Sorrosyss
08-15-2015, 02:39 PM
Player created content has been seen in many games, but never has it touched the Assassin's Creed games themselves. Ubisoft has always shown an interest in engaging AC fans in new ways, be it Project Legacy, The Watch, Initiates, or the recently launched Council. But what if the relationship between fans and the games was to extend further?
Player created content is very popular in a lot of sandbox titles. It rewards creativity amongst players, and ensures a stream of new content for fellow players to enjoy. For some people though, they feel it is a waste of time, and indeed the development time required for console friendly building tools often results in core content being reduced.
So, let's look at some examples from other games, and how they might apply to Assassin's Creed.
Map Building
http://i.imgur.com/xXHf5Nw.png
The obvious place to start is with custom maps. Ubisoft has even used this method themselves on some of their other franchises such as Far Cry and Rainbox Six. In short, you are given a small sandbox area with an assortment of tools to place objects or features as you so please, allowing you to create something of your own making. These can then be uploaded to the main game servers for other players to download and enjoy.
If we were to apply this to Assassin's Creed, an obvious option would be for players to create custom black box assassinations. We could create some kind of mansion or fortress, specify where to place guards and their patrol routes, locked doors, entry points etc. We could even control what tool sets that players could use, to prevent them going in and smoke bomb cheesing their way through.
Arguably, map creation could be implemented for solo players. But we know that multiplayer will be returning to Assassin's Creed in the future, so we could really vary things up on this front too. Perhaps;
Custom naval battles
Parkour Courses
Carriage Racing
Multiplayer Arenas/Co-op
If we can create maps, why don't we go a step further?
Mods
http://i.imgur.com/Rn8GSi2.jpg
Mods are small modifications that creators use to change aspects of a game. Some common examples are big head mode, reduced gravity, and enhanced explosions.
The modding community has traditionally been a PC haven, but there are some examples within the console arena - such as Unreal Tournament 3, that allowed players to create and use skins like Cloud and Master Chief.
If we were to apply it to Assassin's Creed, what could we do? Well, with the map builder, why not allow for an artist to create custom textures, or shapes? You want an Egyptian themed map - fine, make one.
Indeed, why not extend this to the character models as well? We could create and dye custom clothes, or weapons. The tradtional multiplayer even started to touch on this in a very basic fashion in AC3 and AC4, with a fair bit of customization there. So I think it is definitely something that Ubisoft are thinking about.
If you could completely create your unique Templar target, with custom guards. on a custom map it would really allow you to place your stamp on a created experience.
But why stop there? Why not allow custom costumes for example, in the main game? Want to take Desmond around the streets of Syndicate? Well, now you can! Kinda.
In short though a modding tool would allow for the creation of many items, which the community could add to such as;
Artists to create custom textures, outfits, and skins. Or perhaps a nice cover art for your map.
Custom music created by fans, to try and create the correct atmosphere to your map.
Voiceover - allow aspiring actors to lend their voice to your NPCs
Fanfiction - Write the concept of your scenario, and create your map to suit with pop up text. Or make a request for someone to realise your map.
Conclusion
These are just some of the examples that I feel could be added to Assassin's Creed. With Syndicate we have seen the introduction of a full XP system, and so long as there is sufficient motivation to continue levelling up, player created content would allow players to continue playing their beloved product long after the main story campaign has ended.
With a database linked website, it would engage and accommodate the franchise community, allowing fans to focus their efforts into a central hub for everyone to enjoy - rather than spread around the net between deviantart, facebook, the council etc. With the Helix monetary system, we could even incentivise or credit other players for their good works.
Who knows, there are some examples of popular map creators and modders ending up working at the associated company - due to how impressive the creations were. Herein lies an avenue for Ubisoft to also find some top talent going forwards. Or even for some player created characters or areas, to be incorporated to future titles.
You need only look at the sheer popularity of Minecraft videos on Youtube to see that player creation tools can engage and excite players - and perhaps even draw new fans to the Assassin's Creed franchise.
Some final thoughts;
Pros
+ Allows for new content to be created post game
+ Engages the community and encourages creativity
+ Offers new ideas and talent to Ubisoft
Cons
- Development of world building/modding tools will detract the length of the main game
- Player created content will for the most part, lack the quality of Ubisoft's content
- Licensing or royalty issues remain a sticking point in other titles
What say you fellow initiates? Would you like a player creation hub and toolset within Assassin's Creed?
