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View Full Version : Assassin's Creed: Syndicate - Gamescom Evie Gameplay Walkthrough and Twins Trailer



Locopells
07-16-2014, 06:35 PM
https://www.youtube.com/watch?v=Y6EJQvo7ls8


https://www.youtube.com/watch?v=5YQRvtgfKHc

Farlander1991
08-05-2015, 10:07 AM
New screenshots in the spoilers below, released alongside the trailer.


http://i.imgur.com/Ci0ZCDD.jpg
http://i.imgur.com/nK5J5ZI.jpg
http://i.imgur.com/La1QykM.jpg
http://i.imgur.com/hULCh7o.jpg
http://i.imgur.com/wTWVj9v.jpg
http://i.imgur.com/sGuWHi0.jpg

ModernWaffle
08-05-2015, 10:28 AM
Thanks for the update Farlander ;)

Nice to see them finally emphasising the duel protagonist feature and giving Evie more spotlight. Love the train jumping at 1.25! Finally, a trailer for Syndicate that seems to show its proper potential, but Unity gave me this feeling the same time last year, so here's hoping that this time things will be different.

It's quite interesting what Jacob and Evie say at the beginning, latter seems more optimisitc whilst Jacob is perhaps more grim, but honest?

pacmanate
08-05-2015, 01:11 PM
This trailer actually peaked my interest. It was very well edited imo.

VoXngola
08-05-2015, 01:35 PM
Honestly this one was pretty damn good.

EmptyCrustacean
08-05-2015, 01:38 PM
This trailer actually peaked my interest. It was very well edited imo.

Agree. The song is good too. The entire trailer is way more epic than the snore fest we got last time.

Shahkulu101
08-05-2015, 01:42 PM
Best trailer so far. Graphics look much improved too. And did anyone see Evie's alternate outfit? Looked awesome.

Now we wait for Evie gameplay...

Oh and the offended right-wingers in the comments are hilarious. Like they're only NOW realizing the Assassin's have socialist principles.

Namikaze_17
08-05-2015, 01:56 PM
Awesome trailer. :)

Now we wait for Evie...

EDIT: "Hidden Citizens - Silent Running" is the song for those wondering.

I would have posted the vid here, but converting doesn't work for **** on my phone.

bitebug2003
08-05-2015, 02:40 PM
While I do like the trailer as a whole - there was just toooooooooo much focus on brawls which makes me think that the whole game is focused on these :(

pacmanate
08-05-2015, 04:42 PM
While I do like the trailer as a whole - there was just toooooooooo much focus on brawls which makes me think that the whole game is focused on these :(

If there's anything I've learnt about AC trailers over the years, is just enjoy the trailers for what they are and don't try and think about what they relate to in game.

Kaschra
08-05-2015, 05:04 PM
Bloody awesome trailer! Definitely the best one yet! :D

Farlander1991
08-05-2015, 05:17 PM
If there's anything I've learnt about AC trailers over the years, is just enjoy the trailers for what they are and don't try and think about what they relate to in game.

Reminds me of this...


https://www.youtube.com/watch?v=dPqPrTGI-D4

While I think AC4 narrative is great as it is, I wouldn't mind a sequence in the style of that trailer (and not just game stuff edited to look and feel that way).

Alphacos007
08-05-2015, 05:25 PM
If there's anything I've learnt about AC trailers over the years, is just enjoy the trailers for what they are and don't try and think about what they relate to in game.

I learned that the hard way :(

EmptyCrustacean
08-05-2015, 06:32 PM
I learned that the hard way :(

*cough* Unity *cough*

Sorrosyss
08-05-2015, 06:45 PM
Great trailer, and finally happy to get some Evie. :) Really loved the music used.


And did anyone see Evie's alternate outfit? Looked awesome.


I did! The white one right? Looking forward to seeing all of her customisation options.

VestigialLlama4
08-05-2015, 06:52 PM
New screenshots in the spoilers below, released alongside the trailer.


http://i.imgur.com/Ci0ZCDD.jpg
http://i.imgur.com/nK5J5ZI.jpg
http://i.imgur.com/La1QykM.jpg
http://i.imgur.com/hULCh7o.jpg
http://i.imgur.com/wTWVj9v.jpg
http://i.imgur.com/sGuWHi0.jpg


That old Fort in between is Saint James' Palace, former residence of the Royal Family until Queen Victoria moved to Buckingham Palace in 1837.
http://viewfinder.historicengland.org.uk/search/reference.aspx?uid=79061&index=0&mainQuery=st%20james%20palace&searchType=all&form=home

VestigialLlama4
08-05-2015, 06:55 PM
Don't see a thread for it here (at least when I started creating the thread there wasn't any, who knows maybe one will appear while I'm writing this :D )

Here's a new trailer for ACS.


https://www.youtube.com/watch?v=5YQRvtgfKHc

That's the first trailer I have seen that makes me interested in the game. Interesting we get a lot of Marxist rhetoric ("Capitalism steals from the poor!") or Evie Frye paraphrasing Leon Trotsky ("You may not be interested in the war, but the war is interested in you?"). Could Syndicate be the game where Karl Marx (who lived in Victorian London and published Das Kapital Part I in 1867, year before this game) finally gets the first positive portrayal in Anglo-American popular culture? It would make a nice sharp u-turn away from Unity's frothing-at-the-mouth right-wing propaganda.

