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View Full Version : I need some opinions on custom icons



x__CRASH__x
01-10-2004, 11:33 AM
I did some testing last night. My goal was to create a custom icon setting that I felt was a mid way selection between icons on and icons off. I had to consider all both cockpit on and cockpit off settings. Cockpit off was the real bear because of the arrows that you see on the edge of your screen.

Normally, you see those arrows at 15k away. Well, I didn't want to see them at all. But when you mess around with the dot range to get rid of the arrows, that affects the distance you see the actual dot of the aircraft, right? Or did I assume that was the case and that affected what I saw in the game?

So, the way I have it set right now. You see the actual dot at about 5k away. For the enemy icon, you will only see the ID text when they are within .5 of you. For friendly, you see the color and the ID text at 2.5k.

So here is my dilema: By limiting the dot range, I could seriously hurt the searching ability of cockpit on players (I fly cockpit on a lot with no icons and I rely on finding the enemy at long distance), but at the same time you are also increasing the difficulty for cockpit off players because you are taking away the edge arrows.

So what do you think? Should I leave it like it is and call it good, or should I keep tweaking it, maybe bring back the arrows in limited form in order to extend dot range, which will really be appreciated to cockpit on flyers?

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

x__CRASH__x
01-10-2004, 11:33 AM
I did some testing last night. My goal was to create a custom icon setting that I felt was a mid way selection between icons on and icons off. I had to consider all both cockpit on and cockpit off settings. Cockpit off was the real bear because of the arrows that you see on the edge of your screen.

Normally, you see those arrows at 15k away. Well, I didn't want to see them at all. But when you mess around with the dot range to get rid of the arrows, that affects the distance you see the actual dot of the aircraft, right? Or did I assume that was the case and that affected what I saw in the game?

So, the way I have it set right now. You see the actual dot at about 5k away. For the enemy icon, you will only see the ID text when they are within .5 of you. For friendly, you see the color and the ID text at 2.5k.

So here is my dilema: By limiting the dot range, I could seriously hurt the searching ability of cockpit on players (I fly cockpit on a lot with no icons and I rely on finding the enemy at long distance), but at the same time you are also increasing the difficulty for cockpit off players because you are taking away the edge arrows.

So what do you think? Should I leave it like it is and call it good, or should I keep tweaking it, maybe bring back the arrows in limited form in order to extend dot range, which will really be appreciated to cockpit on flyers?

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

x__CRASH__x
01-10-2004, 12:59 PM
ok, let me ask it like this:

What custom icons do YOU run, and why?

http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)

XyZspineZyX
01-10-2004, 06:38 PM
Get rid of cockpit off. If you're allowing that, you're not interested in realism anyway, so the icons are a moot point.

As for the settings I prefer, here they are, along with reasons, based on realism, why they are the way they are.

Dots 10km. Standard. Given clear weather any pilot can see 6 miles.

Foe: type only to 3km. This keeps the icon small, and solves most of the sim's graphics engine problems (i.e., planes in plain sight disappearing into forest canopies, certain planes invisible at slim angles, invisibility against the water, etc.

Friend: Name and distance out to 3km, Name extends to 5km. The extra 2km simulates command control: familiarity with friends (even if the guy is someone you've never flown with online, you still would be part of a unit in real life, with some training), training, familiarity with the area, radio contact (whether you're actually using Teamsound or Roger Wilco or not).

These settings create the most effective sense of visual realism. Foe icons are small enough that bounces are still all too possible for those who don't watch their six. You don't lose people routinely or just fail to see them (unless there's bad weather). And none of that "false hairshirt realism" caused by icons on only one side, when it doesn't matter whose plane it is, it matters that you can see the object.