View Full Version : Syndicate vs. Arkham Knight

08-10-2015, 10:38 AM
How do you think the combat in Syndicate will compare to the combat in AK? Is the combat in Syndicate simpler, with much fewer moves? How reliable is targeting the opponent that you want? Is there a concept of interruptible and non-interruptible moves?

Is Syndicate going to have investigation missions, and if yes, are they going to be more complex than the murder mysteries in Unity?

Will grappling hook be similar to the line launcher in AK, permitting the player to create new positions for the attack?

There are other things such as using the grappling hook to climb up, driving, environmental takedowns, but those exist in other stealth/action games as well (such as Far Cry 4) so there seems to be less point in trying to directly compare those to AK.

08-10-2015, 12:14 PM
Apparently side missions are more detailed, But remember they said that with Unity. ;)

The rope launcher is more for traversing the city as apposed to combat, but it could be used as a rope dart possibly?

I don't think its fair to compared AC to AK.
Yeah sure it has a rope launcher, but is needed for freerunning due to the wide streets. <---- otherwise this would be as repetitive as F*** "climb up, climb down, climb up" etc, not to mention really slow.;)