I do have problems in that the Frye twins look too nondescript, they are too generic looking. Actually all the NP Cs I have seen in the game look really bland. There aren't any of the unique designs you got in the previous games. Even UNITY, Frenchzio Dorian aside, you did have unique looking NP Cs. Evie Frye especially looks like a random NPC from AC 3 while Jacob Frye, if you remove his outfit would look the same as Shay Cormac or Haytham.

Namikaze_17
08-05-2015, 07:04 PM
Evie Frye especially looks like a random NPC from AC 3

I don't know about that... unless you have comparisons that is.

If anything, she looks like Claudia. :rolleyes:


Jacob Frye, if you remove his outfit would look the same as Shay Cormac or Haytham.

Already have people speculating the Shay similarly as it is. :rolleyes:

I don't know about Haytham though.

Sushiglutton
08-05-2015, 07:40 PM
For England James?

Coolest moment in the trailer for me is when Evie jumps down from a train down on another. Don't think I've ever seen that in a game before. Also the trains look fantastic.

However I don't like the gang thing. I really don't. Not from a gameplay pov, nor from an aesthetic.

VestigialLlama4
08-05-2015, 08:02 PM
I don't know about that... unless you have comparisons that is.

If anything, she looks like Claudia. :rolleyes:

Also a bit like Hope Jensen in Rogue. But that's my problem. I mean its a refangled version of earlier NPCs rather than creating unique looks like Anne Bonny, Mary Reade/James Kidd, even the lady NPCs at the Homestead, or Elise.


Already have people speculating the Shay similarly as it is. :rolleyes:

I don't know about Haytham though.

When Rogue was announced, many people thought Shay and Haytham were related too.

One thing I found interesting about the Frye Twins...Jacob has Brown Eyes, Evie has Green eyes. That's the heterochromatic combination that makes a Sage. Its clear in the trailer with the close-up on each other's eyes. Put it together you get a Sage.

Sorrosyss
08-05-2015, 08:12 PM
One thing I found interesting about the Frye Twins...Jacob has Brown Eyes, Evie has Green eyes. That's the heterochromatic combination that makes a Sage. Its clear in the trailer with the close-up on each other's eyes. Put it together you get a Sage.

Adam and Eve confirmed. :p

pacmanate
08-05-2015, 08:34 PM
Altair, Ezio, Connor, Daniel Cross, Haytham, Arno, Jacob = Brown Eyes
Evie, Edward = Green

Maybe Green and Brown eyes are just traits of someone with a high concentration of first civ DNA? Would make sense why a sage has both.

Or maybe its nothing at all :D

VestigialLlama4
08-05-2015, 08:41 PM
Altair, Ezio, Connor, Daniel Cross, Haytham, Arno, Jacob = Brown Eyes
Evie, Edward = Green

Maybe Green and Brown eyes are just traits of someone with a high concentration of first civ DNA? Would make sense why a sage has both.

Or maybe its nothing at all :D

Edward had blue eyes. Blonde and Blue, proud Welsh Aryan he was. In the case of Altair and Ezio, two Mediterranean dudes, I can imagine that brown eyes would be more common there. Likewise with Connor. Ezio's eyes were chocolate brown in AC2 but in Revelations it was Hazel.

I only saw that because they emphasized eye-colors with the sage plot. Then the trailer had these character close-ups and at one point close-ups of their eyes one above the other.

pacmanate
08-05-2015, 08:44 PM
Edward had blue eyes. Blonde and Blue, proud Welsh Aryan he was. In the case of Altair and Ezio, two Mediterranean dudes, I can imagine that brown eyes would be more common there. Likewise with Connor. Ezio's eyes were chocolate brown in AC2 but in Revelations it was Hazel.

I only saw that because they emphasized eye-colors with the sage plot. Then the trailer had these character close-ups and at one point close-ups of their eyes one above the other.

I was half messing with that post with my last sentence. I don't think it really has relevance to anything if I'm honest.

Sushiglutton
08-06-2015, 06:39 PM
Spoilers obv:


https://www.youtube.com/watch?v=e9B0x3_-DF8


Small top hats for targets confirmed.


