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XyZspineZyX
09-01-2003, 02:21 PM
S! All!

As many of you already know, we had a very public test that failed on Friday for a variety of reasons. Those who had been watching a bit closer also knew that I had been re-building my hard drive, making a new partiton to boot for the game only. We did have a few minor problems with the testing that were game-related, but those could have been quickly worked out. The big problems we had were related to my computer. Those have now been addressed - I'm getting better performance with the game than ever before!

On the testing side, Taipan and I (sometimes just I) continued to test throughout the weekend. We can turn-around a mission in two to four minutes. Considering that the missions will act as sequential, we think that's pretty good . Our private tests went much better than our public test. We are still working out some bugs - nothing that would have caused a 'failure' though - and will be doing another public test in the next week or two.

You can imagine that after Friday, we want everything to be perfect. The test will be largely 'scripted,' based on a mission we will already have run through the paces. The test will be legitimate however. We will build a series of missions just as promised, but we will fly the first mission ahead of time once or twice to make sure everything works. Consequently, while it will be a 'test' it will be a 'test' we will already have expected results for.

The same will be true for the mini-wars that will follow. We will take the first mission and run it a couple of times to make sure everything is in order. This will minimize the chances for having problems. If the 'other side' in those mini-wars wants to join in those pre-war sessions, that is fine. The purpose of the mini-wars though is to create the ideal test-bed for continued Scorched Earth development. While we know the mini-wars will be fun, our real goal will be to build upon and expand them rather to 'win.' Of course - the 'beta players' who participate will have other priorities... And well they should. A good test-bed is also a FUN test-bed!

What will also be cool for the squads helping in the mini-wars is that we will be asking for input on what needs improvement. When someone says 'this didn't work right' or 'this could have been done better' and a few weeks later they see those changes implemented that will be cool. Of course, some people may want things that really wouldn't fit or that contradict with what other people want so we won't be able to do everything, but doing a 'beta' is about getting feedback and looking for problems, and then fixing what you find.

So, while we have fallen a little behind schedule (this was supposed to have been the week we showed we were ready for mini-wars) we are still here and are VERY close to meeting that objective.

In retrospect, we probably should have canceled Friday's test when it became apparent that we weren't going to be able to do a dry-run before going public. I don't like missing deadlines though and decided to carry on. That was a bad call on my part.

But deadline or no deadline - we got close enough that we thought we were ready. And over the course of the weekend we got most of the problems worked out. So keep your eyes open. We'll be ready to re-run that test (successfully this time) soon. And we will do a dry-run first to make sure we are ready this time - even if doing so means not testing as soon.

I want to add that if you do happen to catch us on HyperLobby doing our 'private' tests, don't think you can't hop in just because we are calling them 'private.' You are still welcome to participate. In doing so though, keep in mind that THOSE tests will be un-scripted and that we will still be working out minor problems...


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-01-2003, 02:21 PM
S! All!

As many of you already know, we had a very public test that failed on Friday for a variety of reasons. Those who had been watching a bit closer also knew that I had been re-building my hard drive, making a new partiton to boot for the game only. We did have a few minor problems with the testing that were game-related, but those could have been quickly worked out. The big problems we had were related to my computer. Those have now been addressed - I'm getting better performance with the game than ever before!

On the testing side, Taipan and I (sometimes just I) continued to test throughout the weekend. We can turn-around a mission in two to four minutes. Considering that the missions will act as sequential, we think that's pretty good . Our private tests went much better than our public test. We are still working out some bugs - nothing that would have caused a 'failure' though - and will be doing another public test in the next week or two.

You can imagine that after Friday, we want everything to be perfect. The test will be largely 'scripted,' based on a mission we will already have run through the paces. The test will be legitimate however. We will build a series of missions just as promised, but we will fly the first mission ahead of time once or twice to make sure everything works. Consequently, while it will be a 'test' it will be a 'test' we will already have expected results for.

The same will be true for the mini-wars that will follow. We will take the first mission and run it a couple of times to make sure everything is in order. This will minimize the chances for having problems. If the 'other side' in those mini-wars wants to join in those pre-war sessions, that is fine. The purpose of the mini-wars though is to create the ideal test-bed for continued Scorched Earth development. While we know the mini-wars will be fun, our real goal will be to build upon and expand them rather to 'win.' Of course - the 'beta players' who participate will have other priorities... And well they should. A good test-bed is also a FUN test-bed!

What will also be cool for the squads helping in the mini-wars is that we will be asking for input on what needs improvement. When someone says 'this didn't work right' or 'this could have been done better' and a few weeks later they see those changes implemented that will be cool. Of course, some people may want things that really wouldn't fit or that contradict with what other people want so we won't be able to do everything, but doing a 'beta' is about getting feedback and looking for problems, and then fixing what you find.

So, while we have fallen a little behind schedule (this was supposed to have been the week we showed we were ready for mini-wars) we are still here and are VERY close to meeting that objective.

In retrospect, we probably should have canceled Friday's test when it became apparent that we weren't going to be able to do a dry-run before going public. I don't like missing deadlines though and decided to carry on. That was a bad call on my part.

But deadline or no deadline - we got close enough that we thought we were ready. And over the course of the weekend we got most of the problems worked out. So keep your eyes open. We'll be ready to re-run that test (successfully this time) soon. And we will do a dry-run first to make sure we are ready this time - even if doing so means not testing as soon.

I want to add that if you do happen to catch us on HyperLobby doing our 'private' tests, don't think you can't hop in just because we are calling them 'private.' You are still welcome to participate. In doing so though, keep in mind that THOSE tests will be un-scripted and that we will still be working out minor problems...


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-01-2003, 03:38 PM
Hello Wall-dog,

Thank you for sharing the progress of this new tool! Can't wait to use it. One question, can this tool be only used for online games?


Thanks.

http://fluxout.homestead.com/files/Thx-32x.jpg


"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

XyZspineZyX
09-02-2003, 05:58 AM
S! NTesla!

It works with both online and offline play, but keep in mind that to play it offline you would essentially have to play both sides.

You could probably come up with some interesting offline 'Play your Buddy' e-mail driven stuff though. That might even be kind of cool...


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-02-2003, 06:21 AM
Best of luck to you./i/smilies/16x16_smiley-wink.gif

47|FC
http://www.wpafb.af.mil/museum/research/p47-6.jpg

XyZspineZyX
09-02-2003, 06:42 AM
That would be very interesting! Especially if you have a friend who can not join you in a co-op. Let me know when it's done so I can check it out. Sounds great!

http://fluxout.homestead.com/files/Thx-32x.jpg


"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)