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View Full Version : Ubisoft does not give two turds about the fan base



GalaadleHaut
09-21-2015, 06:28 PM
I think by now it is pretty obvious Ubisoft does not listen at all, contrary to what is being said, to the fan base. For instance, is been months we've been requesting hero specs to increase stats per level, every related blog article has most upvoted posts about that, there is even petitions somewhere, yet we still have this qualified by most boring creature growth instead. The fact that even VIPs had to post down the blog seems to show or at least suggests they don't have much of an impact in the inside either. Obviously h7 looks like an attempt to revive the failure which was h6 and telling on advertising campaigns that is taking for another example the beloved skill system from h5 is anything but true. Tons of analyses and posts by the best players have been done in Heroes Community, and in general I think is safe to say most of the articles down the blog have not been well-received. Despite all, the community is being told they are wrong, while is being said to others (people not involved in the process) that the game is being done with the community.

I therefore want to post here how doubtful I am about Ubisoft caring about its fanbase regarding h7 as they claim, since almost all their actions shows the opposite.

broui
09-21-2015, 07:23 PM
Increasing hero specs per level is dumb and op, in my view. Every 5 or 10 makes MUCH more sense.

GalaadleHaut
09-21-2015, 07:51 PM
Per level can mean every 2 level or every 3 level or every 5 level whatever, that's balancing matter in the end. Enjoy your creature growth lol

GalaadleHaut
09-22-2015, 08:56 AM
Ok probably I wasn't clear enough lol

The thing is currently we have creature specialists and they have something like +1 growth per week or something. And yes people want it like in the past games, for instance if you have a dryad specialist it shouldl give +1 attack and +1 defense every two levels, or every three levels for blade dancer specialist.

I don't have links of discussions at hand now but you can find them easily in HC or every hero article on the blog complain about specs lol, however HERE (https://mmh7.ubi.com/en/blog/post/view/mmh7-at-gamescom#55bb2aa029c836fa0d26f84f) is the latest rant we made about I think lol

unreal_az
09-22-2015, 12:45 PM
You are flaming Ubisoft about a minor thing like hero stats. Have you seen the gameplay? Have you seen the AI + Specs? If 7 AI take more than 20 seconds to pass turn even on week 20 in fog of war, I'm taking my i7 16 gb raid ssd 980 GTX and throw it out the window or I won't buy any more Ubisoft games.

GalaadleHaut
09-22-2015, 02:07 PM
Well this is just an example of course there is plenty, there is reports and wishlists all over HC but I guess is just going to be ignored like the rest, hero specs shouldn't be hard to correct though lol

And yes I've played both betas and AI is ridiculously dumb, I mean they talk about "expert AI" in the trailer while it can't even do the basics such as clear its own area, not even mentioning battles priorities which are just laughable.

Ubi-MoshiMoshi
09-22-2015, 02:19 PM
GalaadleHaut, Sorry to hear you think your feedback is being ignored, it certainly is not.

All feedback is very valuable to us.

Please have a read here https://mmh7.ubi.com/en/blog/post/view/beta-is-now-over-thank-you-again

Thanks

GalaadleHaut
09-22-2015, 02:47 PM
I could give you benefit of the doubt if there wasn’t things such as THIS (http://heroescommunity.com/viewthread.php3?TID=38292), created in 2012, revived a few pages later (http://heroescommunity.com/viewthread.php3?TID=38292&PID=1294866#focus) in an attempt to compromise and still satisfy most.

You need to understand that the skill system is of crucial matter yet the MMH7 Team seems very stubborn on not listening to the community’s wishes as seen HERE (https://mmh7.ubi.com/us/blog/post/view/skillwheel-the-design-philosophy), you can clearly see the feedback from the Shadow Council about it HERE (https://mmh7.ubi.com/us/blog/post/view/skillwheel-the-design-philosophy#553e854c6b3bb7523609c90b), HERE (https://mmh7.ubi.com/us/blog/post/view/skillwheel-the-design-philosophy#553e783f29c836a66032802f) or HERE (https://mmh7.ubi.com/us/blog/post/view/skillwheel-the-design-philosophy#553e79936b3bb7ca3409c8fa) just for the top three upvoted but there is more. Silence from the Team in return and no change at all after it.

How exactly well was the Spidercult received? I think you remember very well the community’s outrage after it and how we had to drive ourselves insane in order to get your attention.

I think the HOMM community is vocal enough to make it clear what are the aspects loved by most and also the ones hated by most over the years, the MMH7 Team is overdoing it, all they had to do was to take things from the past and slightly improve them, correct what was wrong in them. Is no secret some people from the community could have helped you with it. Not to mention Cepheus’s departure from the VIP group (http://heroescommunity.com/viewthread.php3?TID=36851&PID=1058369#focus) back in the days of h6, and why exactly would Quantomas, who made the best AI ever done for the games, not be working with you, although he did express some if his views HERE (http://heroescommunity.com/viewthread.php3?TID=36851&PID=1037007#focus) back in 2011.

Yet it seems from the very start a lot of things were set in stone from the Team and it looks like whatever we say to complain we will be wrong, just how hard would it be to listen to the feedback done throughout the years?