Edit: Found a less annoying version on Gaf: http://www.neogaf.com/forum/showthread.php?t=1091625 :).

Edit 2: Ok let's try IGN

shobhit7777777
08-06-2015, 07:51 PM
Its uninspired, braindead gameplay. "Soulless" comes to mind....and I absolutely hate saying so, I hate ****ting on devs...people have toiled over this game...but frankly, I am just not liking where this franchise is heading.

I'm clearly not the target audience for this game, so I'm just going to stop following it.

Also, what happened to the massive crowds from Unity? I frickin loved that...for ONCE in the franchise blending in was an organic part of the game and it really made the city feel alive. ACS London looks empty as hell.

Jessigirl2013
08-06-2015, 08:04 PM
Adam and Eve confirmed. :p

YAY ;) hopefully that means some meaningful MD.;)

All the doubts I had about Syndicate went away with that trailer.;)
That was EPIC!;)

Ignacio_796
08-06-2015, 09:26 PM
So for those who thought that Evie's transparency was just gonna be an indicator that she was well hidden behind the cover. She just turned freaking invisible. It doesn't ruin the enterity of the game, it just breaks a little bit of the immersion like Unity's disguise skill.

About the video, i think at this point that nothing in Syndicate will attract my atention, its not like is BAD or anyting, is just seems boring and unisnpired. It seems like this game is gonna be the filler before the next ''big'' AC game, you know, like Brotherhood/Revelations, BF/Rogue, which....is really a shame for two reasons:

1/ You're wasting one of the most requested settings for an AC in a filler game, a game that does not adapt AC to the context, it adapts the context to AC (fist-fighting in the era of modern firearms, each pillar of gameplay except navigation stays intact...etc).

2/Your are not willing to give this franchise a rest, at least for one year until the next big game, even when fans and casuals are very tired of the franchise and they don't have the best opinion of it ATM. Releasing a game like Syndicate will only damage the brand even more.

Maybe im wrong, maybe im just not seeing the beauty or goodness of this game and at the end it turns out to be better than the most recent entries to the franchise. But at this point (unlike months ago when the most common comment was ''wait for more info before judging the game''), i have seen a lot to say that this game seems (at least to me) uninspired, and unnecessary.

PD: Historical recreation is great as always...BTW

misterB2001
08-06-2015, 09:42 PM
skip to 5:40, watch Eagle Sense activate and then, if you're like me, want to vomit at the immersion breaking nonsense that transpires. Like Shobhit7777777, I no longer feel AC is aimed towards me and that is such a shame :(

lothario-da-be
08-06-2015, 09:44 PM
What the F is this? The disguise thing is ridiculous, people compare it to pieces of eden and animusses or is it animi :p? But the disguise thing is not related to the lore and is a silly game mechanic to make Evie the stealthy character. The rest of the game looks more of the same and uninspired as other people already said. This game needs really good story to save it.

Zafar1981
08-06-2015, 09:48 PM
Only one word "Rubbish".

VestigialLlama4
08-06-2015, 09:55 PM
Interesting footage.

1) I also have to give Ubisoft some credit, much as it pains to me admit it. They have actually introduced something new and interesting, for the first time since Black Flag. That feature where Evie's Eagle Vision isolates Non-Templar Guards (Blue) from Templars (Red)...that is brilliant. Its one of those simple things that should have been part of the series since AC1. Now you don't have to kill random guards, you only have to locate the Templars underneath, you can make allies among NPCs. I don't know how far they will take that, but that is a logical extension of Lore and gameplay to a new direction. It has precedence in the Revelations Janissaries/Byzantines split. Its close counterpart is the Arkham games, where Riddler Dudes are marked Green and have to be interacted with more caution than other thugs. But here its inverted, stay away from the Blue and sneak and kill the Red target only. Then later use the ally to start a direct attack. This makes me actually excited.

2) The Trojan Prisoner thing is a refashion of one of the Assassin Abilities from AC3. You could summon a Redcoat escort, march in an area and kill people while being escorted as a prisoner. I wonder if other missions will have a different mechanic for an optional choice. Volt Bombs which stun people with electricity doesn't seem especially interesting at all. Its just smoke bombs without smoke and is too overpowered.

3) Overall, I like this blackbox mission for going past the "four different ways past the door" approach of Unity. Here each path ways and has visibly different gameplay and feel from the other pathways. But Ubisoft fooled us with UNITY with that Notre Dame mission and they are perhaps doing the same here with Tower of London (I expect the Shroud will tie into the legend of all the people who supposedly haunt the Tower of London, including the Princes of the Tower of the Wars of the Roses).

4) They are so apologetic about Unity that I can see their knees bleed as they ask for forgiveness. Here they are going back to AC1 style Conversations, where the target walks around and talks in the white room.

