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XyZspineZyX
08-30-2003, 07:15 PM
Guys,

How can you let teams (UN) keep respawning untill a certain trigger kicks in...?



PME a.k.a. SPIK@

"Are you feeling lucky today,..punk?!"

SPIK@'s - GR Weapon Models:
http://www.villagephotos.com/pubbrowse.asp?selected=435646

Alliance:
http://www.villagephotos.com/pubgallery.asp?id_=319119

XyZspineZyX
08-30-2003, 07:15 PM
Guys,

How can you let teams (UN) keep respawning untill a certain trigger kicks in...?



PME a.k.a. SPIK@

"Are you feeling lucky today,..punk?!"

SPIK@'s - GR Weapon Models:
http://www.villagephotos.com/pubbrowse.asp?selected=435646

Alliance:
http://www.villagephotos.com/pubgallery.asp?id_=319119

XyZspineZyX
08-30-2003, 07:27 PM
seen somethin in the scripting reference about it but im not sure how to use it

Jake

XyZspineZyX
08-30-2003, 07:42 PM
I have a whole bunch of UN actors attacking the village and an enemy tank shows up. The idea is that one of the UN tanks takes him out, but in the meantime the enemies tank has wiped out all UN soldiers!! lol! No one there anymore. So I want them to keep spawning untill I say they can stay away! /i/smilies/16x16_smiley-wink.gif


PME a.k.a. SPIK@

"Are you feeling lucky today,..punk?!"

SPIK@'s - GR Weapon Models:
http://www.villagephotos.com/pubbrowse.asp?selected=435646

Alliance:
http://www.villagephotos.com/pubgallery.asp?id_=319119

XyZspineZyX
08-30-2003, 09:22 PM
Maybe just make them invincible until the tank is destroyed?


A man only needs one rectum. - F. Salter, "Recon Scout"

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XyZspineZyX
08-30-2003, 10:00 PM
Hmmmmm....!?!?! Definitily an option...! /i/smilies/16x16_smiley-wink.gif Thx

PME a.k.a. SPIK@

"Are you feeling lucky today,..punk?!"

SPIK@'s - GR Weapon Models:
http://www.villagephotos.com/pubbrowse.asp?selected=435646

Alliance:
http://www.villagephotos.com/pubgallery.asp?id_=319119

XyZspineZyX
08-30-2003, 11:09 PM
Or make a loop for spawning: if 1 soldier left spawn another 10. Then if tank destoyed stop spawning loop.

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XyZspineZyX
09-01-2003, 10:09 AM
You could do it either Cobaka's or San's way. Personally, I'd make them invincible in the startup script-block, and then use a DeathVehicle trigger to make them "mortal" again once the tank is destroyed...