Most of the gameplay reveals were done very late down SC, if they really wanted to be as transparent as they said such matters should have been said in time, while there was still enough time to revisit it don’t you think?

I could go on and on but I think you have all the evidence from what has been said down SC and in HC.

Also on less important but still non-negligeable matters, why do we get a blue bambi instead of Unicorn if we want Blade Dancer, or neither of them if we want Phoenix? This is absurd, or it tells people who organized these flavor votes were not aware at all of the fan base’s expectations, polls gathered by Logical.Dust (you can find them down SC) clearly shows what creatures majority wanted.

All I see is the Team made something according to their own preferences, which clearly are not in line with the community’s expectations, and I believe this is bad for business, since you also aim at the old crowd with a so-called “back to the roots” campaign, yet I’ve witnessed more disappointment and flaming coming from the community rather than support. I believe some things are no-brainers for the success of this brand and if you want to have happy customers, I can assure you, a lot of people are going to check what is being said on the fan forums and wait for communities reviews before buying it, especially after h6 which is even more hated than h4.

From what I see, Ubi's words don't match their actions.

Antalyan
09-22-2015, 03:38 PM
GalaadleHaut, Sorry to hear you think your feedback is being ignored, it certainly is not.

All feedback is very valuable to us.

Please have a read here https://mmh7.ubi.com/en/blog/post/view/beta-is-now-over-thank-you-again

Thanks

I am sorry, Ubi-Moshi, but GalaadleHaut is right.

If you had listened to our feedback, there would be some official reaction about heroes specializations.

They have been the most criticised feature of this game since the skillwheel was released, but no word came from the team.

Only Marzhin once noticed something like "we may work on them later after the release" on HC. But that is all.

If you want to claim you develop this game with us, fans, you should discuss with us about the biggest problems we see on the game, not to keep silence.


Btw. I am still convinced that some minor skillwheel reworks should be done after the release. Not its general mechanics (unfortunately), but at least the class preferences. Are you sure that all 3 sylvan classes should be able to learn earth magic GM, or destiny GM should be avaiable only for one of 36 classes, or defense and ofense GM are the best ones for magic heroes? All these things and many others really make the classes "very, very different"...

bigaxd
09-22-2015, 07:18 PM
GalaadleHaut, Sorry to hear you think your feedback is being ignored, it certainly is not.

All feedback is very valuable to us.

Please have a read here https://mmh7.ubi.com/en/blog/post/view/beta-is-now-over-thank-you-again

Thanks

you havent really listened. You probably only read like 5 threads oor something.
There are so many things more than that that need fixing... I really doubt in 5 days it will be fixed.

I am already waiting for the rampage of negative feedback after release

RedPanties
09-22-2015, 09:07 PM
I think creature spec. can be made NOW before the game release. It must be pretty straightforward with your tools. Make all core creature specialists give +1 Might and +1 Defense per every two levels , elite - per every 3 levels and champion specialists if any - per every 5 levels.

Hey if they are not balanced we will tell you , don`t worry. We are dedicated...

BUT DO NOT POSTPONE FOR AFTER RELEASE.....SUCH A SMALL FIX WILL MAKE MANY PEOPLE LOVE THE GAME MORE

sorry for the caps I also feel nobody cares ...

kbct
09-22-2015, 09:48 PM
I therefore want to post here how doubtful I am about Ubisoft caring about its fanbase regarding h7 as they claim, since almost all their actions shows the opposite.

Do any of the other hero specializations scale with hero level? I thought most/all of them were static and only minor perks. If you scale one specialization, you have to scale them all.

Besides, I think heroes with creature growth specializations are useful at early levels and during the first couple weeks of the map.

That said, I do think it would be kinda cool to have creature abilities scale with hero level - beyond the normal scaling. But it's a minor, almost trivial issue.

And you're nitpicking. I'm just starting to look at the details of MMH7 and I'm excited about it. I definitely think Ubisoft and Limbic are listening to the fans - with old school attributes, town leveling, spells at guilds, limited town portals, very few resurrection and extra movement options, optional "random" skill leveling, etc.

We also got to choose two of the factions. That was cool.

RedPanties
09-22-2015, 10:05 PM
kbct, please if you are not experienced veteran don`t tell us that we are nitpicking. This is a major thing and combining this with the ****ty skillpizzas we have a serious problem here. Ubisoft just throws dust in your eyes and you are pleased. Excuse me but I don`t have to be happy with the things as they are. The things they gave us is nothing. They gave it to us after they ****ted on heroes VI and now it looks as they gave us something.

In all previous heroes besides VI we had creature spec. scaling with hero level. What is so difficult about it?

kbct, how can I know you are not UBISOFT bot? 2 posts ...your last sentence sounds very made up. They gave us to choose two factions.... wow I prefer not to choose anything in the game and have the skills and spec. fixed.

kbct
09-22-2015, 10:29 PM
kbct, please if you are not experienced veteran don`t tell us that we are nitpicking. This is a major thing and combining this with the ****ty skillpizzas we have a serious problem here. Ubisoft just throws dust in your eyes and you are pleased. Excuse me but I don`t have to be happy with the things as they are. The things they gave us is nothing. They gave it to us af