5) I really dislike the Rope Launcher (called "iconic" because their marketing team is feeding them buzzwords to fool people into thinking something trite is actually "iconic"). It destroys everything meaningful about traversal in these games, there's none of that slow movement through terrain, and careful manipulation and movement around architecture. Its just Batman here, Batman there all the time. Its also absurd that nobody sees someone flying through the air, Evie should cast shadows and something like a person ziplining like that would leave marks on architecture and cause sounds or whatnot. Its just absurd.

HDinHB
08-07-2015, 02:20 AM
Interesting footage.

5) I really dislike the Rope Launcher (called "iconic" because their marketing team is feeding them buzzwords to fool people into thinking something trite is actually "iconic"). It destroys everything meaningful about traversal in these games, there's none of that slow movement through terrain, and careful manipulation and movement around architecture. Its just Batman here, Batman there all the time. Its also absurd that nobody sees someone flying through the air, Evie should cast shadows and something like a person ziplining like that would leave marks on architecture and cause sounds or whatnot. Its just absurd.

Yeah. The vertical rope launcher is tolerable, but the unlimited horizontal ziplining is pretty fake. How is the origin point anchored? It looks worse to me than the "invisibility cloak" feature. I like when she stops zipping and climbs hand-over-hand along the rope, but then she starts zipping again. Sometimes uphill.

They've moved eagle vision back to L3. Meh. Make up your mind.

They said they added gravity back into climbing, but Evie looks like she pretty much floats of the building. Maybe Jacob is heavier.

"Iconic" must be the new "seamless."

Altair1789
08-07-2015, 02:21 AM
It doesn't look too bad. I like the setting, and the gameplay is basically Unity's gameplay + vehicles and rope launcher, and the chameleon thing is just a skill. What I'm worried about is the story

Mr.Black24
08-07-2015, 03:54 AM
I'm actually happy that we can actually fight Templars instead of regular guards like we can do in AC1. Finally, fighting like the knightly military Order as they once were, are now again! Not just regular guppies here.

Plus, I love the White Room nod of AC1, its refreshing to see this again.

Alphacos007
08-07-2015, 05:59 AM
To be honest, the gameplay seems pretty decent to me. Yea, he abused the rope launcher, but I suppose he just wanted to show it off, I could see many ways to go without using it. The invisible thing is a skill, so if you don't buy it, you're good. And honestly, the crowds in Unity were useless and there just for the show. Guards would detect you from miles away even if you were in the middle of the crowd. Overall, it's looking pretty good.

Moultonborough
08-07-2015, 07:39 AM
I'm kinda glad that the massive crowds are gone. They did not contribute to the game at all. There was no point and I'm sure it played a major part in Unity's issues. Along with the tons of pointless open buildings. The crowds ( I believe) was just a way for Ubisoft to show off what they could do with their first Next-Gen game. Hopefully it will make the game run better than focusing on a unnecessary feature.

LoyalACFan
08-07-2015, 08:59 AM
... I'm just not feeling it. What exactly does Evie do that Jacob doesn't? She's got throwing knives (so does Jacob) a cane sword (so does Jacob) a rope launcher (so does Jacob) and those ridiculous Volt Bombs or whatever (which basically look like even more OP smoke bombs). And the invisibility skill is just ****ing stupid; that, the wrist gauntlet, and the volt bombs are turning this into way too much of a sci-fi game.

I mean, I'm on board with dual protagonists if the story is solid and it feels like Evie was planned all along, but everything I've seen suggests that she was tacked on at the last possible second to remedy the thrashing Unity took for having no female co-op characters. And it sucks because Jacob looks like the old AC standard of the generic brash guy; Evie could have carried the game on her own, I suspect.

Locopells
08-07-2015, 09:23 AM
https://www.youtube.com/watch?v=Y6EJQvo7ls8

Going4Quests
08-07-2015, 12:13 PM
Evie has more knives, can throw them faster and from a longer distance, that's one thing already, and we can name a few more things - with not everything revealed yet.

EmbodyingSeven5
08-07-2015, 12:49 PM
I like the kidnaping idea. I hope this game is decent. I hope its decent!

TO_M
08-07-2015, 01:36 PM
The crowds in Unity were useless and there just for the show. Guards would detect you from miles away even if you were in the middle of the crowd. Overall, it's looking pretty good.

