybe more instructions are on the disc

*****************************
do I hear the echoes of the days of '39? ~Clash

p1ngu666
01-25-2004, 05:59 PM
if its a train u gotta bomb, then tend to move :\

Bearcat99
01-25-2004, 09:28 PM
In the beginning, untill you train your eye, use padlock ground to help you find the target. Once you get over the waypoint just hit F7 for padlock enemy ground. Follow the waypoints.... the mission is complete when you get back home alive. I suggest you go on and get FB. It is more than worth it. Go to some of the sites in the Sturmovik Essentials thread like Sim HQ, Mudmovers & Eastern Skies........ Try not to be intimidated by the FNB. It is actually much easier than it first appears. I waited over a year before i decided to try it ad then I wss like DuUUUHH... The UQMG is also great. Once you put a mission together you will understand them a bit better.

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SKULLS Virga
01-25-2004, 09:34 PM
Bearcat did you mean FMB for full mission builder?

SKULLS Virga
01-25-2004, 09:42 PM
Jim I have found that the bomber missions are very hard even for more experienced players. Mostly due to the ability of AI fighters to always find you, overcome your escort, and destroy your whole flight even though you try different routes or abandon your flight all together. I have abandoned three campaigns for this reason. About the third mission in I have a really hard time and lose interest. Time playing will help a bunch. You will be able to do everything more easily. I would also suggest that you take the plunge and try playing online sometime. Its great fun and adds several new dimensions to your flying experience.

GTO_68
01-26-2004, 06:28 AM
Forget about the out-of-the-box campaigns. Download DCG and set and leave primary objectives unchecked. It allows the objectives to not be accomplished and still move on as long as you aren't killed, somewhat like real life.

Tully__
01-26-2004, 07:05 AM
How much sense the mission briefings make is very much dependant on who designed the mission.

When setting up the goals for mission success, the mission designer uses "target" objects in the Full Mission Builder. Satisfying the conditions set by these target objects achieves the "Mission complete" message.

Hopefully, the mission designer will then add a briefing that allows the pilot to know what is necessary, but in some cases the intent is not clear. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

To further confuse the issue, the target objects don't have to be place on (or even close) to the target. The icons that appear on the briefing map are dependant on target object location, not actual target locations.

In some cases the mission designer may confuse the issue in this way deliberately to simulate a delay between intelligence gathering and mission implementation that allows the target to move to a new location before the bombers arrive. In these cases you have only two options
1. Fly around looking
2. Cheat by opening the mission file in Full Mission Builder and see where the target really is http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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Salut
Tully

XyZspineZyX
01-26-2004, 07:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Virga:
Jim I have found that the bomber missions are very hard even for more experienced players. Mostly due to the ability of AI fighters to always find you, overcome your escort, and destroy your whole flight even though you try different routes or abandon your flight all together. I have abandoned three campaigns for this reason. About the third mission in I have a really hard time and lose interest. Time playing will help a bunch. You will be able to do everything more easily. I would also suggest that you take the plunge and try playing online sometime. Its great fun and adds several new dimensions to your flying experience.<HR></BLOCKQUOTE>

Although I haven't played the original IL-2 since I got FB I'm not sure about this, but, on your difficulty settings do you have a "No Instant Sucess" button. If so, turn it off. What it does if on is make you refly missions in which you didn't suceed, even if you lived through it. With this function off, the campagins are much more realistic. Real pilots didn't get a "refly" button put into their cockpit.



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horseback
01-26-2004, 10:59 AM
I'm still chugging through the Il-2 fighter campaigns, including both 'Barbarossa' campaigns I downloaded many moons ago. In the 'stock' campaigns, each mission has a stated goal which has to be accomplished. Usually, the briefing includes this.

As for ground targets, I say that in real life, they are MUCH more visible from the air than depicted in the game, and you should use your map icons ruthlessly. They will tell you where the enemy target units are (most of the time), even if they are moving. I couldn't find squat on the ground without them. In RL, yes, but then I'd have to scrape it off my shoe.

I have also found that the ability to shift back and forth quickly from Wide to Gunsight view is very useful in engaging ground targets. If your stick/HOTAS allows for it, dedicate a couple of easily accessible buttons for these views.

Hope this helps.

Cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

Jim_Marshall
01-28-2004, 04:13 PM
Thanks everyone, some much appreciated good advice here. I've now found some targets to bomb! One follow up query - what's 'DCG'?

Jim

XyZspineZyX
01-28-2004, 05:34 PM
Dynamic
Campaign
Generator

It can be found on Mudmovers:

http://www.mudmovers.com/Sims/FB/fb_essential_files.htm

Enjoy!



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Bearcat99
01-28-2004, 05:48 PM
FMB.. Full Mission Builder

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