Player created content is very popular in a lot of sandbox titles. It rewards creativity amongst players, and ensures a stream of new content for fellow players to enjoy. For some people though, they feel it is a waste of time, and indeed the development time required for console friendly building tools often results in core content being reduced.
So, let's look at some examples from other games, and how they might apply to Assassin's Creed.
Map Building
http://i.imgur.com/xXHf5Nw.png
The obvious place to start is with custom maps. Ubisoft has even used this method themselves on some of their other franchises such as Far Cry and Rainbox Six. In short, you are given a small sandbox area with an assortment of tools to place objects or features as you so please, allowing you to create something of your own making. These can then be uploaded to the main game servers for other players to download and enjoy.
If we were to apply this to Assassin's Creed, an obvious option would be for players to create custom black box assassinations. We could create some kind of mansion or fortress, specify where to place guards and their patrol routes, locked doors, entry points etc. We could even control what tool sets that players could use, to prevent them going in and smoke bomb cheesing their way through.
Arguably, map creation could be implemented for solo players. But we know that multiplayer will be returning to Assassin's Creed in the future, so we could really vary things up on this front too. Perhaps;
Custom naval battles
Parkour Courses
Carriage Racing
Multiplayer Arenas/Co-op
If we can create maps, why don't we go a step further?
Mods
http://i.imgur.com/Rn8GSi2.jpg
Mods are small modifications that creators use to change aspects of a game. Some common examples are big head mode, reduced gravity, and enhanced explosions.
The modding community has traditionally been a PC haven, but there are some examples within the console arena - such as Unreal Tournament 3, that allowed players to create and use skins like Cloud and Master Chief.
If we were to apply it to Assassin's Creed, what could we do? Well, with the map builder, why not allow for an artist to create custom textures, or shapes? You want an Egyptian themed map - fine, make one.
Indeed, why not extend this to the character models as well? We could create and dye custom clothes, or weapons. The tradtional multiplayer even started to touch on this in a very basic fashion in AC3 and AC4, with a fair bit of customization there. So I think it is definitely something that Ubisoft are thinking about.
If you could completely create your unique Templar target, with custom guards. on a custom map it would really allow you to place your stamp on a created experience.
But why stop there? Why not allow custom costumes for example, in the main game? Want to take Desmond around the streets of Syndicate? Well, now you can! Kinda.
In short though a modding tool would allow for the creation of many items, which the community could add to such as;
Artists to create custom textures, outfits, and skins. Or perhaps a nice cover art for your map.
Custom music created by fans, to try and create the correct atmosphere to your map.
Voiceover - allow aspiring actors to lend their voice to your NPCs
Fanfiction - Write the concept of your scenario, and create your map to suit with pop up text. Or make a request for someone to realise your map.
Conclusion
These are just some of the examples that I feel could be added to Assassin's Creed. With Syndicate we have seen the introduction of a full XP system, and so long as there is sufficient motivation to continue levelling up, player created content would allow players to continue playing their beloved product long after the main story campaign has ended.
With a database linked website, it would engage and accommodate the franchise community, allowing fans to focus their efforts into a central hub for everyone to enjoy - rather than spread around the net between deviantart, facebook, the council etc. With the Helix monetary system, we could even incentivise or credit other players for their good works.
Who knows, there are some examples of popular map creators and modders ending up working at the associated company - due to how impressive the creations were. Herein lies an avenue for Ubisoft to also find some top talent going forwards. Or even for some player created characters or areas, to be incorporated to future titles.
You need only look at the sheer popularity of Minecraft videos on Youtube to see that player creation tools can engage and excite players - and perhaps even draw new fans to the Assassin's Creed franchise.
Some final thoughts;
Pros
+ Allows for new content to be created post game
+ Engages the community and encourages creativity
+ Offers new ideas and talent to Ubisoft
Cons
- Development of world building/modding tools will detract the length of the main game
- Player created content will for the most part, lack the quality of Ubisoft's content
- Licensing or royalty issues remain a sticking point in other titles
What say you fellow initiates? Would you like a player creation hub and toolset within Assassin's Creed?