I disagree, I often used the crowds to get past guards, stay undetected or assassinate targets.

egriffin09
08-07-2015, 02:52 PM
Like someone already said, the invisibility skill can be bought with skill points, so if you don't buy it, then you won't have it. I personally will not buy the skill when I playthrough the game. I will only use the rope launcher when I absolutely have too. Evie may only have 6-8 missions, but as long as they are tied into the story of the game and makes sense, then I have no problem with it. In the open world, I will be playing more as Evie personally. In AC games, I'm mostly in the open world anyway and kind of mix main missions in. From what I've seen of Syndicate, it just seems like a polished Unity. All I really want out of this game is a really good story between Evie & Jacob and the assassins & templars. Oh and build up to blackbox assassination missions. In Unity it was like 1-2 missions, ok..time to assassinate, not enough build up in my opinion. As long as they go back to build up before assassins like in AC II and Black Flag.

Don't over do the carriage gameplay, Just have an interesting and deeper story more than "Take back London", bring back the "assassin" story and make Jacob and Evie story interesting, if Ubisoft does this, then it will be a great game. Out of all the things, I've seen on this forum the general overall point people have made on this forum is "story, story, story." Everyone pretty much knows what to expect in terms of gameplay when it comes to AC by now, it's the story that 95% of AC community want back in the games. I hope Ubisoft finally listened.

Matknapers18
08-07-2015, 02:58 PM
Not too bad actually. Probably the best we've seen of Syndicate yet, its the first time I actually felt a Victorian vibe.

Although the invisibility and volt bombs are irritating to say the least, my biggest problem with this walkthrough is the HUD. Its absolutely ridiculously cluttered, I don't think Ive ever seen a HUD so chaotic. Its too the point where you can't even see whats going on around you, because they are so many icons in your face. Keep it simple Ubi. A level indicator above every enemy is not necessary. Neither is a control puppet.

Megas_Doux
08-07-2015, 04:28 PM
Meh!

That's the best way I can describe it....... And as for Paris vs London goes, well Paris blows London out of the water!

I-Like-Pie45
08-07-2015, 04:43 PM
... I'm just not feeling it. What exactly does Evie do that Jacob doesn't? She's got throwing knives (so does Jacob) a cane sword (so does Jacob) a rope launcher (so does Jacob) and those ridiculous Volt Bombs or whatever (which basically look like even more OP smoke bombs). And the invisibility skill is just ****ing stupid; that, the wrist gauntlet, and the volt bombs are turning this into way too much of a sci-fi game.

I mean, I'm on board with dual protagonists if the story is solid and it feels like Evie was planned all along, but everything I've seen suggests that she was tacked on at the last possible second to remedy the thrashing Unity took for having no female co-op characters. And it sucks because Jacob looks like the old AC standard of the generic brash guy; Evie could have carried the game on her own, I suspect.

It only happens once a month

SixKeys
08-07-2015, 04:49 PM
Watching this actually makes me wish I could go back to playing it. This is my jam, exactly this type of mission. This stuff is what made me love Unity. I didn't even get to try the fake kidnapping option but I always liked the idea from AC3.

The rope launcher was, at least in this demo, very much optional. You could climb every building without it, which is more than you can say about for example AC2 without the climb leap upgrade or ACR without the hookblade. I only used it when I wanted to get quickly between wide streets. In that sense, it's something that would have made AC3's parkour tolerable.

As for whether the volt bombs are OP....Ehh, no more or less than berserk bombs or sleeping gas. In other words, if you could tolerate those, there's no reason you should be more critical of the volt bomb. They only take away half of the target's health bar so you'll need at least two to kill. Smoke bombs are more OP in that regard since their effect lasts longer and give you several one-hit kills.

I do miss the large crowds from Unity. I seriously hope they still tweak them for the final release because the streets of London look practically dead in comparison. In a nighttime demo that's not too glaring, but in the Jacob demo it was almost eerie.

And yes, the HUD is an absolute mess. They REALLY need to limit the amount of objects/people that the Eagle Vision highlights. It's ridiculous that Evie can see through 3 floors at once. The "threat indicator" is also pointless. Like me, the interviewer mistook it for a sound indicator, so its design is already unintuitive, plus it clearly doesn't communicate its purpose to the players. I miss the elegant simplicity of AC1 where they didn't feel they had to explain everything. What's next? They're gonna start highlighting pigeons so it's easier to locate spots where you can do a leap of faith? Because figuring stuff out on your own is just so boring, amirite?

VestigialLlama4
08-07-2015, 05:26 PM
Watching this actually makes me wish I could go back to playing it. This is my jam, exactly this type of mission. This stuff is what made me love Unity. I didn't even get to try the fake kidnapping option but I always liked the idea from AC3.

What they do here is kind of overdoing it with the Trojan Prisoner approach, because this isn't a limited cover that takes you through a gate, this takes you straight to your target. I hope they provide more options in the game.


The rope launcher was, at least in this demo, very much optional. You could climb every building without it, which is more than you can say about for example AC2 without the climb leap upgrade or ACR without the hookblade.

Yes but that was still largely climb-based. You still had to hoist yourself on rooftops and the like. The ziplines didn't negate that. In the demo you have Evie swinging from rooftop to rooftop like she's Batman in Arkham and its crazy overpowered. Assassins with this kind of equipment should get more work done. I mean the grappling hook in SYNDICATE is pure fantasy. The Leonardo prototypes in the Ezio games or the Altair upgrades are miniaturized technology that would be introduced centuries later. But a grappling hook mounted on a hand that can propel you up and down does not exist in the 21st Century.


I do miss the large crowds from Unity. I seriously hope they still tweak them for the final release because the streets of London look practically dead in comparison. In a nighttime demo that's not too glaring, but in the Jacob demo it was almost eerie.

I don't know I found the Paris crowd in UNITY just dead walking sprites. It was volume not quality.


And yes, the HUD is an absolute mess. They REALLY need to limit the amount of objects/people that the Eagle Vision highlights. It's ridiculous that Evie can see through 3 floors at once. The "threat indicator" is also pointless. Like me, the interviewer mistook it for a sound indicator, so its design is already unintuitive, plus it clearly doesn't communicate its purpose to the players. I miss the elegant simplicity of AC1 where they didn't feel they had to explain everything. What's next? They're gonna start highlighting pigeons so it's easier to locate spots where you can do a leap of faith? Because figuring stuff out on your own is just so boring, amirite?

THIS. I also hate stealth mode, its just unnecessary. I could stealth and sneak up fine by moving slowly and hiding around and moving in the earlier games.

BananaBlighter
08-07-2015, 07:05 PM
Interesting footage.
5) I really dislike the Rope Launcher (called "iconic" because their marketing team is feeding them buzzwords to fool people into thinking something trite is actually "iconic"). It destroys everything meaningful about traversal in these games, there's none of that slow movement through terrain, and careful manipulation and movement around architecture. Its just Batman here, Batman there all the time. Its also absurd that nobody sees someone flying through the air, Evie should cast shadows and something like a person ziplining like that would leave marks on architecture and cause sounds or whatnot. Its just absurd.

I hate the fact that I expected so much more than this game is showing me. I though Ubi would actually care after Unity, but I still see nothing innovative. The thing I'm not liking about this game is it looks as if they're trying to make it even easier as if it wasn't easy enough, with the horrifying HUD (why do you need to highlight entry points?) and lazy rope launcher. Overall it looks better than Unity, but it also just looks like a bunch of better games shoved together. WAY too much Batman. There should be an incentive to not use the zipline especially in stealth mission. Old classic problems, like getting from one building to another without the guards below seeing you, no longer exist because the rope launcher makes everything so easy. If the hipline were to make a lot of noise, especially when going faster, it would be the first step in to encouraging players to attempt classic park our instead. The air assassinating from zip lines is however a great aspect of them and so to it would still be possible it players went slowly as it would make too much noise, as opposed to flying about from building to building. Also, when you air assassinate off the zipline you generally don't go to the end, so to encourage this and not flying around, the point where the rope launcher is shot into should make a lot of noise as it hits, to draw guards to that location and look up. This would prevent the player ziplining all the way.

VestigialLlama4
08-07-2015, 07:39 PM
I hate the fact that I expected so much more than this game is showing me. I though Ubi would actually care after Unity, but I still see nothing innovative. The thing I'm not liking about this game is it looks as if they're trying to make it even easier as if it wasn't easy enough, with the horrifying HUD (why do you need to highlight entry points?) and lazy rope launcher. Overall it looks better than Unity, but it also just looks like a bunch of better games shoved together. WAY too much Batman. There should be an incentive to not use the zipline especially in stealth mission. Old classic problems, like getting from one building to another without the guards below seeing you, no longer exist because the rope launcher makes everything so easy. If the hipline were to make a lot of noise, especially when going faster, it would be the first step in to encouraging players to attempt classic park our instead. The air assassinating from zip lines is however a great aspect of them and so to it would still be possible it players went slowly as it would make too much noise, as opposed to flying about from building to building. Also, when you air assassinate off the zipline you generally don't go to the end, so to encourage this and not flying around, the point where the rope launcher is shot into should make a lot of noise as it hits, to draw guards to that location and look up. This would prevent the player ziplining all the way.

I would say, no Rope Launcher at all. Simple as that. I don't think a grappling hook works in AC. The Super-Parkour is overpowered as it is (no grip and stamina meter for example).

In real-life, grappling hooks of the kind Batman uses is an impossibility because the force necessary to propel your body mass against the force of gravity can't, yet, be miniaturized into a tiny gun. Real-life equipment is similar to that huge gun Joker uses at the start of Dark Knight, which needs a Tri-Pod and its huge and heavy to carry, also super-noisy and bulky (because the anchor to grip something at a huge height can't be tiny). For the Assassins to have a device that is tiny, and wrist mounted in the motherf--kin' Victorian Era is going far into the arcade territory. That technology is state of the art in the 21st Century.

In the earlier games, the innovations and gimmicks were just slight exaggerations. Like Super-Parkour that the Assassins do is just exaggerated from what real-life traceurs do. Ezio's mini-gun and hook blade is simply basic climbing equipment or a tiny musket one or two centuries before. Its not far in advance to anything we see today. Its just more advanced than what is there at the time. The Leonardo Machines are pure arcade but its justified and context-specific.

BananaBlighter
08-07-2015, 07:47 PM
I would say, no Rope Launcher at all. Simple as that. I don't think a grappling hook works in AC. The Super-Parkour is overpowered as it is (no grip and stamina meter for example).

In real-life, grappling hooks of the kind Batman uses is an impossibility because the force necessary to propel your body mass against the force of gravity can't, yet, be miniaturized into a tiny gun. Real-life equipment is similar to that huge gun Joker uses at the start of Dark Knight, which needs a Tri-Pod and its huge and heavy to carry, also super-noisy and bulky (because the anchor to grip something at a huge height can't be tiny). For the Assassins to have a device that is tiny, and wrist mounted in the motherf--kin' Victorian Era is going far into the arcade territory. That technology is state of the art in the 21st Century.

In the earlier games, the innovations and gimmicks were just slight exaggerations. Like Super-Parkour that the Assassins do is just exaggerated from what real-life traceurs do. Ezio's mini-gun and hook blade is simply basic climbing equipment or a tiny musket one or two centuries before. Its not far in advance to anything we see today. Its just more advanced than what is there at the time. The Leonardo Machines are pure arcade but its justified and context-specific.

I definitely agree that it's extremely unrealistic, but due to the wide streets it is kinda necessary, otherwise going down, crossing the street (remember to look both ways first), and climbing back up, destroys the flow of rooftop parkour. I think it's acceptable for free roam but makes stealth WAY too easy. I guess I just won't use it much, though while I believe it makes stealth easier, if a problem is presented to me in a stealth section which could easily be solved with the rope launcher, I don't think I could stop myself from not using it.

VestigialLlama4
08-07-2015, 08:07 PM
I definitely agree that it's extremely unrealistic, but due to the wide streets it is kinda necessary, otherwise going down, crossing the street (remember to look both ways first), and climbing back up, destroys the flow of rooftop parkour. I think it's acceptable for free roam but makes stealth WAY too easy. I guess I just won't use it much, though while I believe it makes stealth easier, if a problem is presented to me in a stealth section which could easily be solved with the rope launcher, I don't think I could stop myself from not using it.

Well that's why people need to question if a Victorian setting is a good idea? If they wanted to do a modern AC, I say go to 20s Berlin -- Cars, Trains, Trams, Bikes and Planes. Or you know do an actual full MD AC.

Going to a Victorian London and introducing a Grappling Hook is essentially telling gamers, "I actually hate the historical immersion crap, I hate Parkouring, I want to do what I can do in other games". You know, the attitude is F--k AC and all that made it unique. That disguisting attitude was on display in UNITY, where the idea was junk everything that made the franchise unique and special and make money out of something cheap and easy. That is still here in these games for all the special pleading Ubisoft is asking for themselves.

Ideally they should have gone to Elizabethan London, much bigger, much richer historical period for one thing, also a lot of cool monuments (including buildings that are no longer existing), you can also have naval since this was a time when Queen Elizabeth, strapped for cash, told Pirates to rob Spanish vessels, leading to the Spanish Armada.

Jessigirl2013
08-07-2015, 08:48 PM
I agree the invisibility thing is as stupid as hell, and unless its explained because of the use of an artefact then all immersion is blown.<--- Probably isn't.:mad:


Bloody awesome trailer! Definitely the best one yet! :D
I know the trailer looked great. ;)

AC has gone all cinematic after Unity and I kinda like it ;)


Well that's why people need to question if a Victorian setting is a good idea? If they wanted to do a modern AC, I say go to 20s Berlin -- Cars, Trains, Trams, Bikes and Planes. Or you know do an actual full MD AC.

Going to a Victorian London and introducing a Grappling Hook is essentially telling gamers, "I actually hate the historical immersion crap, I hate Parkouring, I want to do what I can do in other games". You know, the attitude is F--k AC and all that made it unique. That disguisting attitude was on display in UNITY, where the idea was junk everything that made the franchise unique and special and make money out of something cheap and easy. That is still here in these games for all the special pleading Ubisoft is asking for themselves.

Ideally they should have gone to Elizabethan London, much bigger, much richer historical period for one thing, also a lot of cool monuments (including buildings that are no longer existing), you can also have naval since this was a time when Queen Elizabeth, strapped for cash, told Pirates to rob Spanish vessels, leading to the Spanish Armada.

I know. But an "modern" AC with many modern aspects, such as many vehicles would be as bad as an AC game with machine guns ;)
The grappling hook is also odd but with the widened streets it is now needed. ;) Otherwise we would just be going up and down repeatedly to go across streets.;)

At least it looks better than Unity, and we know UBI wouldn't risk releasing another unfinished game;).

BananaBlighter
08-07-2015, 10:33 PM
Well that's why people need to question if a Victorian setting is a good idea? If they wanted to do a modern AC, I say go to 20s Berlin -- Cars, Trains, Trams, Bikes and Planes. Or you know do an actual full MD AC.

Going to a Victorian London and introducing a Grappling Hook is essentially telling gamers, "I actually hate the historical immersion crap, I hate Parkouring, I want to do what I can do in other games". You know, the attitude is F--k AC and all that made it unique. That disguisting attitude was on display in UNITY, where the idea was junk everything that made the franchise unique and special and make money out of something cheap and easy. That is still here in these games for all the special pleading Ubisoft is asking for themselves.

Ideally they should have gone to Elizabethan London, much bigger, much richer historical period for one thing, also a lot of cool monuments (including buildings that are no longer existing), you can also have naval since this was a time when Queen Elizabeth, strapped for cash, told Pirates to rob Spanish vessels, leading to the Spanish Armada.

Yeah to be honest I think they could have done a lot more during the Tudor period, and of course bring back the naval (with multiplayer!).

They're bringing back a lot of little things from the old games again, but all the major 'new' gameplay elements have been taken from other games.

pb0yd1
08-08-2015, 09:17 AM
I want an AC when horse power meant a real horse , not riding a frigging train.What will next ACreed be a watch dogs clone.

brizzlemode
08-08-2015, 07:09 PM
it looks good.

JSRG1840
08-11-2015, 04:58 AM
The trailer is nice.

For goodness sake - cameleon abilities line launcher and zip lining up buildings????? What are we going with Thundercats and Batman now? Just because someone else came up with an idea doesn't mean you have to copy it completely. The trailer does make Syndicate feel like what Unity should have been in terms of playing both central characters.

creedalien
08-11-2015, 08:39 PM
My review of this demo video:

Music. TERRIBLE the last good/game fit soundtracks in ac game was AC3..
Voice acting.. good
Setting: terrible lol
cameleon that's ********...

but I'm glad about one thing they did bring back the after killing target talking like in ac1/ac3 was....

D.I.D.
08-19-2015, 06:25 PM
Well that's why people need to question if a Victorian setting is a good idea? If they wanted to do a modern AC, I say go to 20s Berlin -- Cars, Trains, Trams, Bikes and Planes. Or you know do an actual full MD AC.

Going to a Victorian London and introducing a Grappling Hook is essentially telling gamers, "I actually hate the historical immersion crap, I hate Parkouring, I want to do what I can do in other games". You know, the attitude is F--k AC and all that made it unique. That disguisting attitude was on display in UNITY, where the idea was junk everything that made the franchise unique and special and make money out of something cheap and easy. That is still here in these games for all the special pleading Ubisoft is asking for themselves.

Ideally they should have gone to Elizabethan London, much bigger, much richer historical period for one thing, also a lot of cool monuments (including buildings that are no longer existing), you can also have naval since this was a time when Queen Elizabeth, strapped for cash, told Pirates to rob Spanish vessels, leading to the Spanish Armada.

20s Berlin would have wide streets too though. I think the conceit for gadgets is acceptable because the series is built on an impossible, anachronistic mechanism: the hidden blade. Ever since people saw that, they've been thinking "hidden blade + Victorian era = Steampunk" and having hopes of some brass cog silliness, and I think AC's the right place for it. I don't know if the tool we're getting is quite what I'd have wanted until I use it (I was much more interested in the swinging version we saw in the first leak), but I wonder if there shouldn't be even more daft technological bits and pieces in Syndicate. The era is an opportunity to have fun with all of that, and I don't think it has to be "could they actually do this?". There's an opportunity to let loose and use some mystery here.

Going4Quests
08-20-2015, 02:22 PM
The trailer is nice.

For goodness sake - cameleon abilities line launcher and zip lining up buildings????? What are we going with Thundercats and Batman now? Just because someone else came up with an idea doesn't mean you have to copy it completely. The trailer does make Syndicate feel like what Unity should have been in terms of playing both central characters.

Imagine you could play as both Arno and Elise with a seperate templar story for Elise when she's out alone. :P

Jessigirl2013
08-20-2015, 04:11 PM
"The iconic assassin rope launcher."

Gets me every time. :rolleyes: